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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 13 2017, 14:30
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Two topics with some questions for each.
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First, related to the forge.
It says that the upgrades increase the base value by 1%, so that's related to the base at level 0, right?
If a weapon has 40 base ADB for example, will upgrading it to 100 double the base ADB to 80?
I guess that would make it so that the text in the forge isn't lying about the increased base stat increase, so does that mean the formula that scales the items' status is the culprit for the upgrading weirdness?
When upgrading my rapier for example, it went from +32 ADB on the first upgrade to +19 on the 15th one.
Considering this and doing some simple mind math, I imagine that when upgrading 10 levels more I can hope for at least an increase of +145ADB, but then when upgrading 10 more levels the expected amount falls down to around +55 ADB.
Now for my main question in this topic.
If all what I said above is right, does upgrading the weapon at higher levels become more or less effective?
For example, if I upgrade my rapier to 25 now and add +145 ADB to it and leave it at that, feeling that further upgrading is a waste, when I get to level 450 and decide to upgrade it to 35, will the amount be higher than, equal or lower than +55 ADB?
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Next is about loot drop rate.
The wiki mentions that training of quartermaster influences the drop rate of artifacts(and should influence all other drops as well) as it's rolled before anything else, but is that really a thing?
I saw many discussions of daily income when catching up with the thread, and what caught my attention was one of Superlatanium's Income Summary screenshots.
The picture showed max training of scav, LotD, quartermaster and archeologist, and on the income matter, the estimate number of dropped artifacts averaged around 8+ for a whole grindfest.
If I consider an average of 8 monsters for all the 1000 rounds, that would give 8000 possible drops, then considering an average PL of 1100, it would give a 12% drop bonus, rounding up the whole bonus to 25% just for the sake of easy math.
This would give me 2000 actual drops with perfect average RNG, of which 0.4% would be artifacts, so 4 for every 1000 drops, being 8 in total with max trainings.
The thing is, doesn't having quartermaster leveled to max slightly affect this?
I used to have 0 quartermaster and just 2 in archeologist while I played all arenas on Hell+ daily, getting an average of 2+ artifacts per day, but when I trained quartermaster to 6 recently, it completely messed up with my artifact drop rate, where some days I wouldn't even get one.
So, for the main question.
Does quartermaster affect at all the drop rate of other items, or does it actually increase the overall number of items you get daily, as the total chance of getting something increases over the chance of getting nothing at all?
An example would be a person with different levels of training doing a whole grindfest:
0 quarter/0 archeo 100 equip drops | 4 artifacts
20 quarter/0 archeo 200 equip drops | 4 artifacts(or less?)
0 quarter/10 archeo 100 equip drops | 8 artifacts
20 quarter/10 archeo 200 equip drops | 8 artifacts(or less?)
Mainly asking this to know if training quartermaster is worth it while I'm doing Hellfests and not playing only on PFUDOR for dreams drops.
In any case, does the 0.2% artifact drop rate on the wiki comes from Tenboro himself, or was it data gathered by users?
This post has been edited by Kinights: Apr 13 2017, 14:43
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Apr 13 2017, 15:06
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Kinights @ Apr 13 2017, 14:30)  Two topics with some questions for each.
------------------------------
First, related to the forge.
It says that the upgrades increase the base value by 1%, so that's related to the base at level 0, right?
--------------------------------
Next is about loot drop rate.
The wiki mentions that training of quartermaster influences the drop rate of artifacts(and should influence all other drops as well) as it's rolled before anything else, but is that really a thing?
1. the tooltip is wrong. actual formula is here: https://ehwiki.org/wiki/forge#Upgradebeing it logarithmic, it will give lower benefits as the level of that stats raises. if you want a full matrix with all the values, check my spreadsheets. 2. i'm not a fan of training, so i cannot help you too much. but again, you have reduced ROIs here as well as you progress with training level, so higher ones are for richs only. and it's not even that big of a boost: iirc one of those trainings should raise your chances from 10% to 12.5% or so.
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Apr 13 2017, 15:22
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Scremaz @ Apr 13 2017, 10:06)  1. the tooltip is wrong. actual formula is here: https://ehwiki.org/wiki/forge#Upgradebeing it logarithmic, it will give lower benefits as the level of that stats raises. if you want a full matrix with all the values, check my spreadsheets. 2. i'm not a fan of training, so i cannot help you too much. but again, you have reduced ROIs here as well as you progress with training level, so higher ones are for richs only. and it's not even that big of a boost: iirc one of those trainings should raise your chances from 10% to 12.5% or so. 1. Ok, thanks for the info. Is there any plans to fix these in the upcoming patches? 2. The +2.5% training is scavenger, which I also believe is quite meaningless compared to the full 15% bonus drop rate coming from monster PL, but training it to around 20 should still be affordable for an extra 1% drop rate. A small placebo effect is much better than nothing for people who believe it works. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I stopped my archeologist training on 7/10 btw, as next level already requires 2.8M, so 9/10 should be around 4M+, with the last 3 levels being 3/4 of the whole training cost, so I'm good having paid only 1/4 for the 70% increased drop chance. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 13 2017, 15:29
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Kinights @ Apr 13 2017, 15:22)  1. Ok, thanks for the info. Is there any plans to fix these in the upcoming patches? 2. The +2.5% training is scavenger, which I also believe is quite meaningless compared to the full 15% bonus drop rate coming from monster PL, but training it to around 20 should still be affordable for an extra 1% drop rate. A small placebo effect is much better than nothing for people who believe it works. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I stopped my archeologist training on 7/10 btw, as next level already requires 2.8M, so 9/10 should be around 4M+, with the last 3 levels being 3/4 of the whole training cost, so I'm good having paid only 1/4 for the 70% increased drop chance. (IMG:[ invalid] style_emoticons/default/tongue.gif) 1. no clue. probably yes. soon, maybe. 2. 3M for a single level, uh? thanks but no thanks. i'm sitting at 3, btw (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 13 2017, 15:39
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Scremaz @ Apr 13 2017, 10:29)  2. 3M for a single level, uh? thanks but no thanks. i'm sitting at 3, btw (IMG:[ invalid] style_emoticons/default/laugh.gif) It's quite decent for grindfests, as the number of mobs is practically double the average from arenas, so I might just ditch PFUDOR arenas after the event ends and just do 2 Hellfests and PFUDOR DwD if there's still time for it. My daily token average will be abysmal, but I can just get tokenizer to make up for that later on. Getting enough soul fragments daily will be my only issue...
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Apr 13 2017, 15:55
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Kinights @ Apr 13 2017, 15:39)  It's quite decent for grindfests, as the number of mobs is practically double the average from arenas, so I might just ditch PFUDOR arenas after the event ends and just do 2 Hellfests and PFUDOR DwD if there's still time for it.
My daily token average will be abysmal, but I can just get tokenizer to make up for that later on.
Getting enough soul fragments daily will be my only issue...
probably. but see it this way: you have to pay back 2.8M gambling on that +1% chance on such a random thing. with today's prices (24k? alright, let's be optimist...), 2.8M = 117 artifacts. but we're reasoning on +1% chance, so you'll earn them back with... hmmm... +11700 artifacts, and only if you're sure they come exactly from that tiny raise (which we will suppose it is, since we're optimist)? feel free to point out anything that seems wrong, but otherwise good luck (IMG:[ invalid] style_emoticons/default/rolleyes.gif) btw, situation doesn't chance too much if you consider EDs - even if with a static 20% chance.
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Apr 13 2017, 16:19
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Scremaz @ Apr 13 2017, 10:55)  probably. but see it this way: you have to pay back 2.8M gambling on that +1% chance on such a random thing. with today's prices (24k? alright, let's be optimist...), 2.8M = 117 artifacts. but we're reasoning on +1% chance, so you'll earn them back with... hmmm... +11700 artifacts, and only if you're sure they come exactly from that tiny raise (which we will suppose it is, since we're optimist)? feel free to point out anything that seems wrong, but otherwise good luck (IMG:[ invalid] style_emoticons/default/rolleyes.gif) btw, situation doesn't chance too much if you consider EDs - even if with a static 20% chance. Well, wording what I said previously better, drop trainings aren't worth much for people who mostly play on Arenas, as the average mobs per round is lower than on Grindfests and IWs, and the point of arenas is mostly the credits. Considering 3/10 training = 0.26% drop chance and perfect average luck, a whole grindfest should give you 5 artifacts, and if you have LGBD and get 10 artifacts in average per day with two grindfests, 5 would be exchanged or shrined for 1 Energy Drink and the 5 others would be extra profit(120k daily). With 7/10 and perfect average luck, I should get 6~7 artifacts per grindfest, with the daily average being 13. Yesterday I got 11 in total, but without considering the interference from quartermaster, it should mostly be because I still include around 600 arenas rounds in my daily schedule. The difference would be 70k in this case, where the training would repay itself in exactly 40 days, which I believe is quite fast. Forgive me if my math is wrong. The coffee today didn't taste so good, so my brain might have not fully woken up yet...
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Apr 13 2017, 16:21
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longwood
Group: Members
Posts: 150
Joined: 5-January 17

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QUOTE(Scremaz @ Apr 13 2017, 15:55)  probably. but see it this way: you have to pay back 2.8M gambling on that +1% chance on such a random thing. with today's prices (24k? alright, let's be optimist...), 2.8M = 117 artifacts. but we're reasoning on +1% chance, so you'll earn them back with... hmmm... +11700 artifacts, and only if you're sure they come exactly from that tiny raise (which we will suppose it is, since we're optimist)? feel free to point out anything that seems wrong, but otherwise good luck (IMG:[ invalid] style_emoticons/default/rolleyes.gif) btw, situation doesn't chance too much if you consider EDs - even if with a static 20% chance. Hi bro (IMG:[ invalid] style_emoticons/default/smile.gif) I have A question for u Scremaz. Since u become a moderator in this thread (hentaiverse game), u have give many contribution in keeping the thread healty, clean, guard the thread againts trolls and also manage to make the WTB/WTS artifact easier. The big question is did u get paid by thhe owner of this site as moderator? I would like to know as a boob lover (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 13 2017, 16:33
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(longwood @ Apr 13 2017, 16:21)  I have A question for u Scremaz. Since u become a moderator in this thread (hentaiverse game), u have give many contribution in keeping the thread healty, clean, guard the thread againts trolls and also manage to make the WTB/WTS artifact easier. The big question is did u get paid by thhe owner of this site as moderator? I would like to know as a boob lover (IMG:[ invalid] style_emoticons/default/laugh.gif) i don't see the point, but, well... answer is no. i was a regular player/poster till a while ago (more a poster than a player, tbh), when a mod approached me asking if i could lend a bit of my time for these activities. and still, what i do usually goes from nothing special to a small drop in the bucket if compared to what other people do. QUOTE(Kinights @ Apr 13 2017, 16:19)  Well, wording what I said previously better, drop trainings aren't worth much for people who mostly play on Arenas, as the average mobs per round is lower than on Grindfests and IWs, and the point of arenas is mostly the credits.
Considering 3/10 training = 0.26% drop chance and perfect average luck, a whole grindfest should give you 5 artifacts, and if you have LGBD and get 10 artifacts in average per day with two grindfests, 5 would be exchanged or shrined for 1 Energy Drink and the 5 others would be extra profit(120k daily).
With 7/10 and perfect average luck, I should get 6~7 artifacts per grindfest, with the daily average being 13.
Yesterday I got 11 in total, but without considering the interference from quartermaster, it should mostly be because I still include around 600 arenas rounds in my daily schedule.
The difference would be 70k in this case, where the training would repay itself in exactly 40 days, which I believe is quite fast.
Forgive me if my math is wrong. The coffee today didn't taste so good, so my brain might have not fully woken up yet...
duh... guess my lack of GF experience here showed up quite a lot (IMG:[ invalid] style_emoticons/default/heh.gif) someone other noted a similar thing? This post has been edited by Scremaz: Apr 13 2017, 16:40
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Apr 13 2017, 20:04
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Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

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Once I collect the 21 Figurines for the Cannon, do I have to keep them to keep them to have the skill or shrine them? Or can I sell them again once I collected all 21.
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Apr 13 2017, 20:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Shind Mar @ Apr 13 2017, 20:04)  Once I collect the 21 Figurines for the Cannon, do I have to keep them to keep them to have the skill or shrine them? Or can I sell them again once I collected all 21.
no, you have to keep them. oh, and they are 21 *different* ones, right?
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Apr 13 2017, 20:19
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Shind Mar @ Apr 13 2017, 15:04)  Once I collect the 21 Figurines for the Cannon, do I have to keep them to keep them to have the skill or shrine them? Or can I sell them again once I collected all 21.
You need to keep them. Once you have at least 21 different figurines, the skill will appear after around 24 hours, but you can try some rituals that people believe make the skill appear faster, like changing your equipment sets, active persona, praying to snowflake, clicking refresh repeatedly or others, but personaly I'd say to just wait patiently. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 13 2017, 20:38
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Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

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Thanks.
I've only got 8 at the moment. I am hoping to get 21 by trading fruits.
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Apr 13 2017, 21:07
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Kinights @ Apr 13 2017, 20:19)  You need to keep them. Once you have at least 21 different figurines, the skill will appear after around 24 hours, but you can try some rituals that people believe make the skill appear faster, like changing your equipment sets, active persona, praying to snowflake, clicking refresh repeatedly or others, but personaly I'd say to just wait patiently. (IMG:[ invalid] style_emoticons/default/wink.gif) thats not some rituals, you just need to actualize your profile
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Apr 13 2017, 21:28
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Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

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QUOTE(Fap.Fap @ Apr 13 2017, 20:07)  thats not some rituals, you just need to actualize your profile
I feel silly now. I've already sacraficed two ponies and offered the blood to snowflake. This post has been edited by Shind Mar: Apr 13 2017, 21:47
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Apr 13 2017, 21:30
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Shind Mar @ Apr 13 2017, 21:28)  I've silly now. I've already sacraficed two ponies and offered the blood to snowflake.
everybody did, at some point. cheers.
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Apr 13 2017, 21:54
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Shind Mar
Group: Members
Posts: 283
Joined: 8-April 14

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Why are people collecting lots of fruits? What is the point. After a set is there any point in having more?
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Apr 13 2017, 22:20
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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What potencies would be ideal for an Arctic Destruction Redwood? All of them except economizer seemed decent enough that I wonder if its worth spending shards to get any one of them to level 5. QUOTE(Shind Mar @ Apr 14 2017, 03:54)  Why are people collecting lots of fruits? What is the point. After a set is there any point in having more?
You have a chance of getting an energy drink when you shrine them which can are very valuable for heavy grinders since its the only thing restores stamina.
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Apr 13 2017, 22:33
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Noni
Group: Catgirl Camarilla
Posts: 13,232
Joined: 19-February 16

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QUOTE(LOL50015 @ Apr 13 2017, 22:20)  What potencies would be ideal for an Arctic Destruction Redwood?
I have a LARD. I go for pen5 - just because pen rules. Redwood really, really needs the counter-resist. and then spellweaver, because at pfudor-fest the last 200 rounds give me so much incoming damange it hurts. If you don't PFfest, then I guess Archmage could be better than spellweaver for a LARD. I now have Pen5 Spel2 Eco2, just because the IW of my LARD is very, very tough.
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Apr 13 2017, 22:36
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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yeh pen5 sw4 would probably be ideal for a lard
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