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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 26 2010, 07:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(fujiwarano3 @ Mar 26 2010, 01:06)  Ahhh, I see. Thank you.
I was just wondering about the training. Do the loot appearance percentages of Quartermaster and the other training skills add up or are multiplicative?
So..let's say with Quartermaster lvl 1, I have a 5% chance increased chance to find a weapon. Is that chance added to the total chance of finding it or is it (1 + quartermaster lvl percent) multiplied?
The ones that say "base" are additive, the others are multiplicative. For example, if the drop chance is 5%, maxed Scavenger would bring you to 10% drop chance. If Equipment had a base drop chance 2%, maxed Quartermaster would only get you to 3%. I may be mistaken, we discussed this a long time ago when the drop training were first introduced and I've forgotten most of the details.
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Mar 26 2010, 07:42
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(cmdct @ Mar 25 2010, 18:51)  It's an artefact, it's for donate at shrine, and can give 2-3hath or 1AP or 1 permanent attribute bonus, people can also sell them to other players, and right now his selling price is about 8000C in the market Edit: buahah 2 people faster than me (IMG:[ invalid] style_emoticons/default/tongue.gif) You guys forgot the most useful thing an Artifact can do for a low level player: You can trade it in most player's Equipment Stores for one very good weapon/armor or 2-3 good pieces. Almost all of my best weapons and armor were acquired by trading Artifacts for them.
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Mar 26 2010, 11:32
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ckcno1
Newcomer
 Group: Recruits
Posts: 17
Joined: 24-March 10

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QUOTE(Alpha 7 @ Mar 26 2010, 07:42)  You guys forgot the most useful thing an Artifact can do for a low level player: You can trade it in most player's Equipment Stores for one very good weapon/armor or 2-3 good pieces. Almost all of my best weapons and armor were acquired by trading Artifacts for them.
too bad i already sold them... I'll take note of your advice later. I guess I should ask if I'm a melee fighter, i don't need the elemental spell but do I need the spirit tank or that overcharge boost?
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Mar 26 2010, 12:45
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yuripe
Group: Gold Star Club
Posts: 10,889
Joined: 8-March 09

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QUOTE(ckcno1 @ Mar 26 2010, 16:32)  do I need the spirit tank or that overcharge boost?
Save some AP for HP, and MP tanks, or another useful spells. if want say 'need spirit tank, and overcharge boost', in your level that's not really important (I guess). reference : see http://ehwiki.org/wiki/Spirit_Attack, and http://ehwiki.org/wiki/OverchargeThis post has been edited by yuripe: Mar 26 2010, 12:49
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Mar 26 2010, 13:24
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(ckcno1 @ Mar 26 2010, 11:32)  too bad i already sold them... I'll take note of your advice later. I guess I should ask if I'm a melee fighter, i don't need the elemental spell but do I need the spirit tank or that overcharge boost?
Overcharge Boosts require way too much AP investment for very little gain (using 8 AP to get 5 levels of Overcharge and the 3 SP Tank required will increase your fully-charged damage by a whopping 3.3...%). If you ever get to be a really high level and have more AP than you can use, you might as well dump them into Overcharge, but for now focus on maxing HP/MP Tank (MP Tank for extra Cures) and maxing the important support spells (Weaken and Haste especially, Poison and Slow by the time you start fighting bosses). As for SP Tanks, they have diminishingly little effect on Spirit Blast strength from what I can tell. They're really only good for increasing the mileage you get from Spark of Life, which you won't get for a long, long time.
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Mar 26 2010, 20:20
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I'm always wonder about it.. Why do you really need a high or max HP tank? I don't see that much benefits from it except for a few extreme cases. So far, I have been playing HV with 6-9 HP tanks until now and I'm doing just fine in most situations (boss included) I'm not trying to say that it's useless, but I don't think that it's very important. High MP tank have much more benefits in this game than HP tank IMO, even if you are pure melee, you need to cast spells constantly. This game is bases purely on MP, once you out of MP, you're dead. Another benefits from MP tank, especially for lower LV is that, it let you spam more spells in lower arena and gain more MP when you're finished which, in turn, allow you to spam more spells in next arena. SP tank and Overcharge boost are nice but it as mkonji point out, it need a lot of investment in AP which low LV peoples didn't have much. If you have spare AP, What you need first are Weaken which make every tough situation much easier. Once you're LV 30, Shield is a must, it's better than cure, trust me. QUOTE As for SP Tanks, they have diminishingly little effect on Spirit Blast strength from what I can tell. From what I have read, SP are multiply with Spirit attack damage, so the effect are linear and should not have a diminish effect on Spirit damage. This post has been edited by buktore: Mar 26 2010, 20:28
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Mar 26 2010, 20:54
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(buktore @ Mar 26 2010, 18:20)  From what I have read, SP are multiply with Spirit attack damage, so the effect are linear and should not have a diminish effect on Spirit damage.
The damage done by your spirit attack isn't proportional to how many SP you have. An attack with a small amount of SP can still do a reasonable amount of damage. I think OC Boost may increase damage in proportion, but I don't really know. (Maybe it only boosts the physical component?)
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Mar 26 2010, 21:33
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(buktore @ Mar 26 2010, 12:18)  That would mean this post is wrong.. dang (IMG:[ invalid] style_emoticons/default/wacko.gif) Tenboro hasn't announced any changes in regards to Spirit, Spirit points, and damage dealt by spirit attacks since then (or ever) so it technically should still be correct. The problem is that things are often more complicated than Tenboro explains. I have a hunch as to what the issue is, but I'm not going to go into it now.
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Mar 26 2010, 21:54
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(buktore @ Mar 26 2010, 20:20)  I'm always wonder about it..
Why do you really need a high or max HP tank?
I don't see that much benefits from it except for a few extreme cases. So far, I have been playing HV with 6-9 HP tanks until now and I'm doing just fine in most situations (boss included)
I'm not trying to say that it's useless, but I don't think that it's very important.
Having lots of HP Tanks means you can get the most out of Regen because you don't have to cast it as early and waste ticks if it overflows. High-evade builds (like my arena build) have an extremely variable damage taken per turn. Often it averages to be even with Regen recovery despite it not being uncommon to be hit for 25% of max HP in one turn. So I guess the short answer is "it depends on your build." Which is, of course, true of most things.
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Mar 26 2010, 22:13
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Boggyb @ Mar 26 2010, 19:33)  Tenboro hasn't announced any changes in regards to Spirit, Spirit points, and damage dealt by spirit attacks since then (or ever) so it technically should still be correct. The problem is that things are often more complicated than Tenboro explains. I have a hunch as to what the issue is, but I'm not going to go into it now.
Interesting. I was going by what he said in this post.
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Mar 26 2010, 22:16
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Sayo Aisaka @ Mar 26 2010, 13:13)  Interesting. I was going by what he said in this post. Yeah. I have a theory as to how that is calculated, but I'm not sharing it.
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Mar 26 2010, 22:25
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Well, I don't think I can be bothered to investigate it right now, but here's a quick test.
With full Spirit bar (127 SP): You unleash Boo! on Cockatrice for 5755 soul damage.
With 1 SP: You unleash Boo! on Cockatrice for 475 soul damage.
Clearly the first number is not 127 times greater than the second.
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Mar 26 2010, 22:32
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Thanks to the awesome person ho gifted me a item (IMG:[ invalid] style_emoticons/default/smile.gif) Now I have another question. I run out of Credits way too fast. It there a better way then grindfest to get exp?
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Mar 26 2010, 22:33
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sayo Aisaka @ Mar 26 2010, 20:25)  Well, I don't think I can be bothered to investigate it right now, but here's a quick test.
With full Spirit bar (127 SP): You unleash Boo! on Cockatrice for 5755 soul damage.
With 1 SP: You unleash Boo! on Cockatrice for 475 soul damage.
Clearly the first number is not 127 times greater than the second.
You're forgetting that the damage is a roll, can give more damage or less even with the same SP points, for example when I took down IPU I noticed that each mini-spirit attack of 2 SP points were doing 500-1000 damage, and that's a quite difference. Also look of that it says this hath perk: Dæmon Duality Increases the minimum damage of your Spirit Attack by 5%. Increases the maximum damage of your Spirit Attack by 25%. Increases attack damage and magic damage by 5%.
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Mar 27 2010, 00:11
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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From wiki:"Absorb (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) "http://ehwiki.org/wiki/HentaiVerse_BestiaryThere's a lot of magical spirit atack, like Global Warming from Manbearpig. The Absorb spell absorb that kind of magic too, or only skill atack? I think the answer is NO, since would be better than use spark of life...
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Mar 27 2010, 00:34
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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Collected some data against Yuki Nagato for Spirit Blast: CODE 250 SP, 100% OC: You unleash Deus Ex Machismo on Yuki Nagato for 1203 soul damage.
6 SP, 106% OC: You unleash Deus Ex Machismo on Yuki Nagato for 378 soul damage.
3 SP: 104% OC: You unleash Deus Ex Machismo on Yuki Nagato for 231 soul damage. 110% OC: You unleash Deus Ex Machismo on Yuki Nagato for 274 soul damage.
2 SP 102% OC: You unleash Deus Ex Machismo on Yuki Nagato for 181 soul damage. 150% OC: You unleash Deus Ex Machismo on Yuki Nagato for 270 soul damage.
1 SP, 102% OC: -You unleash Deus Ex Machismo on Yuki Nagato for 39 soul damage. -You unleash Deus Ex Machismo on Yuki Nagato for 14 soul damage. -You unleash Deus Ex Machismo on Yuki Nagato for 10 soul damage. Not the most extensive data set, but a few things to note: -Spirit Blast sucks at 1 SP (might be because Yuki Nahato has a fair amount of defense). -SP definitely has a diminishing effect. -OC probably effects it on a simple percent to damage. This post has been edited by mkonji: Mar 27 2010, 00:58
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Mar 27 2010, 00:42
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(MasakiLHW @ Mar 26 2010, 22:11)  From wiki:"Absorb (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) "http://ehwiki.org/wiki/HentaiVerse_BestiaryThere's a lot of magical spirit atack, like Global Warming from Manbearpig. The Absorb spell absorb that kind of magic too, or only skill atack? I think the answer is NO, since would be better than use spark of life... Absorb have only 75% chance of trigger, and yes magical spirit attacks can be absorbed. This post has been edited by cmdct: Mar 27 2010, 00:42
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Mar 27 2010, 04:06
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Ichy @ Mar 26 2010, 15:32)  Now I have another question. I run out of Credits way too fast.
Donating to the site is, of course, the fastest way to get credits. Posting galleries and converting the GP earned also works quite well. If you want to earn them entirely within HV, hope for equipment drops and make sure to do the arena battles that you know you can win consistently each day. This post has been edited by Panuru: Mar 27 2010, 04:08
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Mar 27 2010, 04:15
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(MasakiLHW @ Mar 26 2010, 18:11)  From wiki:"Absorb (x5) - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell. (Supportive - Self-Targeted) "http://ehwiki.org/wiki/HentaiVerse_BestiaryThere's a lot of magical spirit atack, like Global Warming from Manbearpig. The Absorb spell absorb that kind of magic too, or only skill atack? I think the answer is NO, since would be better than use spark of life... If the mob blasts (Magic Crits) you, it will bypass Absorb and seriously hurt. And, post 1000!
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