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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 26 2017, 15:23
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Noeleo
Group: Gold Star Club
Posts: 1,429
Joined: 16-January 15

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Oh yeah, I forgot to ask you guys about this.
How long does it takes for you guys to finish all 1000 rounds on Grindfest?
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Apr 26 2017, 15:27
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pooaa
Group: Gold Star Club
Posts: 663
Joined: 20-July 14

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i have some qusetions about critical attack the critical damage, if +50% damage in stat, i will deal 50% extra damage or 150% for example if i have 100 base damage and 50% critical damage, my final damage will be 150 or 250? and the critical chance from equip, is it (equip + equip) then throw into formula, or (equip X equip) ?
about accuracy, it just reduce evade, will it reduce block and parry?
sorry for my bad express
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Apr 26 2017, 16:36
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13

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QUOTE(pooaa @ Apr 26 2017, 21:27)  i have some qusetions about critical attack the critical damage, if +50% damage in stat, i will deal 50% extra damage or 150% for example if i have 100 base damage and 50% critical damage, my final damage will be 150 or 250? and the critical chance from equip, is it (equip + equip) then throw into formula, or (equip X equip) ?
about accuracy, it just reduce evade, will it reduce block and parry?
sorry for my bad express
50%,damage will be 150 X Just evade QUOTE(Noeleo @ Apr 26 2017, 21:23)  Oh yeah, I forgot to ask you guys about this.
How long does it takes for you guys to finish all 1000 rounds on Grindfest?
Almost a whole day with 1H set,about 3 hour with mage.
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Apr 26 2017, 16:41
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Noeleo @ Apr 26 2017, 15:23)  Oh yeah, I forgot to ask you guys about this.
How long does it takes for you guys to finish all 1000 rounds on Grindfest?
3 hours with 1H on PF. I don't even advice doing it. In fact DON'T (IMG:[ invalid] style_emoticons/default/laugh.gif) Mage probably can do it in less than 1 hour with a decent set. Even 30m some people, but it will probably need half a billion worth of gear and upgrades (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 26 2017, 16:44
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Noeleo @ Apr 26 2017, 10:23)  Oh yeah, I forgot to ask you guys about this.
How long does it takes for you guys to finish all 1000 rounds on Grindfest?
Depends on which difficulty and the player's t/s. I can finish a Hellfest in around 4~5 hours with my poor < 2t/s and half decent equipment. QUOTE(pooaa @ Apr 26 2017, 10:27)  i have some qusetions about critical attack the critical damage, if +50% damage in stat, i will deal 50% extra damage or 150% for example if i have 100 base damage and 50% critical damage, my final damage will be 150 or 250? and the critical chance from equip, is it (equip + equip) then throw into formula, or (equip X equip) ?
about accuracy, it just reduce evade, will it reduce block and parry?
sorry for my bad express
It's only +50%, so 150 in your example. ------------- The critical chance and most of other stats are calculated with this formula: total_equipment_bonus = 1 - (1-bonus_a)*(1-bonus_b)*(1-bonus_c)... You can find all formulas in this wiki page. ------------- Accuracy reduces the evade chance of enemies, completely eliminating it if your accuracy is at or above 200%. It has no influence on parry or resist, and monsters don't have block thankfully. This post has been edited by Kinights: Apr 26 2017, 16:46
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Apr 26 2017, 17:11
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(tedd c @ Apr 26 2017, 01:42)  Right now my current build is heavy armor+shield+1h w/e with decent parry and attack. I'm looking into soul fusing an weapon to use long term now. I know rapier is all the fad with -def, does it make that much of a difference in dmg though? I want to pickup a legendary weapon at the free shop to soulfuse with, but the great rapiers are rare, so what would be my 2nd or other good alternatives on what type of 1h weapon to soulfuse with? My goal is to do 25x, but i just cant afford it atm with my income so i usually do 15x.
I do have some money saved up, what should i be using that on? orbital cannon, weapons, or more def(at 62% mitigation atm)
Good low level legendary rapiers tend to end up at auction. It's worth reading the price thread now, to get used to the characteristics of good equipment. OFC makes it easier to handle REs, and it makes arenas much less expensive in terms of consumables, as it effectively shortens the number of turns required by 1/3 or so (1/2 once the # of enemies becomes large).
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Apr 26 2017, 20:14
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tedd c
Group: Gold Star Club
Posts: 166
Joined: 23-December 08

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Anyone mind explaining ADB? What is it and how do i determine if its high or low?
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Apr 26 2017, 20:36
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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HV going awfully slow for anyone else but me?
from 32 ms to 350+ms
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Apr 26 2017, 22:20
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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did u try the alt one too, eutopia? http://hentaiverse.org/[ alt.hentaiverse.org] http://alt.hentaiverse.org/@tedd c ADB = attack damage bonus you want this as high as possible (assuming you're a melee player) so long as getting more does not compromise your survivability This post has been edited by Slobber: Apr 26 2017, 22:20
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Apr 26 2017, 22:35
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Slobber @ Apr 26 2017, 22:20)  @tedd c ADB = attack damage bonus you want this as high as possible (assuming you're a melee player) so long as getting more does not compromise your survivability
yep. in two words, if you have trouble surviving you may want to trade a bit of ADB for a bit of parry/pmi, whatever. if you're already tanky enough, move towards the adb side.
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Apr 27 2017, 00:05
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tedd c
Group: Gold Star Club
Posts: 166
Joined: 23-December 08

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i'm thinking about trying out these two builds, are they viable, and how much would it cost?
2h estoc+ either heavy or would light armor be better?
mage build- i know you need lvl 300+ to be viable, but which type of magic should i generally focus on?
The pro of using mage build is for faster clearing time and heavy armor+rapier/estoc for survival?
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Apr 27 2017, 00:25
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(tedd c @ Apr 26 2017, 19:05)  i'm thinking about trying out these two builds, are they viable, and how much would it cost?
2h estoc+ either heavy or would light armor be better?
mage build- i know you need lvl 300+ to be viable, but which type of magic should i generally focus on?
The pro of using mage build is for faster clearing time and heavy armor+rapier/estoc for survival?
2H usually only works if you have damage high enough to one hit kill all mobs in a round, so it's basically a not optimized mage. 2H + power armor is only viable in difficulties where you can kill all enemies instantly, so you will probably spend a lot on forging to reach a decent attack to achieve that. 2H + shade has more survivability due to evade and additional resist chance, so you can even use an estoc for higher difficulties. No matter what though, it will still always be slower than mages due to enemies parrying some attacks, completely invalidating the damage and even interfering with domino strikes. 2H also isn't as good as 1H in the damage and survivability aspects due to not being able to keep a permanent Spirit Stance, and also the evade can't be compared to block, as 1H counters stun enemies, making less monsters able to attack you, while evade just negates attacks on one turn, with the monster being free to try again on the next one until you kill it. ------------------------ You can play mage just fine on lower difficulties, as the concept is the same as 2H: "kill enemies as fast as possible before they can attack you". If you want to play on higher difficulties though, it's better to wait until you unlock the last abilities of imperil, because you need it for any mage style to reduce the monsters' mitigations, or else you will take longer to kill monsters, and they will have more chances to attack you, completely ruining the point of going mage. You can focus on elemental mages first, as the equipment should be a bit cheaper than holy/dark, and the reduced cast time and mana costs are better in the aspects of survivability and consumables. You will still spend a lot on any path you take as a mage though due to the prices of High-Grade Cloth and High-Grade Wood, which are already used for normal cloth gear forging, and will have to get Crystalized Phazons when you start to forge phase gear. This post has been edited by Kinights: Apr 27 2017, 00:30
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Apr 27 2017, 06:05
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Hakrei
Group: Gold Star Club
Posts: 757
Joined: 16-December 09

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Apr 27 2017, 08:20
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Hakrei @ Apr 27 2017, 06:05)  The jug4 on power armor is generally good enough. You don't need perfect health tank, because the monsters don't hurt you with heavy armor + shield. The waki looks okay for 2h, I'd say. Good enough anyway. If you play 1h with it: get a rapier.
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Apr 27 2017, 09:08
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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QUOTE(Noeleo @ Apr 26 2017, 23:23)  Oh yeah, I forgot to ask you guys about this.
How long does it takes for you guys to finish all 1000 rounds on Grindfest?
10k turns with staff & a boat load of consumables @ 1h~30m, 14k turns with 1h mage with 250~ mana pots @ 2h.
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Apr 27 2017, 11:31
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Hakrei @ Apr 27 2017, 06:05)  they are both very good, i's day QUOTE(DJNoni @ Apr 27 2017, 08:20)  The waki looks okay for 2h, I'd say
DW (IMG:[ invalid] style_emoticons/default/rolleyes.gif) but yep, i agree. parry is very good and so IW is.
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Apr 27 2017, 14:32
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17

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excuse me i am new here
i want to be a samurai,recently i have done a very hard core proficiency training. @ my level 235 i have maximum my Two-handed and Dual wielding
my question is which armor should i choose Light or Heavy and why
i want to challenge all of the Arena with high difficulty but i am not play GrindFest
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Apr 27 2017, 14:37
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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I am playing 1h+shield Heavy at the moment, and I'm slowly acquiring gear where I actually want to pay attention to the potencies. I was looking for community advice, especially on my weapon.
I'm thinking Swiftstrike 5 + butcher 4 but was told swiftstrike is bad for 1H play; I don't know why that would be, can anyone explain?
And then Juggernaut 5 + random resistances on my armours.
Does anyone feel that other things will work better?
I basically use all five Inate Arcana, and maintain Spirit Stance, Heartseeker, and Regen. I usue almost exclusively draughts to keep me Mana/SPirit up; I can get to around round 120 in grindfest, and clear all the but last 3 arena with ease on PFUDOR
This post has been edited by SidZBear: Apr 27 2017, 14:41
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Apr 27 2017, 14:43
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(manga522 @ Apr 27 2017, 09:32)  excuse me i am new here
i want to be a samurai,recently i have done a very hard core proficiency training. @ my level 235 i have maximum my Two-handed and Dual wielding
my question is which armor should i choose Light or Heavy and why
i want to challenge all of the Arena with high difficulty but i am not play GrindFest
It's good to point out that if you wish to play with the Niten Ichiryu fighting style, you will have to go into your weapons Item Worlds to get the max Overpower potency possible on each, so you can deal with the monsters' parries, which is the biggest issue players that use 2H, DW and Niten have to face. -------------- For your armor, the only option for heavy would be power armor, and you would need to have your attack high enough to kill all enemies in the round with 1~2 hits, so they don't have the chance to attack you, as you will be lacking in defenses, with no evade nor resist, only able to deal with some physical attacks with your parry. The only option for light would be shade armor, as it has no burden, so it won't affect your evade chance. It will allow you to fight in higher difficulties even if your damage isn't enough, as you will have evade, resist and parry to deal with monster attacks. It's still good to point out that you might suffer if your damage isn't high enough in higher difficulties, as when monsters have more health, it's advised to use rapiers and estocs for the penetrated armor weapon proc, which is quite helpful to reduce your total cleartime as a melee. If you don't mind a longer cleartime though, then just try your best to optimize the style and have fun with it. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(SidZBear @ Apr 27 2017, 09:37)  I am playing 1h+shield Heavy at the moment, and I'm slowly acquiring gear where I actually want to pay attention to the potencies. I was looking for community advice, especially on my weapon.
I'm thinking Swiftstrike 5 + butcher 4 but was told swiftstrike is bad for 1H play; I don't know why that would be, can anyone explain?
And then Juggernaut 5 + random resistances on my armours.
Does anyone feel that other things will work better?
I basically use all five Inate Arcana, and maintain Spirit Stance, Heartseeker, and Regen. I usue almost exclusively draughts to keep me Mana/SPirit up; I can get to around round 120 in grindfest, and clear all the but last 3 arena with ease on PFUDOR
Swift Strike is bad for 1H because currently it just acts as a defense measure. The faster you attack, the less enemies can attack you, and as 1H doesn't really need to be even more tanky, it's better to have the lowest possible attack speed, so enemies can attack you and you can have the chance to counter them, thus dealing more damage per turn and having a faster clearspeed. This is also the reason why most 1H players don't use haste, unless they start taking more damage on deep Item World and Grindfest runs, where even Shadow Veil might be necessary if the player's defensive stats aren't high enough. The best potencies for a 1H player currently are But5/Fat4 or But4/Fat5, so you can have the highest possible damage to reduce your cleartime. Swift Strike isn't needed as 1H is already tanky enough, and Overpower isn't needed as 1H has the Overwhelming Strikes buff, which gives you more than enough counter-parry. -------------- For your armor, Juggernaut 5 isn't really necessary for casual 1H players that don't do full Grindfests or long Item World runs, as the damage taken isn't high enough to make cure be used often. If you do full GFs or long IW runs already, or at least plan to do them, then it's a good potency to aim for, but if you are mostly a casual player that plays only on the daily Arenas, then if you don't get Jug on your armor, no need to reforge it. It's also good to point out that if you are going to reforge, it's better to already have a decent end game equipment that you won't change for a long time, so you don't waste money on a piece that you will switch soon. This post has been edited by Kinights: Apr 27 2017, 15:00
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Apr 27 2017, 15:21
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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So, yesterday a family member came into my room and was able to unplug my laptop's power cord... I just brushed it off and turned it back on, but now my HentaiVerse looks like this:  I have already messed with the custom font and turned all plugins off, but the bold line still remains. I haven't reinstalled chrome yet, so any other suggestions before I have to do it? +EditIt's not just on battles btw: This post has been edited by Kinights: Apr 27 2017, 15:28
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