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post Nov 30 2011, 00:12
Post #9881
grumpymal



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QUOTE(mustardpie @ Nov 29 2011, 14:49) *

Hi, how much do you think this would be worth? (IMG:[invalid] style_emoticons/default/blink.gif)

Superior Ethereal Mace of Balance

I was hoping to sell it to somebody but don't know what to charge them... (IMG:[invalid] style_emoticons/default/mellow.gif)

1) Put it up for auction
2) Touch yourself
3) ????
4) Profit


EDIT:
Oh yeah, there seems to be some misconceptions about AP from Artifacts. The rate at which they are rewarded decreases significantly as the number of AP you need to max the tree decreases similar to the way your chances of getting a stat boost decreases as you get more of them. It has nothing to do with being high level.

This post has been edited by derpymal: Nov 30 2011, 00:15
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post Nov 30 2011, 00:38
Post #9882
HaliZorat



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QUOTE(derpymal @ Nov 29 2011, 17:12) *

Oh yeah, there seems to be some misconceptions about AP from Artifacts. The rate at which they are rewarded decreases significantly as the number of AP you need to max the tree decreases similar to the way your chances of getting a stat boost decreases as you get more of them. It has nothing to do with being high level.


I never really thought that it was directly linked being high level, merely that as a high level player, you've probably got much more training done to increase artifact drop rate, you play more rounds so you're more likely to benefit from that increased drop rate, and that because of all the artifacts you get, you'd have have more boosts and therefore be more likely to gain AP from artifacts.
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post Nov 30 2011, 00:44
Post #9883
Ballistic9



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I burned about 131 artifacts in one go a while back. What I got was:

45.0% crystals
30.5% energy drinks
22.1% hath
2.3% AP

My artifact stat bonuses have been maxed for a while. 146 AP left to max everything.

Didn't notice the update to AP gain, was it announced on twitter or something?
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post Nov 30 2011, 00:52
Post #9884
Nish



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QUOTE(Ballistic9 @ Nov 30 2011, 00:44) *

I burned about 131 artifacts in one go a while back. What I got was:

45.0% crystals
30.5% energy drinks
22.1% hath
2.3% AP

My artifact stat bonuses have been maxed for a while. 146 AP left to max everything.

Didn't notice the update to AP gain, was it announced on twitter or something?

how many crystals and hath u got?
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post Nov 30 2011, 00:54
Post #9885
Maximum_Joe



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QUOTE(Ballistic9 @ Nov 29 2011, 14:44) *

I burned about 131 artifacts in one go a while back. What I got was:

45.0% crystals
30.5% energy drinks
22.1% hath
2.3% AP

Your got all your +20s already?

Oh, and were any of the Hath drops 4? I heard they no longer go that high.
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post Nov 30 2011, 00:56
Post #9886
Ballistic9



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QUOTE(Nish @ Nov 30 2011, 06:52) *

how many crystals and hath u got?

In that session? 29500/74 respectively.

QUOTE(Maximum_Joe @ Nov 30 2011, 06:54) *

Your got all your +20s already?

Oh, and were any of the Hath drops 4? I heard they no longer go that high.

Yeah, a while back (way before I offered all those artifacts). No 4 hath drops.

This post has been edited by Ballistic9: Nov 30 2011, 01:02
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post Nov 30 2011, 01:08
Post #9887
Mi-Ala Starbreeze



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QUOTE(mustardpie @ Nov 29 2011, 21:49) *

Hi, how much do you think this would be worth? (IMG:[invalid] style_emoticons/default/blink.gif)

Superior Ethereal Mace of Balance

I was hoping to sell it to somebody but don't know what to charge them... (IMG:[invalid] style_emoticons/default/mellow.gif)

Quite a good piece of equipment for a low-level melee specced for 2H. Balance suffix provides additional crit which works just great with a decent (25%) proc chance, plus the stun duration is nice. I would totally pick Balance mace over any Ox and maybe even Slaughter with low proc stats. Crit is a MUST when you're fighting 5+ enemies on BT/IWBTH.
But I dont think you can actually SELL it. Reason is simple: higher level players would profit very little from it as it is very underleveled for them and lowbies are simply low on credits.
I dunno, try leveling it up?

This post has been edited by MiAla: Nov 30 2011, 01:09
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post Nov 30 2011, 01:33
Post #9888
Slobber



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Crysan 3? Ugh boooo expensive and yeah Joe, the hath was dropped to 2-3 a while ago (April or so this year if I remember right?). I'd argue that's probably one of the main reasons for hath price increase.
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post Nov 30 2011, 04:28
Post #9889
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Has this ever happened to anyone?

I did the The Trio and the Tree arena, which took my stamina from 99 to 95. Not even half an hour later, I started Eve of Death and noticed that my stamina was back at 99. The Trio and the Tree took me around 30-45 minutes to complete because I wasn't really paying attention, but that's not enough time to regenerate 4 points of stamina. I am positive that this has happened to me before, although with a different set of arenas. Maybe I'm just missing something really obvious. (And no, I did not use an Energy Drink. (IMG:[invalid] style_emoticons/default/wink.gif) )

This post has been edited by n125: Nov 30 2011, 07:37
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post Nov 30 2011, 04:39
Post #9890
Zip



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Level 84 now looking for some advice.
Heres my stats!
Attached ImageAttached ImageAttached ImageAttached ImageAttached Image

Currently a mace totting heavy =) with ALL THE INTERFERENCE/BURDEN!

I was wondering if theres another 'class' that has good staying power in the grindfests?

I don't want anything too complex like having to match elemental weaknesses or anything but maybe just a way to sustain myself better. So I can go for more than 30 rounds at a time even if its a bit slower. Best I've done is 40 rounds chugging 3HP pots and 4Mana.

I heard talk of a hybrid battlecaster? a ether theft staff user in light armor...

It would be really cool if there was a list of all the supposed classes and their strengths/weaknesses and gameplay difficulty.

I also can't tell if equipment is an upgrade or a downgrade when I look at the stuff in the auctions or bazaar. Even with the equip compare script I've yet to see a piece with green upgrades across the board and it usually comes down to Physical reduction vs mitigation... and I don't know which is better.
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post Nov 30 2011, 07:35
Post #9891
4EverLost



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QUOTE(Ballistic9 @ Nov 29 2011, 22:44) *

I burned about 131 artifacts in one go a while back. What I got was:

45.0% crystals
30.5% energy drinks
22.1% hath
2.3% AP

My artifact stat bonuses have been maxed for a while. 146 AP left to max everything.

Didn't notice the update to AP gain, was it announced on twitter or something?


I've have 78 unused ability points and everything has been maxed for a long time. Most of those have come from leveling up. I stopped using artifacts sometime before level 250. When the stat points went up to 20 I burned around 200 artifacts. I stopped using them again but I still need 2 more stat points to get them all 20's.

I don't think i'll use any more of them until we can use ability points in the monster lab.
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post Nov 30 2011, 08:52
Post #9892
Drawde



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I believe that mitigation is currently better than absorbtion, for both physical and magical. With the high amount of damage currently being dealt by monsters, absorbing a few points from each hit is barely noticable, while the loss from mitigation is a percentage.

Though absorbtion used to be better, when the damage dealt was lower. Now it's not even noticable. Not that it scaled well with higher levels.

This post has been edited by Drawde: Nov 30 2011, 08:53
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post Nov 30 2011, 13:42
Post #9893
Evil Scorpio



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QUOTE(Drawde @ Nov 30 2011, 10:52) *
I believe that mitigation is currently better than absorbtion, for both physical and magical. With the high amount of damage currently being dealt by monsters, absorbing a few points from each hit is barely noticable, while the loss from mitigation is a percentage.

Though absorbtion used to be better, when the damage dealt was lower. Now it's not even noticable. Not that it scaled well with higher levels.
[attachembed=10122]

It's kinda obvious, dude. And mitigation is always more important then absorbtion, 'cause mitigation damage reduce always will be higher than absorbtion damage reduce due to level scaling reasons.

This post has been edited by Evil Scorpio: Nov 30 2011, 13:49
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post Nov 30 2011, 14:50
Post #9894
DragonRanger



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QUOTE(Zip @ Nov 29 2011, 21:39) *

Level 84 now looking for some advice.

Currently a mace totting heavy =) with ALL THE INTERFERENCE/BURDEN!

I was wondering if theres another 'class' that has good staying power in the grindfests?

I don't want anything too complex like having to match elemental weaknesses or anything but maybe just a way to sustain myself better. So I can go for more than 30 rounds at a time even if its a bit slower. Best I've done is 40 rounds chugging 3HP pots and 4Mana.

I heard talk of a hybrid battlecaster? a ether theft staff user in light armor...



The way I see it, you could stick to heavy armor, but all that Burden means you're slow as molasses, which can really hurt you at higher levels. You should probably switch over to Kevlar, which is light armor that provides about the same defensive power as heavy armor with far less Compromise.

As for hybrid battlecasters, they're exactly as you say: Staff-wielders using Shade armor, specifically of the Arcanist suffix (the alternative is to use a weapon of the Battlecaster suffix, but that's still more focused on offensive power than magic). Arcanist gear has much lower Interference than most other Shade pieces and provides magic Accuracy bonuses like Cloth armor would. You get far better staying power in battle against enemies, but it comes at the cost of not getting any Elemental Damage Bonuses or Bonuses to Wisdom/Intelligence. It's generally recommended regardless that you hold off on using a mage setup until you're at least in the mid-100's/200's, since it's difficult to get the AP needed for spells without having to spend credits on lots of Ability Boosts.

This post has been edited by DragonRanger: Nov 30 2011, 15:31
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post Nov 30 2011, 15:58
Post #9895
varst



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QUOTE(DragonRanger @ Nov 30 2011, 20:50) *

As for hybrid battlecasters, they're exactly as you say: Staff-wielders using Shade armor, specifically of the Arcanist suffix. Arcanist gear has much lower Interference than most other Shade pieces and provides magic Accuracy bonuses like Cloth armor would. You get far better staying power in battle against enemies, but it comes at the cost of not getting any Elemental Damage Bonuses or Bonuses to Wisdom/Intelligence. It's generally recommended regardless that you hold off on using a mage setup until you're at least in the mid-100's/200's, since it's difficult to get the AP needed for spells without having to spend credits on lots of Ability Boosts.


Hm....if I would try to be a bettlecaster, I would rather take a battlecaster mace + full EDB phase than staff + arcanist.
The reason is simple: take the strength of both melees and mages.
Stun the enemies to protect myself, while casting magics for fast clear.
Of course, it may be different from the view of melees.

Also, I don't think you need to wait until mid-100 or later to be a mage.
I think even melees need ability boost to get more AP. It's a matter of getting more APs at the least cost possible.
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post Dec 1 2011, 17:41
Post #9896
eovcoo5



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i got a question

i don't play much Grindfest (per day 10 rounds or less)

did i missed something significant in my HV life ?

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post Dec 1 2011, 17:54
Post #9897
Maximum_Joe



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QUOTE(teeeen @ Dec 1 2011, 07:41) *

i don't play much Grindfest (per day 10 rounds or less)

did i missed something significant in my HV life ?

Nope.
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post Dec 1 2011, 18:08
Post #9898
eovcoo5



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so it's just overthinking i see it (IMG:[invalid] style_emoticons/default/smile.gif) thanks
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post Dec 2 2011, 08:42
Post #9899
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On the HV wiki, it mentions if your action speed is high, it means you attack slower, but when I have my gear off, my action speed is still at 120, and with my gear on 124, and mostly on my second turns, I'm never attacked at all.

Any Idea's? I presume the wiki is incorrect or its not explained thoroughly enough.

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post Dec 2 2011, 09:12
Post #9900
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QUOTE(Kish @ Dec 2 2011, 14:42) *

On the HV wiki, it mentions if your action speed is high, it means you attack slower, but when I have my gear off, my action speed is still at 120, and with my gear on 124, and mostly on my second turns, I'm never attacked at all.

Any Idea's? I presume the wiki is incorrect or its not explained thoroughly enough.


I think you read the sentence 'higher numbers incicate slower actions' and get the wrong impression.

Action speed from EH-wiki

1. Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. So if you have higher action speed, you'll need less time to finish an action.

2. As for base action speed, it's a multiplier for different actions.
Basically you'll need (500 - your action speed)*1.0 to attack, and (500 - your action speed)*1.1 to cast magic missile. As you can see, Higher base action speed should indicate slower actions.

Hope it can answer your question. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by varst: Dec 2 2011, 09:12
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