Welcome Guest ( Log In | Register )

5153 Pages V « < 4868 4869 4870 4871 4872 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post May 3 2017, 20:06
Post #97381
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(SidZBear @ May 3 2017, 19:28) *

So with a fire rapier, I use electric, and when i swap to an electric rapier, use wind?

yep.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 3 2017, 20:21
Post #97382
Shind Mar



Casual Poster
****
Group: Members
Posts: 283
Joined: 8-April 14
Level 380 (Dovahkiin)


QUOTE(Kinights @ May 2 2017, 16:06) *

2. To increase the potency gained on each run, you can also increase your difficulty and increase the Potency EXP multiplier.

As you are having trouble with some specific monsters already, I'd like to suggest again trying 1H+shield+leather, as it's quite tanky, and you can use it when you are going through your equipment's Item Worlds, and use your mage for general playing and farming.

3. PFUDOR is an acronym for "Pink Fluffy Unicorns Dancing on Rainbows", so you can expect many things you'd never think of in HentaiVerse.
Best RoI is saving your tokens for FSM, as you don't really get tokens of blood that often.

I have the Token II Hath Perk now, and I still only get enough tokens for TT&T every once 3~4 days while playing 2k rounds of Grindfest everyday.


What do you get after you finish the 2K round?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 3 2017, 22:02
Post #97383
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(Shind Mar @ May 3 2017, 15:21) *

What do you get after you finish the 2K round?

I just do 2k rounds in total.

A grindfest can only go up to 1k rounds, and you get a 5k credits clear bonus if you go until the end.

I just go until around round ~300 then flee, so I can do a Random Encounter, and repeat until I get to around 2k rounds.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 3 2017, 22:50
Post #97384
AnonDarkMage7



Regular Poster
******
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
Level 500 (Ponyslayer)


tried hellfest, got to a bit over round 500 before i had to flee, drops and exp seem kinda lack luster (and only 1500 crystal drops) and took about 45mins, what's the appeal of it (or when does it become a good alternative to arena?) Would have gotten vastly more profit in less time and stamina usage with arenas.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 3 2017, 22:53
Post #97385
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(abc12345678901 @ May 3 2017, 17:50) *

tried hellfest, got to a bit over round 500 before i had to flee, drops and exp seem kinda lack luster (and only 1500 crystal drops) and took about 45mins, what's the appeal of it (or when does it become a good alternative to arena?) Would have gotten vastly more profit in less time and stamina usage with arenas.

Hellfest is good when you have high archeologist training, meaning 6+.

It's also good when you can go deep into it and have crytal perks, also preferably in higher difficulties.

If playing on PFUDOR, then quartermaster training is also good, otherwise you will just end up with bazaar fodder and will also hinder your artifact/token/other items drop rate.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 05:34
Post #97386
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


Can monster mitigation be reduced below 0?
Like negative mitigation that amplifies damage.

Or is >0.63 prof only good for counter-resist?

Edit:
Oh yeah, and about my concerns about survivability.
I gauge it on whether I need to use a health potion, which I use only when my HP is below the threshold and both cures are on cooldown.
So far, despite adding haste to IA and having almost max prof, I still need to down 5 potions for all the non-schoolgirls arenas.

Edit2:
I kind of think resistance to my imperil is the main culpit to this, so I'm going to try boosting derp prof to see if it helps.

This post has been edited by LOL50015: May 4 2017, 05:56
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 06:03
Post #97387
RoadShoe



Press any key to continue... Where's the any key?
********
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15
Level 500 (Godslayer)


OK guys..

I'm senile.

Remind me one more time.

A Holy Mage is ceremoniously walking into battle against a gang of 10 memories at the PFUDOR Bar.
He's frightened but determined.... or at least drunk enough for false bravado.

He is to wear only one piece of cotton into battle due to the bar's dress code.

Which piece should that cotton be??

Please help this mage. For if he dies, there will be guilt and remorse.
And nobody likes guilt and remorse.

Think of those starving puppies in... where-ever there is in the world that has starving puppies on TV.

Save a puppy. Show me the way to save that puppy from those memories at the PFUDOR bar.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 08:26
Post #97388
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(RoadShoe @ May 4 2017, 01:03) *

-snip-


Just pasting from some pages ago.

QUOTE(morineko @ Apr 29 2017, 10:45) *

Which prof cotton part is best for a dark mage using 4+1?

QUOTE(Sapo84 @ Apr 29 2017, 19:44) *

Robe since you need the highest prof you can get (imperil only remove 25 dark resistances so you need higher prof to compensate).
But if I remember correctly aria said that 3+2 works better than 4+1 even with imperil.

Should apply for holy as well.

This post has been edited by Kinights: May 4 2017, 08:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 10:34
Post #97389
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(LOL50015 @ May 4 2017, 05:34) *

Can monster mitigation be reduced below 0?
Like negative mitigation that amplifies damage.

no, iirc. if you want to be sure, slot holy/dark imperil ability, hit a schoolgirl with the spell and then scan her.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 10:40
Post #97390
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


QUOTE(Scremaz @ May 4 2017, 16:34) *

no, iirc. if you want to be sure, slot holy/dark imperil ability, hit a schoolgirl with the spell and then scan her.


Oh, good idea.

CODE

3    2    Scanning Arc050...
    HP: 199744/199744     MP: 408/1257     SP: 493/1225
    Monster Class:    Arthropod, Power Level 1403
    Monster Trainer:    Nero-Arc
    Melee Attack:    Crushing
    Fire:+23% Cold:+0% lec:+23% Wind:+23% Holy:+47% Dark:+48%
    Crushing:-25% Slashing:+25% Piercing:+0%
3    1    You use Scan.
2    5    Arc050 hits you for 1194 crushing damage.
2    4    You evade the attack from Honjou Emi Ru.
2    3    Honjou Emi Ru gains the effect Imperiled.
2    2    Arc050 gains the effect Imperiled.
2    1    You cast Imperil.
1    3    You evade the attack from Arc050.
1    2    Scanning Arc050...
    HP: 199744/199744     MP: 239/1257     SP: 410/1225
    Monster Class:    Arthropod, Power Level 1403
    Monster Trainer:    Nero-Arc
    Melee Attack:    Crushing
    Fire:+63% Cold:+33% Elec:+63% Wind:+63% Holy:+47% Dark:+48%
    Crushing:-25% Slashing:+25% Piercing:+0%
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 10:57
Post #97391
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(LOL50015 @ May 4 2017, 10:40) *

Oh, good idea.

CODE

3    2    Scanning Arc050...
    HP: 199744/199744     MP: 408/1257     SP: 493/1225
    Monster Class:    Arthropod, Power Level 1403
    Monster Trainer:    Nero-Arc
    Melee Attack:    Crushing
    Fire:+23% Cold:+0% lec:+23% Wind:+23% Holy:+47% Dark:+48%
    Crushing:-25% Slashing:+25% Piercing:+0%
3    1    You use Scan.
2    5    Arc050 hits you for 1194 crushing damage.
2    4    You evade the attack from Honjou Emi Ru.
2    3    Honjou Emi Ru gains the effect Imperiled.
2    2    Arc050 gains the effect Imperiled.
2    1    You cast Imperil.
1    3    You evade the attack from Arc050.
1    2    Scanning Arc050...
    HP: 199744/199744     MP: 239/1257     SP: 410/1225
    Monster Class:    Arthropod, Power Level 1403
    Monster Trainer:    Nero-Arc
    Melee Attack:    Crushing
    Fire:+63% Cold:+33% Elec:+63% Wind:+63% Holy:+47% Dark:+48%
    Crushing:-25% Slashing:+25% Piercing:+0%


so, answer is no. and that should be the reason because prof factor has an optimum and not an as-high-as-you-can trend, i guess.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 11:03
Post #97392
Sapo84



Deus lo vult
********
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
Level 500 (Ponyslayer)


QUOTE(LOL50015 @ May 4 2017, 05:34) *

Or is >0.63 prof only good for counter-resist?

Why 0.63?
I think it gets a bit useless only after 0.7.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 11:18
Post #97393
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


QUOTE(Sapo84 @ May 4 2017, 17:03) *

Why 0.63?
I think it gets a bit useless only after 0.7.


63..65..68...I kind of forgot the exact number so.......you can say I kind of made it up.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 11:58
Post #97394
gerrr



Newcomer
**
Group: Members
Posts: 82
Joined: 15-October 11
Level 348 (Dovahkiin)


Is it feasible to make a hybrid physical+magical build? Or is full specialization always better?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 12:02
Post #97395
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(gerrr @ May 4 2017, 11:58) *

Is it feasible to make a hybrid physical+magical build? Or is full specialization always better?

only hybrid worth mentioning is 1H mage: elemental waki, high-block buckler and phase armors. works very good with elements, not-so-much for holy/dark afaik. you'll need higher levels for that to work though.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 12:10
Post #97396
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


QUOTE(gerrr @ May 4 2017, 17:58) *

Is it feasible to make a hybrid physical+magical build? Or is full specialization always better?


There is the 1H mage style.
It can be said to be a bridging style for 1H players to gradually move on to Pure Maging and also as an alternative style for mages to tackle deep high level grindfest.

It's not bad per se, you could definitely play in this style no problem, but ultimately it is a means to pure maging.

This post has been edited by LOL50015: May 4 2017, 12:11
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 12:53
Post #97397
gerrr



Newcomer
**
Group: Members
Posts: 82
Joined: 15-October 11
Level 348 (Dovahkiin)


QUOTE(Scremaz @ May 4 2017, 20:02) *

only hybrid worth mentioning is 1H mage: elemental waki, high-block buckler and phase armors. works very good with elements, not-so-much for holy/dark afaik. you'll need higher levels for that to work though.


QUOTE(LOL50015 @ May 4 2017, 20:10) *

There is the 1H mage style.
It can be said to be a bridging style for 1H players to gradually move on to Pure Maging and also as an alternative style for mages to tackle deep high level grindfest.

It's not bad per se, you could definitely play in this style no problem, but ultimately it is a means to pure maging.

Thanks. So the stats would kind of be even across the board then later reset to pure mage I assume?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 13:22
Post #97398
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


QUOTE(gerrr @ May 4 2017, 18:53) *

Thanks. So the stats would kind of be even across the board then later reset to pure mage I assume?


Optimal stat distribution of 1H mage is similar to a pure mage's.
1H mage only casts spells to attack. The waki on the main hand is only used to provide spell damage bonus and parry. Overcharge is used to trigger spirit stance for reduced mana usage.

However, unlike a pure mage, less than ideal stats won't be as big an issue due to its innate robustness, it only affects efficiency, so you can slowly work your way to a mage's stat without worrying.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 13:38
Post #97399
kyouri



忍 - chasing rainbows~
*******
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09
Level 500 (Ponyslayer)


QUOTE(LOL50015 @ May 4 2017, 21:22) *

Optimal stat distribution of 1H mage is similar to a pure mage's.
1H mage only casts spells to attack. The waki on the main hand is only used to provide spell damage bonus and parry. Overcharge is used to trigger spirit stance for reduced mana usage.

However, unlike a pure mage, less than ideal stats won't be as big an issue due to its innate robustness, it only affects efficiency, so you can slowly work your way to a mage's stat without worrying.

OFC helps 1h mage clear speed considerably (to the point where I am considering fully forging ADB on my waki), you'll get to a stage where you are so tanky you can start focusing purely on offensive stats, not that it would matter much due to how stat distribution is done. It feels so good clearing pufdor grindfest with the only consumables being 250~ mana pots & draughts.

Only difference is pure mage builds are str less, I run two separate stat distributions, one slightly more defensive for grindfests and the other offensive for areans.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post May 4 2017, 13:52
Post #97400
Usagi =



Veteran Poster
********
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
Level 453 (Dovahkiin)


QUOTE(kyouri @ May 4 2017, 19:38) *

OFC helps 1h mage clear speed considerably (to the point where I am considering fully forging ADB on my waki), you'll get to a stage where you are so tanky you can start focusing purely on offensive stats, not that it would matter much due to how stat distribution is done. It feels so good clearing pufdor grindfest with the only consumables being 250~ mana pots & draughts.

Only difference is pure mage builds are str less, I run two separate stat distributions, one slightly more defensive for grindfests and the other offensive for areans.


I used to use OFC and then I decided it's not worth the hassle of constantly restocking potions. Not being able to get 85c potions made me feel sad (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by LOL50015: May 4 2017, 13:55
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 4868 4869 4870 4871 4872 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 28th July 2025 - 07:28