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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 15 2017, 12:27
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Superlatanium
Group: Gold Star Club
Posts: 7,595
Joined: 27-November 13

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QUOTE(simrock87 @ Mar 15 2017, 10:15)  So ... Assuming, everything else maxed and Tokenizer@0 with QM@0, Token chance is 0,0478080000% per monster, with QM@20 that goes down to 0,0458160000%. For that change you lose half the money from trash-EQ drops. So, from your sheet, QM 0 => 20 means token chance of 0.047808% to 0.045816%, or a decrease of ~4%. But that sounds odd, because if the wiki is right, QM 0 => 20 means that pool of remaining possible drops after equip drop is checked goes down from 0.975 (out of 1) to 0.95 (out of 1), or ~-2.56% (and everything else before and after stays the same, so the token chance should go down by the same amount as well) I haven't looked at your sheet's math, but going from the wiki, the calculation to get ~-2.56% is really simple, right?
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Mar 15 2017, 12:44
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akathibi
Newcomer
  Group: Members
Posts: 66
Joined: 23-December 15

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Hi, I am playing as elemental mage. I'm having problems with surviving for Nitendo difficulty and above. Not to mention that I don't have enough ability points and mastery slots. Anything I can to stay alive more often ? And should I change it to holy mage or dark mage? Thank you! (IMG:[ i.imgur.com] http://i.imgur.com/Iha6KVA.png)
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Mar 15 2017, 12:51
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Superlatanium
Group: Gold Star Club
Posts: 7,595
Joined: 27-November 13

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QUOTE(akathibi @ Mar 15 2017, 10:44)  Hi, I am playing as elemental mage. I'm having problems with surviving for Nitendo difficulty and above. You're trying to mage at a very low level, you're bound to run into serious issues. Mages are very squishy and a low-level one can't summon enough sufficient firepower to make up for it, generally, unless they consign themselves to playing on the boringly low difficulties. (Mage is generally recommended only for those at least level 310, for maxed 0-cooldown Imperil) Holy and Dark is even worse than elemental for low-level player due to significantly longer cast time. Also, if you're elemental, I do hope you're using matching equips... (IMG:[ invalid] style_emoticons/default/tongue.gif) I would suggest using melee instead, preferably 1h, if you want to go the path of least resistance.
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Mar 15 2017, 13:00
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(DJNoni @ Mar 15 2017, 11:23)  Okay guys, I want to make the wiki correct, but can someone please give me some input? A couple of bullet points with what s most important?
are you speaking about the block diagram? not that i'm against it, i can lend a hand within my possibilities if needed, but do we have a large enough pool of datas to work on? the relative difference between 0.047808% and 0.045816% may even be 4%, but the absolute boost is +0.002(%). i wouldn't exactly call it that big...
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Mar 15 2017, 13:23
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akathibi
Newcomer
  Group: Members
Posts: 66
Joined: 23-December 15

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QUOTE(Superlatanium @ Mar 15 2017, 12:51)  You're trying to mage at a very low level, you're bound to run into serious issues. Mages are very squishy and a low-level one can't summon enough sufficient firepower to make up for it, generally, unless they consign themselves to playing on the boringly low difficulties. (Mage is generally recommended only for those at least level 310, for maxed 0-cooldown Imperil) Holy and Dark is even worse than elemental for low-level player due to significantly longer cast time. Also, if you're elemental, I do hope you're using matching equips... (IMG:[ invalid] style_emoticons/default/tongue.gif) I would suggest using melee instead, preferably 1h, if you want to go the path of least resistance. Hell difficulty is fun enough to keep me around (IMG:[ invalid] style_emoticons/default/happy.gif) What kind of equips should I use? I'm using cloth armors with high evade chance + elemental stats + supportive stats to stay alive. Unless there is no option, I don't really want to chance fighting style because of the proficiency grinding.
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Mar 15 2017, 14:03
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(akathibi @ Mar 15 2017, 12:23)  Hell difficulty is fun enough to keep me around (IMG:[ invalid] style_emoticons/default/happy.gif) What kind of equips should I use? I'm using cloth armors with high evade chance + elemental stats + supportive stats to stay alive. Unless there is no option, I don't really want to chance fighting style because of the proficiency grinding. proficiency grinding should become somehow easier when you're at high levels. either way, if you really, really want to go on this road you should pick a matching staff (that is, a staff which boosts your EDB/MDB in all possible ways), phases of your element and, uh? one or two cottons of proficiency, still on your element. QUOTE(akuma101 @ Mar 15 2017, 12:37)  What's the benefits of higher forge level?
higher amounts of levels available. it matters only if you plan to forge things to high levels. QUOTE(akuma101 @ Mar 15 2017, 12:37)  IW will only add some elemental mitigations. not that big of a need, but if you want to do it and given that it's a Ruby one, try to unlock at least Holyproof. as for forging, well... your call.
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Mar 15 2017, 14:23
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Superlatanium @ Mar 15 2017, 02:14)  https://ehwiki.org/wiki/Loot_Drop_RollsSnipped to shorten If you need the exact math I can do an Income Summary run for you https://ehwiki.org/wiki/Level_Scaling It is double... son of a gun. OK... I can't argue with the math. Well... I can.. I just don't think it'd help any. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(DJNoni @ Mar 15 2017, 03:23)  Okay guys, I want to make the wiki correct, but can someone please give me some input? A couple of bullet points with what s most important?
With all pros and cons considered, I will cut and paste my original recommendation: quote: "A caveat should be entered on the slight effect Quartermaster has on gaining chaos tokens, Artifacts, figurines, etc. Slight, but non-reversible once training is completed." un quote This opinion piece i typed afterward, I should have left out: (IMG:[ invalid] style_emoticons/default/laugh.gif) "From experience, it doesn't feel so slight at higher levels of training. If it did, my Quartermaster would be maxed, and truthfully.. I regret training Quartermaster at all. Monsters are better payouts in the long run, and you can't buy Chaos tokens."
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Mar 15 2017, 14:23
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Superlatanium @ Mar 15 2017, 10:27)  So, from your sheet, QM 0 => 20 means token chance of 0.047808% to 0.045816%, or a decrease of ~4%. But that sounds odd, because if the wiki is right, QM 0 => 20 means that pool of remaining possible drops after equip drop is checked goes down from 0.975 (out of 1) to 0.95 (out of 1), or ~-2.56% (and everything else before and after stays the same, so the token chance should go down by the same amount as well)
I haven't looked at your sheet's math, but going from the wiki, the calculation to get ~-2.56% is really simple, right?
Haven't checked myself to be honest, as i mentioned, it's an old sheet, 2 years old in this case, i also noticed a 10% base drop increase from ... somewhere (IMG:[ invalid] style_emoticons/default/heh.gif) (i think that was to account for mob PL bonus @PF (IMG:[ invalid] style_emoticons/default/unsure.gif)) What i remember was that it basically mirrors the drop flow chart, so with successive win/loss at every point the chances are dependent on each other, so to get a token you need to fail EQ and artifact rolls, then the token roll. If you fail all of these, you get to the sort-of anchor portion for items/crystals (that part is a little hard to see in the chart without reading the bottom table, as crystals are part of the anchor not their own roll if items fail) that has the left-over drop chance that didn't drop EQ and so on. Back to my point, sorry, so, EQ rolls failing also means that artifact drops increase, which splits the 2.56% up between Artifacts and Tokens (with precursor having the more immediate effect on raw income seeing as tokens can't be sold (IMG:[ invalid] style_emoticons/default/tongue.gif)). I think it may be easier to see with numbers ... CODE Assuming: - 25% base drop chance (b) - 4% equip drop chance (e) - QM 20 -> 4% eq drop chance + (20 * .2%) = 8% effective eq drop chance (ee) - .2% artifact drop chance (a) - Arch 10 -> .2% artifact drop chance + (10 * .02%) = .4% effective artifact drop chance (ea) - .2% token drop chance (t)
sooo ...
25% chance to have any drop at all.
Then comes the eq roll b * ee = 0.25 * 0.08 = 0.02 (#1) So: 2% chance per monster to drop a piece of EQ.
b1 = b - #1: 0.25 - 0.02 = 0.23 Leaving 23% chance for anything else to drop b1 * ea = 0.23 * 0.004 = 0.00092 (#2) So: 0.092% chance per monster to drop an artifact (split betwen pony and precursor)
b2 = b1 - #2: 0.23 - 0.00092 = 0.22908 Still 22.908% to drop something else b2 * t = 0.22908 * 0.002 = 0.00045816 (#3) So: 0.045816% chance to drop a token (split between blood and chaos)
b3 = b2 - #3: 0.22908 - 0.00045816 = 0.22862184 Then b3 is the anchor with 22.862184% chance for items/crystals and what ever else is in there.
The spreadsheet does all the calcs and just has the levels for the drop training and price per drop as plug-in vars (yellow fields)
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Mar 15 2017, 14:51
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qac.
Newcomer
  Group: Members
Posts: 77
Joined: 9-March 12

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QUOTE(Superlatanium @ Mar 15 2017, 12:51)  You're trying to mage at a very low level, you're bound to run into serious issues. Mages are very squishy and a low-level one can't summon enough sufficient firepower to make up for it, generally, unless they consign themselves to playing on the boringly low difficulties. (Mage is generally recommended only for those at least level 310, for maxed 0-cooldown Imperil) Holy and Dark is even worse than elemental for low-level player due to significantly longer cast time. Also, if you're elemental, I do hope you're using matching equips... (IMG:[ invalid] style_emoticons/default/tongue.gif) I would suggest using melee instead, preferably 1h, if you want to go the path of least resistance. Is mage really that bad? I mean, he have problem on nintendo difficulty. I'm doing the DW light build and keep got decimated on nintendo+ random encounter. I'll get ejected from arena in around 5 round after getting all my consumables on cooldown in hell difficulty.
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Mar 15 2017, 15:05
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(qac. @ Mar 15 2017, 14:51)  Is mage really that bad? I mean, he have problem on nintendo difficulty. I'm doing the DW light build and keep got decimated on nintendo+ random encounter. I'll get ejected from arena in around 5 round after getting all my consumables on cooldown in hell difficulty.
I've been maging since level...10? Cant really say how much better 1H or DW is at low levels, but maging really doesn't seem as bad as people make it out to be at low levels.
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Mar 15 2017, 15:19
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(abc12345678901 @ Mar 15 2017, 20:05)  I've been maging since level...10? Cant really say how much better 1H or DW is at low levels, but maging really doesn't seem as bad as people make it out to be at low levels.
cant really get my head around it as well. been maging since low level as you do and im okay with it. honestly i cant imagine playing at low level beating up 1target at a time. and i just recently, well a few months ago, found out about 1h-mage style. and now pfudor RE is not at all a challenge for me. although i admit, before lv 310 (max faster imperil), its abit annoying to rotate imperil and weaken all mobs before the fight.
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Mar 15 2017, 15:37
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qac.
Newcomer
  Group: Members
Posts: 77
Joined: 9-March 12

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QUOTE(diegodiego13 @ Mar 15 2017, 15:19)  cant really get my head around it as well. been maging since low level as you do and im okay with it. honestly i cant imagine playing at low level beating up 1target at a time. and i just recently, well a few months ago, found out about 1h-mage style. and now pfudor RE is not at all a challenge for me. although i admit, before lv 310 (max faster imperil), its abit annoying to rotate imperil and weaken all mobs before the fight.
Most of early game can easily be plowed through just by a health draught activated all the time. Substitute and/or combine with regen brought me quite far ahead. Until the nintendo difficulty shoved ten enemies with spirit bar out of nowhere. One barrage killed me from 80% HP. It's getting better now that I have high evasion and the spark of life, but any battle with over 6 enemies is still treading a thin line not to mention that it damage me faster than I can heal up.
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Mar 15 2017, 15:42
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(qac. @ Mar 15 2017, 20:37)  Most of early game can easily be plowed through just by a health draught activated all the time. Substitute and/or combine with regen brought me quite far ahead.
Until the nintendo difficulty shoved ten enemies with spirit bar out of nowhere. One barrage killed me from 80% HP.
It's getting better now that I have high evasion and the spark of life, but any battle with over 6 enemies is still treading a thin line not to mention that it damage me faster than I can heal up.
ever consider playing 1h-light instead? i mean you can still get light armor prof and much more safety with block from shield.
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Mar 15 2017, 15:53
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(diegodiego13 @ Mar 15 2017, 16:19)  honestly i cant imagine playing at low level beating up 1target at a time.
Yeah, I hate that too, that's why I played 2h at low-mid levels. Probably would have played mage like I do in all other RPGs if I had all those fancy scripts that exist nowadays, but casting spells with just hotkeys seemed pretty ridiculous. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) After trying mage melee feels even more dull and boring than usual, especially 1 target hitting kind of melee like 1h, which still has some group attack capability, or god forbid DW that lacks it completely.
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Mar 15 2017, 16:04
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(cmos @ Mar 15 2017, 20:53)  Yeah, I hate that too, that's why I played 2h at low-mid levels. Probably would have played mage like I do in all other RPGs if I had all those fancy scripts that exist nowadays, but casting spells with just hotkeys seemed pretty ridiculous. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) After trying mage melee feels even more dull and boring than usual, especially 1 target hitting kind of melee like 1h, which still has some group attack capability, or god forbid DW that lacks it completely. i actually use alt+number and click before i found spell spam. with spell spam i felt so much better just clicking. with my t/s. clicking is actually pretty stressful because sometimes i have to click twice to make sure my spell is casted. and sometimes, that kills me. after that, reloader time! which is really nice, my first experience hovering. AND THEN !!! i found out about cracklingcast which is god-sent. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 15 2017, 16:05
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qac.
Newcomer
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Posts: 77
Joined: 9-March 12

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QUOTE(diegodiego13 @ Mar 15 2017, 15:42)  ever consider playing 1h-light instead? i mean you can still get light armor prof and much more safety with block from shield.
But wouldn't it get swamped even easier considering the lower damage and lack of AoE? DW gets to wipe 5 enemies once it charge up the Frenzied Blow.
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Mar 15 2017, 16:09
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(qac. @ Mar 15 2017, 21:05)  But wouldn't it get swamped even easier considering the lower damage and lack of AoE? DW gets to wipe 5 enemies once it charge up the Frenzied Blow.
well im only pointing out survivability to be honest. not clearing speed. how about this then, ever try 1h-mage? with battlecaster-suffix shield? you can always hit 5 targets every turn and you also have block. although im sure you will start using mana potion more than usual.
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Mar 15 2017, 17:21
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qac.
Newcomer
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Posts: 77
Joined: 9-March 12

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QUOTE(diegodiego13 @ Mar 15 2017, 16:09)  well im only pointing out survivability to be honest. not clearing speed.
how about this then, ever try 1h-mage? with battlecaster-suffix shield?
you can always hit 5 targets every turn and you also have block. although im sure you will start using mana potion more than usual.
Huh, sounds great. What's the build? But proficiency grinding is a total nightmare... almost gave up light armor when I switched and I stopped trying to make 2H work because the sheer damage difference by now.
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Mar 15 2017, 17:34
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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QUOTE(qac. @ Mar 15 2017, 22:21)  Huh, sounds great. What's the build?
But proficiency grinding is a total nightmare... almost gave up light armor when I switched and I stopped trying to make 2H work because the sheer damage difference by now.
1h weapon (with elemental prefix (shocking-arctic-fiery-tempestous)), with (nimble or battlecaster suffix). shield (whatever prefix, with barrier or battlecaster suffix. i think battlecaster will do better at early level for more mana conservation. phase armor (with element of your choice, but i think elemental is better early on than holy or dark). the mana consumption pretty high for holy or dark. i dont know if the dmg any good to be honest because i first tried 1h-mage on pfudor RE at lv 260+. but if you could try it on your level, your feedback might be useful for others looking for a build which can hit multi-targets with decent survivability.
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