Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Jun 21 2017, 18:18
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
QUOTE(dmyers59 @ Jun 21 2017, 18:09)  Isn't this akin to suggesting that starter houses are bad investments, since all the money put into them is wasted .. well, until you /sell/ the starter house?
If you buy a premium kitchen in a starter house... well, it's a bad investment. If the roof of a starter house is leaking obviously repairing it is a good idea. Basically: don't forge 26 levels on a kite, it's not good, you're paying 50k/level for a small improvement on a shield that it wouldn't even take a starter bid in an auction. QUOTE(dmyers59 @ Jun 21 2017, 18:09)  If the cost of using a kite shield is, at best, catalyst + 0.1*(materials), and the value is that it buys you time to look for a shield a 450+ player won't sneer at, I still don't see the case for ignoring them. You can also get a 50k-100k force shield and postpone the upgrade until you have credits (and in the long run it will work better than a kite). It's not like you need everything from day1. It doesn't work like that even for kite shields.
|
|
|
|
 |
|
Jun 21 2017, 20:59
|
Noni
Group: Catgirl Camarilla
Posts: 13,457
Joined: 19-February 16

|
QUOTE(dmyers59 @ Jun 21 2017, 18:09)  Let me get this straight. A kite shield is a bad investment, so bad that /salvaging/ the kite shield pays for the upgrade of the force shield?
Isn't this akin to suggesting that starter houses are bad investments, since all the money put into them is wasted .. well, until you /sell/ the starter house?
It's also pretty clear that the optimizations you guys are talking about are at best in the tens to hundreds of thousands range, and thats a value that 300ish players can generate through arena drops/credits in roughly a week or so (assuming you can do an hour of of arenas a day). If the cost of using a kite shield is, at best, catalyst + 0.1*(materials), and the value is that it buys you time to look for a shield a 450+ player won't sneer at, I still don't see the case for ignoring them.
This is /particularly/ true when the alternative recommended is a "low block" (i.e. crap) leg shield, which would need replacing with a better legendary anyway. Thus, this class of shields will also suffer the catalyst + 0.1*(materials) use cost.
My strategy, as you may have noticed, was to get a cheap force shield with high block. Payed just 400k for it. Reason is no DEX (that's a mortal sin for shields, so it seems). But in the end DEX doesn't make that much of a difference at your level, it's all a matter of many small steps. Only mayor step is when you go to full mage.
|
|
|
|
 |
|
Jun 21 2017, 21:30
|
Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

|
QUOTE(DJNoni @ Jun 21 2017, 14:59)  My strategy, as you may have noticed, was to get a cheap force shield with high block. Payed just 400k for it.
And I thought ur strategy was to have an avatar that could compete with Scremaz in the (.) (.) dept (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE Reason is no DEX (that's a mortal sin for shields, so it seems). But in the end DEX doesn't make that much of a difference at your level, it's all a matter of many small steps. This I agree with. And figure out how Slobber works auctions, and copy shamelessly. QUOTE Only mayor step is when you go to full mage.
I can't afford late stage melee, much less mage. And I can't get a functional mage + reloader + whatever else setup that would let me spam a elemental spell and also turn by turn deprecate. I like what I do for melee REs with deprecation spells, it makes RE easy peasy and one shot OFC kill, but can't duplicate that degree of control in a reloader environment. and kudos to friggo for talking about melee + deprecate. (IMG:[ invalid] style_emoticons/default/tongue.gif)
|
|
|
|
 |
|
Jun 21 2017, 21:49
|
friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

|
QUOTE(dmyers59 @ Jun 21 2017, 22:30)  and kudos to friggo for talking about melee + deprecate. (IMG:[ invalid] style_emoticons/default/tongue.gif) Guess I just like debuffing (IMG:[ invalid] style_emoticons/default/tongue.gif) I used Weaken and Silence a lot when leveling, and Imperiling is almost like a reflex now. I just toss it out whenever I feel like it. And as a bonus, I have nearly 400 deprecating proficiency without ever having to grind for it (IMG:[ invalid] style_emoticons/default/tongue.gif)
|
|
|
|
 |
|
Jun 21 2017, 22:01
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
QUOTE(dmyers59 @ Jun 21 2017, 21:30)  And I thought ur strategy was to have an avatar that could compete with Scremaz in the (.) (.) dept (IMG:[ invalid] style_emoticons/default/biggrin.gif) i wouldn't mind such a contest tbh. i already have a few gifs ready for use, btw... QUOTE(friggo @ Jun 21 2017, 21:49)  I used Weaken and Silence a lot when leveling
ah, silence. it was like a lifesaver back then (IMG:[ invalid] style_emoticons/default/wub.gif)
|
|
|
|
 |
|
|
 |
|
Jun 21 2017, 22:35
|
Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

|
QUOTE(friggo @ Jun 21 2017, 15:49)  Guess I just like debuffing (IMG:[ invalid] style_emoticons/default/tongue.gif) I used Weaken and Silence a lot when leveling, and Imperiling is almost like a reflex now. I just toss it out whenever I feel like it. And as a bonus, I have nearly 400 deprecating proficiency without ever having to grind for it (IMG:[ invalid] style_emoticons/default/tongue.gif) Never did get used to Silence, but as a RE pattern (more for Zeo than anyone else).. Mana Draught, Regen ( then Heartseeker if free) Haste ( then Heartseeker if free) Weaken all Hit to Overload 250% Imperil all OFC ?? Profit!
|
|
|
|
 |
|
Jun 21 2017, 22:47
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
QUOTE(dmyers59 @ Jun 21 2017, 22:35)  Never did get used to Silence, but as a RE pattern (more for Zeo than anyone else)..
Mana Draught, Regen ( then Heartseeker if free) Haste ( then Heartseeker if free) Weaken all Hit to Overload 250% Imperil all OFC ?? Profit!
where's spirit stance? (IMG:[ invalid] style_emoticons/default/huh.gif)
|
|
|
Jun 21 2017, 23:16
|
Noni
Group: Catgirl Camarilla
Posts: 13,457
Joined: 19-February 16

|
QUOTE(Scremaz @ Jun 21 2017, 22:01)  i wouldn't mind such a contest tbh. i already have a few gifs ready for use, btw...
It's not a competition (in which case I would win, of course - Hentai beats RP any day - oh sorry, no NOT a competition) - ahum - I was saying, not a competition. We all do our bits (and please note that two large ones is the way to go) to make this place a happy beautiful place.
|
|
|
|
 |
|
Jun 21 2017, 23:27
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
QUOTE(dmyers59 @ Jun 21 2017, 22:35)  Never did get used to Silence, but as a RE pattern (more for Zeo than anyone else)..
[cut]
That sounds really complicated. I prefer simple Regen (if I'm so inclined, if there are few monster not using it is just as safe and you don't lose a turn) Heartseeker if channelling attack until 205-210 OC SS OFC attack in case some monster survived Arounds 15-20 turns, and it works incredibly well via mobile (fast, safe and easy). Mage REs really suck in comparison. This post has been edited by Sapo84: Jun 21 2017, 23:28
|
|
|
|
 |
|
Jun 22 2017, 00:04
|
bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

|
How good is FUS RO DAH or w/e it is compared to OFC? Wiki page doesn't seem to mention anything about it's damage and I've never bothered to try it out as I've heard OFC is simply superior, and I've been happy with OFC for REs. 10s RES give or take couple seconds depending on how things go are nice exp boost.
This post has been edited by bensalenkkari: Jun 22 2017, 00:04
|
|
|
|
 |
|
Jun 22 2017, 00:11
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
QUOTE(bensalenkkari @ Jun 22 2017, 00:04)  How good is FUS RO DAH or w/e it is compared to OFC? Wiki page doesn't seem to mention anything about it's damage and I've never bothered to try it out as I've heard OFC is simply superior, and I've been happy with OFC for REs. 10s RES give or take couple seconds depending on how things go are nice exp boost.
hmmm... you're comparing a special move with a slap or something like that. only good things about FRD are AoE and stun effect. some higherups (cmos in particular, iirc) reported that 2H can work with FRD, but it's only because it can help keeping mobs perma-stunned, rather than for its damage
|
|
|
|
 |
|
Jun 22 2017, 02:15
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
QUOTE(Sapo84 @ Jun 21 2017, 23:27)  I prefer simple Regen (if I'm so inclined, if there are few monster not using it is just as safe and you don't lose a turn) Heartseeker if channelling attack until 205-210 OC SS OFC attack in case some monster survived
Arounds 15-20 turns, and it works incredibly well via mobile (fast, safe and easy).
REs in a nutshell (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
|
 |
|
Jun 22 2017, 20:34
|
Ass Spanker
Group: Gold Star Club
Posts: 4,190
Joined: 25-July 12

|
QUOTE(Sapo84 @ Jun 21 2017, 23:27)  That sounds really complicated.
I prefer simple Regen (if I'm so inclined, if there are few monster not using it is just as safe and you don't lose a turn) Heartseeker if channelling attack until 205-210 OC SS OFC attack in case some monster survived
Arounds 15-20 turns, and it works incredibly well via mobile (fast, safe and easy). Mage REs really suck in comparison.
I'm-feeling-lucky style Health draught (sometimes I just go naked, no regen, no health draught) Imperil 8~10/10 monsters Heal/Heartseeker if channeling, depends on how much HP I have left Attack to 210 OC, concentrate firepower on monsters without imperil SS OFC
|
|
|
|
 |
|
Jun 23 2017, 02:12
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
abilities page on wiki, supportive spells, Regen:
tooltip at lv8 says: Changes base mana cost to 65 tooltip at lv9 says: Changes base mana cost to 70 tooltip at lv10 says: Changes base mana cost to 65
but mana cost is always increasing for this spell. could some lv445+ confirm this? or is it only a typo?
|
|
|
Jun 23 2017, 04:25
|
sigo8
Group: Gold Star Club
Posts: 3,650
Joined: 9-November 11

|
QUOTE(Scremaz @ Jun 22 2017, 18:12)  abilities page on wiki, supportive spells, Regen:
tooltip at lv8 says: Changes base mana cost to 65 tooltip at lv9 says: Changes base mana cost to 70 tooltip at lv10 says: Changes base mana cost to 65
but mana cost is always increasing for this spell. could some lv445+ confirm this? or is it only a typo?
Lv 10 is 75 base mana cost.
|
|
|
Jun 23 2017, 10:15
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
QUOTE(sigo8 @ Jun 23 2017, 04:25)  Lv 10 is 75 base mana cost.
As i thought. Thank you.
|
|
|
Jun 23 2017, 15:52
|
Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

|
QUOTE(yami_zetsu @ Jun 23 2017, 15:20)  what the hell is up with that health bar, this isn't skyrim (IMG:[ invalid] style_emoticons/default/huh.gif) admin said he won't change it, but we can modify it eventually. or at least, he said "people can do whatever they want"
|
|
|
Jun 23 2017, 15:55
|
bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

|
QUOTE(yami_zetsu @ Jun 23 2017, 16:20)  what the hell is up with that health bar, this isn't skyrim (IMG:[ invalid] style_emoticons/default/huh.gif) After seeing screenshot yesterday or day before I was hoping I might get used to it. After trying it, no chance (IMG:[ invalid] style_emoticons/default/laugh.gif) It's quite bad, especially the OC display.
|
|
|
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|