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post Jun 6 2017, 13:40
Post #98081
Uncle Stu



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QUOTE(friggo @ Jun 6 2017, 11:51) *

when I finally switch to mage (IMG:[invalid] style_emoticons/default/laugh.gif)

And thats why i train mage proficiencies alongside. Its not much effort run a daily First blood arena with a staff or cloth or cast an elemental spell now and than. But when i someday want to switch to mage, my proficiences will be ready. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 6 2017, 15:32
Post #98082
akuma101



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QUOTE(Stulpen @ Jun 6 2017, 19:40) *

And thats why i train mage proficiencies alongside. Its not much effort run a daily First blood arena with a staff or cloth or cast an elemental spell now and than. But when i someday want to switch to mage, my proficiences will be ready. (IMG:[invalid] style_emoticons/default/happy.gif)


i wish i had your foresight back then. my level is 285, my staff prof is 36.80 and my elemental is 140.17. Right now, i'm just profing up my elemental till my level then my staff..
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post Jun 6 2017, 17:23
Post #98083
Greshnik



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Is there any way to calculate how many mats needed to upgrade an equipment???
ex. for this Exquisite Force Shield of Warding
how many LGW and MGW needed for block until forge 26???
will there any HGW needed???

This post has been edited by Greshnik: Jun 6 2017, 17:24
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post Jun 6 2017, 17:59
Post #98084
Cleavs



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QUOTE(Greshnik @ Jun 6 2017, 17:23) *

Is there any way to calculate how many mats needed to upgrade an equipment???
ex. for this Exquisite Force Shield of Warding
how many LGW and MGW needed for block until forge 26???
will there any HGW needed???

such a low pxp... (IMG:[invalid] style_emoticons/default/huh.gif)

however, what do you need to spend for lv7? 3LG/3MG or 5LG/1MG? i ask because according a table i have that PXP falls under the Superior range, so it affects this math.

however, if it's the first case (like wiki hints) it should cost you 18LG/98MG/4HG. second case, 49LG/71MG/0HG
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post Jun 6 2017, 18:09
Post #98085
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QUOTE(Scremaz @ Jun 6 2017, 22:59) *

such a low pxp... (IMG:[invalid] style_emoticons/default/huh.gif)

however, what do you need to spend for lv7? 3LG/3MG or 5LG/1MG? i ask because according a table i have that PXP falls under the Superior range, so it affects this math.

however, if it's the first case (like wiki hints) it should cost you 18LG/98MG/4HG. second case, 49LG/71MG/0HG

for lv 7 it need 5 LG + 1 MG...
as for binding, it always need 1 binding/lv right???
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post Jun 6 2017, 18:14
Post #98086
Uncle Stu



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QUOTE(Greshnik @ Jun 6 2017, 18:09) *

it always need 1 binding/lv right???

Yes.
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post Jun 6 2017, 18:36
Post #98087
Cleavs



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QUOTE(Greshnik @ Jun 6 2017, 18:09) *

for lv 7 it need 5 LG + 1 MG...
as for binding, it always need 1 binding/lv right???

and since your shield is new, that possibly means another thing to review (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 6 2017, 18:49
Post #98088
Greshnik



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hmm...
just reread the wiki...
so the pattern is 6/0,5/1,4/2,3/3,2/4,1/5,0/6 for each upgrade???
and if already need 6 HG is it always the same (always 6 HG/lv)???
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post Jun 6 2017, 19:41
Post #98089
Noni



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QUOTE(Greshnik @ Jun 6 2017, 18:49) *

hmm...
just reread the wiki...
so the pattern is 6/0,5/1,4/2,3/3,2/4,1/5,0/6 for each upgrade???
and if already need 6 HG is it always the same (always 6 HG/lv)???


yup
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post Jun 7 2017, 23:08
Post #98090
Negai



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Is it my imagination or do monsters get higher chances for parry and evade when their HP become very low? It seems like I can beat a monster down pretty quickly with physical attacks, but then when the monster gets to just a few percent of HP remaining, it suddenly seems to get two or three evades or parries of my strikes in a row. So I'm losing HP like crazy trying to kill this one monster with about 3% of HP left. Just curious.
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post Jun 7 2017, 23:09
Post #98091
Noni



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QUOTE(Negai @ Jun 7 2017, 23:08) *

Is it my imagination or do monsters get higher chances for parry and evade when their HP become very low? It seems like I can beat a monster down pretty quickly with physical attacks, but then when the monster gets to just a few percent of HP remaining, it suddenly seems to get two or three evades or parries of my strikes in a row. So I'm losing HP like crazy trying to kill this one monster with about 3% of HP left. Just curious.


Just random. By the way, please use the "ask the experts" thread. No need for a new thread.
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post Jun 7 2017, 23:18
Post #98092
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Thanks for the answer. I guess it's just another one of those perception things. Sorry, I'm never really sure where to post and usually get it wrong. (IMG:[invalid] style_emoticons/default/blush.gif)
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post Jun 8 2017, 06:00
Post #98093
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Why are there proficiency perks for mages but not for melee?
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post Jun 8 2017, 07:15
Post #98094
Noni



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QUOTE(jackalo @ Jun 8 2017, 06:00) *

Why are there proficiency perks for mages but not for melee?


I think this is because melee is already strong enough. It's a balancing thing. It can all change in a next update. Or maybe it gets worse.
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post Jun 8 2017, 07:37
Post #98095
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QUOTE(DJNoni @ Jun 7 2017, 23:15) *

I think this is because melee is already strong enough. It's a balancing thing. It can all change in a next update. Or maybe it gets worse.


if melee was already strong enough we wouldn't be having 70%+(random statistic but you should get my point) of HV players switching to mage after level 300. every melee style is incredibly underwhelming in comparison to mage except 1H which is also slightly to moderately inferior. The only thing 1H has on mage is survivability which pales in comparison to any mage benefits when your wiping each wave before you even get hit.

aside from 1H melee in general is incredibly underwhelming. DW can be slightly decent for SG arenas(?), niten is somewhat usable in hell i guess, and 2H..... does it even have a use aside from maybe nightmare arenas?

IMO, I feel that Mage could use a moderate nerf, 1H maybe a very minimal nerf, and all other melee stances should get some kind of significant rework or buff.



edit: my main point is that mage can do everything well and 1H to a lesser extent, but all other melee styles are either specialized or garbage in comparison.

This post has been edited by jackalo: Jun 8 2017, 07:59
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post Jun 8 2017, 07:43
Post #98096
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QUOTE(jackalo @ Jun 8 2017, 07:37) *

and 2H..... does it even have a use aside from maybe nightmare arenas?

i've been having a great time in PF REs and arenas with mace & light armour & imperil
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post Jun 8 2017, 09:31
Post #98097
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QUOTE(jackalo @ Jun 8 2017, 06:00) *

Why are there proficiency perks for mages but not for melee?

Because spells scale with prof in a meaningful way, for other stats it would be, more or less, a damage boost.
And if you add prof perks for everything it would mean also perks for clothes and for staff, making mages even stronger compared to melee (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 8 2017, 16:16
Post #98098
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Has there been any conversations about this matter before?

Do we know the minimum conditions needed to finish a PFGF for dark/holy mage with the use of plant/gum?

With only the basic forgings i could not one-shot enemy monsters even on hell difficult sometimes.
I'm somewhat forged now of course, but i don't really have the resources to fully forge yet.


staff
phase cap

cotton robe
cotton gloves

phase pants
phase shoes



Magical Attack
4304 magic base damage
213.7% hit chance
48.3% crit chance / +50 % damage
96.3% mana cost modifier
25.1% cast speed bonus

Defense
64.3% physical mitigation
67.1% magical mitigation
56.7% evade chance
0% block chance
20.5% parry chance
66% resist chance

Spell Damage Bonus
298.3% Dark



I have yet to try a PFGF, mostly for their time consuming nature, (it takes me 32-33 minutes to do a hellfest) so i can hardly do those. Figures a PFest. Also after round 800 even on a hellfest monsters hit me way too hard, so even with a gum/plant combination i assume that in a pfest i will most likely die like nothing.
Has anyone been through this before? Can you help?
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post Jun 8 2017, 17:36
Post #98099
Cleavs



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QUOTE(Epion @ Jun 8 2017, 16:16) *

the use of plant/gum

why should a mage need a plant? (IMG:[invalid] style_emoticons/default/huh.gif)

(IMG:[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/Gundremmingen_Nuclear_Power_Plant.jpg/1200px-Gundremmingen_Nuclear_Power_Plant.jpg)
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post Jun 8 2017, 17:47
Post #98100
Uncle Stu



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QUOTE(Scremaz @ Jun 8 2017, 17:36) *

why should a mage need a plant? (IMG:[invalid] style_emoticons/default/huh.gif)

Well, now we know where the energy for all those spells comes from. Cant say i like that. I prefer to be a environmentally friendly 1H Player. (IMG:[invalid] style_emoticons/default/tongue.gif)
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