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post Nov 28 2011, 12:29
Post #9841
Drksrpnt



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Er, out of curiosity, has it always been possible for Boss monsters to appear in the Hourly encounters?
Because, well, I just got one now, so...

QUOTE
0 5 Spawned Monster D: MID=19 (Dalek) LV=211 HP=340450
0 4 Spawned Monster C: MID=5785 (Sonshi) LV=210 HP=39410
0 3 Spawned Monster B: MID=8913 (Wretched Egg) LV=214 HP=42340
0 2 Spawned Monster A: MID=12750 (Sakurai Hotaru) LV=214 HP=38040
0 1 Initializing random encounter ...
0 0 Battle Start!
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post Nov 28 2011, 12:43
Post #9842
varst



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QUOTE(Drawde @ Nov 28 2011, 16:31) *

I've switched to mage and I'd like to know how the different damage spells compare to each other. I know the higher rank spells cost more mana, but which ones are the most cost effective per damage?

Also, how do the better mages get mana back? Ether Theft is difficult to work with.


In my opinion, there's no offensive spells which are strictly more cost effective than the others.
Some observations though

1. Elemental spells:
Good to start with, everyone can get it at lower levels. However, as you progress you'll find more monsters
with high elemental resistance, so at high levels its use is limited to going through long IWs, where tier3/tier1 combination of spells is very efficient to kill off monsters in 2 rounds.

2. Dark/Holy spells
You'll get that at higher levels. Very mana-intensive, but it gives way more damage output than elemental spells (because of those opposite-element burst). Good at playing high-difficulty arenas.
They are also essential to go through EOD or higher arenas. Just pick fenrir or heimdall suits and use pestilence or banish exclusively.

3. Soul spells
Not that great for playing through large number of rounds. You need to cast soul fire before bursting everything with 2 rounds of soul burst, which means you're defenseless in 2 rounds.
It's great against Trio though, so it should be picked at lv. 250.

And about manas, most likely replenish MP with Ether theft (ET) isn't a first-choice for mages now.
However, you'll still need to get MP back at EOD or long IWs.
A small tips: if you're going for IWs, instead of ETing at later rounds, try to ET at the first 50 rounds.
The monsters are much weaker and you will have greater chance for survival.

QUOTE(Drksrpnt @ Nov 28 2011, 18:29) *

Er, out of curiosity, has it always been possible for Boss monsters to appear in the Hourly encounters?
Because, well, I just got one now, so...


It's even possible for Legendary monsters to appear in Hourly encounters.
The chance really low though, so if you find one you better post that up. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 28 2011, 13:18
Post #9843
Kish



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Just for interest, is Niten Ichi-ryū worth trying?
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post Nov 28 2011, 13:25
Post #9844
RajaNagaSoz



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QUOTE(Kish @ Nov 28 2011, 06:18) *

Just for interest, is Niten Ichi-ryū worth trying?


Short answer:
Not at the current time.

Long answer:
It is very fun to use, you get a lot of damage really quickly, but you gain no profeciency with it at all. You'll never get "better", while using 2-h or dualwield you can gain prof that can boost Niten, niten gains NOTHING when it's being used. Katana and wakizashi are expensive (comparatively), and bleed has gone out of style as well. Stay far far away from niten until something changes for it.

It might be pretty viable once you're level 300 or so, your prof is maxed, and you don't need prof constantly between levels, but at your level, and mine, and beyond, it's only going to stifle your growth by using it.
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post Nov 28 2011, 15:37
Post #9845
Mi-Ala Starbreeze



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QUOTE(RajaNagaSoz @ Nov 28 2011, 13:25) *

Short answer:
Not at the current time.

Long answer:
It is very fun to use, you get a lot of damage really quickly, but you gain no profeciency with it at all. You'll never get "better", while using 2-h or dualwield you can gain prof that can boost Niten, niten gains NOTHING when it's being used. Katana and wakizashi are expensive (comparatively), and bleed has gone out of style as well. Stay far far away from niten until something changes for it.

It might be pretty viable once you're level 300 or so, your prof is maxed, and you don't need prof constantly between levels, but at your level, and mine, and beyond, it's only going to stifle your growth by using it.

Actually for Niten to be viable it must either grant DOUBLE the profession gain (1x DW 1x 2H) so it would be used by someone who wants to level up these masteries. Or, if there will be still no prof. gain, some maaaaajor buff must be applied (for example even further increase of Domino strike effectiveness)
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post Nov 28 2011, 15:44
Post #9846
Bunko



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QUOTE(Kish @ Nov 28 2011, 13:18) *

Just for interest, is Niten Ichi-ryū worth trying?

I thought so.
So I waited until I got an ethereal katana of slaughter and ethereal wakiwaki of slaughter.
So what do I find ?
The splash range of the 2 hander is limited to such degree that only using the katana was better.
Suxxors don't it.
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post Nov 28 2011, 18:32
Post #9847
DSpooky



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Do effects like drain health for vampire weapons target others if you get a domino strike? Does Heartseeker increase the chance of getting drain health/etc?

Is power armor worth it at all, compared to shade armor?

Are ethereal weapons really worth it? Yes they do void damage which cannot be resisted, but one swing (if I hit) will kill them while my ethereal longsword may leave with 1hp left.

Is ability confuse worth it?

What is the point of healing tokens if you can just use the recover all?

This post has been edited by DSpooky: Nov 28 2011, 18:43
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post Nov 28 2011, 18:57
Post #9848
varst



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QUOTE(DSpooky @ Nov 29 2011, 00:32) *

Do effects like drain health for vampire weapons target others if you get a domino strike? Does Heartseeker increase the chance of getting drain health/etc?

Is power armor worth it at all, compared to shade armor?

Are ethereal weapons really worth it? Yes they do void damage which cannot be resisted, but one swing (if I hit) will kill them while my ethereal longsword may leave with 1hp left.

Is ability confuse worth it?

What is the point of healing tokens if you can just use the recover all?


1. No, domino strikes has no effect on draining effects. All draining effects will only proc on primary target.

2. No, I suppose nothing can change the draining chance for equipments.

3. Power armor of slaughter/balance should work okay. You probably need a melee to answer the comparison part though.

4. Yes they do, though they won't affect monster's resist chance.
It's less observable at lower levels, but when you progress there will be more giants, which is resistant to crushing attacks. Void weapons can bypass this crushing mitigation and deal more damage to giants, which can decrease the average turns required to clear a round.
Also, two of the three legends are resistant to crushing damage, so void maces are also useful when playing EOD arenas.

5. No, confuse is useless right now, you can skip that.

6. Why use those valuable potions to recover yourself when you can use a single healing token? (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by varst: Nov 28 2011, 18:58
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post Nov 28 2011, 18:57
Post #9849
DragonRanger



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Abilities like Drain Health do not proc with Domino Strikes, which makes it effectively pointless.

Power armor depends. It gives you more offensive power and mitigation than Shade, but it comes with a lot more Burden, which means you'll be slower in battle, which means you'll get hit more.

Yes, Ethereal weapons are far better than regular weapons.

Confuse I've never used, so I can't really say.

The "Recover All" and other non-Healing Token options use the potions in your inventory.

EDIT: Ninja'd.

This post has been edited by DragonRanger: Nov 28 2011, 19:00
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post Nov 28 2011, 18:59
Post #9850
Maximum_Joe



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QUOTE(DSpooky @ Nov 28 2011, 08:32) *

What is the point of healing tokens if you can just use the recover all?

Recover all uses your potions (which you can sell). Tokens cannot be sold.
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post Nov 28 2011, 19:03
Post #9851
Bunker Buster



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QUOTE(Maximum_Joe @ Nov 28 2011, 18:59) *

Recover all uses your potions (which you can sell). Tokens cannot be sold.

I'm going to post a thread the moment I hit 10k on my Godly Mana potion stock.
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post Nov 28 2011, 19:10
Post #9852
DSpooky



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recover uses my potions? DAMNIT.
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post Nov 28 2011, 19:11
Post #9853
buktore



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IMO, you need LV.2 Innate Arcana at least to be able to use Heavy effectively. Having a Gold and/or Rainbow aura are a good idea too. Otherwise it's just too frustrating to use...

Bleed weapon gains the least benefits from being eth, and Stun weapon gain the most. So if you using bleed weapon, it probably a better idea to use normal weapon with good stats than a shitty eth with crap stats. Depends on the situation, of course...

This post has been edited by buktore: Nov 29 2011, 08:18
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post Nov 28 2011, 19:29
Post #9854
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Does power tank training affect karma imbuement power or hentaiverse power? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 28 2011, 19:30
Post #9855
Maximum_Joe



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QUOTE(mustardpie @ Nov 28 2011, 09:29) *

Does power tank training affect karma imbuement power or hentaiverse power? (IMG:[invalid] style_emoticons/default/huh.gif)


What do you mean by HV power?

http://ehwiki.org/wiki/Karma#Power
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post Nov 28 2011, 20:12
Post #9856
mustardpie



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QUOTE
What do you mean by HV power?


Like the different titles in HV -> Ascended +6.0% Damage. +1% evade

Does power tank give 0.5% more damage then? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 28 2011, 20:17
Post #9857
Maximum_Joe



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QUOTE(mustardpie @ Nov 28 2011, 10:12) *

Like the different titles in HV -> Ascended +6.0% Damage. +1% evade

Does power tank give 0.5% more damage then? (IMG:[invalid] style_emoticons/default/huh.gif)


Power and Titles are two very different things. Power has no affect on normal damage.
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post Nov 28 2011, 20:24
Post #9858
mustardpie



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So what does power tank do? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 28 2011, 20:30
Post #9859
Maximum_Joe



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QUOTE(Maximum_Joe @ Nov 28 2011, 09:30) *

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post Nov 29 2011, 05:01
Post #9860
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A few questions:

1. I think I saw from some post that as the number of attribute boosts from artifacts that you have increases, the chances of getting a boost decreases, and in return, the chances of getting an ability point goes up. Is this true?
- 1a. If yes, does that mean that the chances of getting an EDrink, Hath, or Crystals remains constant?
- 1b. If no, what goes up in return?

2. Spending less time on HV recently due to other stuff and increasingly high amounts of EXP needed to level have greatly slowed my leveling, so I probably won't reach it for a while, but I might as well ask now: As a Dual-Wield player, should I bother with End of Days if I do not have Ethereal Weapons? Going though 52 Legendaries does not sound fun when they resist your damage types and I don't really plan on using my already limited supply of Holy/Dark Infusions...

This post has been edited by HaliZorat: Nov 29 2011, 05:02
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