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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 20 2017, 18:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Jun 20 2017, 18:34)  For 1h playing: block is your first priority for upgrade as long as you have any problems what so ever with surviving high difficulties. As soon as you can't die anymore, you can stop forging block. Or, what most players do, continue forging block just to have a Tremendously High And Impressive Stat. What play style uses both block and evade? 1h mage perhaps? Then yes, both. Any other style you either choose block or evade. Don't need both. at all. never. no.
And every playstyle that dont use block, has evade as his mainstat to prevent damage. So IMO evade is of equal value as block when it comes to forging. Thats more or less all i did say. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jun 20 2017, 18:57
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(Stulpen @ Jun 20 2017, 18:52)  And every playstyle that dont use block, has evade as his mainstat to prevent damage. So IMO evade is of equal value as block when it comes to forging. Thats more or less all i did say. (IMG:[ invalid] style_emoticons/default/mellow.gif) yep, surely, as long as we speak about importance. but if we speak about ROI, well... i guess the fact that block is condensed on one piece only, with a dramatically higher base stat (thus, better boost per credit spent) is somehow balanced by the fact that evade can be boosted by a PAB and a spell. but in the end, if you forge a lot and pick your gears carefully, you can reach similar values for both, so...
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Jun 20 2017, 18:57
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Situation.
TL;DR: I updated firefox and now i'm having a horrible gaming experience. However the firefox update can not be responsible for it. Correct?
The long story: Time ago, Nec had mentioned how there was a specific extension for Firefox where the game was acting at it's best. Indeed i was using that one extension and since firefox was for verse only i didn't care about updating it (just pick the option to never look for updates) and never had trouble with the game, as long as my connection was working as should.
After i... reduced my participation in the game however, i didn't care too much and at some point, totally forgot that i was keeping firefox "not-updated" on purpose, hence yesterday trying a few things that required adobe i ended up updating firefox. Today i tried to do a hellfest, since i had some time and noticed that after every round was over, the game would flash like hell and it was also quite laggy. A should have been aprox 30 minutes clear, turned out to be more than 45 minutes. Tried a league of legends run to test the speed, but it was running smoothly like always. also the interaction with videos, etc was not slower, as such i can only think of the update having an impact to the game. Yet... it makes no sense to me that something like that could delay the game so much and cause all that annoying flashing and lag. I have mentioned it in the past. I'm no computer genius, nor can i become one at my age. But logic states that if everything works fine with the exception of one thing, the problem is situated there and not elsewhere. Or would you say that it's just bad timing and the problem was some unknown different factor?
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Jun 20 2017, 19:05
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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today connection was a bit bad for me too, at a certain point. try tomorrow.
also, did you try with alt?
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Jun 20 2017, 19:21
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Scremaz @ Jun 20 2017, 17:05)  also, did you try with alt?
alt?
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Jun 20 2017, 19:34
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Epion @ Jun 20 2017, 19:21)  alt?
alt.hentaiverse.org
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Jun 20 2017, 19:46
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Cleavs
Group: Gold Star Club
Posts: 24,315
Joined: 18-January 07

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QUOTE(abc12345678901 @ Jun 20 2017, 19:34)  alt.hentaiverse.org
yep. according to admin and tracert, it's a different server which follows a completely different path. there's also something regarding instructions being processed quicker for certain users. i read it a couple of days ago and i cannot remember it already (IMG:[ invalid] style_emoticons/default/heh.gif) it works particularly well for eastern users, but it's worth a try here in europe as well. you may need to fix your scripts a bit though. This post has been edited by Scremaz: Jun 20 2017, 19:48
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Jun 20 2017, 19:51
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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I see. Thank you. Will give it a try.
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Jun 20 2017, 20:17
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StrayMav7
Newcomer
 Group: Members
Posts: 23
Joined: 10-March 17

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Is there much of a point in actually leveling up? As monsters increase in strength as you do, couldn't it get more difficult to play on harder difficulties as you increase?
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Jun 20 2017, 20:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(StrayMav7 @ Jun 20 2017, 20:17)  Is there much of a point in actually leveling up? As monsters increase in strength as you do, couldn't it get more difficult to play on harder difficulties as you increase?
Yes there is.
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Jun 20 2017, 20:29
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StrayMav7
Newcomer
 Group: Members
Posts: 23
Joined: 10-March 17

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Okay... you know what, I'm new enough that I'm just going to take your word on that thank you. Just thought of a more important question after posting. I just started using scripts and am having trouble with something in particular. Has anyone managed to get either reloader (classic or full) working in tandem with hoverplay? I understand that reloader has similar functionality built in but hoverplay is perfect for my needs, other than being incompatible. Changing load order has manged to have hoverplay attack once but then stop. I suppose as it is waiting for the page to reload to cycle through its code. In addition, the hover-able icons to recast a buff turn into an error rather than dissapearing. Most likely due to the same issue. I understand in theory I could change hoverplay to run on some kind of loop, or embed its code into reloader directly but all I have to go off is learning a bit of python many years ago and am far too rusty. I can live without reloader but if anyone has fixed this issue, would be great to see how! (IMG:[ invalid] style_emoticons/default/smile.gif) (Also is this an acceptable place for this sort of question? If not I'll delete and try posting in some of the script threads themselves but I figure here most likely has the greatest traffic and chance of success)
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Jun 20 2017, 20:41
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(StrayMav7 @ Jun 20 2017, 20:29)  Okay... you know what, I'm new enough that I'm just going to take your word on that thank you.
With the exception of a gap around level 300 or so. You get allways more stronger through level up than the monsters get throught higher PL. Also you will get over time better equipment and you can also forge the equipment, what makes you also stronger. And at your level you have some title to reach, what also makes you stronger. I cant even thing about a single reason why level up should be bad.
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Jun 20 2017, 20:56
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(Stulpen @ Jun 20 2017, 21:41)  I cant even thing about a single reason why level up should be bad.
Well, if I were to nitpick, the one drawback would be the inability to sell okay-ish equipment. For example, an equipment piece with decent rolls drops for a level 300 player and sells for 50-100k. The exact same piece of equipment with the same base rolls drops for a level 500 player and is completely unsellable because nobody wants to buy/wait for fragments to soulfuse it. Of course it doesn't matter for really good quality drops that you're gonna soulfuse anyway, but odds are that 99% of sellable equipment will be just average. TL;DR - stuff that's easily sellable for a mid-level player is vendor trash for a high-level player.
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Jun 20 2017, 21:23
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Epion @ Jun 20 2017, 18:57)  TL;DR: I updated firefox and now i'm having a horrible gaming experience.
Don't use the same browser for browsing and HV, just don't. Get a portable FF (I use [ sourceforge.net] 48.0.2, install, put greasemonkey on hit, set HV as homepage, disable history (permanent incognito mode) and you're good to go, max speed forever). QUOTE(StrayMav7 @ Jun 20 2017, 20:29)  I just started using scripts and am having trouble with something in particular. Has anyone managed to get either reloader (classic or full) working in tandem with hoverplay? I understand that reloader has similar functionality built in but hoverplay is perfect for my needs, other than being incompatible. Changing load order has manged to have hoverplay attack once but then stop. I suppose as it is waiting for the page to reload to cycle through its code. In addition, the hover-able icons to recast a buff turn into an error rather than dissapearing. Most likely due to the same issue. I understand in theory I could change hoverplay to run on some kind of loop, or embed its code into reloader directly but all I have to go off is learning a bit of python many years ago and am far too rusty. I can live without reloader but if anyone has fixed this issue, would be great to see how! (IMG:[ invalid] style_emoticons/default/smile.gif) It really makes no sense to mod hoverplay inside reloader. And anyway, you can do most of the things hoverplay does without it (and the one you can't it's because Tenboro said they are botting features and should not be implemented in scripts), either with Reloader, a modded reloader version or, more likely, with Crackling Cast.
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Jun 20 2017, 21:24
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(StrayMav7 @ Jun 20 2017, 14:17)  Is there much of a point in actually leveling up? As monsters increase in strength as you do, couldn't it get more difficult to play on harder difficulties as you increase?
1. You gain access to more lucrative arenas. 2. Your pool sizes increase (HP, MP, etc) which make it easier to take bigger hits. 3. And no, as you level, it becomes easier to play on higher difficulties. 4. As you can play on higher difficulties, the quality of drops improve.
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Jun 21 2017, 02:23
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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QUOTE(Sapo84 @ Jun 20 2017, 11:03)  Who said it's an exact number? It's not. Just check the monsters' mitigation against your chousen element ([ hvlist.niblseed.com] here for wind). Select a mitigation that will leave only a few monsters over that value. For example, for wind resistance there are only around 50 monsters with more than 68 wind mitigation. Then you choose your prof factor to cancel that mitigation. 0.68^1.5*50 + 40 = 68 I think 0.65-0.7 are all valid values, 0.68 is just the recommended sweet spot, but it's not some mandatory value you need to reach. Same is true for holy/dark, 0.8 is just a guess. Thanks a lot,and I did some calculations,if I want 0.68prof the base prof should be higher than 12.40,am I right?
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Jun 21 2017, 02:45
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Sapo84 @ Jun 20 2017, 08:03) 
[233,232,211,212,231,221,222,223] (since I cast with spell number I don't have the name, but a quick look at CC should give them out) This is what I used to try to speed up building prof. It works, but it's still slow so I recommend just playing. I needed 9 months to max the prof but whatever, it was fine that way. I suggest putting drain in spell rotation when doing SG arenas though, very small penalty in speed and you can get a bit of mana and raise depr prof at the same time.
The numbers in CC turned out to be ['Magnet','Silence','Drain','Weaken','Blind','Slow','Sleep','Confuse'] I'm literally going to take my typing and cut and paste in as an experiment. I take it you had a tier 3 in there to slowly clear things out? QUOTE(Scremaz @ Jun 20 2017, 08:04)  do you have a spell which requires 40 MP and another one that requires 20? pick the 20 one. which won't be casted too often either - so disable the ability which reduces its cooldown, if it doesn't hinder the cost
That's a great idea. Find the spell with the least mana cost, slaughter its abilities to zero, and let it flow. I'm going to experiment with both ways, but will run 'Drain' as a norm either way. Thanks guys!
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Jun 21 2017, 07:30
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17

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questions about requirements to play IWBTH itemworld so far i am doing very well with Nintendo (IMG:[ invalid] style_emoticons/default/sleep.gif) i want challenging IWBTH but i am lacking damage @ my level (IMG:[ invalid] style_emoticons/default/blush.gif) how many level i should forge the weapon and shield to get steady performance in IWBTH ? Legendary Arctic Rapier of Slaughter Legendary Reinforced Kite Shield of Dampening30 % Overwhelming Strikes on hit 75 % Counter-Attack on block/parry 5586 attack base damage 156.5% hit chance 31.2% crit chance / +54 % damage 3.2% attack speed bonus 15834 Health Points 1098 Magic Points +19 magic regen per tick 1047 Spirit Points +8 spirit regen per tick 67.6 % physical mitigation 65.6 % magical mitigation 0 % evade chance 48.2 % block chance 43.7 % parry chance 9.4 % resist chance 751 Strength 667 Dexterity 520 Agility 574 Endurance 163 Intelligence 234 Wisdom
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Jun 21 2017, 07:37
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Noni
Group: Catgirl Camarilla
Posts: 13,457
Joined: 19-February 16

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QUOTE(manga522 @ Jun 21 2017, 07:30)  questions about requirements to play IWBTH itemworld so far i am doing very well with Nintendo (IMG:[ invalid] style_emoticons/default/sleep.gif) i want challenging IWBTH but i am lacking damage @ my level (IMG:[ invalid] style_emoticons/default/blush.gif) how many level i should forge the weapon and shield to get steady performance in IWBTH ? Legendary Arctic Rapier of Slaughter Legendary Reinforced Kite Shield of Dampening30 % Overwhelming Strikes on hit 75 % Counter-Attack on block/parry 5586 attack base damage 156.5% hit chance 31.2% crit chance / +54 % damage 3.2% attack speed bonus 15834 Health Points 1098 Magic Points +19 magic regen per tick 1047 Spirit Points +8 spirit regen per tick 67.6 % physical mitigation 65.6 % magical mitigation 0 % evade chance 48.2 % block chance 43.7 % parry chance 9.4 % resist chance 751 Strength 667 Dexterity 520 Agility 574 Endurance 163 Intelligence 234 Wisdom your block seems low... Do you have the funds to upgrade to a force shield? Damage looks about right for your level, I'd say.
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Jun 21 2017, 08:08
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17

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QUOTE(DJNoni @ Jun 21 2017, 07:37)  your block seems low... Do you have the funds to upgrade to a force shield? Damage looks about right for your level, I'd say.
to be honest i am saving budget to support WTB thread i wish to forge Kite Shield it's cheaper than buy a new decent force shield right ? Very surprised to know my offence side because you can see most is Warding Magnificent Power Helmet of Warding Magnificent Power Armor of Warding Magnificent Zircon Power Gauntlets of Protection Exquisite Cobalt Power Leggings of Slaughter maybe this one get me some offence advantage but its no END (IMG:[ invalid] style_emoticons/default/heh.gif) Magnificent Cobalt Power Boots of Warding
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