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post Nov 22 2011, 03:12
Post #9781
Ballistic9



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Level up, more arena clears = more token drops.
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post Nov 22 2011, 10:39
Post #9782
Mi-Ala Starbreeze



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Ding 250.
I assume Auras will not be upgraded anymore?
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post Nov 22 2011, 11:44
Post #9783
Bunker Buster



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nope, but to max out your auras you need level 350
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post Nov 22 2011, 13:12
Post #9784
Mi-Ala Starbreeze



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QUOTE(Bunker Buster @ Nov 22 2011, 11:44) *

nope, but to max out your auras you need level 350

I mean Lvl5 auras are maxed or they can be upgraded to Lvl6 some day?
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post Nov 22 2011, 14:23
Post #9785
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QUOTE(MiAla @ Nov 22 2011, 15:12) *

I mean Lvl5 auras are maxed or they can be upgraded to Lvl6 some day?

Better ask Rainboro about that. He's not very chatty about his plans usually, but maybe if you'll use your girly charm - he'll tell you)) (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 23 2011, 00:12
Post #9786
Mi-Ala Starbreeze



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QUOTE(Evil Scorpio @ Nov 22 2011, 14:23) *

Better ask Rainboro about that. He's not very chatty about his plans usually, but maybe if you'll use your girly charm - he'll tell you)) (IMG:[invalid] style_emoticons/default/biggrin.gif)

My charm pretty much covers eviscerating one's guts and smoking them on a campfire, so I dont think it'll be any different.
Unless! someone provides me with his home address~
:3
<3
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post Nov 23 2011, 03:55
Post #9787
eovcoo5



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3 11 Wretched Egg crits you for 1997 crushing damage.
3 10 Your spirit shield absorbs 194 points of damage from the attack into 2.02 points of spirit damage.

1 13 Liselotte Werckmeister crits you for 1997 slashing damage.
1 12 Your spirit shield absorbs 168 points of damage from the attack into 1.75 points of spirit damage.


need help i am a tiny mage player

have a question about spirit shield

i got almost killed by these Power class monsters every turn when i play a litter higher Difficulty setting

the shield only absorbs 194 points (IMG:[invalid] style_emoticons/default/cry.gif)

if possible i wish to know how to make the spirit shield absorbs more damage (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Nov 23 2011, 04:03
Post #9788
Ballistic9



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You can't. Have Spark up as backup. And put more AP into spirit tanks.
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post Nov 23 2011, 04:24
Post #9789
eovcoo5



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QUOTE(Ballistic9 @ Nov 23 2011, 10:03) *

You can't. Have Spark up as backup. And put more AP into spirit tanks.


oh no (IMG:[invalid] style_emoticons/default/cry.gif)

thank you help me

so i understand the spirit shield is not design for protect player from the monsters normal attack

only effective in rescue player from deadly strike of SP attack or Skills

if i wish find a path with survive from Egg and Lise's crits damage

my only way is do more damage and rise AGI / END
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post Nov 23 2011, 05:06
Post #9790
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QUOTE(teeeen @ Nov 22 2011, 18:24) *

so i understand the spirit shield is not design for protect player from the monsters normal attack

only effective in rescue player from deadly strike of SP attack or Skills

Uhhh, no.

http://ehwiki.org/wiki/spells#Supportive_Magic
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post Nov 23 2011, 05:18
Post #9791
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QUOTE(teeeen @ Nov 23 2011, 04:24) *


if i wish find a path with survive from Egg and Lise's crits damage



Cast Weaken + Nerf spells on them that will help you too much.

This post has been edited by purng: Nov 23 2011, 05:31
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post Nov 23 2011, 05:49
Post #9792
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if it's IWBTH, then weaken is ok. otherwise no need for debuffs on regular monsters imo. just make sure you can wipe them out in a few turns
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post Nov 23 2011, 06:06
Post #9793
eovcoo5



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(IMG:[invalid] style_emoticons/default/laugh.gif) so thank your masters help me with this question

normally i keep cast Shadow Veil + Haste it's Very effective

i ' ll try "weaken" them i forget we still have this spell (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 23 2011, 06:19
Post #9794
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QUOTE(dcherry @ Nov 23 2011, 11:49) *

if it's IWBTH, then weaken is ok. otherwise no need for debuffs on regular monsters imo. just make sure you can wipe them out in a few turns



it's not IWBTH

it's Nightmare - Hell i can't imagine how deadly damage they do if i setting in IWBTH

maybe just one shoot will hit me on the ground (IMG:[invalid] style_emoticons/default/cry.gif)

and i am also very curious about MAGE MASTER PLAY STYLE

how did a mage master fighting with these power class monster every trun in IWBTH

and how they can survive (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Nov 23 2011, 07:06
Post #9795
Slobber



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spirit shield will make sure they don't 1 shot you (IMG:[invalid] style_emoticons/default/tongue.gif)
spirit shield = at least 4 hits to kill you if you're full hp

as for IWBTH, i only fight a few at a time. (3 usually. sometimes 4-7 when i feel like clearing low arenas on IWBTH)

if it's 3, i'm pretty safe since 3 can't kill you in 1 turn unless they're super fast (hit you twice in 1 turn but that shouldn't really happen unless your agi is really low)
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post Nov 24 2011, 09:39
Post #9796
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I'm finally well enough to play more HV, so I'll probably hit 200 tomorrow-ish. Is there any gold standard method of taking out the Trio as a mage (on Heroic...), or should I just abuse their weaknesses without regard for their death procs?
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post Nov 24 2011, 10:00
Post #9797
Ballistic9



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Kill Yggdrassil, then cycle through the rest with the tier 3 element AOEs to make the elemental debuffs explode for extra damage. Once you hit level 250 though you can ignore that and just Soul Burst 'em.

Edit: To clarify, what I mean by "cycle through" is start with: Fimbulvetr on Urd > Storm of Njord on Verdandi > Wrath of Thor on Skuld > back to Urd. This maximizes elemental weakness and exploding debuff damage. You'll be simultaneously killing them so no death proc worries.

Also I temporarily enable the Quickbar2 addon to speed-up debuffing them at the start, Magnet > Slow > X-Nerf > Poison > Weaken > Bewilder. Nowadays though I just use Magnet, Slow, X-Nerf, Weaken.

This post has been edited by Ballistic9: Nov 25 2011, 00:51
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post Nov 24 2011, 10:04
Post #9798
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mmm... i'd actually recommend saving verdandi for last. in a lot of cases verdandi's speed boost actually *matters* for me (the survivors can doubletap me). my usual order = yggdrasil > skuld > urd > verdandi

treat them like elemental school girls if you want to be cautious. but really, they're just manbear+friends with a buff or two. i usually keep my goddesses weakened/blinded/poisoned out of habit. (sometimes i nerf the "main target")
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post Nov 24 2011, 16:52
Post #9799
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I debuff them all (except the tree) with Poison, Weaken, Bewilder, and Nerf. Then Silence the tree and spam Soul Harvest until I receive my Sapling.
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post Nov 24 2011, 19:29
Post #9800
hzqr



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QUOTE(Maximum_Joe @ Nov 24 2011, 15:52) *
I debuff them all (except the tree) with Poison, Weaken, Bewilder, and Nerf. Then Silence the tree and spam Soul Harvest until I receive my Sapling.

Are you using a Demon-Fiend set?
I think spamming Tier-3 Elemental spells would be more mana-efficient (especially if you're using an Elementalist set).
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