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post Nov 11 2011, 15:05
Post #9671
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QUOTE(MiAla @ Nov 11 2011, 07:53) *

Ah, I see. In that case you can start moving your stat points into int/wis, gearing yourself up and joining the army of 843638764587436586345 other mages out there.
Without moving all your melee stats you will never be able to "see how that goes". You'll be very disappointed with it.

I've actually kept my stats fairly balanced. All of my stats are 254 except for Intelligence, which is at 209. I have a *lot* of stat boosts.
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post Nov 11 2011, 15:12
Post #9672
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QUOTE(zzc @ Nov 11 2011, 20:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


No. You just need to change your gameplan. If you really have trouble with him, try getting a few holy mitigation gear.
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post Nov 11 2011, 15:26
Post #9673
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QUOTE(zzc @ Nov 11 2011, 21:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


Meh....How did you fail? What's your gameplan?
Longsword's not good against gods nowadays

QUOTE(buktore @ Nov 11 2011, 21:02) *

Say, if mage character with base magic damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage (real, in-battle damage) would be increase by 10% ...? (IMG:[invalid] style_emoticons/default/huh.gif)

Common sense would say so... Have anyone testing this yet?


The same question: if a melee character with base physical damage = 1,000 upgrade his gear and now have 1,100 base damage... Does it mean that the final damage would be increase by 10% ...?
And no, I have no idea about that base damage.
I even have no damn idea about that base HP thing for monsters.

QUOTE(aeridus @ Nov 11 2011, 21:05) *

I've actually kept my stats fairly balanced. All of my stats are 254 except for Intelligence, which is at 209. I have a *lot* of stat boosts.


Not good.
If you want to 'try' being a mage, just raise your INT, pick some elemental EDB phases, get a staff of destruction, pick 1-2 tier 3 elemental spells, and off you go.
If you want to know whether offensive spells can help melee...
I have heard a successful strategy using soul spells to collect SP, then use those SP to kill legends in EOD.
If you're talking about battlecaster, meh... (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by varst: Nov 11 2011, 15:34
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post Nov 11 2011, 15:27
Post #9674
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QUOTE(zzc @ Nov 11 2011, 16:00) *

(IMG:[invalid] style_emoticons/default/cry.gif) Kiiled by unicorn on the 1st try in ROB.

Methinks points in ability resistance is needed, anything else? (IMG:[invalid] style_emoticons/default/unsure.gif)


Killing any legendary in 4 easy steps:

1. DW clubs with 25% 3 turns (or one 24% club and a 25% club in my case)
2. Silence/slow/poison
3. Mana potions
4. Scroll of swiftness

Managed to kill real life/unicorn/fsm in ~270 rounds while only using 3 godly mana potions (for one legendary), alot of scroll of swiftness and infusion of darkness/divinity. The rounds go fast because they're stunned for around 100 of them.
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post Nov 11 2011, 15:34
Post #9675
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QUOTE(rawrpies @ Nov 11 2011, 21:27) *

Killing any legendary in 4 easy steps:

1. DW clubs with 25% 3 turns (or one 24% club and a 25% club in my case)
2. Silence/slow/poison
3. Mana potions
4. Scroll of swiftness

Managed to kill real life/unicorn/fsm in ~270 rounds while only using 3 godly mana potions (for one legendary), alot of scroll of swiftness and infusion of darkness/divinity. The rounds go fast because they're stunned for around 100 of them.


I use all of above except clubs, only have 1 decent club (IMG:[invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage.

This post has been edited by zzc: Nov 11 2011, 15:34
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post Nov 11 2011, 15:35
Post #9676
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QUOTE(zzc @ Nov 11 2011, 21:34) *

I use all of above except clubs, only have 1 decent mace (IMG:[invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage.

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post Nov 11 2011, 15:51
Post #9677
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QUOTE(varst @ Nov 11 2011, 20:26) *

The same question: if a melee character ...


Heh! I actually asking this for myself (IMG:[invalid] style_emoticons/default/heh.gif) (who happens to be melee for someone who don't know).

The reason I use mage as an example is because I figure that mage would be easier to test due to their smaller base damage and much larger in-battle damage, and, in fact, since mage live or die solely by this numbers, someone might have actually tested it already... So If I'm right, I wouldn't have to test it myself. (IMG:[invalid] style_emoticons/default/blush.gif)


It would be much easier to test for low lv character, I think. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Nov 11 2011, 18:05
Post #9678
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QUOTE(varst @ Nov 11 2011, 08:26) *

Not good.
If you want to 'try' being a mage, just raise your INT, pick some elemental EDB phases, get a staff of destruction, pick 1-2 tier 3 elemental spells, and off you go.
If you want to know whether offensive spells can help melee...
I have heard a successful strategy using soul spells to collect SP, then use those SP to kill legends in EOD.
If you're talking about battlecaster, meh... (IMG:[invalid] style_emoticons/default/dry.gif)

Alright, so I guess for the time being I should focus on getting the rest of the deprecation spells. My eventual goal is to get all the abilities filled in because I'm OCD and I was just debating what order to get the rest of them in. (IMG:[invalid] style_emoticons/default/tongue.gif) I'm not bothering with the Overcharge boost things until last because I value my Spirit Shield too much and don't want to burn SP on spirit attacks.

That said, what's the ranking of usefulness for these spells in melee?
- Poison
- Slow
- Weaken
- Sleep
- Confuse
- Bewilder
- Blind
- Silence

I mainly just use Heartseeker and Regen, but when I'm fighting bosses I'm wondering if I should try something else besides solely Nerfing them.
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post Nov 11 2011, 18:18
Post #9679
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@ aeridus

I read your earlier post and I got the impression that you have max OC plus all the frills, which leave me wonder how the heck you manage to get so much AP! (IMG:[invalid] style_emoticons/default/ohmy.gif) ... Oh, I was wrong... (IMG:[invalid] style_emoticons/default/ph34r.gif)

Overcharge boost increase melee attack damage... Its a sin you've meleeing this far without knowing this. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 11 2011, 18:27
Post #9680
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It's unlikely to run out of SP unless you're doing a long arena on BT or IWBTH.
Or if you die a lot, I guess.
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post Nov 11 2011, 18:39
Post #9681
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QUOTE(buktore @ Nov 11 2011, 11:18) *

@ aeridus

I read your earlier post and I got the impression that you have max OC plus all the frills, which leave me wonder how the heck you manage to get so much AP! (IMG:[invalid] style_emoticons/default/ohmy.gif) ... Oh, I was wrong... (IMG:[invalid] style_emoticons/default/ph34r.gif)

Overcharge boost increase melee attack damage... Its a sin you've meleeing this far without knowing this. (IMG:[invalid] style_emoticons/default/wacko.gif)

What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD

I earned about 60 AP from the Trainer, which took a long time to do. I also got quite a few from Artifacts. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by aeridus: Nov 11 2011, 18:41
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post Nov 11 2011, 19:03
Post #9682
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QUOTE(zzc @ Nov 11 2011, 21:34) *

I use all of above except clubs, only have 1 decent club (IMG:[invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage.

You can try DW with club+rapier then. Both of them should have good proc, of course.

QUOTE(buktore @ Nov 11 2011, 21:51) *

Heh! I actually asking this for myself (IMG:[invalid] style_emoticons/default/heh.gif) (who happens to be melee for someone who don't know).

Mages are dealing so much damage per spell that it's difficult to test that.
For this kind of test you'll need to have a lot of small hits in order to get a distribution of damage. Then you can determine the effect of WD with the average damage done.
You also need make sure that you're fighting the same monster at the same level, and the monster's PL doesn't change during your test.
That means it's better for a high=level player to test it in IWBTH/BT environment.

QUOTE(buktore @ Nov 12 2011, 00:18) *

I read your earlier post and I got the impression that you have max OC plus all the frills

I also have the same impression. It makes me wonder how he can achieve that amount of AP. But then he's registered long enough that I can't determine if he can.

QUOTE(aeridus @ Nov 12 2011, 00:39) *

What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD

You're not the first one. I tried to add in 'any' before 'melee damage' for clarification.

This post has been edited by varst: Nov 11 2011, 19:04
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post Nov 11 2011, 19:12
Post #9683
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QUOTE(varst @ Nov 11 2011, 12:03) *

I also have the same impression. It makes me wonder how he can achieve that amount of AP. But then he's registered long enough that I can't determine if he can.

I've actually only been playing Hentaiverse since August... been making Tenboro happy in order to get lots of Hath. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 11 2011, 19:47
Post #9684
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QUOTE(aeridus @ Nov 11 2011, 23:39) *

What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD


Note that, like everything else in HV, the damage increase per AP is very small.

QUOTE(aeridus @ Nov 11 2011, 23:39) *

I earned about 60 AP from the Trainer, which took a long time to do. I also got quite a few from Artifacts. (IMG:[invalid] style_emoticons/default/tongue.gif)


Once you begin putting point in to OC boost, you'll quickly notice that you're starving... for more AP, that is! (IMG:[invalid] style_emoticons/default/tongue.gif)


QUOTE(varst @ Nov 12 2011, 00:03) *

Mages are dealing so much damage per spell that it's difficult to test that.


Now that I think of it, isn't there quite a few people around here that can only deal shitty magic damage, you know, like, me? (IMG:[invalid] style_emoticons/default/huh.gif)

I might be able to test this using Magic missile on some known monster and log the results. Then increase my INT by ~50 (this is half the cost of 1 DEX!) and test again.

The thing that might complicate this is that my elemental prof would progressively skyrocketing while testing, which could skew the result. Also the fact that I have to decrease my INT back to normal afterward, which might took several days, kinda make me feel "Bah! fuck this" ... I have to plan this carefully. (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by buktore: Nov 11 2011, 19:49
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post Nov 11 2011, 19:57
Post #9685
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Wouldn't melees be better suited for that kind of tests?
EDB, Prof and INT can heavily influence the results, and it's pretty hard to find two sticks with similar stats but different MDBs (the only decent combination would be a Destruction and a Focus, I think).
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post Nov 11 2011, 20:22
Post #9686
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@Buktore:
Yes, you may try. I won't suggest you to do so though (IMG:[invalid] style_emoticons/default/tongue.gif)
I am raising my two-handed prof with a mace and BT IWs. It's tons of fun to play; just cast spirit shield and start to press 33333333333332222222222222221111111111111111. You can add cure when you're HP's low.

My plan is to decrease my DEX by 50 points though. It has almost no effect on character's stat (yeah I will have 2% less parry, but who cares), and I don't have trouble reversing to my original stat.

@Tiap:
If you cast magic missile, then you don't need to care about EDB.
Changing weapons should be easier to perform, but then it will be more difficult to calibrate the effect.
Huh....I wonder which is the better method now.
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post Nov 11 2011, 21:22
Post #9687
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QUOTE(varst @ Nov 11 2011, 20:22) *

@Buktore:
Yes, you may try. I won't suggest you to do so though (IMG:[invalid] style_emoticons/default/tongue.gif)
I am raising my two-handed prof with a mace and BT IWs. It's tons of fun to play; just cast spirit shield and start to press 33333333333332222222222222221111111111111111. You can add cure when you're HP's low.

My plan is to decrease my DEX by 50 points though. It has almost no effect on character's stat (yeah I will have 2% less parry, but who cares), and I don't have trouble reversing to my original stat.

@Tiap:
If you cast magic missile, then you don't need to care about EDB.
Changing weapons should be easier to perform, but then it will be more difficult to calibrate the effect.
Huh....I wonder which is the better method now.

DEX increases damage by almost the same value STR does.
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post Nov 11 2011, 21:54
Post #9688
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QUOTE(MiAla @ Nov 12 2011, 03:22) *

DEX increases damage by almost the same value STR does.


Yeah I know. What we're trying to do is to observe the relationship between weapon damage(WD) and actual damage figure.
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post Nov 11 2011, 22:21
Post #9689
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QUOTE(varst @ Nov 11 2011, 23:54) *

Yeah I know. What we're trying to do is to observe the relationship between weapon damage(WD) and actual damage figure.

I suppose we already can write a whole fanfic to describe their everlasting love... (IMG:[invalid] style_emoticons/default/biggrin.gif)

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post Nov 11 2011, 23:51
Post #9690
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QUOTE(Evil Scorpio @ Nov 11 2011, 22:21) *

I suppose we already can write a whole fanfic to describe their everlasting love... (IMG:[invalid] style_emoticons/default/biggrin.gif)

...and they lived a long happy life. Until they met an eth mace. Care to sell me one, anyone?
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