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post May 1 2017, 06:16
Post #97301
teenyman45



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QUOTE(Scremaz @ Apr 30 2017, 19:41) *

uh, alright.

image 1: drain ability is useless. you can unslot it. absorb is so-so. i'd say to unslot both and use APs on, saying, spark and/or shadow veil

image 2: well, 2H Leather should perform decently at your level. purchasing items from bazaar every so often is fine, but you may want to check free shops (and FreeSHop in particular) in WTS section. the most important thing to consider is that armors *have* to be of the same kind - which means: Light armors with Light armors, Heavy with Heavy

image 3: stat distribution, uh... use all your EXP. but INT is way too high. you can be a mindless warrior and everything will be fine anyways. lower it to... 50? and in exchange raise DEX, to the point of STR/END/WIS
as for the rest, i don't see anything wrong in particular. how do you usually play?


Even for a melee fighter, having "some" int based on overall level is good just for raising a persona's overall spirit point total and spirit point regeneration.

QUOTE(Epicskunk @ Apr 30 2017, 21:31) *

I believe Frugal would help me extremely well, because faster cast cannot help me when I need too much mana to even cast the spells.And Radiant cannot help me either, because it is hard to find Radiant.Not that Frugal is easier to find than Radiant.

Also, my very first +Quote reply. Wooooo.


First, see what the free shops can offer you because you definitely need gear to be a mage.

Second, as most of your gear is way too far below your current level, how many soul fragments do you have? Since fragments come free with random encounters, once you get have any gear you plan to use for even a modest length of time but don't care about reselling, soul fuse it.
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post May 1 2017, 09:17
Post #97302
Noeleo



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Thanks everyone for answering my previous questions. Here are the new questions:

How to reduce MP cost for casting spells (with the exception of using AP)?
And why is armor (light armor) always need to be repaired but my weapon durability almost never get reduced?
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post May 1 2017, 09:30
Post #97303
Noni



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QUOTE(Noeleo @ May 1 2017, 09:17) *

Thanks everyone for answering my previous questions. Here are the new questions:

How to reduce MP cost for casting spells (with the exception of using AP)?
And why is armor (light armor) always need to be repaired but my weapon durability almost never get reduced?


Repair is part of mage game. Cloth isn't very durable. Wood is.

MP: this build will slow your progress enormously soon. But if you insist, against my advice: save MP by IW staff to eco 4or 5.
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post May 1 2017, 09:36
Post #97304
friggo



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QUOTE(Noeleo @ May 1 2017, 10:17) *
How to reduce MP cost for casting spells (with the exception of using AP)?


Also, higher proficiency = lower mana cost.
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post May 1 2017, 10:34
Post #97305
Cleavs



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QUOTE(teenyman45 @ May 1 2017, 06:16) *

Even for a melee fighter, having "some" int based on overall level is good just for raising a persona's overall spirit point total and spirit point regeneration.

yep. in fact i suggested him to lower it, not to zero it (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Noeleo @ May 1 2017, 09:17) *

How to reduce MP cost for casting spells (with the exception of using AP)?

https://ehwiki.org/wiki/Spells#Spell_Costs

though Battlecaster/Focus suffixes and Economizer potency aren't mentioned...
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post May 1 2017, 11:41
Post #97306
Fosfacto



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QUOTE(Scremaz @ May 1 2017, 00:15) *

you forgot them (IMG:[invalid] style_emoticons/default/rolleyes.gif)

and uh, your english is not so bad.


Cheers.
Sorry about that.

Attached Image Attached ImageAttached Image
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post May 1 2017, 11:42
Post #97307
Cleavs



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QUOTE(Epicskunk @ May 1 2017, 02:41) *

Trust me, the times that I tried the meta way of doing it would be considered as a really good reason to tell me that I am a piece of shit; I was THAT bad.

sounds strange. we suggest that way because we recieved feedbacks of it working quite good, especially for newbies who need to get accostumed to the game. what was your usual gameplay, if you remember it?

QUOTE(Epicskunk @ May 1 2017, 02:41) *

And what's worse is that what I need is not just ***** Frugal Phase *****, I actually need them in Heimdall Suffix,as well, to boost my main power. But I wouldn't mind if it was just Frugal,but then it would be temporary.

heaven-sent would be fine as well, since it will still boost your Holy build.
take it with a grain of salt, but in your case i think that even Earth-walker may be of any help at least as a temporary item, since it will at least improve all your supportive spells and reduce their mana cost. you may consider it as sort of third choice (and pretty damn cheap, btw). just saying.
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post May 1 2017, 11:43
Post #97308
Fosfacto



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QUOTE(jantch @ May 1 2017, 00:24) *


Thanks jantch
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post May 1 2017, 11:51
Post #97309
Fosfacto



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QUOTE(Scremaz @ May 1 2017, 00:41) *

how do you usually play?


Do remember please I don't know what I'm doing hahahaha

Arena all the time, keep "hitting" monsters from lowest lvl to top lvl, as soon as I use 3x Cure and put on Mana Draught and Health draught (because they're cheap), and when I have more than 20 rounds I use Spirit, so in other words I use spirit like one or twice. do remember I'm still on lvl 95.
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post May 1 2017, 12:27
Post #97310
tedd c



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I want to start lvling my mage spells now so i can use them later(prob over lvl 400), which type should i focus on? dark or light?

Edit: I borrowed a set of leather legendary gear and the stats on it are overall much better than my heavy armor(i can beat PFUDOR pretty easily), my question is how viable is rapier+shield+leather vs heavy armor at lvl 300-500's? I don't see many people wearing leather at high lvls.

This post has been edited by tedd c: May 1 2017, 13:04
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post May 1 2017, 14:06
Post #97311
Cleavs



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QUOTE(tedd c @ May 1 2017, 12:27) *

Edit: I borrowed a set of leather legendary gear and the stats on it are overall much better than my heavy armor(i can beat PFUDOR pretty easily)

yep. the forte of heavy armors should be mitigations and sort of a jack-of-all, master-of-none defense for leather. but for the way they are implehemented in this game, if you switch from plate to leather you will lose only a tiny bit of mitigations and acquire a whole lot of evade/resist.
only exception worth mentioning being shielding plate, but at that point there are better options imo.

QUOTE(tedd c @ May 1 2017, 12:27) *

my question is how viable is rapier+shield+leather vs heavy armor at lvl 300-500's? I don't see many people wearing leather at high lvls.

because usually at that point defense is enough, so users prefer to go and boost their damage, thus switching to power armors. they also have other appreciated side-effects like heavy armors' abilities and the proper burden to negate pretty much all the evade without hindering your crit.
i guess that if you have a good shield leather may still perform decently, but you'll incur in factors such as too much evade and too little ADB that will make your build sub-optimal.
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post May 1 2017, 14:48
Post #97312
Fosfacto



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Thank you all.

I can see already some diference.

Regarding FreeShop, went there but I can't find any Light Armor for lvl 95, or probably I'm looking it wrong? lol

Regarding the credits, thank you too for the tip, he only offers credits for lvls between 100 to 200 if I'm not wrong. So I have to reach there ASAP lol

Thanks once more guys for your help, let's how this goes

quote name='Scremaz' name='jantch' name='Kinights' name='-Shun-'


PS: And it seem I need to learn how to tag people in forums toololololo

PS2: Can't stop watching your avatar Scremaz lololollo

This post has been edited by Scremaz: May 1 2017, 14:56
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post May 1 2017, 14:59
Post #97313
Cleavs



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QUOTE(Fosfacto @ May 1 2017, 14:48) *

Regarding FreeShop, went there but I can't find any Light Armor for lvl 95

possible. check it every now and then.

QUOTE(Fosfacto @ May 1 2017, 14:48) *

Regarding the credits, thank you too for the tip, he only offers credits for lvls between 100 to 200 if I'm not wrong. So I have to reach there ASAP lol

it's only 5 levels. you may already start to think how to spend them.

QUOTE(Fosfacto @ May 1 2017, 14:48) *

quote name='Scremaz' name='jantch' name='Kinights' name='-Shun-'
PS: And it seem I need to learn how to tag people in forums toololololo

use the "+quote" button in all the posts you want to multi-tag, then press "reply".
just don't leave a (quote) tag empty because it leads to errors when someone else wants to quote you.

QUOTE(Fosfacto @ May 1 2017, 14:48) *

PS2: Can't stop watching your avatar Scremaz lololollo

feel free. and here too, btw: https://forums.e-hentai.org/index.php?showt...p;#entry3356136

This post has been edited by Scremaz: May 1 2017, 15:01
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post May 1 2017, 15:47
Post #97314
friggo



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Two quick questions about the monster lab.

1. Are all monsters basically more-or-less just cannon fodder, or is there a suggested method for upgrading them? Like, are some monster types better than others? Are some stats/resistances preferable to others? I currently have 26 monsters (2 of each type) and I've mostly kept their stats balanced, but I've been wondering if there's an optimal strategy for monster builds.

2. Which monsters benefit from intelligence? Based on the wiki, it seems that only elementals have magical attacks as their basic attack, while some other classes only get magical attacks at high levels? The table is a bit confusing, because Daimons for example are listed as having Dark/Void as their third attack, but the damage type of that attack is physical, not magic.
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post May 1 2017, 16:46
Post #97315
Kinights



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QUOTE(tedd c @ May 1 2017, 07:27) *

I want to start lvling my mage spells now so i can use them later(prob over lvl 400), which type should i focus on? dark or light?

Edit: I borrowed a set of leather legendary gear and the stats on it are overall much better than my heavy armor(i can beat PFUDOR pretty easily), my question is how viable is rapier+shield+leather vs heavy armor at lvl 300-500's? I don't see many people wearing leather at high lvls.

Dark/Holy are good, but their equipment is quite expensive because they are good, so you will have to start saving up as well if you wish to make a decent mage build.

---------------------

Rapier+shield+leather(shade if possible) is still quite a good playstyle, as it's the tankiest possible build any player could make, but it's clearspeed is suboptimal compared to rapier+shield+power armor, as the additional damage from shade is pretty much half of what you can get from power of slaughter.

Also, as you get enough evade with phase gear, you might not deal as many counters as you could without it, as it comes before block and parry, so you will end up dealing less "passive AoE" damage as well.

QUOTE(friggo @ May 1 2017, 10:47) *

Two quick questions about the monster lab.

1. Are all monsters basically more-or-less just cannon fodder, or is there a suggested method for upgrading them? Like, are some monster types better than others? Are some stats/resistances preferable to others? I currently have 26 monsters (2 of each type) and I've mostly kept their stats balanced, but I've been wondering if there's an optimal strategy for monster builds.

2. Which monsters benefit from intelligence? Based on the wiki, it seems that only elementals have magical attacks as their basic attack, while some other classes only get magical attacks at high levels? The table is a bit confusing, because Daimons for example are listed as having Dark/Void as their third attack, but the damage type of that attack is physical, not magic.

1. Pretty much all cannon fodder unless you make a lot of crystal and chaos upgrades.

Players go to batte with all possible buffs available, so a monster needs to do their best to even get their SoL to trigger.

Other than that, some monsters are better against certain builds, like crushing and magic attacks good against 1H power players, piercing good against shade users and melee attacks in general good against mages.

You will have a much better RoI investing your chaos tokens opening new monster slots than upgrading your already existing monsters to try and get some kills every so often though, but if you want to have fun with ML, then upgrading your monsters a bit once in a while shouldn't be that bad.

----------------------

2. Any monster that has magical attacks.

If you go to your monster skill screen, every option that appears in blue can be changed, so even physical attacks can be changed to magical if the text is blue.

This post has been edited by Kinights: May 1 2017, 16:49
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post May 1 2017, 19:02
Post #97316
Noeleo



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Can I list out all my equipment here to ask you guys for opinion whether I should keep/salvage/sell/etc them? Or maybe I can choose some equipment that look worthy enough?
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post May 1 2017, 19:10
Post #97317
Kinights



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QUOTE(Noeleo @ May 1 2017, 14:02) *

Can I list out all my equipment here to ask you guys for opinion whether I should keep/salvage/sell/etc them? Or maybe I can choose some equipment that look worthy enough?

The best place for that is the Price Check Thread.

Also, as a quick explanation, usually only magnificent+ equipment sells well, but considering your low level, as long as an equipment has all PABs and is prefixed and suffixed, even common leather and heavy might sell.
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post May 1 2017, 19:21
Post #97318
RoadShoe



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QUOTE(friggo @ May 1 2017, 06:47) *

Two quick questions about the monster lab.

1. Are all monsters basically more-or-less just cannon fodder, or is there a suggested method for upgrading them? Like, are some monster types better than others? Are some stats/resistances preferable to others? I currently have 26 monsters (2 of each type) and I've mostly kept their stats balanced, but I've been wondering if there's an optimal strategy for monster builds.

2. Which monsters benefit from intelligence? Based on the wiki, it seems that only elementals have magical attacks as their basic attack, while some other classes only get magical attacks at high levels? The table is a bit confusing, because Daimons for example are listed as having Dark/Void as their third attack, but the damage type of that attack is physical, not magic.


1. All Monsters are cannon fodder. The only optimal strategy to get monster "kills" is to max them fully out in Chaos and Crystals. ("in memory" series for example) And... that is not optimal, and very few trainers can afford doing that.

Your strategy should be to get as many monsters as you can, so you have a better chance of being in the field when a player flees. Keep them low level. Remember > PL249 requires tokens to change their name.

What monster trainers are looking for are players fleeing, which of course is totally random on the trainer side.
Not so much on the player side, for a lot of us do a set number of rounds in GF, and automatically flee at that round. (Personally, I flee at rnd 201, or rnd 151.. depends on mood.. I'm a lazy player.)

2. For giggles, the high level magics (Elem, daimon, etc) I use excess INT and WIS on, and zero STR.
I also set the magic monsters to use magic on their 3rd tier slot only.
If they use it on the second slot, it depletes their mana without that extremely rare chance of a "oops kill" with 3rd tier. (which never happens anyway.)

Anyway, the strategy is as many monsters as you can field. Do not waste chaos on anything but scavenging.
Remember... those chaos tokens hit 100 required to open up that 47th/94th monster and grows from there.
You'll be wishing you had them back.
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post May 1 2017, 19:32
Post #97319
RoadShoe



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Forgot to ask.

Under the Divine Ability Group:

Does the Holy Imperil ability have any use if you don't use Imperil?
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post May 1 2017, 19:58
Post #97320
Noni



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QUOTE(RoadShoe @ May 1 2017, 19:32) *

Forgot to ask.

Under the Divine Ability Group:

Does the Holy Imperil ability have any use if you don't use Imperil?


If you don't use Imperil, and you play holy, then you don't need Holy Imperil. That is, I guess, most likely, useful when you play, let's say, Holy, and then, you know, play maybe Imperil? (IMG:[invalid] style_emoticons/default/wink.gif)
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