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post Nov 9 2011, 00:16
Post #9621
Slobber



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i wasn't too sure what T was thinking when he incorporated the arcanist suffix - other than to pique people's interests in doing a battle mage. that ADM and dex is totally useless on a pure mage and the evasion is inferior to phase evasion. the physical mitigation on shade isn't exactly stellar, either. the other possibility was for melee to have better proficiencies since arcanist is probably the best alternative to cloth armor when it comes to low interference

i imagine anyone who places high priority on a strong buff/debuff melee would mix/match shadowdancer+arcanist. because despite the shadowdancer being so awesome, that interference is really high on them =\

e: lol yeah if i'm on wrong set i usually soul burst my way through. how much dark EDB do you have with your dark suit? i dont think my pestils do that much damage =\

This post has been edited by dcherry: Nov 9 2011, 00:20
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post Nov 9 2011, 02:26
Post #9622
smilejb



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QUOTE((Cheater) Tiap @ Nov 8 2011, 15:14) *

Light and Heavy don't give any prof/EDB bonus, which is the most important thing.

Using a Fenrir set:

1 2 Pestilence hits Liselotte Werckmeister for 24538 dark damage.
2 2 Pestilence blasts Liselotte Werckmeister for 30812 dark damage.


Using a wrong set (Mjolnir):

1 2 Pestilence blasts Liselotte Werckmeister for 5084 dark damage.
2 2 Pestilence hits Liselotte Werckmeister for 6116 dark damage.
3 2 Pestilence hits Liselotte Werckmeister for 8031 dark damage.
4 2 Pestilence hits Liselotte Werckmeister for 3684 dark damage.
6 2 Pestilence hits Liselotte Werckmeister for 3021 dark damage.
7 2 Pestilence blasts Liselotte Werckmeister for 8058 dark damage.
8 2 Pestilence hits Liselotte Werckmeister for 5600 dark damage.


You can see how that could become a problem in a 100-round arena on BT.

@dcherry: 117.2% from the suit alone, but not everything is up to my level.
I'd do much more damage if I had a decent stick. Right now I'm using a Heimdall staff. (IMG:[invalid] style_emoticons/default/dry.gif)


Wow, that is a big difference. Didn't think the proficiencys helped that much.
Guess I'll just wait till I have atleast all the spells available and some nice gear before I try maging. (I can do it now, faster than melee, but I usually use one or 2 average mana pots in some arenas).

The staff seems really hard to get proficiency for though. Granted you aren't usually bashing anything unless you want to proc ether theft. Wish we still had the montage for this. Y'know? Just keep training with melee and when you do the montage just switch weapons.
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post Nov 9 2011, 02:28
Post #9623
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you get staff prof for magic missile as well. and if you're whacking for ET it'll naturally go up
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post Nov 9 2011, 02:35
Post #9624
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Never mind

-Vakuen

This post has been edited by Vakuen: Nov 9 2011, 09:26
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post Nov 9 2011, 03:03
Post #9625
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Uhh, I just had all my SP restored after killing the goddesses. Is this normal?
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post Nov 9 2011, 03:05
Post #9626
Mi-Ala Starbreeze



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Just got back home u_u

QUOTE(Yurine @ Nov 8 2011, 17:16) *

Hi everybody!

Just started to play a few days ago and I'm still unsure if I'm doing things correctly so any help is greatly appreciated. Anyway I got a few questions so here we go:

Should I go with heavy or light armor?

Which 2H sword should I buy? I'm currently using Average Longsword of The Vampire but should I get one that stuns the mobs instead?

And which abilities and auras to upgrade?

Thanks in advance!


In case you can make use of this one - go for it. If not, well, just sell it.
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post Nov 9 2011, 03:16
Post #9627
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QUOTE(Maximum_Joe @ Nov 9 2011, 03:03) *

Uhh, I just had all my SP restored after killing the goddesses. Is this normal?

The few times I've exhausted my spirit I got back ~1/3rd upon arena clear. Maybe people without Spirit Tank get a lot bigger percent.
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post Nov 9 2011, 03:23
Post #9628
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So, I have a fuck-ton of Ability Points and nothing to spend them on, as I'm exclusively Melee. So, I'm thinking about pumping them into Elemental Resistances. Which one is generally the best to get?
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post Nov 9 2011, 03:28
Post #9629
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Dark resistance if you fight FSM a lot. Soul for the schoolgirls' magic attacks.
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post Nov 9 2011, 04:47
Post #9630
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QUOTE(dcherry @ Nov 9 2011, 06:16) *

i wasn't too sure what T was thinking when he incorporated the arcanist suffix - other than to pique people's interests in doing a battle mage. that ADM and dex is totally useless on a pure mage and the evasion is inferior to phase evasion. the physical mitigation on shade isn't exactly stellar, either. the other possibility was for melee to have better proficiencies since arcanist is probably the best alternative to cloth armor when it comes to low interference

i imagine anyone who places high priority on a strong buff/debuff melee would mix/match shadowdancer+arcanist. because despite the shadowdancer being so awesome, that interference is really high on them =\


I would say arcanist's pretty good when you obtain a void weapon and slash through a long IW?
Void weapon's zero burden means you can put more burden on your armor, while the reduced interference means every spell you cast lasts longer.
It's something like melee's earth-walker/priestess suit before shade's introduced: by sacrificing the proficiencies, you get higher ADM.
As for battlecaster....I still have no idea how it can work. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Maximum_Joe @ Nov 9 2011, 09:03) *

Uhh, I just had all my SP restored after killing the goddesses. Is this normal?


My best guess is that your time used to pass each arena is recorded by the system, then SP/stamina is replenished accordingly.

This post has been edited by varst: Nov 9 2011, 07:33
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post Nov 9 2011, 04:59
Post #9631
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me neither. but i see people buying battlecaster 2H weapons. and ofc i guess we can't forget the arcanist suffix is probably there to troll people of "what could have been" a shadowdancer (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 9 2011, 08:59
Post #9632
Loli connnnn



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Staff 1

Staff 2


Hello guys, I would like to compare these two staffs and see which one got higher damage for dark spell.

Accourding to http://ehwiki.org/wiki/Spells
QUOTE

magic_dmg is calculated separately as:
magic_dmg = (1 + base_bonus) * (1 + elem_bonus) * (1 + prof_bonus)
* (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor

in which :
base_bonus = MDB? / 100
elem_bonus = EDB? / 100
prof_bonus = Prof / 200


For staff 1 : magic_dmg = (1+ [577.63/100 + 6*1.75/100] <-6 more int than staff 2) * (1+0/100) * (1+0/200) * (anyother things remain the same, ignored) = 6.8813 *1*1 = 6.8813

For staff 2 : magic_dmg = (1+ 503.19/100) * (1+18.94/100) * (1+44.60/200) * (anyother things remain the same, ignored) = 6.0319 * 1.1894 * 1.223 = 8.774


....so, staff 2 will have better damage for dark spell, right? Did I missing any factor?

This post has been edited by Loli connnnn: Nov 9 2011, 09:07
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post Nov 9 2011, 09:09
Post #9633
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katalox staff's obviously better for dark spells even with worse magical damage bonus, because it has forbidden prof. and dark EDB.

By the way, if you want to use the magical damage formula, you'll also need to include your base magic damage (from INT/WIS) and proficiency into the formula. At high levels the cross-term effect can be significant.
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post Nov 9 2011, 09:15
Post #9634
Loli connnnn



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QUOTE(varst @ Nov 9 2011, 15:09) *

katalox staff's obviously better for dark spells even with worse magical damage bonus, because it has forbidden prof. and dark EDB.

By the way, if you want to use the magical damage formula, you'll also need to include your base magic damage (from INT/WIS) and proficiency into the formula. At high levels the cross-term effect can be significant.

Yeah.. the reason for taking it here is because a pro guy told me MDB is extreamly important than all other factor... so I wonder how important it is and see if my formula correct (IMG:[invalid] style_emoticons/default/tongue.gif)

It seems I'd forgot the cross-term effect again.... I'll try to figure it out, thx (IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 9 2011, 09:35
Post #9635
varst



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QUOTE(Loli connnnn @ Nov 9 2011, 15:15) *

...a pro guy told me MDB is extremely important than all other factor...


which is true if you're comparing among several katalox staffs of destruction.
You can't use the same logic to compare katalox with ebony, because they serve totally different purposes.
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post Nov 9 2011, 14:43
Post #9636
Randommember



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QUOTE(zeh_lp @ Nov 8 2011, 22:29) *

I just got Focused Aura.
I can upgrade all my auras or just one?

Focused aura means your max aura level gets increased by one.
So, you can upgrade all auras to your max aura level, and you can put aura points into all auras.
But you can only have as many auras active at a time as you have aura slots.
3 of which you can get from abilities and 4 more from training.
Training these extra aura slot should be a high priority, they cost 25K for the first and the cost increases with 25K for each extra one, so the fourth costs 100K.

Note that the 7% experience bonus is bigger than it sems, since all your "normal" experience bonuses (exp tanks, adept learner, posting bonus etc) gets added together, while aura bonuses is added together separately and then multiplied with the other bonuses.
Arena bonuses and difficulty bonuses are multplied separately as well.
But that means that the aura bonuses gets pretty significant.
But you only get 7% for each aura, that bonus does not increase with the auras level.
So you should strive to unlock all aura slots and get 1 level i all auras, for max experience bonus.

As for which auras are best after that, to increase beying level 1, keep in mind that red aura doesn't really work the way it says. It says they increase physical damage with 2.0% per level, which is incorrect since the patch with the new system. Now it just adds a plain +2 your damage, which is seriously unimpressive. Not the least because the 2 points in strength it gives adds +2.5 to your damage.
Same goes for indigo aura and magic damage.
Which makes it a worse option than the others.

QUOTE(Drksrpnt @ Nov 9 2011, 02:23) *

So, I have a fuck-ton of Ability Points and nothing to spend them on, as I'm exclusively Melee. So, I'm thinking about pumping them into Elemental Resistances. Which one is generally the best to get?

You've filled out spirit points and overcharge tanks?
Otherwise, going from no bonus OC to full bonus at your level, would increase your damage bonus from 33% to 90%.

QUOTE(smilejb @ Nov 9 2011, 01:26) *

The staff seems really hard to get proficiency for though. Granted you aren't usually bashing anything unless you want to proc ether theft. Wish we still had the montage for this. Y'know? Just keep training with melee and when you do the montage just switch weapons.

Magic missile gives staff proficiency. And costs 0 mana to cast but still has a chance to proc coalesced mana.
Just spam it when you got a un-threatening enemy, and then whack it with your staff when coalesced mana shows up.
You waste 0 mana and can drain a lot.
And gain staff proficiency for it the entire time.

QUOTE(varst @ Nov 9 2011, 03:47) *

I would say arcanist's pretty good when you obtain a void weapon and slash through a long IW?
Void weapon's zero burden means you can put more burden on your armor, while the reduced interference means every spell you cast lasts longer.
It's something like melee's earth-walker/priestess suit before shade's introduced: by sacrificing the proficiencies, you get higher ADM.
As for battlecaster....I still have no idea how it can work. (IMG:[invalid] style_emoticons/default/dry.gif)

But not all burden and interference means you become worse. Burden doesn't give a negative until you go above 20 and interference starts counting at 25.
So with arcanist set you should be below 25 interference, add in a battlecaster weapon or a staff, and interference should not be a problem.

And arcanist being shade, means it gives bonuses to melee hit chance and damage.

Making a arcanist battlemage decent in both.

And therefore weaker than a all-out mage or melee, since a jack of all trades is master of none.
Possibly if you go melee, and just use battlecaster weapons for no interference, so that you get full benefits from supportive, curative and deprecating spells.
That might not be so bad.
Being more mana-effective as a melee, trading a bit of damage and mitigation to instead have 1 or 2 extra buffs running to make up for it.

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post Nov 9 2011, 15:22
Post #9637
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QUOTE(Randommember @ Nov 9 2011, 16:43) *

But not all burden and interference means you become worse. Burden doesn't give a negative until you go above 20 and interference starts counting at 25.
So with arcanist set you should be below 25 interference, add in a battlecaster weapon or a staff, and interference should not be a problem.

And arcanist being shade, means it gives bonuses to melee hit chance and damage.

Making a arcanist battlemage decent in both.

And therefore weaker than a all-out mage or melee, since a jack of all trades is master of none.
Possibly if you go melee, and just use battlecaster weapons for no interference, so that you get full benefits from supportive, curative and deprecating spells.
That might not be so bad.
Being more mana-effective as a melee, trading a bit of damage and mitigation to instead have 1 or 2 extra buffs running to make up for it.

You can have <20 burden without Shade. I wear full kevlar, and when I use 2H Ethereal my Burden is 19. So I have full speed and still have all kevlar protection bonuses. Interference is not so good, of course (36), but still not very high considering kevlar benefits. Shade bonuses for damage and accuracy is not so incredible comparing to sacrifice of defense. The most stupid thing about Shade is no Piercing mitigation, so if you have several powerful mobs with piercing atacks - they'll kick your ass.

And battlecaster weapon are not very useful. Ethereal ones is better anyway, especially after battlecaster weapons nerf.

This is an example of pre-nerf Battlecaster sword: Superior Shortsword of the Battlecaster

As you see, before the nerf Battlecaster weapons had bonuses to INT and WIS. Of course they also had a little Interference, but it's not very significant. Without this bonuses Battlecaster weapons are less than medium. It has worse WD then usual weapon, worse MD then staffs, and give nothing better in return.

This post has been edited by Evil Scorpio: Nov 9 2011, 15:24
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post Nov 9 2011, 16:30
Post #9638
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I have some thoughts on two-handed battlecaster, unfortunately I'm having an exam two weeks later.

However, I would say that new two-handed battlecasters are much better than their old counterparts.
Try to compare these estocs:

Superior estoc of the battlecaster
Average estoc of the battlecaster

As you can see, at around lv.200 old battlecasters usually only provides about 3 more INT/WIS than the new ones, while the new ones have about 50 more MDB.
That 3 INT/WIS doesn't give great buff to your character's stat, while the 50 MDB is fairly important.

I'm not sure about one-handed battlecaster though, since I don't have enough data; and I don't think there can be any viable strategy, too.

This post has been edited by varst: Nov 9 2011, 16:30
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post Nov 9 2011, 17:04
Post #9639
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QUOTE(varst @ Nov 9 2011, 18:30) *

I have some thoughts on two-handed battlecaster, unfortunately I'm having an exam two weeks later.

However, I would say that new two-handed battlecasters are much better than their old counterparts.
Try to compare these estocs:

Superior estoc of the battlecaster
Average estoc of the battlecaster

As you can see, at around lv.200 old battlecasters usually only provides about 3 more INT/WIS than the new ones, while the new ones have about 50 more MDB.
That 3 INT/WIS doesn't give great buff to your character's stat, while the 50 MDB is fairly important.

I'm not sure about one-handed battlecaster though, since I don't have enough data; and I don't think there can be any viable strategy, too.

Erhm... I think comparing Superior and Average is not the best choice. They may be equal in WD, but it doesn't mean other stats are equal, so if this old 2H Battlecaster was Superior - it could have better INT and WIS bonuses.

This post has been edited by Evil Scorpio: Nov 9 2011, 17:05
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post Nov 9 2011, 17:24
Post #9640
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Using prefixes to judge quality is probably not a good idea, especially if the weapon predates HV 0.6.1.
According to some data, the old Estoc of the Battlecaster could go up to 0.6 base INT/WIS (~0.67 after HV 0.6.0).
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