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post Nov 9 2011, 04:59
Post #9631
Slobber



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me neither. but i see people buying battlecaster 2H weapons. and ofc i guess we can't forget the arcanist suffix is probably there to troll people of "what could have been" a shadowdancer (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 9 2011, 08:59
Post #9632
Loli connnnn



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Staff 1

Staff 2


Hello guys, I would like to compare these two staffs and see which one got higher damage for dark spell.

Accourding to http://ehwiki.org/wiki/Spells
QUOTE

magic_dmg is calculated separately as:
magic_dmg = (1 + base_bonus) * (1 + elem_bonus) * (1 + prof_bonus)
* (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor

in which :
base_bonus = MDB? / 100
elem_bonus = EDB? / 100
prof_bonus = Prof / 200


For staff 1 : magic_dmg = (1+ [577.63/100 + 6*1.75/100] <-6 more int than staff 2) * (1+0/100) * (1+0/200) * (anyother things remain the same, ignored) = 6.8813 *1*1 = 6.8813

For staff 2 : magic_dmg = (1+ 503.19/100) * (1+18.94/100) * (1+44.60/200) * (anyother things remain the same, ignored) = 6.0319 * 1.1894 * 1.223 = 8.774


....so, staff 2 will have better damage for dark spell, right? Did I missing any factor?

This post has been edited by Loli connnnn: Nov 9 2011, 09:07
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post Nov 9 2011, 09:09
Post #9633
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katalox staff's obviously better for dark spells even with worse magical damage bonus, because it has forbidden prof. and dark EDB.

By the way, if you want to use the magical damage formula, you'll also need to include your base magic damage (from INT/WIS) and proficiency into the formula. At high levels the cross-term effect can be significant.
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post Nov 9 2011, 09:15
Post #9634
Loli connnnn



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QUOTE(varst @ Nov 9 2011, 15:09) *

katalox staff's obviously better for dark spells even with worse magical damage bonus, because it has forbidden prof. and dark EDB.

By the way, if you want to use the magical damage formula, you'll also need to include your base magic damage (from INT/WIS) and proficiency into the formula. At high levels the cross-term effect can be significant.

Yeah.. the reason for taking it here is because a pro guy told me MDB is extreamly important than all other factor... so I wonder how important it is and see if my formula correct (IMG:[invalid] style_emoticons/default/tongue.gif)

It seems I'd forgot the cross-term effect again.... I'll try to figure it out, thx (IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 9 2011, 09:35
Post #9635
varst



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QUOTE(Loli connnnn @ Nov 9 2011, 15:15) *

...a pro guy told me MDB is extremely important than all other factor...


which is true if you're comparing among several katalox staffs of destruction.
You can't use the same logic to compare katalox with ebony, because they serve totally different purposes.
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post Nov 9 2011, 14:43
Post #9636
Randommember



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QUOTE(zeh_lp @ Nov 8 2011, 22:29) *

I just got Focused Aura.
I can upgrade all my auras or just one?

Focused aura means your max aura level gets increased by one.
So, you can upgrade all auras to your max aura level, and you can put aura points into all auras.
But you can only have as many auras active at a time as you have aura slots.
3 of which you can get from abilities and 4 more from training.
Training these extra aura slot should be a high priority, they cost 25K for the first and the cost increases with 25K for each extra one, so the fourth costs 100K.

Note that the 7% experience bonus is bigger than it sems, since all your "normal" experience bonuses (exp tanks, adept learner, posting bonus etc) gets added together, while aura bonuses is added together separately and then multiplied with the other bonuses.
Arena bonuses and difficulty bonuses are multplied separately as well.
But that means that the aura bonuses gets pretty significant.
But you only get 7% for each aura, that bonus does not increase with the auras level.
So you should strive to unlock all aura slots and get 1 level i all auras, for max experience bonus.

As for which auras are best after that, to increase beying level 1, keep in mind that red aura doesn't really work the way it says. It says they increase physical damage with 2.0% per level, which is incorrect since the patch with the new system. Now it just adds a plain +2 your damage, which is seriously unimpressive. Not the least because the 2 points in strength it gives adds +2.5 to your damage.
Same goes for indigo aura and magic damage.
Which makes it a worse option than the others.

QUOTE(Drksrpnt @ Nov 9 2011, 02:23) *

So, I have a fuck-ton of Ability Points and nothing to spend them on, as I'm exclusively Melee. So, I'm thinking about pumping them into Elemental Resistances. Which one is generally the best to get?

You've filled out spirit points and overcharge tanks?
Otherwise, going from no bonus OC to full bonus at your level, would increase your damage bonus from 33% to 90%.

QUOTE(smilejb @ Nov 9 2011, 01:26) *

The staff seems really hard to get proficiency for though. Granted you aren't usually bashing anything unless you want to proc ether theft. Wish we still had the montage for this. Y'know? Just keep training with melee and when you do the montage just switch weapons.

Magic missile gives staff proficiency. And costs 0 mana to cast but still has a chance to proc coalesced mana.
Just spam it when you got a un-threatening enemy, and then whack it with your staff when coalesced mana shows up.
You waste 0 mana and can drain a lot.
And gain staff proficiency for it the entire time.

QUOTE(varst @ Nov 9 2011, 03:47) *

I would say arcanist's pretty good when you obtain a void weapon and slash through a long IW?
Void weapon's zero burden means you can put more burden on your armor, while the reduced interference means every spell you cast lasts longer.
It's something like melee's earth-walker/priestess suit before shade's introduced: by sacrificing the proficiencies, you get higher ADM.
As for battlecaster....I still have no idea how it can work. (IMG:[invalid] style_emoticons/default/dry.gif)

But not all burden and interference means you become worse. Burden doesn't give a negative until you go above 20 and interference starts counting at 25.
So with arcanist set you should be below 25 interference, add in a battlecaster weapon or a staff, and interference should not be a problem.

And arcanist being shade, means it gives bonuses to melee hit chance and damage.

Making a arcanist battlemage decent in both.

And therefore weaker than a all-out mage or melee, since a jack of all trades is master of none.
Possibly if you go melee, and just use battlecaster weapons for no interference, so that you get full benefits from supportive, curative and deprecating spells.
That might not be so bad.
Being more mana-effective as a melee, trading a bit of damage and mitigation to instead have 1 or 2 extra buffs running to make up for it.

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post Nov 9 2011, 15:22
Post #9637
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QUOTE(Randommember @ Nov 9 2011, 16:43) *

But not all burden and interference means you become worse. Burden doesn't give a negative until you go above 20 and interference starts counting at 25.
So with arcanist set you should be below 25 interference, add in a battlecaster weapon or a staff, and interference should not be a problem.

And arcanist being shade, means it gives bonuses to melee hit chance and damage.

Making a arcanist battlemage decent in both.

And therefore weaker than a all-out mage or melee, since a jack of all trades is master of none.
Possibly if you go melee, and just use battlecaster weapons for no interference, so that you get full benefits from supportive, curative and deprecating spells.
That might not be so bad.
Being more mana-effective as a melee, trading a bit of damage and mitigation to instead have 1 or 2 extra buffs running to make up for it.

You can have <20 burden without Shade. I wear full kevlar, and when I use 2H Ethereal my Burden is 19. So I have full speed and still have all kevlar protection bonuses. Interference is not so good, of course (36), but still not very high considering kevlar benefits. Shade bonuses for damage and accuracy is not so incredible comparing to sacrifice of defense. The most stupid thing about Shade is no Piercing mitigation, so if you have several powerful mobs with piercing atacks - they'll kick your ass.

And battlecaster weapon are not very useful. Ethereal ones is better anyway, especially after battlecaster weapons nerf.

This is an example of pre-nerf Battlecaster sword: Superior Shortsword of the Battlecaster

As you see, before the nerf Battlecaster weapons had bonuses to INT and WIS. Of course they also had a little Interference, but it's not very significant. Without this bonuses Battlecaster weapons are less than medium. It has worse WD then usual weapon, worse MD then staffs, and give nothing better in return.

This post has been edited by Evil Scorpio: Nov 9 2011, 15:24
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post Nov 9 2011, 16:30
Post #9638
varst



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I have some thoughts on two-handed battlecaster, unfortunately I'm having an exam two weeks later.

However, I would say that new two-handed battlecasters are much better than their old counterparts.
Try to compare these estocs:

Superior estoc of the battlecaster
Average estoc of the battlecaster

As you can see, at around lv.200 old battlecasters usually only provides about 3 more INT/WIS than the new ones, while the new ones have about 50 more MDB.
That 3 INT/WIS doesn't give great buff to your character's stat, while the 50 MDB is fairly important.

I'm not sure about one-handed battlecaster though, since I don't have enough data; and I don't think there can be any viable strategy, too.

This post has been edited by varst: Nov 9 2011, 16:30
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post Nov 9 2011, 17:04
Post #9639
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QUOTE(varst @ Nov 9 2011, 18:30) *

I have some thoughts on two-handed battlecaster, unfortunately I'm having an exam two weeks later.

However, I would say that new two-handed battlecasters are much better than their old counterparts.
Try to compare these estocs:

Superior estoc of the battlecaster
Average estoc of the battlecaster

As you can see, at around lv.200 old battlecasters usually only provides about 3 more INT/WIS than the new ones, while the new ones have about 50 more MDB.
That 3 INT/WIS doesn't give great buff to your character's stat, while the 50 MDB is fairly important.

I'm not sure about one-handed battlecaster though, since I don't have enough data; and I don't think there can be any viable strategy, too.

Erhm... I think comparing Superior and Average is not the best choice. They may be equal in WD, but it doesn't mean other stats are equal, so if this old 2H Battlecaster was Superior - it could have better INT and WIS bonuses.

This post has been edited by Evil Scorpio: Nov 9 2011, 17:05
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post Nov 9 2011, 17:24
Post #9640
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Using prefixes to judge quality is probably not a good idea, especially if the weapon predates HV 0.6.1.
According to some data, the old Estoc of the Battlecaster could go up to 0.6 base INT/WIS (~0.67 after HV 0.6.0).
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post Nov 9 2011, 17:40
Post #9641
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QUOTE(Evil Scorpio @ Nov 9 2011, 23:04) *

Erhm... I think comparing Superior and Average is not the best choice. They may be equal in WD, but it doesn't mean other stats are equal, so if this old 2H Battlecaster was Superior - it could have better INT and WIS bonuses.


Nah, I compared those battlecaster's from Pirko's database.
If you screen two-handed battlecasters only, you can see that those generated after 0.6.1 (3.32-6.04) has more base MDM than those before 0.6.1. (1.51-3.02)
Also, those old ones have max base INT/WIS at around 0.6, which has been pointed out by Tiap.

The same buff can't be observed from one-handed though.
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post Nov 9 2011, 20:41
Post #9642
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I'm a mage at the moment and cant seem to kill Yuki Nagato in ROB (IMG:[invalid] style_emoticons/default/sad.gif)

Any tips?? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 9 2011, 20:47
Post #9643
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QUOTE(mustardpie @ Nov 9 2011, 10:41) *

I'm a mage at the moment and cant seem to kill Yuki Nagato in ROB (IMG:[invalid] style_emoticons/default/sad.gif)

Any tips??


Use a scroll of life, debuff her with poison, weaken, and bewilder. Put haste, SV, and regen up then wail on her with Banish.
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post Nov 9 2011, 20:48
Post #9644
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QUOTE(mustardpie @ Nov 10 2011, 02:41) *

I'm a mage at the moment and cant seem to kill Yuki Nagato in ROB (IMG:[invalid] style_emoticons/default/sad.gif)

Any tips?? (IMG:[invalid] style_emoticons/default/unsure.gif)


I don't know. There can be several reasons:
1. You're not using proper equipments
2. You don't have enough mana
3. You are killed by legend's SP attack.

If you don't mind, post your character's screen, links of equipments, abilities page for overview.
Also state the reason of failure.
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post Nov 9 2011, 21:06
Post #9645
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QUOTE((Cheater) Tiap @ Nov 8 2011, 15:14) *


@dcherry: 117.2% from the suit alone, but not everything is up to my level.
I'd do much more damage if I had a decent stick. Right now I'm using a Heimdall staff. (IMG:[invalid] style_emoticons/default/dry.gif)


hmmm i have a little more EDB than that on my dark suit but i don't think my pestilences do nearly as much as that - weird (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by dcherry: Nov 9 2011, 21:08
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post Nov 9 2011, 21:46
Post #9646
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If I had to guess I'd say it's because of the difference in level and the way resistances are scaled.
Difficulty seems to play a role too; I average ~25K per hit on Nintendo but only ~19-20K on IWBTH (great status/no AF/no debuffs).
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post Nov 9 2011, 21:53
Post #9647
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I'm not convinced that would make such a relatively small difference. Considering the vast difference in Modifiers between Nintendo and IWBTH, I would think the difference between damage would be more than 5-6K.
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post Nov 9 2011, 22:21
Post #9648
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IWBTH: 21,522.8333 (sample: 18 hits)
Nintendo: 25,052 (sample: 15 hits)

It's called I Wanna Be The Hentai, not I Wanna Be Insane. ಠ_ಠ
The HP tank and the facemelting make the mobs hard enough, there's hardly any need to pump their resistances.
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post Nov 9 2011, 22:59
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QUOTE(DragonRanger @ Nov 9 2011, 21:53) *

I'm not convinced that would make such a relatively small difference. Considering the vast difference in Modifiers between Nintendo and IWBTH, I would think the difference between damage would be more than 5-6K.


The difference in HP is huge but the difference in other stats isn't really that much compared to Battletoads and Nintendo.
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post Nov 9 2011, 23:26
Post #9650
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Just wondering which aura I should get first? White or rainbow. I have already got black now.

White seems to be more cost efficient.
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