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post Mar 29 2017, 10:44
Post #96361
AnonDarkMage7



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QUOTE(tganimation6 @ Mar 29 2017, 07:13) *

Have you gotten Death and Decay? If you have more forbidden prof, you should be able to wear less cotton proficiency and wear more phase for MDB.

Also, on the Hath Perks section of https://ehwiki.org/wiki/HentaiVerse_Advice_Advanced , it says that Effluent Ether doesn't affect base, only affecting the maximum, so potions heal the same as before. It won't increase efficiency of potions, I think. If you have the credits, you can try buying a whole bunch of Precursor Artifacts to max out all the stats, but it shouldn't matter too much for a mage, right? Then again, +50 to both Int and Wis might be pretty good. Again, only if you can afford it.

ah, thought it affected base since VV added an extra 10% health despite having maxed hp tank (should have only added 5% if it wasn't base), that would still make mana elixirs more cost efficient though., Death and Decay is ~5mil credits, don't think I'll get that one for a while. the +50 to agility and endurance wouldn't be bad either, would raise my survivabilty by a good deal which would decrease spirit usage from SS and SoL. Have a bit over 2mil credits in credits+trophys atm, just need to know what's best to go for first.
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post Mar 29 2017, 11:11
Post #96362
Sapo84



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All perks about hp/mana/spirit affect base, if the wiki says otherwise it is wrong.
They are all 10% increase of base hp/mana/spirit.
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post Mar 29 2017, 11:20
Post #96363
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QUOTE(Sapo84 @ Mar 29 2017, 11:11) *

They are all 10% increase of base hp/mana/spirit.

which affects total HP/MP/SP pools depending on the other multiplicators - which basically means abilities and Juggernaut/Capacitor potencies. just saying.

[edit]: btw, i'll take that this line:
QUOTE

should be modified into something like:
QUOTE
EE/VV/SS increases your base HP/MP/SP (and the maximum HP/MP/SP according to the other multipliers), so restorative items will eventually recover slightly higher amounts.


This post has been edited by Scremaz: Mar 29 2017, 11:24
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post Mar 30 2017, 00:27
Post #96364
AnonDarkMage7



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QUOTE(tganimation6 @ Mar 29 2017, 07:13) *


Also, on the Hath Perks section of https://ehwiki.org/wiki/HentaiVerse_Advice_Advanced , it says that Effluent Ether doesn't affect base, only affecting the maximum, so potions heal the same as before. It won't increase efficiency of potions, I think.



QUOTE(Sapo84 @ Mar 29 2017, 11:11) *

All perks about hp/mana/spirit affect base, if the wiki says otherwise it is wrong.
They are all 10% increase of base hp/mana/spirit.



QUOTE(Scremaz @ Mar 29 2017, 11:20) *

which affects total HP/MP/SP pools depending on the other multiplicators - which basically means abilities and Juggernaut/Capacitor potencies. just saying.

[edit]: btw, i'll take that this line:

should be modified into something like:

Bought EE, used mana potion before and after, my total mana icnreased by 10% and mana potion healed 10% more mana (going to 856 from 778 mana recovered).
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post Mar 30 2017, 00:33
Post #96365
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QUOTE(abc12345678901 @ Mar 30 2017, 00:27) *

Bought EE, used mana potion before and after, my total mana icnreased by 10% and mana potion healed 10% more mana (going to 856 from 778 mana recovered).

yep. in fact potions work on base tanks.
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post Mar 30 2017, 01:30
Post #96366
AnonDarkMage7



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QUOTE(Scremaz @ Mar 30 2017, 00:33) *

yep. in fact potions work on base tanks.

? Not sure what you mean by this.
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post Mar 30 2017, 01:38
Post #96367
friggo



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What's the general advice on re-doing already completed arenas?

I figure the early ones (First Blood, Learning Curves, etc) are good to quickly get guaranteed equipment drops, but is it worth it (time, stamina and rewards-wise) to do the other arenas in the 1-100 level range?
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post Mar 30 2017, 02:11
Post #96368
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QUOTE(abc12345678901 @ Mar 30 2017, 01:30) *

? Not sure what you mean by this.

the amount restored by potions is calculated on base tank, not on total. just check your Abilities > General page.
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post Mar 30 2017, 06:43
Post #96369
tganimation6



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Arenas on the second page have xp multipliers and more monsters per round, so they're usually more profitable than first page arenas (more loot drop rolls and xp per round). But, since they have so many rounds, even though it might use stamina more efficiently, if you don't have the time to spend, just do the first page ones.
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post Mar 30 2017, 06:56
Post #96370
LordDyhalto



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Do we know when the Easter event will start? Or at least, a rough guesstimate?
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post Mar 30 2017, 07:19
Post #96371
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Seems to be end of March-ish, judging from previous easter announcements on the forum, so sometime this week?
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post Mar 30 2017, 07:36
Post #96372
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QUOTE(tganimation6 @ Mar 30 2017, 07:19) *

Seems to be end of March-ish, judging from previous easter announcements on the forum, so sometime this week?


It's got something to do with the actual date of actual easter, so it seems.
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post Mar 30 2017, 07:48
Post #96373
tganimation6



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Eh, I mean, it's around this time, isn't it? Easter was on 5th April in 2015, but it started around the end of March, so it's not like it's going to be exactly on Easter. https://forums.e-hentai.org/index.php?showtopic=177146

He asked for a guesstimate, so I gave him one.

Edit: Actually, more specifically, it seems to be a week before true Easter. In which case, it would start on the 8th of April?

This post has been edited by tganimation6: Mar 30 2017, 07:50
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post Mar 30 2017, 10:35
Post #96374
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QUOTE(tganimation6 @ Mar 30 2017, 07:48) *

Edit: Actually, more specifically, it seems to be a week before true Easter. In which case, it would start on the 8th of April?

i vote for this one. somewhen these days i'll also open the temporary centralized trade thread, i guess...
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post Mar 30 2017, 13:46
Post #96375
AnonDarkMage7



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Question about mob resist, I seem to have mobs resist a lot when i try to cast imperil on them. When using that spell, if they roll a resist > my counter resist, they completely resist imperil correct? Currently have 74% counter resist with prof fact*50%+weapon counter resist on mobs my level. If I get my prof fact high enough to >75% counter resist, will a see a noticeable decrease in mobs resisting imperil?
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post Mar 30 2017, 15:26
Post #96376
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QUOTE(DJNoni @ Mar 28 2017, 20:41) *

Press space?


da fak. i dont even know pressing space can do it. thank you.
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post Mar 30 2017, 22:55
Post #96377
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QUOTE(karyl123 @ Mar 30 2017, 15:26) *

da fak. i dont even know pressing space can do it. thank you.



you're welcome.
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post Mar 31 2017, 10:49
Post #96378
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Hey guys, when should I soulfuse equipment? And should I upgrade the "Haste" spell because the wiki says speed is cap at +10%?
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post Mar 31 2017, 12:22
Post #96379
Sapo84



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QUOTE(abc12345678901 @ Mar 30 2017, 13:46) *

Question about mob resist, I seem to have mobs resist a lot when i try to cast imperil on them. When using that spell, if they roll a resist > my counter resist, they completely resist imperil correct? Currently have 74% counter resist with prof fact*50%+weapon counter resist on mobs my level. If I get my prof fact high enough to >75% counter resist, will a see a noticeable decrease in mobs resisting imperil?

my counter resist, they completely resist imperil correct?
Wrong, they have a fixed resist chance (around 14% on non PFUDOR and 22% on PFUDOR, on average), the counter-resist decrease this chance (50% counter-resist will halve the chance they have to resist your spells).

If I get my prof fact high enough to >75% counter resist, will a see a noticeable decrease in mobs resisting imperil?
No, for two reasons:
1) prof gain are capped at 1.0 prof, so 50% counter-resist max
2) your spell prof is not related to imperil, only deprecating prof increases imperil counter-resist.

QUOTE(akathibi @ Mar 31 2017, 10:49) *

Hey guys, when should I soulfuse equipment? And should I upgrade the "Haste" spell because the wiki says speed is cap at +10%?

It depends on how good your equipment is, if it's good and you're planning to use it for a long time you can soufuse it, otherwise it's a better idea to keep the soul fragments for better equips.
You should upgrade all the spells you use, they will always give more benefits.
Where exactly does the wiki say the speed is capped at 10%? It's not true at all.
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post Mar 31 2017, 14:18
Post #96380
AnonDarkMage7



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QUOTE(Sapo84 @ Mar 31 2017, 12:22) *

my counter resist, they completely resist imperil correct?
Wrong, they have a fixed resist chance (around 14% on non PFUDOR and 22% on PFUDOR, on average), the counter-resist decrease this chance (50% counter-resist will halve the chance they have to resist your spells).

If I get my prof fact high enough to >75% counter resist, will a see a noticeable decrease in mobs resisting imperil?
No, for two reasons:
1) prof gain are capped at 1.0 prof, so 50% counter-resist max
2) your spell prof is not related to imperil, only deprecating prof increases imperil counter-resist.


Ah ok, that explains why they resist imperil so much since my deprecating prof fact is only .05... I can gain another .25 factor if i get my base deprecating up to my current level, should I go to an IW and just Crackling Cast spam weaken until my deprecating prof gets above 300 base then? It misses a lot even in just hell arenas and i lose a lot of time and mana having to recast it 1-3 extra times per round than I should =/

Than you very much for the initial response btw, info helps a lot.
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