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post Nov 18 2011, 01:23
Post #9751
Razorflame



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Thanks for the help (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 18 2011, 02:56
Post #9752
wr4st3r



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'Sup guys?

Have been trying to get better at HV, but things look gloomy lol, so I decided it was time to ask some more experienced players.

Don't know really where to start, so I'll post my character's stats and equip.

Stats

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/20vEys.jpg)

Abilities

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/Wg5hEs.jpg)

Auras

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/qdlpVs.jpg)

Equip

Fine Shortsword of Slaughter

Superior Buckler of the Nimble

Superior Plate Helmet of Warding

Fine plate Cuirass of Protection

Superior Plate Gauntlets of the Spirit-Ward

Fine Plate Greaves of the Spirit-Ward

Fine Plate Sabatons of the Thrice-Blessed

So...

The idea when I started was to have some sort of tank, you know, sword and shield and stuff lol, so I totally forgot about nukes and offensive spells (not the deprecating ones though, I need those lol), and went instead for supportive magics.
This explain the stats, with INT being horrendous since its bonuses don't seem good enough for my gameplan.

The question here is: can this work? Or it's a "so bad my head actually hurts" build?

Asking because I don't really feel my character is good enough. Yeah I know I'm low level, my equip is some random trash from top players I picked from the Bazaar etc, but I really seem to struggle.

When doing Grindfest (on Normal, doing once per day since I don't really want to play without the 'Great' status), even if I'm not trying to get as far as I could (lately I've been bringing with me 1x greater health pot, 2x greater mana, 3x superior mana, 2x godly mana), I always seem to wall around the 80th round.
At about round 50 monsters begin ripping through my flesh, and my brainless tactic (cast Protection, slash your way through things paying attention to mana and casts, heal yourself, cast Haste or Shadow Veil if Channeling procs, rinse and repeat) becomes worthless.
So I start popping Haste and Shadow Veil too, but then I burn mana like crazy (heavy armor sure doesn't help, my Interference stats just kills my proficiencies), and by round 80 I'm out of restoratives and just die miserably. :E

Arena wise, I don't really have any problem, but that's if I don't go overboard witht the difficulty. Here's my poor record:

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/n5lMds.jpg)

I always do higher level arenas on Hard (I increase the difficulty level for lower ones, like less than 15 rounds), I can do them fairly quick, without vaporizing my mana potions stocks.
Hard seems good because I hardly ever die, and I can't really afford that on 1000 C arenas.
Atm I don't really care about setting better records, I'm sure there's room for improvement even with the current equip - but not when it comes to 40+ rounds stuff lol.

Don't really know what to do, for now I'm aiming at leveling, wanna challenge the legendaries (I'll have to ask in the legendaries thread for advice, I'm pretty sure they'd just annihilate me even on Normal lol).

So... Any kind of advice? Would really love to hear from the veterans!

Was thinking about trying some DPS (slaughter + power stuff) build, but I'm afraid I'll just get cut into pieces on longer runs, monsters hurt so much and that kind of equip seem to lack defense/mitigation.

Damn I'm sorry, wrote too much! (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Nov 18 2011, 05:59
Post #9753
Vakuen



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Just a quick question if someone's willing.

What are the exact circumstances for spirit shield failing to protect you? I'm sure I'll find out eventually but I'd rather just know now

-Vakuen

This post has been edited by Vakuen: Nov 18 2011, 05:59
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post Nov 18 2011, 06:04
Post #9754
varst



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QUOTE(Vakuen @ Nov 18 2011, 11:59) *

What are the exact circumstances for spirit shield failing to protect you? I'm sure I'll find out eventually but I'd rather just know now


Take a look at the wiki.

QUOTE

This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.
Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit.
The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
The spell will fail if you don't have sufficient Spirit.


See if you have further problems. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 18 2011, 06:08
Post #9755
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Spirit Shield itself only fails to serve its purpose when you don't have enough spirit from what I understand.

However, if by fail, you mean, under which circumstances does the Spirit Shield not help you, then it's when enough enemies hit you hard enough all in one turn. (So, 4 enemies hitting for more than 25% of HP or 8 enemies hitting for an average 12.5% of your HP).

EDIT: Annnnd, beaten again, of course. XD

This post has been edited by HaliZorat: Nov 18 2011, 06:09
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post Nov 18 2011, 07:44
Post #9756
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It's happened to me a few times actually. For instance, say you have 10 spirit left. If the hit coming at you would normally take out 50 spirit and 25% of your health, all 100% of the damage will go through instead. Your 10 spirit will be *spared* and your shield will fail. I've died a couple of times because of this.

e: in the above example even if I had 45 spirit left (or 49 even) I'd still be fucked and I'd take that hard hit head on

This post has been edited by dcherry: Nov 18 2011, 07:45
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post Nov 18 2011, 08:43
Post #9757
Vakuen



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So that's what it was. I was looking at the battle log several times and it showed that the spirit shield did not even activate even though spirit was left. I was somewhat displeased since I had removed my points from spark of life and I had expected spirit shield to take care of everything.

Four enemies is enough eh? Sounds like you still need spark if you want to do high difficulty and large mobs on long arenas.

-Vakuen
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post Nov 18 2011, 15:59
Post #9758
Bunker Buster



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Why does nobody respond to actual newbie posts (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(wr4st3r @ Nov 18 2011, 02:56) *

I always do higher level arenas on Hard (I increase the difficulty level for lower ones, like less than 15 rounds), I can do them fairly quick, without vaporizing my mana potions stocks.
Hard seems good because I hardly ever die, and I can't really afford that on 1000 C arenas.
Atm I don't really care about setting better records, I'm sure there's room for improvement even with the current equip - but not when it comes to 40+ rounds stuff lol.

Don't really know what to do, for now I'm aiming at leveling, wanna challenge the legendaries (I'll have to ask in the legendaries thread for advice, I'm pretty sure they'd just annihilate me even on Normal lol).

So... Any kind of advice? Would really love to hear from the veterans!

Was thinking about trying some DPS (slaughter + power stuff) build, but I'm afraid I'll just get cut into pieces on longer runs, monsters hurt so much and that kind of equip seem to lack defense/mitigation.

Damn I'm sorry, wrote too much! (IMG:[invalid] style_emoticons/default/anime_cry.gif)

General:
Due to the simple fact that buffs expire, defense at the cost of offensive capability is usually a very bad idea.

Since you're a plate user, you generally want Power Armor as that makes more out of your slower swing timer and increases the chances for a one hit kill, preventing them from attacking in the first place. (level 150+ and above most monsters will get 2-3 hits out of your every turn easy.) Fine+ Power Armor that isn't Slaughter or Balance is typically priced well on the WTS forum and won't kill your credit account.

If you want to switch armor classes to light (good luck) I suggest going for Shade armor (preferably Shadowdancer/Fleet) first and Kevlar when you're short on cash (it's typically low priced on the WTS forum due to low demand)

Also, ditch the shield and get cracking on a 2H weapon, unless you're going for boss fights, in which case dual wielding can be better (but it completely lacks the round speed of 2H weapons, especially when your proficiency goes over 100, not to mention that DW's offhand attack benefit caps far, far earlier than Domino Strike does.)

As melee, you pretty much increase every stat equally except for INT, which you can lag about 50 points behind since it contributes nothing to your general use of spells and only serves to boost your mana pool (deprecating, curative, and supportive do not benefit from INT)

Bosses:
Once you get Silence (that's a fair bit away, mind) it's pretty much a matter of attrition between your items, weapons, and the bosses since they shouldn't be getting off any spell. On 1000c reward attempts you're going to want a void weapon of some sort to keep a high damage per hit without needing to resort to infusions or scrolls.

Difficulties:
I suggest only doing the earlier arenas on high difficulty (Nintendo and above), because there's typically only 1-3 enemies and they can possibly bring your equipment drop loot quality to Superior by cranking difficulty up to Battletoads. (IWBTH is generally not worth it due to it taking 2.5x the time for ~1.25x the loot quality)

This post has been edited by Bunker Buster: Nov 18 2011, 16:07
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post Nov 18 2011, 18:58
Post #9759
wr4st3r



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QUOTE(Bunker Buster @ Nov 18 2011, 16:59) *

Why does nobody respond to actual newbie posts (IMG:[invalid] style_emoticons/default/cry.gif)


Thanks for helping me out Bunker, it's great to hear from experienced players!

I know it's newbie stuff, but even having read a few times several pages on the wiki, there's still so many things I can't figure...

About the points you made:

QUOTE(Bunker Buster @ Nov 18 2011, 16:59) *

General:
Due to the simple fact that buffs expire, defense at the cost of offensive capability is usually a very bad idea.


Luckily enoguh I've never done that since day one, tbh I don't get why one would waste a turn to defend...

I mean monsters are gonna try to hit you anyway, don't they? Maybe it might work in some desperation scenario, where you hope for a counter to get to the next round? I dunno, maybe I'm missing something... :E

QUOTE(Bunker Buster @ Nov 18 2011, 16:59) *

Since you're a plate user, you generally want Power Armor as that makes more out of your slower swing timer and increases the chances for a one hit kill, preventing them from attacking in the first place. (level 150+ and above most monsters will get 2-3 hits out of your every turn easy.) Fine+ Power Armor that isn't Slaughter or Balance is typically priced well on the WTS forum and won't kill your credit account.

If you want to switch armor classes to light (good luck) I suggest going for Shade armor (preferably Shadowdancer/Fleet) first and Kevlar when you're short on cash (it's typically low priced on the WTS forum due to low demand)

Also, ditch the shield and get cracking on a 2H weapon, unless you're going for boss fights, in which case dual wielding can be better (but it completely lacks the round speed of 2H weapons, especially when your proficiency goes over 100, not to mention that DW's offhand attack benefit caps far, far earlier than Domino Strike does.)


Alright, I see.

I guess it really makes sense to switch weapon, even if I had full Power set I don't think I'd be able to oneshot stronger monsters (actually at times I even fail at one-shotting the older ones, like Cockatrices, Giant Pandas etc). Domino Strike bonus really seems to shine with lots of monsters around.

Any suggestion on what kind of 2H I should be aiming at?

I understand that stun is awesome in 1on1 and on tougher opponents, but is it the same when it comes to Grindfest/Item world?
My current weapon has Bleeding, but it feels kind of weak. I mean, even if the bleeding is gonna kill the monster, I've got to switch target (so that I don't waste an attack turn)allowing the dying monster to get one more hit on me (and I'm not sure whether they crit more when they are exagitated...).
Penetrated Armor seems a decent alternative, but Katanas (should be the top 2H according to the wiki) are Bleeding only...

Gah, I'm confused :E

QUOTE(Bunker Buster @ Nov 18 2011, 16:59) *

Bosses:
Once you get Silence (that's a fair bit away, mind) it's pretty much a matter of attrition between your items, weapons, and the bosses since they shouldn't be getting off any spell. On 1000c reward attempts you're going to want a void weapon of some sort to keep a high damage per hit without needing to resort to infusions or scrolls.


Yeah I kind of figured Silence would be great and have been saving AP to max it out asap - well, it's great as long as they don't one-shot me with physical hits I guess lol.

Are void weapons that better against bosses? Are they worth it even outsides of Ring of Blood?

QUOTE(Bunker Buster @ Nov 18 2011, 16:59) *

Difficulties:
I suggest only doing the earlier arenas on high difficulty (Nintendo and above), because there's typically only 1-3 enemies and they can possibly bring your equipment drop loot quality to Superior by cranking difficulty up to Battletoads. (IWBTH is generally not worth it due to it taking 2.5x the time for ~1.25x the loot quality)


I've been trying to figure out difficulty bonus, but so far I've just failed... Can't remember if it was on the wiki or in some forum posts, but I remember about IWBTH not being favorable when it comes to efficiency...

Is there some sort of table with the modifiers? The difficulty page seems to lack any credit/loot quality stat...
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post Nov 18 2011, 19:17
Post #9760
DragonRanger



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Maces are generally the best choice to use for 2-handed weapons. Bleed weapons tend to be not worth the effort since the amount of damage they do doesn't amount to much at higher levels. Stun is much more useful.

Void weapons are very much worth using over regular weapons, since there are no monsters (Boss or otherwise) that are resistant to Void damage. Of course, Ethereal weapons aren't exactly easy to come by.
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post Nov 18 2011, 19:47
Post #9761
Bunker Buster



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Yeah, Bleed weapons are only for cases where you can potentially clear a Normal round in one or two turns, and you need scythes with max bleed for that, as well as being prof capped. Mace prevents enemies from attacking, and getting as many enemies stunned as possible really drives down the damage you take.

Also, there's very little micro-strategy in this game. It's usually about what buffs you can keep up and the damage you output, really.

This post has been edited by Bunker Buster: Nov 18 2011, 19:49
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post Nov 18 2011, 21:13
Post #9762
Randommember



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QUOTE(wr4st3r @ Nov 18 2011, 17:58) *

About the points you made:
Luckily enoguh I've never done that since day one, tbh I don't get why one would waste a turn to defend...

I mean monsters are gonna try to hit you anyway, don't they? Maybe it might work in some desperation scenario, where you hope for a counter to get to the next round? I dunno, maybe I'm missing something... :E

Yeah, the defense skill sucks.
But his point was more that you shouldn't trade offensive ability for defensive one.
Such as going heavy armor for better mitigation, but trade that for higher burden which means slower action speed.
Same for sword and board compared to 2H.
Best way to decrease damage done to you, is to kill the monsters faster.

QUOTE(wr4st3r @ Nov 18 2011, 17:58) *
Alright, I see.

I guess it really makes sense to switch weapon, even if I had full Power set I don't think I'd be able to oneshot stronger monsters (actually at times I even fail at one-shotting the older ones, like Cockatrices, Giant Pandas etc). Domino Strike bonus really seems to shine with lots of monsters around.

Any suggestion on what kind of 2H I should be aiming at?

I understand that stun is awesome in 1on1 and on tougher opponents, but is it the same when it comes to Grindfest/Item world?
My current weapon has Bleeding, but it feels kind of weak. I mean, even if the bleeding is gonna kill the monster, I've got to switch target (so that I don't waste an attack turn)allowing the dying monster to get one more hit on me (and I'm not sure whether they crit more when they are exagitated...).
Penetrated Armor seems a decent alternative, but Katanas (should be the top 2H according to the wiki) are Bleeding only...

The wiki is kinda out of date. Katanas are good compared to longswords, but longswords are the bottom of the heap, so that doesn't say all that much.
Stun is awesome for two reasons. It shines for defensive reasons, since a monster that is stunned is a monster that isn't hitting you.
And you get a damage bonus when you hit a stunned monsters, so it also increases your damage output.
I think someone did a bit of counting on it, and stun is better for increasing damage than penetrated armor, except on very heavily armored enemies, which probably doesn't exist.

Bleed is only good for monsters that last a couple of rounds, so that bleed can do it's work. And again, the damage increase part of stun can many times equal this. And the fact that stunned monsters don't attack back, which bleeding monsters do, make stun rule supreme.

And stun works equally well on arena and grindfest against multiple mobs, as bleed and penetrated armor does.

QUOTE(wr4st3r @ Nov 18 2011, 17:58) *
Gah, I'm confused :E
Yeah I kind of figured Silence would be great and have been saving AP to max it out asap - well, it's great as long as they don't one-shot me with physical hits I guess lol.

Are void weapons that better against bosses? Are they worth it even outsides of Ring of Blood?
I've been trying to figure out difficulty bonus, but so far I've just failed... Can't remember if it was on the wiki or in some forum posts, but I remember about IWBTH not being favorable when it comes to efficiency...

Is there some sort of table with the modifiers? The difficulty page seems to lack any credit/loot quality stat...

Void weapons are superior, simple as that.
Apart from the fact that they got no interference and burden, which makes them great and makes up for the fact that their base damage is a little bit lower, then the fact that no monster got any resistance against void damage is just freaking awesome.

Look at these pages to see damage resistances.
http://ehwiki.org/wiki/Monster_Lab
http://ehwiki.org/wiki/HentaiVerse_Bestiary

All the gods and 3/4 schoolgirls have resist against all three melee damage types.
And a lot of the player-created monsters also have resistances to crush/slash/pierce, especially the ones that are most common, like giants.
And those resistances are pretty significant too, it's 25% and 50%, meaning a huge decrease in damage dealt.
But with void weapons, you just bypass that.
Sure, there are some monsters that actually have weaknesses to melee damage, but resistances have far more impact than weaknesses.

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post Nov 19 2011, 09:21
Post #9763
RajaNagaSoz



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QUOTE(wr4st3r @ Nov 18 2011, 12:58) *

Any suggestion on what kind of 2H I should be aiming at?

I understand that stun is awesome in 1on1 and on tougher opponents, but is it the same when it comes to Grindfest/Item world?
My current weapon has Bleeding, but it feels kind of weak. I mean, even if the bleeding is gonna kill the monster, I've got to switch target (so that I don't waste an attack turn)allowing the dying monster to get one more hit on me (and I'm not sure whether they crit more when they are exagitated...).


Not that i'm much of a super expert on this game (i'm a lower level than even you!) But, at least i can relate my experience.

Bleed got nerfed indirectly when everyone got a huge boost in damage output. Since everyone hits harder, more damage happens in one turn, and potentially, due to ridiculous crit damage, we can get one-shotted easily, even in full heavy armor (I have a full set of decent-ish power armor with what i would call "alright..." defense, and even on normal i cna get smacked for 2/3rds or more of my hp in one crit-skill.).

Stun, from a 2H mace, knocks out multiple mobs for a number of rounds, resulting in far less damage to you, and on top of that stunned mobs take an additional 50% more damage than normal when hit.

PA is good, as it retains all of it's original pros and cons, but with damage how it is, stun provides better defense AND offense.

I used to use a scythe, and bleed was king, you could proc bleed, and forget the enemy existed because in heavy armor they weren't going to hit you enough to need to take them out faster. Now even those last hits they get, likely in agitation on top of the inflated damage, will -really hurt-.

The general consensus is get a 2H mace, and start facesmashing, and i suggest the same.

QUOTE(wr4st3r @ Nov 18 2011, 12:58) *

Are void weapons that better against bosses? Are they worth it even outsides of Ring of Blood?



Void weapons will end up doing better overall. If you cna get your hands on a 2H void mace, you're a lucky sonofabitch, especially if it's of good quality and suffix. Void is basically unresisted by everything (there's probably exceptions i can't remember), so you'll get no loss of damage from hitting a giant instead of the sprite. Some enemies with negative resistances to physical types might take more from non-void, but as a whole void is better. Also the "no burden" effect will make you faster too.

That's my take on it, at least.

Edit: i guess i got ninja'd out the ass, i must have forgotten to refresh this tab. GO ME. I'll see myself out for now....

This post has been edited by RajaNagaSoz: Nov 19 2011, 09:22
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post Nov 19 2011, 14:28
Post #9764
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Question regarding monster:
I made a little sprite monster as my first and I was wondering if It will ever get strong?
I was reading the 'lore' on the create page and I really liked the idea of a cute little sprite dodging a big guys mace and then blasting his face off with some potent magic.
But the special attack is dex based, will the sprite ever actually get a magic based special attack? or should I delete the poor little thing and make a giant like everyone else :<

Question regarding armor:

I currently am using a 2h mace with a full set of heavy armor which gives me...
92.9 interference and 95.8 burden. But I don't take a lot of damage in a normal situation.
I keep myself buffed with protection 100% of the time and buff myself with haste if I get a channeling bonus.

What would I see if I changed to a set of light armor? Would I be dieing a lot faster or would the decreased burden/interference and the chance at evading be much better?

Are there other styles of play that make leveling up faster?

My stats are as following in case they are in need of comments:
Primary Attributes
Strength 30
Dexterity 46
Agility 52
Endurance 62
Intelligence 20
Wisdom 60

Mages question:
When does being a mage become viable?
The prospect of blowing up an entire mob of enemies with one spell seems fun but its probably more involved then my buff up and mash 0-9 style.
Sadly I wont ever be the owner of metallic or spectral auras so that may affect that too.


My apologies for the wall of text, I'm off to bed and hope to hear from the experts tomorrow.
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post Nov 19 2011, 15:26
Post #9765
Randommember



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QUOTE(Zip @ Nov 19 2011, 13:28) *

Question regarding monster:
I made a little sprite monster as my first and I was wondering if It will ever get strong?
I was reading the 'lore' on the create page and I really liked the idea of a cute little sprite dodging a big guys mace and then blasting his face off with some potent magic.
But the special attack is dex based, will the sprite ever actually get a magic based special attack? or should I delete the poor little thing and make a giant like everyone else :<

Don't delete it. It costs chaos token to delete it, so there is no point in doing so.
And eventually, sometime in the future, Tenboro has said that we will be able to use chaos token to upgrade special attacks and such, but right now, there no such thing.
Sprites got a pretty decent special attack I think, since they are based on dex, which sprites have quite a bit of.
Sprites biggest problem is that they got negative resist against crushing damage (most common melee damage) and their strength and endurance is really low, meaning they do little damage with normal hits, have low hitpoitns and low mitigations.

Giants are quite simply superior, due to good damage resists, and stats placed just where they are needed.

QUOTE(Zip @ Nov 19 2011, 13:28) *


Question regarding armor:

I currently am using a 2h mace with a full set of heavy armor which gives me...
92.9 interference and 95.8 burden. But I don't take a lot of damage in a normal situation.
I keep myself buffed with protection 100% of the time and buff myself with haste if I get a channeling bonus.

What would I see if I changed to a set of light armor? Would I be dieing a lot faster or would the decreased burden/interference and the chance at evading be much better?

Depends on what light armor you changed to.
Kevlar armor gives almost as much physical absorption and mitigations as heavy armor, but has much less burden and interference. And it gives a small bonus to evade and resist as well. But it gives bonuses to strength, agility and dexterity instead of strength and endurance like heavy armor, meaning a little lower endurance meaning a little lower hitpoints and mitigations from stats.

Short comparison
Fair Plate Cuirass of Protection
Fair Power Armor of Protection
Fair Kevlar Breastplate of Protection

3 different types, but all are chest pieces, and got the same prefix and suffix, and is somehwat the same level.

QUOTE(Zip @ Nov 19 2011, 13:28) *
Are there other styles of play that make leveling up faster?

My stats are as following in case they are in need of comments:
Primary Attributes
Strength 30
Dexterity 46
Agility 52
Endurance 62
Intelligence 20
Wisdom 60

In my opinion, for a melee, you need to put more points into strength and a little less into agility and dexterity.
For me, the importance is ranked as follows.
Endurance
Wisdom
Strength
Dexterity
Agility

Intelligence

And yes, there is a gap between agility and intelligence, that is intentional.

QUOTE(Zip @ Nov 19 2011, 13:28) *
Mages question:
When does being a mage become viable?
The prospect of blowing up an entire mob of enemies with one spell seems fun but its probably more involved then my buff up and mash 0-9 style.
Sadly I wont ever be the owner of metallic or spectral auras so that may affect that too.
My apologies for the wall of text, I'm off to bed and hope to hear from the experts tomorrow.

Don't quite know when it becomes viable, but it certainly becomes better at the very high levels, when you start doing the schoolgirl marathon arenas (basically a boss in every round for 50 rounds).
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post Nov 19 2011, 23:44
Post #9766
Bunko



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First, I don't claim to be an expert.
Second. I don't read replies to my posts, so skip that.
Third. No one asked, and I hate PMs.
Still this is the result of my latest research.
I want to tell melee people this:

Wear Light armor and fight in Grindfest.
Using a Mace to stun your targets.
Difficulty Hard.

If you AutoCast there:
1) Haste
2) Shield
3) Spark
4) Shadow Veil

You are able to make the most credits before you run out of spirit points.
If you are weak, try having Heartseeker on at all times.
Write your findings in excel.
Improve yourself based on your findings.
If you ran out of mana, reduce Endurance and increase Wisdom
If that didn't help.. Make STR your primary stat, followed by DEX.

You can find definitions of Character stats in wikipedia.
My tips have nothing to do with mages.
That's all for now. Don't bother thanking me too much, I don't read replies.
This was just the results of my most recent research.
When the next patch comes, the universe will be recreated an my teaching will be for shit.

My research includes the pricees of energy drinks. Take that into consideration if you think you just made more credits.

This post has been edited by Bunko: Nov 19 2011, 23:52
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post Nov 20 2011, 05:24
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gaiablade



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I've been seeing people talk about max edb, which is elemental damage bonus correct? Then what determines if a staff or a phase equipment has max edb?

For example I have these two staves that provide holy damage bonus:
Superior Ethereal Oak Staff of the Fox
Exquisite Oak Staff of the Fox
Do either of them have max edb?

Also, what's the difference between some of the avoidance stats? Is there a difference between having 20% evade or 20% parry? And if you have 100% in any avoidance stat (except resist) does that mean you wouldn't be able to be hit?
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post Nov 20 2011, 06:47
Post #9768
skillchip



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QUOTE(gaiablade @ Nov 20 2011, 03:24) *

Also, what's the difference between some of the avoidance stats? Is there a difference between having 20% evade or 20% parry? And if you have 100% in any avoidance stat (except resist) does that mean you wouldn't be able to be hit?


For avoidance, block and evade are the strongest as they work on all attacks, while parry/resist only work on physical and magical attacks respectively. There is no way to get 100% as everything has diminishing returns. 10% evade and 10% block together is actually weaker then 20% block or 20% evade because of how they interact.

This post has been edited by skillchip: Nov 20 2011, 07:15
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post Nov 20 2011, 13:23
Post #9769
Randommember



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QUOTE(skillchip @ Nov 20 2011, 05:47) *

For avoidance, block and evade are the strongest as they work on all attacks, while parry/resist only work on physical and magical attacks respectively. There is no way to get 100% as everything has diminishing returns. 10% evade and 10% block together is actually weaker then 20% block or 20% evade because of how they interact.

Diminishing returns means from a single source, rather than from one type.
10% evade and 10% block is worse than 20% block.
But is equal to 10% block and another 10% block.


For avoidance stats, evade+block+parry will save you from melee attacks, and if going 1H fighting style, parry and block will give you a chance for counterhits.
Evade+block+resistance saves you from magical attacks. And block gives a chance for counterhits.
So evasion rules supreme for all other than 1H-users, and for those it is block that rules supreme.
But resistance is the one that is the easiest to get.
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post Nov 20 2011, 14:45
Post #9770
hzqr



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QUOTE(gaiablade @ Nov 20 2011, 04:24) *
I've been seeing people talk about max edb, which is elemental damage bonus correct? Then what determines if a staff or a phase equipment has max edb?

They are talking about base EDB, or EDB scaled to level 0. You can see base values using this script.
Some max base values are listed here and here, but the figures are a bit outdated (you should add ~0.20 to everything).
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