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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 30 2017, 10:41
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(jacquelope @ Jun 30 2017, 05:21)  Ah hah. So how do I use this? I don't even see where to plug in my level or anything. Or am I supposed to do everything by hand based on whatever I find in here?
The sheet with all yellow cells is to insert your datas (IMG:[ invalid] style_emoticons/default/smile.gif) Compile the list, then for every stat you have a tab to check the matrix of upgrades and the supposed order of what you should upgrade and whatnot in order to have the maximum boost
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Jun 30 2017, 16:53
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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Thought i'd ask here, i'm looking for the longest actions and spells (without haste modifiers etc.) for some script testing. I'm going to assume that attacking/spirit/defense/focus will consume 1.0 turns as a baseline, then i need some very long cast time spells to check how buff times are counted.
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Jun 30 2017, 17:03
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(simrock87 @ Jun 30 2017, 16:53)  Thought i'd ask here, i'm looking for the longest actions and spells (without haste modifiers etc.) for some script testing. I'm going to assume that attacking/spirit/defense/focus will consume 1.0 turns as a baseline, then i need some very long cast time spells to check how buff times are counted.
https://ehwiki.org/wiki/Action_Speedplease note that: 1. that's not exactly Action Speed, but Action Time required. oh, well... 2. spells casted through Channelling are reported to be casted at lower speed.
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Jun 30 2017, 19:48
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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So I've been wondering stuff about counter-resist and mitigation. Let's take Konata and her 75% holy mitigation as an example. I take it that it's impossible for a non-imperil mage to reduce that to zero? Oak staff: max 13.59% (non-upgradable stat) Proficiency: capped at 50% Penetrator: 10% Q1. So the most that a holy non-Imperil mage would be able to cut down on mitigation would be 73.59%? (and for imperil mage, 73.59 + 25 = 98.59?) Secondly, how does this work with actual resist? According to https://ehwiki.org/wiki/Damage#Resist_Mechanics, the resist is rolled every time the player casts an offensive spell. But monster lab lists all monsters as having 0% resist by default, and then there's the Dissipation upgrade to increase monster resist, and the +10% resist bonus from PFUDOR... Q2. So I guess I'm asking how does counter-resist help to negate that resistance? Does having 70% counter-resist mean that monsters are 70% less likely to trigger their resist? Or that when resist does trigger, the damage reduction is 70% less? I've only recently tried to wrap my head around some of these maging mechanics and I'm thoroughly confused (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Jun 30 2017, 20:37
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(friggo @ Jun 30 2017, 11:48)  So I've been wondering stuff about counter-resist and mitigation. Let's take Konata and her 75% holy mitigation as an example. I take it that it's impossible for a non-imperil mage to reduce that to zero? Oak staff: max 13.59% (non-upgradable stat) Proficiency: capped at 50% Penetrator: 10% Q1. So the most that a holy non-Imperil mage would be able to cut down on mitigation would be 73.59%? (and for imperil mage, 73.59 + 25 = 98.59?) Secondly, how does this work with actual resist? According to https://ehwiki.org/wiki/Damage#Resist_Mechanics, the resist is rolled every time the player casts an offensive spell. But monster lab lists all monsters as having 0% resist by default, and then there's the Dissipation upgrade to increase monster resist, and the +10% resist bonus from PFUDOR... Q2. So I guess I'm asking how does counter-resist help to negate that resistance? Does having 70% counter-resist mean that monsters are 70% less likely to trigger their resist? Or that when resist does trigger, the damage reduction is 70% less? I've only recently tried to wrap my head around some of these maging mechanics and I'm thoroughly confused (IMG:[ invalid] style_emoticons/default/wacko.gif) Resist and mitigation are unrelated. They both reduced by Prof factor and reduce damage, but resists reduce damage randomly. Konata 75% Holy mitigation reduce damage that would do 100 damage to only do 25 damage, with Prof factor 1.0 is reduced by 50% to 25% so 100 would do 75. Also Monster don't have 0 resist by default, there base resist is based on their level scaled WIS, and that maxes at 10%. So at level 500 Konata has 10% resist (19% on PFUDOR, a lv 500 maxed custom monster would have 27.1% on PFUDOR). Penetrator 5 is 20% not 10%, so max counter Resist is [1 - (1- 50%) * (1-(20% +13.59%))= 66.795%]. That would reduce Konata 19% to [19% * (1-66.795%) = ~6.31%] Note that the math for Mitigation and Resist are done differently. Mitigation is done additively and Resist is done multiplicatively.
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Jun 30 2017, 20:50
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(sigo8 @ Jun 30 2017, 21:37)  Resist and mitigation are unrelated. They both reduced by Prof factor and reduce damage, but resists reduce damage randomly.
Konata 75% Holy mitigation reduce damage that would do 100 damage to only do 25 damage, with Prof factor 1.0 is reduced by 50% to 25% so 100 would do 75.
Also Monster don't have 0 resist by default, there base resist is based on their level scaled WIS, and that maxes at 10%. So at level 500 Konata has 10% resist (19% on PFUDOR, a lv 500 maxed custom monster would have 27.1% on PFUDOR).
Penetrator 5 is 20% not 10%, so max counter Resist is [1 - (1- 50%) * (1-(20% +13.59%))= 66.795%]. That would reduce Konata 19% to [19% * (1-66.795%) = ~6.31%]
Note that the math for Mitigation and Resist are done differently. Mitigation is done additively and Resist is done multiplicatively.
Thanks for the thorough answer (IMG:[ invalid] style_emoticons/default/happy.gif) And I was basing the 10% Penetrator off the wiki: QUOTE Mostly, potencies give +2.00% bonus per potency level, but few exceptions exists: Mitigation potencies give +4.00% bonus per potency level. Economizer potency gives +5.00% bonus per potency level. Overpower potency gives +4.00% bonus per potency level. Someone should add Penetrator to that list (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 30 2017, 21:55
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TheEden
Newcomer
  Group: Members
Posts: 52
Joined: 14-September 11

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Asking another couple of suggestions: What's the best use of trophies? Until now I always shrined them for usable equips for 1H and DW (as I use them for Random Encounters and RoB, respectively), however I also kinda regret using the first two Noodly appendage as I got... underwhielming stuff (at least this is usable... right?) I'm not sure if it's worth shrining everything in hope for some material/acceptable equipment replacement for leveling or sell all of them once I get a couple dozen of them Also, is IW supposed to be exponentially hard? I made my mace Lv10 and now I'm trying to do the same with my longsword, but I can really barely make it to Hell, and even Nightmare is kind of a challenge. (Also yay for Swift strike, popped out again at the third level and now is laughing at my Heavy armor). It's a surprise because I can clear rather well the 75 rounds arena challenge on Nintendo but I struggle REALLY hard at 63 on IW Hell
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Jun 30 2017, 22:01
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(TheEden @ Jun 30 2017, 22:55)  What's the best use of trophies? Selling them on the forums is the best bet, I'd say. There are a few players who buy them in bulk. QUOTE(TheEden @ Jun 30 2017, 22:55)  Also, is IW supposed to be exponentially hard? It actually gets linearly more difficult, with monsters getting about 2% increased damage per round. So by the time you reach round 50, monsters will be dealing double the damage they normally would.
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Jun 30 2017, 23:43
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(sigo8 @ Jun 30 2017, 20:37)  Penetrator 5 is 20% not 10%, so max counter Resist is [1 - (1- 50%) * (1-(20% +13.59%))= 66.795%]. That would reduce Konata 19% to [19% * (1-66.795%) = ~6.31%]
No, it's 83.59% (I verified the percentages months ago, since the percentages are so different it was easy to see that only 83.59% makes sense). QUOTE(TheEden @ Jun 30 2017, 21:55)  Also, is IW supposed to be exponentially hard?
Yes, and also magnificent IW are already harder than exquisite IW.
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Jul 1 2017, 12:35
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TheEden
Newcomer
  Group: Members
Posts: 52
Joined: 14-September 11

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I see, thanks. Guess I'll just take it easy at Nightmare for that Hollowforge. Another couple questions: Is there any particular rule on powering up Monster's stats? I have [ imgur.com] a very old monster sitting at 238 PL I made 3 years ago and I threw at her some random Chaos upgrades (had no idea what I was doing) I'm giving her random stat boost each time she gets lower on morale and I'm spending other chaos tokens on PL 25 monsters, should I avoid adding certain stats or it doesn't matter anyway? She's a Humanoid. I ask because I wouldn't mind powering up this single monster up in the future How hard is The triple trio and the three?
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Jul 1 2017, 12:41
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Noni
Group: Catgirl Camarilla
Posts: 13,458
Joined: 19-February 16

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QUOTE(TheEden @ Jul 1 2017, 12:35)  I see, thanks. Guess I'll just take it easy at Nightmare for that Hollowforge. Another couple questions: Is there any particular rule on powering up Monster's stats? I have [ imgur.com] a very old monster sitting at 238 PL I made 3 years ago and I threw at her some random Chaos upgrades (had no idea what I was doing) I'm giving her random stat boost each time she gets lower on morale and I'm spending other chaos tokens on PL 25 monsters, should I avoid adding certain stats or it doesn't matter anyway? She's a Humanoid. I ask because I wouldn't mind powering up this single monster up in the future Best to upgrade Scavenging first. Then after that it does not matter at all. Every other stat will increase chance of gift by a little bit, and that's the only thing that matters. Monsters (almost) don't win. They give gifts every 3 days, or when players flee. Winning is pure luck, stat's don't matter for pure luck. QUOTE(TheEden @ Jul 1 2017, 12:35)  How hard is The triple trio and the three?
Pretty damn hard. Not worth it unless you are swimming in Tokens of Blood. Can you do FSM on Pfudor? TT&T is a lot harder.
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Jul 1 2017, 13:02
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TheEden
Newcomer
  Group: Members
Posts: 52
Joined: 14-September 11

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QUOTE(DJNoni @ Jul 1 2017, 12:41)  Pretty damn hard. Not worth it unless you are swimming in Tokens of Blood. Can you do FSM on Pfudor? TT&T is a lot harder.
I can do FSM at Hell (maybe I should try Nintendo)... guess I'll stick to it. The Level 200 arena version is similarly hard? Just unlocked it as well. This post has been edited by TheEden: Jul 1 2017, 13:03
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Jul 1 2017, 13:06
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Noni
Group: Catgirl Camarilla
Posts: 13,458
Joined: 19-February 16

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QUOTE(TheEden @ Jul 1 2017, 13:02)  I can do FSM at Hell (maybe I should try Nintendo)... guess I'll stick to it. The Level 200 arena version is similarly hard? Just unlocked it as well.
No, that's much easier. It's just long, and has a little surprise at the end. Tip: kill the tree first.
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Jul 1 2017, 13:15
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(TheEden @ Jul 1 2017, 12:35)  How hard is The triple trio and the three?
feel free to do it at normal for the first clear bonus. enter it with your best & safest set, better if holy and/or dark strike. keep all your buffs on, silence FSM when needed, kill the tree first and the goddesses last. QUOTE(DJNoni @ Jul 1 2017, 12:41)  Pretty damn hard. Not worth it unless you are swimming in Tokens of Blood. Can you do FSM on Pfudor? TT&T is a lot harder.
PF FSM? at his level? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 1 2017, 13:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Hi expertz. I'm not familiar with base values on equipment that is IWed nd forged. Regarding this piece of equipment : https://hentaiverse.org/equip/117927329/2d4cc5a942I see a base value for the ADB of 94.07, and it's way outta the range of Mag pieces listed on the wiki. I'm wondering: is it the real value, or is the equipment's 5 points of upgrade added to the real ADB? This post has been edited by decondelite: Jul 1 2017, 13:46
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Jul 1 2017, 13:53
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(decondelite @ Jul 1 2017, 13:45)  Hi expertz. I'm not familiar with base values on equipment that is IWed nd forged. Regarding this piece of equipment : https://hentaiverse.org/equip/117927329/2d4cc5a942I see a base value for the ADB of 94.07, and it's way outta the range of Mag pieces listed on the wiki. I'm wondering: is it the real value, or is the equipment's 5 points of upgrade added to the real ADB? the latter. original ADB (that is, without forge upgrades) is roughly 84.52
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Jul 1 2017, 14:17
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Scremaz @ Jul 1 2017, 13:53)  the latter. original ADB (that is, without forge upgrades) is roughly 84.52
Is there a tool/an Excel somewhere to calculate such matters quickly?
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Jul 1 2017, 14:40
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(decondelite @ Jul 1 2017, 14:17)  Is there a tool/an Excel somewhere to calculate such matters quickly?
my spreadsheets. insert roll and forge level in the tab with the yellow cells, then go in the tab of the specific stat and check stat at lv0 (first row of the matrix on the right). a minimal error is possible (the vast majority of times we're speaking about a .01 difference due to rounding errors, rarely a .02 or even .03 on big rolls), but feel free to report if they are not accurate enough. [edit]: oh, there's also the chance that ADB is rounded to integer value even if you work with base values. unless i'll figure how to release a new version with conditional formatting, that is. This post has been edited by Scremaz: Jul 1 2017, 14:50
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