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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 6 2017, 13:40
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(friggo @ Jun 6 2017, 11:51)  when I finally switch to mage (IMG:[ invalid] style_emoticons/default/laugh.gif) And thats why i train mage proficiencies alongside. Its not much effort run a daily First blood arena with a staff or cloth or cast an elemental spell now and than. But when i someday want to switch to mage, my proficiences will be ready. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jun 6 2017, 15:32
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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QUOTE(Stulpen @ Jun 6 2017, 19:40)  And thats why i train mage proficiencies alongside. Its not much effort run a daily First blood arena with a staff or cloth or cast an elemental spell now and than. But when i someday want to switch to mage, my proficiences will be ready. (IMG:[ invalid] style_emoticons/default/happy.gif) i wish i had your foresight back then. my level is 285, my staff prof is 36.80 and my elemental is 140.17. Right now, i'm just profing up my elemental till my level then my staff..
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Jun 6 2017, 17:23
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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Is there any way to calculate how many mats needed to upgrade an equipment??? ex. for this Exquisite Force Shield of Wardinghow many LGW and MGW needed for block until forge 26??? will there any HGW needed??? This post has been edited by Greshnik: Jun 6 2017, 17:24
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Jun 6 2017, 17:59
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Greshnik @ Jun 6 2017, 17:23)  Is there any way to calculate how many mats needed to upgrade an equipment??? ex. for this Exquisite Force Shield of Wardinghow many LGW and MGW needed for block until forge 26??? will there any HGW needed??? such a low pxp... (IMG:[ invalid] style_emoticons/default/huh.gif) however, what do you need to spend for lv7? 3LG/3MG or 5LG/1MG? i ask because according a table i have that PXP falls under the Superior range, so it affects this math. however, if it's the first case (like wiki hints) it should cost you 18LG/98MG/4HG. second case, 49LG/71MG/0HG
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Jun 6 2017, 18:09
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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QUOTE(Scremaz @ Jun 6 2017, 22:59)  such a low pxp... (IMG:[ invalid] style_emoticons/default/huh.gif) however, what do you need to spend for lv7? 3LG/3MG or 5LG/1MG? i ask because according a table i have that PXP falls under the Superior range, so it affects this math. however, if it's the first case (like wiki hints) it should cost you 18LG/98MG/4HG. second case, 49LG/71MG/0HG for lv 7 it need 5 LG + 1 MG... as for binding, it always need 1 binding/lv right???
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Jun 6 2017, 18:14
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Greshnik @ Jun 6 2017, 18:09)  it always need 1 binding/lv right???
Yes.
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Jun 6 2017, 18:36
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Greshnik @ Jun 6 2017, 18:09)  for lv 7 it need 5 LG + 1 MG... as for binding, it always need 1 binding/lv right???
and since your shield is new, that possibly means another thing to review (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 6 2017, 18:49
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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hmm... just reread the wiki... so the pattern is 6/0,5/1,4/2,3/3,2/4,1/5,0/6 for each upgrade??? and if already need 6 HG is it always the same (always 6 HG/lv)???
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Jun 6 2017, 19:41
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Noni
Group: Catgirl Camarilla
Posts: 13,456
Joined: 19-February 16

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QUOTE(Greshnik @ Jun 6 2017, 18:49)  hmm... just reread the wiki... so the pattern is 6/0,5/1,4/2,3/3,2/4,1/5,0/6 for each upgrade??? and if already need 6 HG is it always the same (always 6 HG/lv)???
yup
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Jun 7 2017, 23:08
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Negai
Group: Members
Posts: 163
Joined: 6-July 08

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Is it my imagination or do monsters get higher chances for parry and evade when their HP become very low? It seems like I can beat a monster down pretty quickly with physical attacks, but then when the monster gets to just a few percent of HP remaining, it suddenly seems to get two or three evades or parries of my strikes in a row. So I'm losing HP like crazy trying to kill this one monster with about 3% of HP left. Just curious.
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Jun 7 2017, 23:09
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Noni
Group: Catgirl Camarilla
Posts: 13,456
Joined: 19-February 16

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QUOTE(Negai @ Jun 7 2017, 23:08)  Is it my imagination or do monsters get higher chances for parry and evade when their HP become very low? It seems like I can beat a monster down pretty quickly with physical attacks, but then when the monster gets to just a few percent of HP remaining, it suddenly seems to get two or three evades or parries of my strikes in a row. So I'm losing HP like crazy trying to kill this one monster with about 3% of HP left. Just curious.
Just random. By the way, please use the "ask the experts" thread. No need for a new thread.
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Jun 7 2017, 23:18
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Negai
Group: Members
Posts: 163
Joined: 6-July 08

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Thanks for the answer. I guess it's just another one of those perception things. Sorry, I'm never really sure where to post and usually get it wrong. (IMG:[ invalid] style_emoticons/default/blush.gif)
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Jun 8 2017, 06:00
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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Why are there proficiency perks for mages but not for melee?
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Jun 8 2017, 07:15
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Noni
Group: Catgirl Camarilla
Posts: 13,456
Joined: 19-February 16

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QUOTE(jackalo @ Jun 8 2017, 06:00)  Why are there proficiency perks for mages but not for melee?
I think this is because melee is already strong enough. It's a balancing thing. It can all change in a next update. Or maybe it gets worse.
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Jun 8 2017, 07:37
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(DJNoni @ Jun 7 2017, 23:15)  I think this is because melee is already strong enough. It's a balancing thing. It can all change in a next update. Or maybe it gets worse.
if melee was already strong enough we wouldn't be having 70%+(random statistic but you should get my point) of HV players switching to mage after level 300. every melee style is incredibly underwhelming in comparison to mage except 1H which is also slightly to moderately inferior. The only thing 1H has on mage is survivability which pales in comparison to any mage benefits when your wiping each wave before you even get hit. aside from 1H melee in general is incredibly underwhelming. DW can be slightly decent for SG arenas(?), niten is somewhat usable in hell i guess, and 2H..... does it even have a use aside from maybe nightmare arenas? IMO, I feel that Mage could use a moderate nerf, 1H maybe a very minimal nerf, and all other melee stances should get some kind of significant rework or buff. edit: my main point is that mage can do everything well and 1H to a lesser extent, but all other melee styles are either specialized or garbage in comparison. This post has been edited by jackalo: Jun 8 2017, 07:59
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Jun 8 2017, 07:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(jackalo @ Jun 8 2017, 07:37)  and 2H..... does it even have a use aside from maybe nightmare arenas?
i've been having a great time in PF REs and arenas with mace & light armour & imperil
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Jun 8 2017, 09:31
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(jackalo @ Jun 8 2017, 06:00)  Why are there proficiency perks for mages but not for melee?
Because spells scale with prof in a meaningful way, for other stats it would be, more or less, a damage boost. And if you add prof perks for everything it would mean also perks for clothes and for staff, making mages even stronger compared to melee (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 8 2017, 16:16
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Has there been any conversations about this matter before? Do we know the minimum conditions needed to finish a PFGF for dark/holy mage with the use of plant/gum? With only the basic forgings i could not one-shot enemy monsters even on hell difficult sometimes. I'm somewhat forged now of course, but i don't really have the resources to fully forge yet. staffphase capcotton robecotton glovesphase pantsphase shoesMagical Attack 4304 magic base damage 213.7% hit chance 48.3% crit chance / +50 % damage 96.3% mana cost modifier 25.1% cast speed bonus Defense 64.3% physical mitigation 67.1% magical mitigation 56.7% evade chance 0% block chance 20.5% parry chance 66% resist chance Spell Damage Bonus 298.3% Dark I have yet to try a PFGF, mostly for their time consuming nature, (it takes me 32-33 minutes to do a hellfest) so i can hardly do those. Figures a PFest. Also after round 800 even on a hellfest monsters hit me way too hard, so even with a gum/plant combination i assume that in a pfest i will most likely die like nothing. Has anyone been through this before? Can you help?
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Jun 8 2017, 17:36
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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Jun 8 2017, 17:47
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Jun 8 2017, 17:36)  why should a mage need a plant? (IMG:[ invalid] style_emoticons/default/huh.gif) Well, now we know where the energy for all those spells comes from. Cant say i like that. I prefer to be a environmentally friendly 1H Player. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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