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post Apr 23 2017, 15:41
Post #97061
Cleavs



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QUOTE(Sapo84 @ Apr 23 2017, 13:28) *

I think Stony has an old force shield with even higher block

how much of a difference are we speaking about, btw?

QUOTE(Enatcon @ Apr 23 2017, 15:40) *

Is it safe to leave a battle all night, will it wait for me until then ?
The wiki battle article don't mention anything about any time limit, but my guts tell me there probably is.

already tried back then. go ahead.
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post Apr 23 2017, 15:51
Post #97062
tedd c



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QUOTE(Kinights @ Apr 23 2017, 14:17) *



---------------

Script Question.

Reloader's settings stop only hovering actions when you reach the determined values, so if you make any actions with a mouse click or with numpad, you are disregarding reloader's settings.

You might consider changing your attacking method to hovering instead of numpad/clicking if you wish for it to stop attacking when your HP/MP/SP are low.
Answered above.
The 0.82 HentaiVerse patch, which made changes to gear, where usually pre-0.82 gear are inferior to the ones post-0.82 due to higher rolls, where even a pre-0.82 magnificent might be at just an exquisite level nowadays.



How do i change to hover? i assume that its already on hover as it does not always over attack...my settings are:

function loadSettings() {
Settings = {
use_reloader : true, // set to true if you're using a Reloader
spells : { // Pay Attention to typos. Is case-sensitive
hover : ['Shield Bash','Vital Strike'], // List of Hover spells
newround: ['Orbital Friendship Cannon'], // List to cast on new round
num : ['Orbital Friendship Cannon'] // List to cast when number key is pressed
},
limits : { // Limits are percentage based. i.e. 0.8 = 80%
heal : 0.5, // Heal rotation threshold
hdraught: 1, // Use Health Draught at or below
mdraught: 1, // Use Mana Draught at or below
mpotion : 0.4, // Use Mana Potion at or below
melixir : 0.1, // Use Mana Elixir at or below
sdraught: 0.8, // Use Spirit Draught at or below
spotion : 0.4, // Use Spirit Potion at or below
selixir : 0.0, // Use Spirit Elixir at or below
oc : 100 / 1 // Use Spirit Stance at or below (If > 1, never use spirit stance)
},
/**
* Heal Rotation, switch order or remove options to affect heal rotation
*/
heal_rotation: [
Common.recovery.cure,
Common.recovery.hpotion,
Common.recovery.fullcure,
Common.recovery.helixir
],
/**
* Item Slots
* DO NOT TOUCH, will self-fill
*/
items : {
hdraught: 0,
hpotion : 0,
helixir : 0,
mdraught: 0,
mpotion : 0,
melixir : 0,
sdraught: 0,
spotion : 0,
selixir : 0
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post Apr 23 2017, 16:09
Post #97063
Kinights



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QUOTE(tedd c @ Apr 23 2017, 10:51) *

How do i change to hover? i assume that its already on hover as it does not always over attack...my settings are:

function loadSettings() ...

It might be what DJNoni said then.

Check if MouseMelee is still set to true in your Reloader.

If it is, then it means you are sending two actions per turn, which might be the source of your issue, and that would also be illegal, as you should only make a single action per turn.

Btw, which version of CracklingCast are you using?

Mine only has these options:
CODE
spells       : { // Pay Attention to typos. Is case-sensitive
      hover   : ['Attack'], // List of Hover spells
      num     : [], // List to cast when number key is pressed
      right   : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1)
    },


That use on new round seems pretty nice, as I can't get OFC to work if set on hover.
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post Apr 23 2017, 16:14
Post #97064
Cleavs



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wasn't autocast on new rounds forbidden? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Apr 23 2017, 16:14
Post #97065
RoadShoe



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QUOTE(Enatcon @ Apr 23 2017, 06:40) *

Is it safe to leave a battle all night, will it wait for me until then ?
The wiki battle article don't mention anything about any time limit, but my guts tell me there probably is.


You can literally close the battle window, leave the site, and it will pick right back up whenever you log back in.
I've never went more than a day though...

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post Apr 23 2017, 16:24
Post #97066
Kinights



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QUOTE(Scremaz @ Apr 23 2017, 11:14) *

wasn't autocast on new rounds forbidden? (IMG:[invalid] style_emoticons/default/huh.gif)

Is the one he's using an old version then?

I just recently started using CC, so I don't really know it's history.
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post Apr 23 2017, 16:29
Post #97067
tedd c



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i'm using 1.0.3, i used the search function and some of the veterans were using the reloader and cracklingcast. I just checked..it doesnt seem like im using 2 meleemouse, i tried turning meleemouse off on reloader and it wouldnt attack anymore when i hover.

thanks for clearing that up

This post has been edited by tedd c: Apr 23 2017, 16:32
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post Apr 23 2017, 16:30
Post #97068
Cleavs



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QUOTE(Kinights @ Apr 23 2017, 16:24) *

Is the one he's using an old version then?

seems the case. i also have an old version of hoverplay with such a function, not slotting anything inside it should be enough to disable it.
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post Apr 23 2017, 16:43
Post #97069
Kinights



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QUOTE(Scremaz @ Apr 23 2017, 11:30) *

seems the case. i also have an old version of hoverplay with such a function, not slotting anything inside it should be enough to disable it.

Okay, found it. He seems to be using the original version by simrock87 that's no longer available due to the new round thingy.

https://forums.e-hentai.org/index.php?showt...p=4403320&#

Just use the most recent version.

https://forums.e-hentai.org/index.php?showt...p;#entry4724668
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post Apr 23 2017, 16:49
Post #97070
tedd c



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think i have the problem fix now, thanks for the new link.
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post Apr 23 2017, 17:12
Post #97071
Sapo84



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QUOTE(Scremaz @ Apr 23 2017, 16:30) *

seems the case. i also have an old version of hoverplay with such a function, not slotting anything inside it should be enough to disable it.

No one was banned for years because of that function, I'd say it's still pretty safe to use it.
Guidelines are more about what to include in scripts more than users' behaviour with said scripts.
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post Apr 23 2017, 17:18
Post #97072
Cleavs



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QUOTE(Sapo84 @ Apr 23 2017, 17:12) *

No one was banned for years because of that function, I'd say it's still pretty safe to use it.

it's possible, yep. but given my position, i cannot suggest things that may be safe or may be not. i have to suggest things that are safe (IMG:[invalid] style_emoticons/default/heh.gif) then, i an user wants to do anyways, his call.
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post Apr 23 2017, 17:32
Post #97073
Kinights



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Now that the topic is here, can OFC be used normally on CracklingCast's hover function, like this:

CODE
spells       : { // Pay Attention to typos. Is case-sensitive
      hover   : ['Orbital Friendship Cannon', 'Attack'], // List of Hover spells
      num     : [], // List to cast when number key is pressed
      right   : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1)
    },


I've tried it several times changing the values of spirit stance, but if I leave OFC like that, my Overcharge becomes stuck around 200%, never getting over 210% so OFC can activate.

It must probably be trying to use it at around 200% OC, but as you need to have at least 210% to use OFC with Spirit Stance on, it glitches out and I lose 10% OC, like when casting a spell or using items, becoming stuck below 210% forever.

So, can I only properly use OFC while in spirit stance with numpad or right click?

Do I have to ditch spirit stance so I can use it with hovering?
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post Apr 23 2017, 17:45
Post #97074
Noni



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QUOTE(Kinights @ Apr 23 2017, 17:32) *

Now that the topic is here, can OFC be used normally on CracklingCast's hover function, like this:

CODE
spells       : { // Pay Attention to typos. Is case-sensitive
      hover   : ['Orbital Friendship Cannon', 'Attack'], // List of Hover spells
      num     : [], // List to cast when number key is pressed
      right   : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1)
    },


I've tried it several times changing the values of spirit stance, but if I leave OFC like that, my Overcharge becomes stuck around 200%, never getting over 210% so OFC can activate.

It must probably be trying to use it at around 200% OC, but as you need to have at least 210% to use OFC with Spirit Stance on, it glitches out and I lose 10% OC, like when casting a spell or using items, becoming stuck below 210% forever.

So, can I only properly use OFC while in spirit stance with numpad or right click?

Do I have to ditch spirit stance so I can use it with hovering?

Ditch spirit stance? Then OcF does far less damage. Autocast at Oc 210 is not allowed. Press number is most used. Right click for cannon is also possible
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post Apr 23 2017, 17:45
Post #97075
Cleavs



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it's not granted that the best moment to use OFC is with hovering. why not binding it to num, for example?

[edit]: btw, auto-casting it at a certain OC would require a certain degree of automatization - which is forbidden action.

This post has been edited by Scremaz: Apr 23 2017, 17:47
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post Apr 23 2017, 18:12
Post #97076
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The kinds of things that can happen with the cannon are pretty amazing. You can reach 210, flip on Spirit, then get one shotted, and then have to heal, and then drop below 210..
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post Apr 23 2017, 18:35
Post #97077
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QUOTE(dmyers59 @ Apr 23 2017, 18:12) *

The kinds of things that can happen with the cannon are pretty amazing. You can reach 210, flip on Spirit, then get one shotted, and then have to heal, and then drop below 210..


I found OFC incredibly useful for RandomEncounter, and a bit useful for boss-fights. I've never gotten the hang of using it as part of the regular grinding routine.

Now that I think of it, that had to do with not being able to maintain perma spirit stance. And I was stubbornly using haste at the time. Maybe that was the cause of it? (IMG:[invalid] style_emoticons/default/blink.gif)

But then I got some credits and went maging. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 23 2017, 18:38
Post #97078
Cleavs



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QUOTE(DJNoni @ Apr 23 2017, 18:35) *

Now that I think of it, that had to do with not being able to maintain perma spirit stance. And I was stubbornly using haste at the time. Maybe that was the cause of it? (IMG:[invalid] style_emoticons/default/blink.gif)

probably. Haste hinders 1H Power gameplay. not as much as Shadow Veil, but still...
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post Apr 23 2017, 19:02
Post #97079
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1H is even slower while using haste, I just tested it again.. needed 14mins for the first SG arena while I need 13mins/something without haste.. trying later DWD with haste, my guess is it will be 35mins

result: 7,561 turns (3.72 t/s)00 h 33 m 51 s
maybe 20 seconds slower than with without using Haste, i was sleeping here a lot so maybe it took me 33mins~

This post has been edited by Fap.Fap: Apr 23 2017, 20:06
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post Apr 23 2017, 20:26
Post #97080
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QUOTE(Scremaz @ Apr 23 2017, 12:38) *

probably. Haste hinders 1H Power gameplay. not as much as Shadow Veil, but still...


The question is, what are you trying to optimize? In a reloader environment, anything other than the bare essentials costs time. OFC and an arena runs slower, but uses fewer consumables by 1/3 to 1/2. It saves turns as opposed to saving time.

And for those of us not rich and 200ish, methods that preserve mana potions, otherwise a substantial expense, have some merit. You would rather spend mana potions elsewhere (high difficulty REs and IWs, for example).

And that's why I would natter on about efficient use of mana. mana efficiency = draught efficiencies.
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