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post Mar 14 2017, 18:04
Post #95981
h0merz



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Hello, kinda new player here, been reading advice and advanced advice, currently using rapier+shield+leather and planning to do so until 180-200-ish before switching to heavy.

Got some questions on monster lab though, I understand that they need to be fed and nee to be level 25 to battle in hentaiverse. Should I hold back on making the monster until I have enough crystal to level them until X level? And if so, how many crystals am I looking at hoarding up before unlocking a monster?
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post Mar 14 2017, 18:17
Post #95982
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QUOTE(h0merz @ Mar 14 2017, 17:04) *

Hello, kinda new player here, been reading advice and advanced advice, currently using rapier+shield+leather and planning to do so until 180-200-ish before switching to heavy.

Got some questions on monster lab though, I understand that they need to be fed and nee to be level 25 to battle in hentaiverse. Should I hold back on making the monster until I have enough crystal to level them until X level? And if so, how many crystals am I looking at hoarding up before unlocking a monster?



I never experienced any problems like this, when I was low level. As soon as I had enough Chaos Tokens to unlock an Empty Slut Slot, I had enough crystals to get it to level 25. Not many crystals are needed. One click on each of the categories + 1 more on one element, if I recall correctly.
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post Mar 14 2017, 20:35
Post #95983
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QUOTE(Sapo84 @ Mar 14 2017, 21:36) *

Sure, it's still a useful metric, I personally would indicate the inverse, Unresisted: 82.54% Avg monster resist 6.31% etc etc.
Around 2% less monster resist (if counter-resist is additive) so around 6.19% average resist?
That if the metric is only calculating the attack spells (Shockblast, Chained Lightning, Wrath of Thor).


[Resist] 8.43%(2.91%) / 50: 950 / 75: 31 / 90: 2 / AtkSpl: 11662
Tested with imperil and prof 1.002 in PFfest.

the CR of pswd+5pen is 33.58%
with 33% prof's CR. the last resist is about 6.3%~6.5%
with 50% prof's CR, the last resist is about 2.91%
I guess the mobs' resistance(wind, elec, holy etc) are count as Special Mitigation,
so it doesn't influence this resist mechanic.

It means the mobs' raw resist and CR computation are ..... head ache, need rest. (IMG:[invalid] style_emoticons/default/faint.gif)
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post Mar 14 2017, 21:06
Post #95984
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QUOTE(cmos @ Mar 14 2017, 10:39) *

snip1

QUOTE(Sapo84 @ Mar 14 2017, 14:36) *

snip2

QUOTE(morineko @ Mar 14 2017, 19:35) *

snip3

correct me if i'm wrong, but are you people implying that Penetrator may not be so useful afterall?
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post Mar 14 2017, 22:16
Post #95985
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QUOTE(morineko @ Mar 14 2017, 19:35) *

the CR of pswd+5pen is 33.58%
with 33% prof's CR. the last resist is about 6.3%~6.5%
with 50% prof's CR, the last resist is about 2.91%
I guess the mobs' resistance(wind, elec, holy etc) are count as Special Mitigation,
so it doesn't influence this resist mechanic.

Mobs' resistancesmitigations are influenced by prof (full mitigation - 40 (imperil) - prof^1.5*50).
0.66 prof is - 67 mitigation
1.0 prof is - 90 mitigation (overkill)

Calculations about the resist are about correct I'd say, if we estimate average PFUDOR monster resist as 19%
33% prof CR => 66.58% total CR => 6.34% avg resist (19 * (100-66.58) / 100)
50% prof CR => 83.58% total CR => 3.11% avg resist (19 * (100-83.58) / 100)
Around the expected values.

This post has been edited by Sapo84: Mar 14 2017, 22:17
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post Mar 15 2017, 02:53
Post #95986
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please tell me how to get unassigned level legendary gear?
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post Mar 15 2017, 03:32
Post #95987
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QUOTE(DJNoni @ Mar 14 2017, 14:05) *
okay I will add to advice advanced.

edit:
CODE
*Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise.
**Note that Quartermaster slightly decreases the drop chance of [[Tokens]] and [[artifacts]]. At the highest levels, some players regret getting Quartermaster because they value tokens over equipment drops in the end.
Scavenger: 50/50
Quartermaster: 20/20
Archaeologist: 10/10

dropChance 0.25914
dropChanceNonEquipment 0.246183
dropChanceArtifact 0.000984732

Drop chance for tokens: some multiplier off of (0.246183-0.000984732) = 0.2452

---

Scavenger: 50/50
Quartermaster: 0/20
Archaeologist: 10/10

dropChance 0.25914
dropChanceNonEquipment 0.2526615
dropChanceArtifact 0.001010646

Drop chance for tokens: some multiplier off of (0.2526615-0.000984732) = 0.2517

---

So quartermaster 0 to 20 means you'll get ~39 tokens for every 38 tokens you would've gotten otherwise (excluding clear bonuses), in addition to ~39 artifacts for every 38 artifacts you would've gotten otherwise - at the cost of 50% fewer equipment drops (excluding clear bonuses)

Pretty sure the much increased equip drops are worth far more, except for those planning to completely stop playing in the near future; sold junk makes up for a very significant percentage of income, after all. If put in the wiki that "some regret", it might be technically true, but misleading in the sense that it implies that keeping Quartermaster low is desirable.
QUOTE(k1r4y4m4t0 @ Mar 15 2017, 00:53) *
please tell me how to get unassigned level legendary gear?
By now, it's pretty difficult, since almost all good legs have been used or aren't being sold.

But your level is high enough that you shouldn't have to stoop to getting unasssigneds. Buy level 330-360s gear and soulfuse down, or something like that.

You can also check auctions, higher tier unassigned legendary gear very occasionally gets listed.
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post Mar 15 2017, 05:10
Post #95988
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QUOTE(h0merz @ Mar 14 2017, 09:04) *

Hello, kinda new player here, been reading advice and advanced advice, currently using rapier+shield+leather and planning to do so until 180-200-ish before switching to heavy.

Got some questions on monster lab though, I understand that they need to be fed and nee to be level 25 to battle in hentaiverse. Should I hold back on making the monster until I have enough crystal to level them until X level? And if so, how many crystals am I looking at hoarding up before unlocking a monster?


To bring a monster to level 25, you will need 50 crystals each of all primary attributes to bring them to "1" each.
Plus you will need 10 crystals each of all elemental mitigations to bring each of those to "1"
Plus you'll need 13 crystals of one of the elemental mitigations to bring that single one to "2"

This gives you exactly PL25

To max your moral for the first time, you will need PL37.
This requires 23 crystals of each elemental mitigation to bring them all to "2"
Plus bring two of the primary attributes to "2" costing 128 crystals each, and the other 4 still at "1" @ 50 crystals each.

This is the "best" way to bring a monster to PL25, or PL37 to max out moral for the first time.

The name.... make sure you like the name you give it.
It cost nothing while double digit PL, but the cost in chaos tokens to change their names gets exponential as the PL grows.

The reason the barons never changed names is once those monsters hit about PL250, they start costing a bunch of chaos tokens to change their names. At PL>1000.. hang it up... you can't afford to change the name.

Know their names "before" you create the monster.

This post has been edited by RoadShoe: Mar 15 2017, 05:11
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post Mar 15 2017, 05:41
Post #95989
RoadShoe



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QUOTE(Superlatanium @ Mar 14 2017, 18:32) *

Scavenger: 50/50
Quartermaster: 20/20
Archaeologist: 10/10

dropChance 0.25914
dropChanceNonEquipment 0.246183
dropChanceArtifact 0.000984732

Drop chance for tokens: some multiplier off of (0.246183-0.000984732) = 0.2452

---

Scavenger: 50/50
Quartermaster: 0/20
Archaeologist: 10/10

dropChance 0.25914
dropChanceNonEquipment 0.2526615
dropChanceArtifact 0.001010646

Drop chance for tokens: some multiplier off of (0.2526615-0.000984732) = 0.2517

---

So quartermaster 0 to 20 means you'll get ~39 tokens for every 38 tokens you would've gotten otherwise (excluding clear bonuses), in addition to ~39 artifacts for every 38 artifacts you would've gotten otherwise - at the cost of 50% fewer equipment drops (excluding clear bonuses)

Pretty sure the much increased equip drops are worth far more, except for those planning to completely stop playing in the near future; sold junk makes up for a very significant percentage of income, after all. If put in the wiki that "some regret", it might be technically true, but misleading in the sense that it implies that keeping Quartermaster low is desirable.
By now, it's pretty difficult, since almost all good legs have been used or aren't being sold.



I'll have to look up the equations, but I'm not real sure if that math adds up.

What I'm missing is how it would equate to 50% less equipment drops.
If in a 150 rounds, say a person maxed out on scavenger gets 20 various equipment drops.
I really don''t see how that would increase his bounty to 30 equipment drops.

But say he does max out on quartermaster, and really does get 30 various equipment drops with this 50% increased drop rate.
That would be 10 chances he misses on hitting RNG for tokens or artifacts since the total number is controlled by scavenger. If he hits nothing, he picks up crystals, with any credits of course completely separate from any of the above.

Now tokens are always useful, but no price of course for those. Self drop only... unlike equipment.
And we of course.... never get self drops on equipment of what we want... we get them in your auction, or "settle" for what's dropped.

But say he hits once on those 10 with an artifact, that's 24k credits.

Now since we all know, the vast cavernous amount of equipment drops we get are 120 credits worth of trash...
How many average equipment drops would it take to equal that 24k?

Then multiply that on every subsequent 150 rounds he plays, same RNG..

Then multiply that with any HatH perks to increase tokens, and training to increase artifacts.

Then keep in mind.... how many 30m credit equipment marvels drop?
A legendary here and there, but usually it's high-grade Leather.

But back to 50% increased equipment drops...
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post Mar 15 2017, 07:36
Post #95990
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QUOTE(Sapo84 @ Mar 15 2017, 04:16) *

Mobs' resistancesmitigations are influenced by prof (full mitigation - 40 (imperil) - prof^1.5*50).
0.66 prof is - 67 mitigation
1.0 prof is - 90 mitigation (overkill)

Calculations about the resist are about correct I'd say, if we estimate average PFUDOR monster resist as 19%
33% prof CR => 66.58% total CR => 6.34% avg resist (19 * (100-66.58) / 100)
50% prof CR => 83.58% total CR => 3.11% avg resist (19 * (100-83.58) / 100)
Around the expected values.


[Resist] 6.90%(2.39%) / 50 152 / 75 6 / AtkSpl 2291
Tested with no imperil and prof 1.00
Stopped at below 100 rounds bcz the turns are too much higher than using imperil. lol
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post Mar 15 2017, 07:36
Post #95991
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IS it worth spending points on ripened soul? I have the first level of it and I find it nice on bosses or when I'm fighting 5+ mobs and the DoT lands a killing blow, just wondering if it becomes obsolete later and when (and whether i should spend any more points leveling it up for higher proc rate or not). Similar question with Disintegrate and Ragnarok, even though they hit multiple targets, they are far more mana consuming then just spamming Corruption and suicidal to use in high difficulties due to long casting time, are they worth the slot and points? do they get better later on?
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post Mar 15 2017, 09:38
Post #95992
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Should I immediately raise the monster stats to maximum I can or just feed it slowly whenever the morale drop?
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post Mar 15 2017, 10:38
Post #95993
Sapo84



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QUOTE(morineko @ Mar 15 2017, 06:36) *

[Resist] 6.90%(2.39%) / 50 152 / 75 6 / AtkSpl 2291
Tested with no imperil and prof 1.00
Stopped at below 100 rounds bcz the turns are too much higher than using imperil. lol

Oh, right, forgot that you use elec.
Calculating counter-resist is even more difficult since elec proc adds 10%.
So you have 83.58% without proc and 93.58 with proc.
Which explains why you see less resist with no imperil (rounds last longer so more monsters gets the proc).
Tonight I will try to run some crude IW with 1.0 prof and 0 CR from staff (50% effective CR) to try to calculate the real monster average resist.


QUOTE(abc12345678901 @ Mar 15 2017, 06:36) *

IS it worth spending points on ripened soul?

Sure, for me it's nearly 5000 damage/turn if it procs.

QUOTE(abc12345678901 @ Mar 15 2017, 06:36) *
Similar question with Disintegrate and Ragnarok, even though they hit multiple targets, they are far more mana consuming then just spamming Corruption and suicidal to use in high difficulties due to long casting time, are they worth the slot and points? do they get better later on?

I would honestly never mage without T2 and T3 since it's where most of your damage come from.
Mana is never a big issue with the new potions system (if you ends up without potions you can just buy them) and if using higher tier spells is suicidal it means the difficulty is too high for now, using only T1 spell is not a good solution since it will lower your clear speed.
As long as you keep gaining level and upgrading/improving your equipments sooner or later you will be able to use everything even @PFUDOR.

QUOTE(qac. @ Mar 15 2017, 08:38) *

Should I immediately raise the monster stats to maximum I can or just feed it slowly whenever the morale drop?

Since raising PL is not that useful I would suggest the latter.

This post has been edited by Sapo84: Mar 15 2017, 10:39
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post Mar 15 2017, 10:44
Post #95994
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QUOTE(Sapo84 @ Mar 15 2017, 08:38) *
Oh, right, forgot that you use elec.
Calculating counter-resist is even more difficult since elec proc adds 10%.
So you have 83.58% without proc and 93.58 with proc.
Is it additive?

(another issue: proc only becomes active after your first T3, but many monsters are dead anyway after that, at least for those high level using imperil with good equips. one of the reasons I decided against trying to switch to Wind from Elec despite having the funds for it...)

This post has been edited by Superlatanium: Mar 15 2017, 10:45
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post Mar 15 2017, 11:02
Post #95995
Sapo84



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QUOTE(Superlatanium @ Mar 15 2017, 09:44) *

Is it additive?

It seems so from morineko's testing (going from 0.66 prof to 1.0 prof more than halved the resists, 6.31% => 2.91%).
Check the earlier posts from some other considerations.

QUOTE(Superlatanium @ Mar 15 2017, 09:44) *
(another issue: proc only becomes active after your first T3, but many monsters are dead anyway after that, at least for those high level using imperil with good equips. one of the reasons I decided against trying to switch to Wind from Elec despite having the funds for it...)

Sure, I think that's why he found 2.91% avg resist with imperil and 2.39% without imperil.
With imperil proc effect has much lower chance of happening.
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post Mar 15 2017, 11:10
Post #95996
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Hello, I've recently got a weapon with cold damage. It's written around +12 but in battle it deal upward of 200 damage? How is it calculated?
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post Mar 15 2017, 11:14
Post #95997
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QUOTE(RoadShoe @ Mar 15 2017, 03:41) *
I'll have to look up the equations, but I'm not real sure if that math adds up.

What I'm missing is how it would equate to 50% less equipment drops.
If in a 150 rounds, say a person maxed out on scavenger gets 20 various equipment drops.
I really don''t see how that would increase his bounty to 30 equipment drops.

But say he does max out on quartermaster, and really does get 30 various equipment drops with this 50% increased drop rate.
https://ehwiki.org/wiki/Loot_Drop_Rolls
Quartermaster adds 5% equipment drop chance per level. After 20 levels, that's +100% chance of equip drops, or double the base chance. (not +50%)

Maybe they get 600 drops total over those 150 rounds, and 20 of those 600 are equips. Then after doubling the equip drop chance, that rises to 40 equip drops instead of 20. (just as an example) (so your remaining chances of getting tokens and artifacts goes down from a pool of 580 to a pool of 560)


Of course, that's assuming that the wiki / training info displayed is right.
QUOTE(RoadShoe @ Mar 15 2017, 03:41) *
Now tokens are always useful, but no price of course for those. Self drop only... unlike equipment.
And we of course.... never get self drops on equipment of what we want... we get them in your auction, or "settle" for what's dropped.

But say he hits once on those 10 with an artifact, that's 24k credits.

Now since we all know, the vast cavernous amount of equipment drops we get are 120 credits worth of trash...
How many average equipment drops would it take to equal that 24k?

Then multiply that on every subsequent 150 rounds he plays, same RNG..

Then multiply that with any HatH perks to increase tokens, and training to increase artifacts.

Then keep in mind.... how many 30m credit equipment marvels drop?
A legendary here and there, but usually it's high-grade Leather.

But back to 50% increased equipment drops...
That's why you multiply everything out, check the average value of artifacts gained vs the average value of equips gained. Feel free to assume that no equips found will be worth more than bazaar or salvage price, but you'll see that their doubled value is quite likely worth far more than +2.6% tokens and artifacts.

If you need the exact math I can do an Income Summary run for you
QUOTE(qac. @ Mar 15 2017, 09:10) *
Hello, I've recently got a weapon with cold damage. It's written around +12 but in battle it deal upward of 200 damage? How is it calculated?
https://ehwiki.org/wiki/Level_Scaling

This post has been edited by Superlatanium: Mar 15 2017, 11:14
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post Mar 15 2017, 11:37
Post #95998
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QUOTE(Sapo84 @ Mar 15 2017, 10:38) *

Sure, for me it's nearly 5000 damage/turn if it procs.
I would honestly never mage without T2 and T3 since it's where most of your damage come from.
Mana is never a big issue with the new potions system (if you ends up without potions you can just buy them) and if using higher tier spells is suicidal it means the difficulty is too high for now, using only T1 spell is not a good solution since it will lower your clear speed.
As long as you keep gaining level and upgrading/improving your equipments sooner or later you will be able to use everything even @PFUDOR.

Ok, then I'll keep putting points in rippen, T2-3 mostly sucidal in RE PFUDOR unless I debuff everything to hell. For normal arenas thoguh jsut spaming T1 and T2 when it's off cooldown burns mana faster than my mana potions can recover (I can recover mana using just mana potions with T1 thoguh), is it worth spamming mana exliers ? Been doing hell arenas to still have a chance for legendary/peerless drops, usually the last 3 arenas for the trophy drops as well (takes me about 38-40 mins to clear DwD, I tried lowering diffculty to hard, but that still took 35mins which was kinda pointless).
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post Mar 15 2017, 12:15
Post #95999
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QUOTE(Superlatanium @ Mar 15 2017, 09:14) *

https://ehwiki.org/wiki/Loot_Drop_Rolls
Quartermaster adds 5% equipment drop chance per level. After 20 levels, that's +100% chance of equip drops, or double the base chance. (not +50%)
-- snip --

Whoo, this is old isn't it ^^
Check [docs.google.com] https://docs.google.com/spreadsheets/d/1qUv...dit?usp=sharing
I've done this about two years ago now i think, so i'm not exactly sure what many of the columns were meant to mean, but the percentages should still be still more or less accurate (i remember a lot of bugfixing for that sheet).

So ...
Assuming, everything else maxed and Tokenizer@0 with QM@0, Token chance is 0,0478080000% per monster, with QM@20 that goes down to 0,0458160000%.
For that change you lose half the money from trash-EQ drops.

// yes, you'll have to make a copy if you want to play around yourself (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by simrock87: Mar 15 2017, 12:19
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post Mar 15 2017, 12:23
Post #96000
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QUOTE(simrock87 @ Mar 15 2017, 11:15) *

Whoo, this is old isn't it ^^
Check [docs.google.com] https://docs.google.com/spreadsheets/d/1qUv...dit?usp=sharing
I've done this about two years ago now i think, so i'm not exactly sure what many of the columns were meant to mean, but the percentages should still be still more or less accurate (i remember a lot of bugfixing for that sheet).

So ...
Assuming, everything else maxed and Tokenizer@0 with QM@0, Token chance is 0,0478080000% per monster, with QM@20 that goes down to 0,0458160000%.
For that change you lose half the money from trash-EQ drops.

// yes, you'll have to make a copy if you want to play around yourself (IMG:[invalid] style_emoticons/default/happy.gif)

Okay guys, I want to make the wiki correct, but can someone please give me some input? A couple of bullet points with what s most important?
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