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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 23 2017, 15:41
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Sapo84 @ Apr 23 2017, 13:28)  I think Stony has an old force shield with even higher block
how much of a difference are we speaking about, btw? QUOTE(Enatcon @ Apr 23 2017, 15:40)  Is it safe to leave a battle all night, will it wait for me until then ? The wiki battle article don't mention anything about any time limit, but my guts tell me there probably is.
already tried back then. go ahead.
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Apr 23 2017, 15:51
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tedd c
Group: Gold Star Club
Posts: 166
Joined: 23-December 08

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QUOTE(Kinights @ Apr 23 2017, 14:17) 
---------------
Script Question.
Reloader's settings stop only hovering actions when you reach the determined values, so if you make any actions with a mouse click or with numpad, you are disregarding reloader's settings.
You might consider changing your attacking method to hovering instead of numpad/clicking if you wish for it to stop attacking when your HP/MP/SP are low. Answered above. The 0.82 HentaiVerse patch, which made changes to gear, where usually pre-0.82 gear are inferior to the ones post-0.82 due to higher rolls, where even a pre-0.82 magnificent might be at just an exquisite level nowadays.
How do i change to hover? i assume that its already on hover as it does not always over attack...my settings are: function loadSettings() { Settings = { use_reloader : true, // set to true if you're using a Reloader spells : { // Pay Attention to typos. Is case-sensitive hover : ['Shield Bash','Vital Strike'], // List of Hover spells newround: ['Orbital Friendship Cannon'], // List to cast on new round num : ['Orbital Friendship Cannon'] // List to cast when number key is pressed }, limits : { // Limits are percentage based. i.e. 0.8 = 80% heal : 0.5, // Heal rotation threshold hdraught: 1, // Use Health Draught at or below mdraught: 1, // Use Mana Draught at or below mpotion : 0.4, // Use Mana Potion at or below melixir : 0.1, // Use Mana Elixir at or below sdraught: 0.8, // Use Spirit Draught at or below spotion : 0.4, // Use Spirit Potion at or below selixir : 0.0, // Use Spirit Elixir at or below oc : 100 / 1 // Use Spirit Stance at or below (If > 1, never use spirit stance) }, /** * Heal Rotation, switch order or remove options to affect heal rotation */ heal_rotation: [ Common.recovery.cure, Common.recovery.hpotion, Common.recovery.fullcure, Common.recovery.helixir ], /** * Item Slots * DO NOT TOUCH, will self-fill */ items : { hdraught: 0, hpotion : 0, helixir : 0, mdraught: 0, mpotion : 0, melixir : 0, sdraught: 0, spotion : 0, selixir : 0
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Apr 23 2017, 16:09
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(tedd c @ Apr 23 2017, 10:51)  How do i change to hover? i assume that its already on hover as it does not always over attack...my settings are:
function loadSettings() ...
It might be what DJNoni said then. Check if MouseMelee is still set to true in your Reloader. If it is, then it means you are sending two actions per turn, which might be the source of your issue, and that would also be illegal, as you should only make a single action per turn. Btw, which version of CracklingCast are you using? Mine only has these options: CODE spells : { // Pay Attention to typos. Is case-sensitive hover : ['Attack'], // List of Hover spells num : [], // List to cast when number key is pressed right : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1) }, That use on new round seems pretty nice, as I can't get OFC to work if set on hover.
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Apr 23 2017, 16:14
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Enatcon @ Apr 23 2017, 06:40)  Is it safe to leave a battle all night, will it wait for me until then ? The wiki battle article don't mention anything about any time limit, but my guts tell me there probably is.
You can literally close the battle window, leave the site, and it will pick right back up whenever you log back in. I've never went more than a day though... Because the demon snowflake owns my soul.
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Apr 23 2017, 16:24
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Scremaz @ Apr 23 2017, 11:14)  wasn't autocast on new rounds forbidden? (IMG:[ invalid] style_emoticons/default/huh.gif) Is the one he's using an old version then? I just recently started using CC, so I don't really know it's history.
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Apr 23 2017, 16:29
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tedd c
Group: Gold Star Club
Posts: 166
Joined: 23-December 08

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i'm using 1.0.3, i used the search function and some of the veterans were using the reloader and cracklingcast. I just checked..it doesnt seem like im using 2 meleemouse, i tried turning meleemouse off on reloader and it wouldnt attack anymore when i hover.
thanks for clearing that up
This post has been edited by tedd c: Apr 23 2017, 16:32
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Apr 23 2017, 16:30
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Kinights @ Apr 23 2017, 16:24)  Is the one he's using an old version then?
seems the case. i also have an old version of hoverplay with such a function, not slotting anything inside it should be enough to disable it.
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Apr 23 2017, 16:49
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tedd c
Group: Gold Star Club
Posts: 166
Joined: 23-December 08

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think i have the problem fix now, thanks for the new link.
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Apr 23 2017, 17:12
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Apr 23 2017, 16:30)  seems the case. i also have an old version of hoverplay with such a function, not slotting anything inside it should be enough to disable it.
No one was banned for years because of that function, I'd say it's still pretty safe to use it. Guidelines are more about what to include in scripts more than users' behaviour with said scripts.
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Apr 23 2017, 17:18
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Sapo84 @ Apr 23 2017, 17:12)  No one was banned for years because of that function, I'd say it's still pretty safe to use it.
it's possible, yep. but given my position, i cannot suggest things that may be safe or may be not. i have to suggest things that are safe (IMG:[ invalid] style_emoticons/default/heh.gif) then, i an user wants to do anyways, his call.
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Apr 23 2017, 17:32
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Now that the topic is here, can OFC be used normally on CracklingCast's hover function, like this: CODE spells : { // Pay Attention to typos. Is case-sensitive hover : ['Orbital Friendship Cannon', 'Attack'], // List of Hover spells num : [], // List to cast when number key is pressed right : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1) }, I've tried it several times changing the values of spirit stance, but if I leave OFC like that, my Overcharge becomes stuck around 200%, never getting over 210% so OFC can activate. It must probably be trying to use it at around 200% OC, but as you need to have at least 210% to use OFC with Spirit Stance on, it glitches out and I lose 10% OC, like when casting a spell or using items, becoming stuck below 210% forever. So, can I only properly use OFC while in spirit stance with numpad or right click? Do I have to ditch spirit stance so I can use it with hovering?
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Apr 23 2017, 17:45
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Kinights @ Apr 23 2017, 17:32)  Now that the topic is here, can OFC be used normally on CracklingCast's hover function, like this: CODE spells : { // Pay Attention to typos. Is case-sensitive hover : ['Orbital Friendship Cannon', 'Attack'], // List of Hover spells num : [], // List to cast when number key is pressed right : [] // List to cast when right click on monster pane (hover_area set to neither 0 nor 1) }, I've tried it several times changing the values of spirit stance, but if I leave OFC like that, my Overcharge becomes stuck around 200%, never getting over 210% so OFC can activate. It must probably be trying to use it at around 200% OC, but as you need to have at least 210% to use OFC with Spirit Stance on, it glitches out and I lose 10% OC, like when casting a spell or using items, becoming stuck below 210% forever. So, can I only properly use OFC while in spirit stance with numpad or right click? Do I have to ditch spirit stance so I can use it with hovering? Ditch spirit stance? Then OcF does far less damage. Autocast at Oc 210 is not allowed. Press number is most used. Right click for cannon is also possible
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Apr 23 2017, 17:45
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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it's not granted that the best moment to use OFC is with hovering. why not binding it to num, for example?
[edit]: btw, auto-casting it at a certain OC would require a certain degree of automatization - which is forbidden action.
This post has been edited by Scremaz: Apr 23 2017, 17:47
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Apr 23 2017, 18:12
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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The kinds of things that can happen with the cannon are pretty amazing. You can reach 210, flip on Spirit, then get one shotted, and then have to heal, and then drop below 210..
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Apr 23 2017, 18:35
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(dmyers59 @ Apr 23 2017, 18:12)  The kinds of things that can happen with the cannon are pretty amazing. You can reach 210, flip on Spirit, then get one shotted, and then have to heal, and then drop below 210..
I found OFC incredibly useful for RandomEncounter, and a bit useful for boss-fights. I've never gotten the hang of using it as part of the regular grinding routine. Now that I think of it, that had to do with not being able to maintain perma spirit stance. And I was stubbornly using haste at the time. Maybe that was the cause of it? (IMG:[ invalid] style_emoticons/default/blink.gif) But then I got some credits and went maging. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 23 2017, 18:38
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(DJNoni @ Apr 23 2017, 18:35)  Now that I think of it, that had to do with not being able to maintain perma spirit stance. And I was stubbornly using haste at the time. Maybe that was the cause of it? (IMG:[ invalid] style_emoticons/default/blink.gif) probably. Haste hinders 1H Power gameplay. not as much as Shadow Veil, but still...
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Apr 23 2017, 19:02
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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1H is even slower while using haste, I just tested it again.. needed 14mins for the first SG arena while I need 13mins/something without haste.. trying later DWD with haste, my guess is it will be 35mins
result: 7,561 turns (3.72 t/s)00 h 33 m 51 s maybe 20 seconds slower than with without using Haste, i was sleeping here a lot so maybe it took me 33mins~
This post has been edited by Fap.Fap: Apr 23 2017, 20:06
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Apr 23 2017, 20:26
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(Scremaz @ Apr 23 2017, 12:38)  probably. Haste hinders 1H Power gameplay. not as much as Shadow Veil, but still...
The question is, what are you trying to optimize? In a reloader environment, anything other than the bare essentials costs time. OFC and an arena runs slower, but uses fewer consumables by 1/3 to 1/2. It saves turns as opposed to saving time. And for those of us not rich and 200ish, methods that preserve mana potions, otherwise a substantial expense, have some merit. You would rather spend mana potions elsewhere (high difficulty REs and IWs, for example). And that's why I would natter on about efficient use of mana. mana efficiency = draught efficiencies.
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