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post Nov 28 2011, 19:03
Post #9851
Bunker Buster



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QUOTE(Maximum_Joe @ Nov 28 2011, 18:59) *

Recover all uses your potions (which you can sell). Tokens cannot be sold.

I'm going to post a thread the moment I hit 10k on my Godly Mana potion stock.
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post Nov 28 2011, 19:10
Post #9852
DSpooky



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recover uses my potions? DAMNIT.
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post Nov 28 2011, 19:11
Post #9853
buktore



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IMO, you need LV.2 Innate Arcana at least to be able to use Heavy effectively. Having a Gold and/or Rainbow aura are a good idea too. Otherwise it's just too frustrating to use...

Bleed weapon gains the least benefits from being eth, and Stun weapon gain the most. So if you using bleed weapon, it probably a better idea to use normal weapon with good stats than a shitty eth with crap stats. Depends on the situation, of course...

This post has been edited by buktore: Nov 29 2011, 08:18
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post Nov 28 2011, 19:29
Post #9854
mustardpie



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Does power tank training affect karma imbuement power or hentaiverse power? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 28 2011, 19:30
Post #9855
Maximum_Joe



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QUOTE(mustardpie @ Nov 28 2011, 09:29) *

Does power tank training affect karma imbuement power or hentaiverse power? (IMG:[invalid] style_emoticons/default/huh.gif)


What do you mean by HV power?

http://ehwiki.org/wiki/Karma#Power
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post Nov 28 2011, 20:12
Post #9856
mustardpie



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QUOTE
What do you mean by HV power?


Like the different titles in HV -> Ascended +6.0% Damage. +1% evade

Does power tank give 0.5% more damage then? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 28 2011, 20:17
Post #9857
Maximum_Joe



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QUOTE(mustardpie @ Nov 28 2011, 10:12) *

Like the different titles in HV -> Ascended +6.0% Damage. +1% evade

Does power tank give 0.5% more damage then? (IMG:[invalid] style_emoticons/default/huh.gif)


Power and Titles are two very different things. Power has no affect on normal damage.
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post Nov 28 2011, 20:24
Post #9858
mustardpie



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So what does power tank do? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 28 2011, 20:30
Post #9859
Maximum_Joe



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QUOTE(Maximum_Joe @ Nov 28 2011, 09:30) *

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post Nov 29 2011, 05:01
Post #9860
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A few questions:

1. I think I saw from some post that as the number of attribute boosts from artifacts that you have increases, the chances of getting a boost decreases, and in return, the chances of getting an ability point goes up. Is this true?
- 1a. If yes, does that mean that the chances of getting an EDrink, Hath, or Crystals remains constant?
- 1b. If no, what goes up in return?

2. Spending less time on HV recently due to other stuff and increasingly high amounts of EXP needed to level have greatly slowed my leveling, so I probably won't reach it for a while, but I might as well ask now: As a Dual-Wield player, should I bother with End of Days if I do not have Ethereal Weapons? Going though 52 Legendaries does not sound fun when they resist your damage types and I don't really plan on using my already limited supply of Holy/Dark Infusions...

This post has been edited by HaliZorat: Nov 29 2011, 05:02
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post Nov 29 2011, 07:48
Post #9861
buktore



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QUOTE(HaliZorat @ Nov 29 2011, 10:01) *

2. Spending less time on HV recently due to other stuff and increasingly high amounts of EXP needed to level have greatly slowed my leveling, so I probably won't reach it for a while, but I might as well ask now: As a Dual-Wield player, should I bother with End of Days if I do not have Ethereal Weapons? Going though 52 Legendaries does not sound fun when they resist your damage types and I don't really plan on using my already limited supply of Holy/Dark Infusions...


If you only want exp and don't care about trophies, then don't bother with it. But if you want trophies then indeed you should bother. For DW, I'm not sure if an axe would work... Then again, I really recommend getting 1 eth club, even a very shitty one would do; I have tons of them if you want one...
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post Nov 29 2011, 08:19
Post #9862
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QUOTE(HaliZorat @ Nov 29 2011, 11:01) *

A few questions:

1. I think I saw from some post that as the number of attribute boosts from artifacts that you have increases, the chances of getting a boost decreases, and in return, the chances of getting an ability point goes up. Is this true?
- 1a. If yes, does that mean that the chances of getting an EDrink, Hath, or Crystals remains constant?
- 1b. If no, what goes up in return?


Patch 0.5.1

QUOTE
- The chance to obtain Ability Points from the Shrine now also depends on how many stat-ups you've gotten from it.
-- The chance caps at today's value with max stat-ups, but is up to five times larger for people who don't have any.
-- (Yes, it would make more sense to actually count the number of AP received, but this way took way less effort.)


Quite sure it's the opposite as you've thought. When you get more attribute boosts, the chance of getting AP decreases.
As for what chances' going up....I don't have any statistics, but I would say it's the god damn crystals, because it will make the most sense.
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post Nov 29 2011, 08:54
Post #9863
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QUOTE(varst @ Nov 29 2011, 01:19) *

Patch 0.5.1
Quite sure it's the opposite as you've thought. When you get more attribute boosts, the chance of getting AP decreases.
As for what chances' going up....I don't have any statistics, but I would say it's the god damn crystals, because it will make the most sense.


Seriously?!? Wouldn't that go against the argument that at high levels you'd get so much spare AP from artifacts that training ability boost isn't worth it since higher level players would have more boosts and therefore are less likely to get AP? Or am I just absurdly unlucky with my artifact drop rates, thus getting less of everything overall?
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post Nov 29 2011, 09:28
Post #9864
varst



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QUOTE(HaliZorat @ Nov 29 2011, 14:54) *

Seriously?!? Wouldn't that go against the argument that at high levels you'd get so much spare AP from artifacts that training ability boost isn't worth it since higher level players would have more boosts and therefore are less likely to get AP? Or am I just absurdly unlucky with my artifact drop rates, thus getting less of everything overall?


Before that 0.6.1 patch, it's true that ability boost doesn't worth.
However, AP rarely drops for high level players after that patch.

There's two other reasons not to train ability boost above 40/100 though.
1. You don't need that much AP to fill all of your abilities necessary for normal gameplay.
Though you need around 600 AP to fill all the ability tiers, in general you only need 350-400 for necessary abilities.
I've got 372 AP now, where 281 from leveling, 41 from ability boost, and 50 from artifacts.
And that's already enough to fill SP, HP, MP, EXP tanks, necessary supportive/depreciating spells, offensive spells and others.

2. The training cost for ability boost will be more than 10k credits once hitting 40/100.
It means it's cheaper to buy artifacts from others, keep any AP you want, and sell/keep energy drinks, crystals and haths.
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post Nov 29 2011, 09:53
Post #9865
Mi-Ala Starbreeze



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QUOTE(varst @ Nov 29 2011, 09:28) *

Before that 0.6.1 patch, it's true that ability boost doesn't worth.
However, AP rarely drops for high level players after that patch.

There's two other reasons not to train ability boost above 40/100 though.
1. You don't need that much AP to fill all of your abilities necessary for normal gameplay.
Though you need around 600 AP to fill all the ability tiers, in general you only need 350-400 for necessary abilities.
I've got 372 AP now, where 281 from leveling, 41 from ability boost, and 50 from artifacts.
And that's already enough to fill SP, HP, MP, EXP tanks, necessary supportive/depreciating spells, offensive spells and others.

2. The training cost for ability boost will be more than 10k credits once hitting 40/100.
It means it's cheaper to buy artifacts from others, keep any AP you want, and sell/keep energy drinks, crystals and haths.

Damn mages, they don't have to fill their overcharge tiers~
>_____<
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post Nov 29 2011, 09:58
Post #9866
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no worries, mages have to spend all that ap into their spells (especially if they want variety). it about evens out. if i took out all my ap from my offensive spells i'd have about enough to fill out my overcharge, but then again i'm lazy and don't like reseting often (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 29 2011, 10:27
Post #9867
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:: Off topic ::

Reading all the talk about AP made me want to look around & checking in the abilities page.

By sheer dumb luck, I discovered that I somehow left 1 MP tank right in the middle of the page (tier 5) completely empty... And the last time I reset my ability was ages ago! (IMG:[invalid] style_emoticons/default/ohmy.gif)

And I just spent the last couple of AP I got on some stupid shit I'll never use.

...

I feel so fail ... (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by buktore: Nov 29 2011, 10:30
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post Nov 29 2011, 10:28
Post #9868
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When I hit 290 I had all my tanks, and overcharge boost maxed as well as all the dep/sup/cure spells that I tend to use.

Maybe someday I will have enough AP to start getting those useless (mostly) and elusive resist abilities. They really should be split from the spells now since rating became resist they no longer buff the spells they are chained to so it makes less sense for them to be so.
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post Nov 29 2011, 12:23
Post #9869
4EverLost



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I'm shocked you don't have all your Abilities Maxed long ago.
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post Nov 29 2011, 13:55
Post #9870
Mi-Ala Starbreeze



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QUOTE(skillchip @ Nov 29 2011, 10:28) *

When I hit 290 I had all my tanks, and overcharge boost maxed as well as all the dep/sup/cure spells that I tend to use.

Maybe someday I will have enough AP to start getting those useless (mostly) and elusive resist abilities. They really should be split from the spells now since rating became resist they no longer buff the spells they are chained to so it makes less sense for them to be so.

Gratsh with the 2k post, harr.
I only had like 40-50 artifacts since I started playing so the amount of AP yielded from shrine is quite low. Thats why my EXP tiers are not nearly completed yet.
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