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post Apr 3 2017, 06:03
Post #96441
Fire32



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On monsters: What PL does a monster need to appear before a reasonable number of players? Lurking around suggests monsters whose PL are too low rarely fight anybody because only low level + low difficulty players will see them.

---

Also on monsters, and I might have asked this before, what do the different monster stats for their special skills mean? Like, sprites have 50/100/150 for their special attacks while giants have 10/20/30.. but is the formula known? How large a difference in their skill damage is that in practice?
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post Apr 3 2017, 08:46
Post #96442
tganimation6



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I'd assume since most players would hit a few road bumps at certain milestones, the first time spirit monsters appear, and 300+, since the xp quota becomes large enough that you would have to grind a lot more or get more xp bonuses. Maybe 200-ish as well, since around there new players start to realise that 2-handed plate armor isn't the best playstyle available. That's only if you want your monsters to be seen by many players, if you want to try and reap rewards from monsters winning, it seems to be best if you fully upgrade it with chaos tokens and leave it at a medium-ish level, like 50-100-ish, where players still have weak gear and low stats. That said, waste of tokens to do that.

As for the skill damage and all that, all information (most, I think) is provided by players doing research. It might be inaccurate or outdated, but if you're worried about the differences in power levels, remember that the monsters that look like they have a lot of damage output are usually the weakest (low endurance etc). The monster stats for the base stats are on the monster creation page so it's pretty clear. Been a while since I created a monster, so I don't quite know if it says the power level for skills.

Bottom line is that they're all rather equal, being punching bags and all. If it has a positive trait, it has multiple negative traits to offset that. Elementals having magic attacks from the beginning have pitiful endurance stats, leaving it super vulnerable. Undeads have moderate stats and resistances to most elements, but are very weak to Holy and Fire, and so on.

TL;DR: Not worth it to upgrade monsters, but use crystals to boost morale, I suppose. All monsters are functionally similar in attack power in practice, with some being slightly more powerful if you consider the meta (mostly melee, so more endurance = better)

Edit: Note that upgrading monsters with crystal packs at about 35-ish thousand credits for 12 thousand crystals (1 thousand of every kind) might be a little expensive as crystal costs for upgrading stats increase exponentially. It doesn't seem very viable to put in that much effort into increasing the power levels of monsters when you could use those credits instead for equipment and training. Then again, monsters are one of the more reliable ways you can get bindings, so it might be useful to have some monsters that are able to win multiple battles at a time.

This post has been edited by tganimation6: Apr 3 2017, 09:52
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post Apr 3 2017, 09:14
Post #96443
Sapo84



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QUOTE(Fire32 @ Apr 3 2017, 06:03) *

On monsters: What PL does a monster need to appear before a reasonable number of players?

1000-1100+, but 1200+ is better.
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post Apr 3 2017, 10:28
Post #96444
Scremaz



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QUOTE(Shind Mar @ Apr 2 2017, 23:40) *

Read it before. Not very informative. Not sure how to build it. So there's no monster guide with actual build lying around?

fact is, to be "successful" a mob has to kill players, and nowadays players rarely die, so uh... try to emphatize already-high stats perhaps? (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(ale137 @ Apr 3 2017, 00:42) *

How should i spread my attributes for 1h + shield and how should i spreade it for mage?

for *pure* 1H persona (i mean, a persona which won't be used for anything else apart 1H) i'd say STR = DEX = END = WIS > AGI > INT.
for mage persona, maybe WIS = INT > AGI = END > DEX, perhaps?
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post Apr 3 2017, 10:31
Post #96445
Sapo84



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QUOTE(Scremaz @ Apr 3 2017, 10:28) *

fact is, to be "successful" a mob has to kill players, and nowadays players rarely die, so uh... try to emphatize already-high stats perhaps? (IMG:[invalid] style_emoticons/default/unsure.gif)

Not really, to be "successful" a mob has to appear in battles.
Killing really isn't the top priority when the largest part of the wins are from users fleeing.
Nothing apart from PL actually matters much.
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post Apr 3 2017, 10:53
Post #96446
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QUOTE(Sapo84 @ Apr 3 2017, 10:31) *

Not really, to be "successful" a mob has to appear in battles.
Killing really isn't the top priority when the largest part of the wins are from users fleeing.
Nothing apart from PL actually matters much.

guess that i still have quite the long road to go to be a decent trainer then...
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post Apr 3 2017, 11:08
Post #96447
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well no one really wants to die now cosidering they lose a ton of durability with every death. that's a heckalotta energy cells =\
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post Apr 3 2017, 11:13
Post #96448
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QUOTE(Slobber @ Apr 3 2017, 11:08) *

well no one really wants to die now cosidering they lose a ton of durability with every death. that's a heckalotta energy cells =\

indeed, since past a certain level pretty much everyone uses rare gears. and 1Hers particularly feel this, since there's a fair chance they use 6 of them.
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post Apr 3 2017, 13:41
Post #96449
akuma101



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My shield block is current at 47.50% with the base of 42, the original i think is 35.5, how high should i aim for. i have upgraded 15 times.

This post has been edited by akuma101: Apr 3 2017, 13:42
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post Apr 3 2017, 13:44
Post #96450
Juggernaut Santa



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QUOTE(akuma101 @ Apr 3 2017, 13:41) *

My shield block is current at 47.50% with the base of 42, the original i think is 35.5, how high should i aim for. i have upgraded 15 times.

Upgrade Block to 20.
You get a little more block, and you still lose 2 DMMs and 2 Bindings when you salvage, the same as now. (going to 21 will make you lose 3)

Don't go for more, it's quite expensive at low-ish levels, and a 35.5 base block shield isn't worth that much of an effort. Keep your money for a better one in the future.

This post has been edited by End Of All Hope: Apr 3 2017, 13:44
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post Apr 3 2017, 14:08
Post #96451
akuma101



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how do we save posts for easy future view?
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post Apr 3 2017, 14:10
Post #96452
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QUOTE(akuma101 @ Apr 3 2017, 14:08) *

how do we save posts for easy future view?

save urls in your sig. or if you have a shop, pick an old post in that one and link them there.
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post Apr 3 2017, 15:02
Post #96453
akuma101



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QUOTE(End Of All Hope @ Apr 3 2017, 19:44) *

Upgrade Block to 20.
You get a little more block, and you still lose 2 DMMs and 2 Bindings when you salvage, the same as now. (going to 21 will make you lose 3)

Don't go for more, it's quite expensive at low-ish levels, and a 35.5 base block shield isn't worth that much of an effort. Keep your money for a better one in the future.


how did you counted how much that will be lost through salvaging?
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post Apr 3 2017, 15:13
Post #96454
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QUOTE(akuma101 @ Apr 3 2017, 15:02) *

how did you counted how much that will be lost through salvaging?

You get 90% of what you put.
Lv 20 is 20 DMM used, so you get back 18, losing 2.
It's the same for Lv 11 to 19, you lose 2 due to the rounding as well.
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post Apr 3 2017, 15:19
Post #96455
akuma101



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QUOTE(End Of All Hope @ Apr 3 2017, 21:13) *

You get 90% of what you put.
Lv 20 is 20 DMM used, so you get back 18, losing 2.
It's the same for Lv 11 to 19, you lose 2 due to the rounding as well.


I thought it used value.. thanks for the info
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post Apr 3 2017, 15:40
Post #96456
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How does counter-parry works? it's the thing gained from item world. It doesn't seem to increase my parry.
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post Apr 3 2017, 15:49
Post #96457
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QUOTE(tganimation6 @ Apr 3 2017, 02:46) *

I'd assume since most players would hit a few road bumps at certain milestones, the first time spirit monsters appear, and 300+, since the xp quota becomes large enough that you would have to grind a lot more or get more xp bonuses. Maybe 200-ish as well, since around there new players start to realise that 2-handed plate armor isn't the best playstyle available.


Well, I started with 2h because in the beginner's thread, f4tal said to do so. I can say of mace that it suppresses attacks by stunning, which is a useful trait.

I am at 112, and as of 100+, my generic set (Erii's nice set has long since fled) no longer leaves be able to handle Hell on Random Encounters, I can still do Nightmare. The last time I beat Hell, I saw a monster with three bars (a third red one appearing). I can also see three bar monsters if I try Nintendo mode. I was cruising on Nintendo on level 10 Arena when I ended up dead. I clicked a little too fast and they had a set of crits.

I have more spells than quickslots, and this begs the question: is there a better way to find out what spells you have than fighting, or changing out quickslots? Is there a list of what the new spells do?

Getting equipment at all and replacing it when the game changes is still a major bother. The list of spells I have to cast to make the game easy grows longer. I recall someone saying that 99% of you get below lvl 150 is trash. So what changes at 150 to make your gear not trash?

Note: thanks to Slobber I have a average force shield, and a couple "of slaughter" one handed weapons.I can switch when I wish, but there will be a new set of skills to learn at that time. AP will become precious, I guess.

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post Apr 3 2017, 15:51
Post #96458
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QUOTE(akuma101 @ Apr 3 2017, 13:40) *

How does counter-parry works? it's the thing gained from item world. It doesn't seem to increase my parry.



No, it decreases the parry of the enemy.
In short if you are attacking as a melee and the enemy was to parry your attack, you get a chance to stop it from happening.
Mostly (or only) useful for DW or 2H. 1H has it's own ways around the enemy parry so not useful there, nor recomended to have.


-----------------------------------------


By the way. Did anything major change the past 2 weeks or we are more or less like before and i don't have to read 50 pages of past dialog to catch up?

This post has been edited by Epion: Apr 3 2017, 15:53
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post Apr 3 2017, 17:29
Post #96459
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QUOTE(Slobber @ Apr 3 2017, 11:08) *

well no one really wants to die now cosidering they lose a ton of durability with every death. that's a heckalotta energy cells =\


I die a lot in PFfest. Okay, then I repair. But that's all. I can flee at round 700 or risk it and go on. The profit of 100-200 rounds of PFfest extra is enough to cover the repair costs, isn't it?
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post Apr 3 2017, 18:00
Post #96460
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QUOTE(DJNoni @ Apr 3 2017, 17:29) *

The profit of 100-200 rounds of PFfest extra is enough to cover the repair costs, isn't it?

Sure, but it's not enough to cover the other things you could have done in the same time (probably 200-400 rounds since the play slow down a lot when you have to cure multiple time per round + sparks + potions/elixirs usage) + the repair cost.
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