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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 25 2011, 16:36
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Haste first, then Spark.
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Nov 25 2011, 16:47
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10

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QUOTE(Maximum_Joe @ Nov 25 2011, 22:36)  Haste first, then Spark.
Thanks, have to continue training AB then.
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Nov 26 2011, 05:12
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teakdc
Newcomer
 Group: Recruits
Posts: 11
Joined: 29-August 10

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Hi all. When i using autocast slots for my supportive magic, my supportive proficiency is rising as usual when i click to cast from spellist? and it's normal build or omglolnoob? (IMG:[ img507.imageshack.us] http://img507.imageshack.us/img507/1959/statsdu.png)
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Nov 26 2011, 05:21
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(teakdc @ Nov 26 2011, 03:12)  Hi all. When i using autocast slots for my supportive magic, my supportive proficiency is rising as usual when i click to cast from spellist?
and it's normal build or omglolnoob?
I think its a real bad idea to have your Str/Dex/Agi that low for any type of build.
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Nov 26 2011, 05:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(4EverLost @ Nov 25 2011, 19:21)  It's a REALLY bad idea to have your Str/Dex/Agi that low for any type of build.
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Nov 26 2011, 06:38
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skillchip
Group: Catgirl Camarilla
Posts: 5,755
Joined: 31-December 06

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at least get some agi so you can dodge more and have more actions, right now you are a slow firing glass cannon
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Nov 26 2011, 08:28
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teakdc
Newcomer
 Group: Recruits
Posts: 11
Joined: 29-August 10

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Thanks
This post has been edited by teakdc: Nov 26 2011, 09:44
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Nov 26 2011, 09:32
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RaLz-
Group: Members
Posts: 1,216
Joined: 22-January 10

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hi guys currently Im still lv 46, I wonder if buying a high-level weapon with good stats (ie : weapon lv 180) is a good idea ?
I know there's a penalty bonus but is it worth investing on it ?
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Nov 26 2011, 13:22
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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It doesn't matter what high-level equipment you buy; the stats automatically scale to your current level.
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Nov 27 2011, 02:12
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smilejb
Group: Members
Posts: 558
Joined: 24-May 09

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I would invest in it. This way when you level up, it "feels" like your equipment does too. I know the equipment doesn't actually level up (unless you do item world), but its nice knowing that you won't have to replace it for a while. (unless you happen to find something better).
But it also depends on what other investments you have on your mind. I believe in most cases just using the trainer is the best investment. But if you happen to have some spare change, why not get some new threads?
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Nov 27 2011, 03:55
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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Nov 27 2011, 12:40
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kish @ Nov 27 2011, 09:55)  1. You should try to be melee or mage. Battlecaster's difficult at your level. Some supportive spells you should take Poison (1), weaken (5), haste (5), shadow veil (5) If you want to be a melee, fill up the exp tank, then start to fill the SP tank/overcharge. You can also pick protection. If you want to be a mage, you don't need those 5 points which gives you elemental resistance, which is useless at your level. pick up tier 2 spells (meteor, purge), and pick other tier 1 spells at your level. Prepare to change them to tier 2 spells once available, though you don't need to do so frequently (per 20-30 levels should be okay) 2. As for training... Pick more levels of adept learner. Prepare to bring it up to around 120-140/300. Pick more levels of ability boost, until around 40/100. Pick 1 pick rat and refined aura before lv 100. You would need that. As for trainings to increase drop chance, do so if you have spare credits after finishing those things above. 3. Primary attributes Pick more endurance. Should be quite important for both melee and mages. Also, you'll need more wisdom, because mp's very important in this game. Once you picked melee or mage, people around should be able to tell you some better allocation of attributes. 4. Equipments I will assume you want to be a melee. The best weapon to use is mace or club, since they can stun your enemy, and you can deal 50% more damage when your enemy's stunned. And don't use silk shoes. Wearing a whole set of light armor will give you benefits. You can check that in the wiki.Hope it can help you (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 27 2011, 14:15
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adlimori
Newcomer
  Group: Members
Posts: 59
Joined: 5-July 09

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Nov 27 2011, 14:31
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Mages tend to have a really difficult time at low levels due to lack of spells and AP, unless you train AB like mad. Unfortunately, mages tend to be relatively easy targets for exactly the reason you mentioned; they just can't take hits. As a melee, I can't really offer any advice, unfortunately.
If you've got Artifacts, just offer them right away. You have no control over what you get anyway, and level doesn't matter. If you have Trophies, however, hold off on those until you're a higher level.
This post has been edited by DragonRanger: Nov 27 2011, 14:32
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Nov 27 2011, 15:29
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Eternalone @ Nov 27 2011, 20:15)  Hm....first a melee, then a mage. Good. 1.Your character stat looks really good. I would suggest you to keep STR and DEX at a certain level (70-90% of your current level), but it's not that important. 2. At your level, you should first find some elementalist/fox clothes, which can increase your firepower. A ebony staff of focus is also good, as it can increase your hit chance. After you get arcana focus at lv.130, you can start finding some good destruction staffs and phase clothes. 3. As for abilities, pick those spells and their AOE, but don't take those which increase your elemental resistance. When you get to tier 2 spells, you can then use your ability reset to get those spells. (beware of overusing the reset though; I would suggest once every 20-30 levels) HP tank is essential, and MP tank works better for mages. You may not need that EXP tanks now because you can get EXP bonus from training. As for good spells... Pick full weaken, haste, shadow veil. Should be enough till lv.100, where you will get spark of life. Also pick 1 point in poison. 4. training Adept learner: train until around 140/300 Ability boost: train until around 40/100 Pact rat and refined aura: you'll need one for each of them before lv.100 Those increasing your drop chance: train when you have spare credits 5. Aura: Blue and violet should be good choices, but since you'll have enough aura points to fill 4 auras, you don't need to worry about that. 6. SP point At your level it's useless, and it doesn't affect the offensive power of mages. However, at lv. 190 you will find a spell called spirit shield, which will use your SP but is a very good defensive spells. 7. Tips to least longer Hm...it's normal for mages to cast cure and regen, since mages are not defensively-oriented. Try to use more area-of-effect (AOE) spells. Though you need to spend more mana on the spells, you'll spend less on cures. Also, for beating up more monsters you'll have a chance to get more gems, which will greatly increase your survival chance. Finally, check your mooglemail (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 27 2011, 15:39
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adlimori
Newcomer
  Group: Members
Posts: 59
Joined: 5-July 09

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QUOTE(varst @ Nov 27 2011, 15:29)  Hm....first a melee, then a mage. Good. 1.Your character stat looks really good. I would suggest you to keep STR and DEX at a certain level (70-90% of your current level), but it's not that important. 2. At your level, you should first find some elementalist/fox clothes, which can increase your firepower. A ebony staff of focus is also good, as it can increase your hit chance. After you get arcana focus at lv.130, you can start finding some good destruction staffs and phase clothes. 3. As for abilities, pick those spells and their AOE, but don't take those which increase your elemental resistance. When you get to tier 2 spells, you can then use your ability reset to get those spells. (beware of overusing the reset though; I would suggest once every 20-30 levels) HP tank is essential, and MP tank works better for mages. You may not need that EXP tanks now because you can get EXP bonus from training. As for good spells... Pick full weaken, haste, shadow veil. Should be enough till lv.100, where you will get spark of life. Also pick 1 point in poison. 4. training Adept learner: train until around 140/300 Ability boost: train until around 40/100 Pact rat and refined aura: you'll need one for each of them before lv.100 Those increasing your drop chance: train when you have spare credits 5. Aura: Blue and violet should be good choices, but since you'll have enough aura points to fill 4 auras, you don't need to worry about that. 6. SP point At your level it's useless, and it doesn't affect the offensive power of mages. However, at lv. 190 you will find a spell called spirit shield, which will use your SP but is a very good defensive spells. 7. Tips to least longer Hm...it's normal for mages to cast cure and regen, since mages are not defensively-oriented. Try to use more area-of-effect (AOE) spells. Though you need to spend more mana on the spells, you'll spend less on cures. Also, for beating up more monsters you'll have a chance to get more gems, which will greatly increase your survival chance. Finally, check your mooglemail (IMG:[ invalid] style_emoticons/default/smile.gif) thanks alot =D also ill be sure to follow the reset tip since iv already reset 2 times and noticed the price increases edit: wow that stuff really helped out i used to have to stop at round 21 in grind fest now i can go up to 48 =D This post has been edited by Eternalone: Nov 27 2011, 16:17
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Nov 27 2011, 16:30
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Leoros
Lurker
Group: Recruits
Posts: 2
Joined: 8-February 09

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So, I've in truth played very, very little of this game, and quite a lot of my experience has accumulated simply because this character is several years old. My questions are as follow: I think I like the two-handed skill for its domino-effect, but should I use a mace for the stun, or a long sword for the bleed? I just bought a mace for testing purposes. Another thing that I'm rather uncertain of, is whether or not the mitigation of the heavy armor offsets the heavy penalty to my load, or if I should switch over to light armor? Or is it folly to think that melee can win the day, leaving magic to be my next course of action? I'm working on the bazaar trainer, but as I said, several years old character, and I used my credits for, hum, other things (IMG:[ invalid] style_emoticons/default/happy.gif) Also, should I just hit grind fest to gain credits and experience, both of which I feel I'm sorely lacking, or is there a better way? (I do the arena whenever possible). And if so, should I play on hell (the highest difficulty I am comfortable at), instead of hard, or does that eat into my stamina just as much?' Questions, questions, I have many (IMG:[ invalid] style_emoticons/default/tongue.gif) Any answer is appreciated, and I shall do some research on my own meanwhile as well. Edit: Another question if I may, which protective spells should I use, and how does the auto-cast work? Not that the latter really matters, as I've yet to accrue a single hath point (IMG:[ invalid] style_emoticons/default/tongue.gif)     This post has been edited by Leoros: Nov 27 2011, 16:33
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Nov 27 2011, 21:37
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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QUOTE(varst @ Nov 27 2011, 12:40)  1. You should try to be melee or mage. Battlecaster's difficult at your level. Some supportive spells you should take Poison (1), weaken (5), haste (5), shadow veil (5) If you want to be a melee, fill up the exp tank, then start to fill the SP tank/overcharge. You can also pick protection. If you want to be a mage, you don't need those 5 points which gives you elemental resistance, which is useless at your level. pick up tier 2 spells (meteor, purge), and pick other tier 1 spells at your level. Prepare to change them to tier 2 spells once available, though you don't need to do so frequently (per 20-30 levels should be okay) 2. As for training... Pick more levels of adept learner. Prepare to bring it up to around 120-140/300. Pick more levels of ability boost, until around 40/100. Pick 1 pick rat and refined aura before lv 100. You would need that. As for trainings to increase drop chance, do so if you have spare credits after finishing those things above. 3. Primary attributes Pick more endurance. Should be quite important for both melee and mages. Also, you'll need more wisdom, because mp's very important in this game. Once you picked melee or mage, people around should be able to tell you some better allocation of attributes. 4. Equipments I will assume you want to be a melee. The best weapon to use is mace or club, since they can stun your enemy, and you can deal 50% more damage when your enemy's stunned. And don't use silk shoes. Wearing a whole set of light armor will give you benefits. You can check that in the wiki.Hope it can help you (IMG:[ invalid] style_emoticons/default/smile.gif) Yeah, I want to be melee, Dual Wield spec. Few questions, For abilities: 1) Should I bother putting points into Magic tank when I'm going melee? Attributes: 1) Should I remove the points from my Int and put it into my End and Wis? Equipment: 1) Should I use club with my rapier? 2) What should the club's suffix be? Playstyle: 1) When should I use Weakened, Shadow Veil and Haste 2) Whats the 1 point in poison for? QuickBar Slots  Thanks for helping me out =) This post has been edited by Kish: Nov 27 2011, 22:09
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Nov 27 2011, 21:43
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Maces are two-handed, you can't dualwield them.
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Nov 27 2011, 21:48
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Kish
Newcomer
  Group: Gold Star Club
Posts: 97
Joined: 26-January 10

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Fix'd thx.
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