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post May 18 2017, 09:54
Post #97701
gerrr



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QUOTE(friggo @ May 18 2017, 17:14) *

First off, that's what Spirit Draughts are for (IMG:[invalid] style_emoticons/default/smile.gif)

Secondly, you've indeed misunderstood how Spirit Shield works. There's an incredibly confusing formula on the wiki detailing the exact breakdown, but I'll give you an example from my battle log just a while ago:

(I have a fully upgraded Spirit Shield and 23149 base health)
Without Spirit Shield, I would have taken 11581 damage from that attack. Since it's greater than the threshold of 20% of max health, the Shield only allowed 20% of damage through (4630 is 20% of 23149), and blocked all the remaining damage for the low cost of 78 spirit (you don't lose 1 point of spirit for every 1 point of damage blocked, the exact amount can be calculated with that formula on the wiki).

Hope that made it clearer.

Okay that sounds fairly better, thanks for the explanation.
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post May 18 2017, 13:07
Post #97702
WeebLife



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Hi guys

So I've read that if you shrine 2mil worth of trophies, you can get a peerless.
But where can I find a list of what value the shrine puts on each trophy type?

For example, holy hand grenade, mithras flower, and manbearpig tail are all worth 500 each when you shrine them.
I'm assuming that higher grade trophies are worth more at the shrine, but the question is..... how much?

Hopefully you'll point me to the wiki and i'll facepalm, but I just cant seem to find the info :/ my kung-wiki-fu level is too low lol

Thanks guys (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 18 2017, 13:35
Post #97703
Cleavs



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QUOTE(The Original Zeo @ May 18 2017, 13:07) *

Hi guys

So I've read that if you shrine 2mil worth of trophies, you can get a peerless.
But where can I find a list of what value the shrine puts on each trophy type?

For example, holy hand grenade, mithras flower, and manbearpig tail are all worth 500 each when you shrine them.
I'm assuming that higher grade trophies are worth more at the shrine, but the question is..... how much?

Hopefully you'll point me to the wiki and i'll facepalm, but I just cant seem to find the info :/ my kung-wiki-fu level is too low lol

Thanks guys (IMG:[invalid] style_emoticons/default/smile.gif)

10m actually, and only if you have the fos perk.

As for the list, try check shrine page on wiki. I'm on a phone so i have a bit of trouble linking it myself, sorry
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post May 18 2017, 17:05
Post #97704
WeebLife



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QUOTE(Scremaz @ May 18 2017, 22:05) *

10m actually, and only if you have the fos perk.

As for the list, try check shrine page on wiki. I'm on a phone so i have a bit of trouble linking it myself, sorry


Per 10m :0 steep...

I use a mobile phone exclusively lol, so I feel your pain.

I have checked all of these wiki pages and can't see a "trophy = value in shrine" list in any of them:
https://ehwiki.org/wiki/The_Shrine
https://ehwiki.org/wiki/hath_perk
https://ehwiki.org/wiki/Snowflake
https://ehwiki.org/wiki/Trophies#Trophies
https://ehwiki.org/wiki/Quality#Quality


I'm sorry, I feel like an idiot, but do you have any other suggestions where I might find each trophy worth (when shrining)?
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post May 18 2017, 21:22
Post #97705
RaccCITY



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Is it better to sell or salvage?
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post May 18 2017, 21:57
Post #97706
friggo



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QUOTE(RaccCITY @ May 18 2017, 22:22) *

Is it better to sell or salvage?


For Magnificent+ cloth/phase = salvage
For Magnificent+ staff/shield = salvage
Everything else = sell

At least that's the impression I've gotten. Others can feel free to correct me if I'm wrong.
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post May 18 2017, 22:06
Post #97707
Cleavs



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QUOTE(The Original Zeo @ May 18 2017, 17:05) *

Per 10m :0 steep...

I use a mobile phone exclusively lol, so I feel your pain.

I have checked all of these wiki pages and can't see a "trophy = value in shrine" list in any of them:
https://ehwiki.org/wiki/The_Shrine
https://ehwiki.org/wiki/hath_perk
https://ehwiki.org/wiki/Snowflake
https://ehwiki.org/wiki/Trophies#Trophies
https://ehwiki.org/wiki/Quality#Quality
I'm sorry, I feel like an idiot, but do you have any other suggestions where I might find each trophy worth (when shrining)?

take this with a grain of salt, but could be this one: https://ehwiki.org/wiki/Item_Shop_Bot#Trophies
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post May 18 2017, 23:32
Post #97708
WeebLife



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QUOTE(Scremaz @ May 19 2017, 06:36) *

take this with a grain of salt, but could be this one: https://ehwiki.org/wiki/Item_Shop_Bot#Trophies


THAT'S the page i've been looking for! Thanks screm ^.^

Suggestion for whoever manages the wiki: copy this info to the shrine page too (IMG:[invalid] style_emoticons/default/tongue.gif)


20,000 boss trophies @ 500c ea = 10m of trade ins = peerless
13,334 konata trophies @ 750c ea = 10m of trade ins = peerless
10,000 schoolgirl trophies @ 1,000c ea = 10m of trade ins = peerless
2,000 god trophies @ 5,000c ea = 10m of trade ins = peerless

Ty (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 19 2017, 16:36
Post #97709
Muddybug



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QUOTE(gerrr @ May 18 2017, 01:58) *

Is spirit shield only useful after a certain point? Just got it + the first upgrade and it seems to never even trigger on nintendo difficulty random encounters, and is just draining my mana for nothing. Also how isn't it just a worse version of spark of life?


I've never seen Spirit Shield proc on IWBTH difficulties. I just use SOL + Protection/IA2 there.
I never saw Spirit Shield proc until I got into Ring of Blood TT&T PFUDOR..

But friggo is seeing it proc, and he's high 300s heavy melee, so I suspect you grow into its use, as you have suggested.

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post May 19 2017, 16:49
Post #97710
Noni



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@Scemaz (or other experts who use Scemaz's Forge Calculator)

I have finally put all my stats in the forge calculator. A couple of questions:

1. fully forged stats / equips should be set on Include: NO, right? Because I can't forge them anymore

2. What is the conclusion of this result? What do these numbers say about which equip should I forge first?

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post May 19 2017, 17:34
Post #97711
Sapo84



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QUOTE(DJNoni @ May 19 2017, 16:49) *

2. What is the conclusion of this result? What do these numbers say about which equip should I forge first?

Attached Image


I think that the first thing that those numbers tells you is that you shouldn't pay HGC 20k when you can get it cheaper by waiting a bit (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 19 2017, 18:28
Post #97712
Noni



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QUOTE(Sapo84 @ May 19 2017, 17:34) *

I think that the first thing that those numbers tells you is that you shouldn't pay HGC 20k when you can get it cheaper by waiting a bit (IMG:[invalid] style_emoticons/default/heh.gif)

Oh come on, it's a form of charity. I'm not a member of the poor players club.
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post May 19 2017, 18:36
Post #97713
Cleavs



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QUOTE(DJNoni @ May 19 2017, 16:49) *

@Scemaz (or other experts who use Scemaz's Forge Calculator)

I have finally put all my stats in the forge calculator. A couple of questions:

1. fully forged stats / equips should be set on Include: NO, right? Because I can't forge them anymore

2. What is the conclusion of this result? What do these numbers say about which equip should I forge first?

Attached Image

1. they should be listed as delta = 0 (which means: no further forge boost satisfies the threshold condition) even if you put the threshold to 0 (which means you want to forge everything). this comes because i put a cap somewhere, but i don't exactly remember where. (IMG:[invalid] style_emoticons/default/duck.gif)
not really needed, but you can obviously set to no, if you want.

2. those number are more for armors. they simply take the final forge level of every stat on every spreadsheet, just not to check them everytime. they *should*:
  • a. tell you the maximum forge level, so you can see roughly how many, saying, special components you'll need, to have a rough esteem about the price.
  • b. give you a summary of all the upgrades which satisfy the conditions you typed in the single spreadsheets. an user who knows a bit how the game works may opt to deliberately exclude certain upgrades, if too many specials are required and move them to another slot since he already used the needed specials there, with a minimal difference in final stats and so on.
  • c. as written below, the higher the better, because more upgrades will be needed to fall under the typed threshold.
ofc they lose a bit of interest in case you're looking at a mere cottons, but i cannot know it from the start (IMG:[invalid] style_emoticons/default/laugh.gif) it was part of something bigger (including integrating that with my cost calculator) which i left at that stage because of lack of feedbacks.
tbh, i don't even know accurate those calculations are, and how much (if even!) they improve the previous condition, given essentially by logarithmic formula ± (something%). in all the tests i did they worked pretty well, but i couldn't possibly check all the possible conditions (IMG:[invalid] style_emoticons/default/heh.gif)
btw, did you perhaps set INT/WIS to NO on robe and gloves?
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post May 19 2017, 18:57
Post #97714
Noni



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QUOTE(Scremaz @ May 19 2017, 18:36) *


tbh, i don't even know accurate those calculations are, and how much (if even!) they improve the previous condition, given essentially by logarithmic formula ± (something%). in all the tests i did they worked pretty well, but i couldn't possibly check all the possible conditions (IMG:[invalid] style_emoticons/default/heh.gif)
btw, did you perhaps set INT/WIS to NO on robe and gloves?


no I didn't. I don't think that Comparison tab works in ODS-format... because I set the threshold to the max of robe for all stats now, and now it says " 50" for all stats on that tab. I think that particular lookup-reference got screwed in ODS. Oh well. All other tabs seem to work okay.

Difficult question: what's a good threshold for each stat? The most expensive solution (shy of forging everything to max) is using the robe-max as threshold for all other equips. (staff is already fully forged). Conclusion of that setting: I need to buy my GHC cheaper (IMG:[invalid] style_emoticons/default/tongue.gif)


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post May 19 2017, 18:59
Post #97715
allgentleman



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QUOTE(friggo @ May 16 2017, 15:48) *

First off, welcome to the HentaiVerse!

For future questions, please use this thread: https://forums.e-hentai.org/index.php?showtopic=22234

If you're just starting out, this here is a great place for general advice regarding builds and such: https://ehwiki.org/wiki/advice

1. 20 rounds of what? Arena? Grindfest? Since you're still at a very low level, it's probably best to stick with normal until you have a better idea about what build you're aiming for and have found better gear. You can then gradually increase the difficulty if you feel you can comfortably manage it with your current stats/gear.

2. For choosing gear, see the above advice link and this one as well: https://ehwiki.org/wiki/HentaiVerse_Advice_Advanced

3. Accuracy is mostly improved by the Dexterity stat, as well as any accuracy bonuses on equipment and your proficiency-based abilities.

4. Spirit Stance (hotkey: S). It increases your physical damage by 100% and reduces spell costs by 25%, but drains overcharge and spirit each turn it's active.

And as for Stamina... I actually thought the same way when I first started out. Then I discovered that many players play well over 1000 rounds a day, so it's easy to see how Stamina can run out. I mean, I currently play about 500-600 rounds a day, which pretty much eats up all the daily Stamina (IMG:[invalid] style_emoticons/default/tongue.gif)


thanks for your reply. sorry about responding so late, I didn't realize that there is a reply since I found that there is no New Messages notice.....
now I'm level 84 yet, and I found that I can't get low level equipment expect the freeshop.. maybe I should shop from the ingame shop...
my breastplate is level15 and is going to break down.. orz
it's very fast to level up in a high difficulty, I don't want to turn to normal (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 19 2017, 19:12
Post #97716
allgentleman



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all my drops of the body slot are heavy or cloth armor, maybe I should despite the suit bonus and try a mix suit?
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post May 19 2017, 19:24
Post #97717
Noni



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QUOTE(allgentleman @ May 19 2017, 19:12) *

all my drops of the body slot are heavy or cloth armor, maybe I should despite the suit bonus and try a mix suit?


Yeah you could do that for a couple of levels, won't hurt that much. In the mean time, look for several free shops in WTS section of the forum. Maybe you can find some good gear there. Or else the Bazzaar, do you check that regularly? Just don't buy anything above your level!
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post May 19 2017, 19:31
Post #97718
Noni



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QUOTE(Scremaz @ May 19 2017, 18:36) *

1. they should be listed as delta = 0 (which means: no further forge boost satisfies the threshold condition) even if you put the threshold to 0 (which means you want to forge everything). this comes because i put a cap somewhere, but i don't exactly remember where. (IMG:[invalid] style_emoticons/default/duck.gif)
not really needed, but you can obviously set to no, if you want.



Update: I found out how to use your great tool in a way that works best for me, Scremaz! Maybe others are interested too, so I post it here:

Context: all my gear is randomly half-way forged, robe some more than others. No neat same forge levels on any stats, everything quite random.

Problem: What to forge next? Which piece of equipment?

Solution: As threshold, I use the highest "boost increment" that I have already achieved on that stat. Example: For Wisdom my Robe is Wis Lv 30 forged. The upgrade from Lv 29 to lv 30 gave me a 0.5562 increase in WIS. I then put 0.5562 as the threshold in the top of the sheet. Result: I see for each of my gears how many levels they need forging until their improvement is lower than improving my robe further.

Thanks Scremaz, this works for me!

This post has been edited by DJNoni: May 19 2017, 19:32
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post May 19 2017, 19:32
Post #97719
Muddybug



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QUOTE(allgentleman @ May 19 2017, 13:12) *

all my drops of the body slot are heavy or cloth armor, maybe I should despite the suit bonus and try a mix suit?


You could, but a Average XXX of Protection would last you another 40 levels and won't cost much in the Bazaar. Not like you need great armor at this stage; you level too fast.

Are you using leather? I'll see if I can find a drop over the next couple days.
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post May 19 2017, 19:33
Post #97720
Cleavs



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QUOTE(allgentleman @ May 19 2017, 18:59) *

thanks for your reply. sorry about responding so late, I didn't realize that there is a reply since I found that there is no New Messages notice.....
now I'm level 84 yet, and I found that I can't get low level equipment expect the freeshop.. maybe I should shop from the ingame shop...
my breastplate is level15 and is going to break down.. orz
it's very fast to level up in a high difficulty, I don't want to turn to normal (IMG:[invalid] style_emoticons/default/cry.gif)

yep, your post was moved here. merged actually, since i don't have access to that particular function, but still...

QUOTE(DJNoni @ May 19 2017, 19:31) *

Update: I found out how to use your great tool in a way that works best for me, Scremaz! Maybe others are interested too, so I post it here:

Context: all my gear is randomly half-way forged, robe some more than others. No neat same forge levels on any stats, everything quite random.

Problem: What to forge next? Which piece of equipment?

Solution: As threshold, I use the highest "boost increment" that I have already achieved on that stat. Example: For Wisdom my Robe is Wis Lv 30 forged. The upgrade from Lv 29 to lv 30 gave me a 0.5562 increase in WIS. I then put 0.5562 as the threshold in the top of the sheet. Result: I see for each of my gears how many levels they need forging until their improvement is lower than improving my robe further.

Thanks Scremaz, this works for me!

nice to hear it. btw, coming straight from instructions in that very same file:
QUOTE
4. on cell H2 insert the threshold value, which is the minimum upgrade boost you consider economic to afford
NB1: to decide such value, one may decide one out of the blue, or pick the value that allows to even out all boosts in the build. Another way is specified in point 8
NB2: type 0 for full forge
8. on cells starting from C7 you can read the amount of levels you need to raise each stat. The green one shows their sum, which should also be the amount of bindings you need to use
NB: another way to decide the threshold from point 4 may be to type the value that allows to use the same amount of bindings shown in green cell
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