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post Nov 7 2011, 19:43
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Evil Scorpio



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QUOTE((Cheater) Tiap @ Nov 7 2011, 21:39) *

Do Artifacts still give 4 Hath a pop?
The most I've gotten is 3.

I've never got more than 3.
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post Nov 7 2011, 19:44
Post #9602
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they stopped giving 4 for a while unfortunately. i think ever since he took out second wind?

e: i know the 4 hath was still around in... march-ish. cause i scored a few 4 hath rewards when i was running around

this was the most recent shrine offer post before the results were all 2/3 hath i think

https://forums.e-hentai.org/index.php?s=&am...t&p=1084391

This post has been edited by dcherry: Nov 7 2011, 20:06
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post Nov 7 2011, 20:40
Post #9603
Randommember



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Do proficiencies max out?

For example, the supportive spells proficiency.
And does the spell costs, dependant on your level, continue to increase, or is there a max?

In other words, do you reach a plateau where spell costs continue to increase, but their duration doesn't?
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post Nov 7 2011, 20:58
Post #9604
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QUOTE(Randommember @ Nov 7 2011, 19:40) *

Do proficiencies max out?

For example, the supportive spells proficiency.
And does the spell costs, dependant on your level, continue to increase, or is there a max?

In other words, do you reach a plateau where spell costs continue to increase, but their duration doesn't?

See
https://forums.e-hentai.org/index.php?s=&am...t&p=1263624

I would answer the last two questions with a no but I'm not certain.
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post Nov 7 2011, 21:45
Post #9605
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QUOTE(Randommember @ Nov 7 2011, 10:40) *

Do proficiencies max out?

No. Unless their formulas are changed they continue to have effects indefinitely.
http://ehwiki.org/wiki/Proficiencies

QUOTE
And does the spell costs, dependant on your level, continue to increase, or is there a max?

Same thing, there is no cap built into the formula so I'd say no.
http://ehwiki.org/wiki/spells#Spell_Costs
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post Nov 7 2011, 21:51
Post #9606
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If you keep your proficiencies well trained, the spell cost rises at about the same proportional rate as the duration does.


Of course, on top of that raising stats give you more mana and more mana regen. So the higher level you are the easier it is to afford upkeeps.
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post Nov 8 2011, 17:16
Post #9607
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Hi everybody!

Just started to play a few days ago and I'm still unsure if I'm doing things correctly so any help is greatly appreciated. Anyway I got a few questions so here we go:

Should I go with heavy or light armor?

Which 2H sword should I buy? I'm currently using Average Longsword of The Vampire but should I get one that stuns the mobs instead?

And which abilities and auras to upgrade?

Thanks in advance!Attached Image Attached ImageAttached ImageAttached Image

This post has been edited by Yurine: Nov 8 2011, 17:24
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post Nov 8 2011, 17:32
Post #9608
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QUOTE(Yurine @ Nov 8 2011, 08:16) *

Hi everybody!

Just started to play a few days ago and I'm still unsure if I'm doing things correctly so any help is greatly appreciated. Anyway I got a few questions so here we go:

Should I go with heavy or light armor?

Which 2H sword should I buy? I'm currently using Average Longsword of The Vampire but should I get one that stuns the mobs instead?

And which abilities and auras to upgrade?

Thanks in advance!Attached Image Attached ImageAttached ImageAttached Image


The armor is your choice. Both are fine for melee fighters. If it helps, I'm doing light armor right now. I get to attack more and dodge/evade more.

I believe most people here will say that longswords suck. Stunning mobs is always good. I don't think you want an "of the vampire" for 2 handed. I'm thinking of slaughter would be best so that you can kill everything faster. (the regen for health is miniscule compared to the turns you'll save on killing critterss).

Abilities, health and mana boosts are a must. Also, always get the item slots or infusion or whatever the one or 2 are at the right hand side are. Deprecating like weaken and poisen aren't a must but are nice for legendaries.

Auras, your choice. But melee figheters should go for endurance, strength, and dexterity. (don't know the colors but you can hover your mouse to check it).
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post Nov 8 2011, 18:21
Post #9609
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QUOTE(smilejb @ Nov 8 2011, 10:32) *

I believe most people here will say that longswords suck. Stunning mobs is always good. I don't think you want an "of the vampire" for 2 handed. I'm thinking of slaughter would be best so that you can kill everything faster. (the regen for health is miniscule compared to the turns you'll save on killing critterss).


While all that is well and good, I would personally like to suggest that you make sure your weapon has decent accuracy, which is why I go for Balance weapons. After all, all that extra stopping power is useless if you can't hit anything with it.
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post Nov 8 2011, 18:30
Post #9610
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QUOTE(smilejb @ Nov 8 2011, 19:32) *

I believe most people here will say that longswords suck. Stunning mobs is always good. I don't think you want an "of the vampire" for 2 handed. I'm thinking of slaughter would be best so that you can kill everything faster. (the regen for health is miniscule compared to the turns you'll save on killing critterss).

Well, longswords can be different, you know)) (IMG:[invalid] style_emoticons/default/biggrin.gif) I'm using this one for schoolgirl maraphons, and it works better than mace for me. Just set Shadow Veil in auto-cast to prevent frequent mob attacks. So if you have a really good longsword with high bleed - it can be very useful.

This post has been edited by Evil Scorpio: Nov 8 2011, 18:33
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post Nov 8 2011, 22:27
Post #9611
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That is true, accuracy does count for a lot. Probably why I'm missing plenty lately. Wish I had an ethereal as nice as well anything really. This is all I have right here Short sword. I mostly just use it when I want to mage it out in 1h and shield with light armor. But I've been thinking with a tower shield and cloth armor, I should have some extra hp and defense while it shouldn't cause a huge interference. *shrugs*

Kind of done maging though. Now I'm going for 2h but can't decide on mace or scythe. I'm switching them every now and then but I do like stunning them more then letting them bleed out.
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post Nov 8 2011, 22:36
Post #9612
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If you're thinking of using cloth armor and/or maging, don't bother with the shield; just get a staff. The defensive properties of cloth armor sucks, so a shield wouldn't be of much help, and cloth armor is more geared towards mages anyway.

That said, it would probably be best to hold off on switching to a mage setup, since a lot of ability points would need to be invested in the various spells to make it worthwhile, and those ability points are better suited for Tanks/Inventory Slots/etc. at your level.

Edit: I have this mace if you or Yurine are interested. It's not great, but it'll at least get you started.

This post has been edited by DragonRanger: Nov 8 2011, 23:00
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post Nov 8 2011, 23:29
Post #9613
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I just got Focused Aura.
I can upgrade all my auras or just one?

This post has been edited by zeh_lp: Nov 8 2011, 23:29
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post Nov 8 2011, 23:32
Post #9614
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Once you get Focused Aura, you can upgrade any Auras to the next given rank as long as you have an Aura Point.
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post Nov 8 2011, 23:37
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I have about 40 ap from the trainer and I recieved a couple extra from the shrine. I actually do have all the spells that I want (that are available anyway). Each of the elementals, and holy maxed. Grabbed all the hp and mana tanks, all the items and aura slots, protection, haste, shadow veil, poisen and weaken are all maxed. So I'm not too worried about the ap. But if anything I think its better to mage it out sooner rather than later. edit: forgot I have regen and cure even though that should be a given.

The way I see it, later everyone's custom monster will pretty much have resistances to everything. So its better to hit them with magic now while they are weak. But you can't use any crystals towards slashing/piercing/crushing so melee would seem better for later.

Shields do give endurance, which gives health. (my tower shield gives both endurance and strength and strength does give hp too, just less). And I like the blocks and mitigations from it. Really, cloth armor just offers mages more int/wis and profiency bonuses. But if you are already a strong mage, you don't exactly need the extra points there. As long as you can keep your interference below 25 you should be alright.

The only thing good about using the staff is coalesed mana (sp?). But I hardly got ether theft from it. (wacked it about 5 times and then it either proc'd or went away). But, casting for half the mana used was really worth it.

Anyway point of all this, I don't see why a mage can't have good defense and offense. Higher interference just causes a lack in proficiency. Oh, and thanks for the offer btw. I just like my slaughter mace still. And I still have a couple of weapons I want to try. (illithid, banshee, maybe even vampire again).

This post has been edited by smilejb: Nov 8 2011, 23:38
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post Nov 8 2011, 23:56
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Maging is about sacrificing defense and low mana consumption for insane firepower. Evade and Shadow Veil will keep you safe most of the time.
You could try with a defense-oriented build, but Cloth does not give any decent mitigation and anything else has too much Interference (which means weaker spells, shorter buffs and shorter debuffs - you do not want that).

Maging is very much feasible after level 200; in fact:
QUOTE(Tenboro @ Oct 18 2011, 09:06) *

Eh, the armor types are balancing out nicely. Below 100, Light and Heavy dominate, between 100-200 the distribution is almost even, and above 200 Cloth dominates.

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post Nov 9 2011, 00:03
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QUOTE((Cheater) Tiap @ Nov 9 2011, 01:56) *

Maging is about sacrificing defense and low mana consumption for insane firepower. Evade and Shadow Veil will keep you safe most of the time.
You could try with a defense-oriented build, but Cloth does not give any decent mitigation and anything else has too much Interference (which means weaker spells, shorter buffs and shorter debuffs - you do not want that).

Maging is very much feasible after level 200; in fact:

How about a full Shadowdancer set? It doesn't give any interference.

This post has been edited by Evil Scorpio: Nov 9 2011, 00:03
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post Nov 9 2011, 00:08
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not sure what you mean. shadow dancer has no burden. still has interference

e: did you mean arcanist? (reduced interference)

This post has been edited by dcherry: Nov 9 2011, 00:09
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post Nov 9 2011, 00:10
Post #9619
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QUOTE(dcherry @ Nov 9 2011, 02:08) *

not sure what you mean. shadow dancer has no burden. still has interference

e: did you mean arcanist? (reduced interference)

Yup, I've made a little mistake here)) (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 9 2011, 00:14
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Light and Heavy don't give any prof/EDB bonus, which is the most important thing.

Using a Fenrir set:

1 2 Pestilence hits Liselotte Werckmeister for 24538 dark damage.
2 2 Pestilence blasts Liselotte Werckmeister for 30812 dark damage.


Using a wrong set (Mjolnir):

1 2 Pestilence blasts Liselotte Werckmeister for 5084 dark damage.
2 2 Pestilence hits Liselotte Werckmeister for 6116 dark damage.
3 2 Pestilence hits Liselotte Werckmeister for 8031 dark damage.
4 2 Pestilence hits Liselotte Werckmeister for 3684 dark damage.
6 2 Pestilence hits Liselotte Werckmeister for 3021 dark damage.
7 2 Pestilence blasts Liselotte Werckmeister for 8058 dark damage.
8 2 Pestilence hits Liselotte Werckmeister for 5600 dark damage.


You can see how that could become a problem in a 100-round arena on BT.

@dcherry: 117.2% from the suit alone, but not everything is up to my level.
I'd do much more damage if I had a decent stick. Right now I'm using a Heimdall staff. (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by (Cheater) Tiap: Nov 9 2011, 01:15
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