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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 13 2017, 21:02
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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just to be sure, ACC > 200% is completely useless and 200% is already enough to negate every evade, right?
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Mar 13 2017, 22:06
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Noni
Group: Catgirl Camarilla
Posts: 13,157
Joined: 19-February 16

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QUOTE(Scremaz @ Mar 13 2017, 20:02)  just to be sure, ACC > 200% is completely useless and 200% is already enough to negate every evade, right?
Yep.
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Mar 13 2017, 23:27
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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waiting for +% dmg for every % acc over 200 xD
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Mar 13 2017, 23:57
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(DJNoni @ Mar 13 2017, 21:06)  Yep.
good. thank you.
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Mar 14 2017, 02:30
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(hatakekakashi27 @ Mar 14 2017, 01:15)  Kinda confused, what makes a force shield better than any other shield? Does it have a special effect that the others don't?
usually it has higher block, and block is the most important stat on a shield.
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Mar 14 2017, 02:34
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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The other thing is that L Bucklers of Barrier are generally uncommon, while plain force shields (of every type) aren't rare.
But if you have options and stats are similar, feel free to go with whatever you want.
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Mar 14 2017, 02:43
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hatakekakashi27
Group: Gold Star Club
Posts: 151
Joined: 18-May 09

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QUOTE(Scremaz @ Mar 14 2017, 02:30)  usually it has higher block, and block is the most important stat on a shield.
QUOTE(Superlatanium @ Mar 14 2017, 02:34)  The other thing is that L Bucklers of Barrier are generally uncommon, while plain force shields (of every type) aren't rare.
But if you have options and stats are similar, feel free to go with whatever you want.
Thanks for the input, I think I might just try to sell it then since it seems like it's not too much better than my current, not to mention it would be a pain for me to upgrade anyhow.
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Mar 14 2017, 06:52
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Is there a way I can see the date of my last post anywhere?
I looked around my profile and the controls, but couldn't really figure it out.
I feel like I've seen it before, but not sure now, as I'm used to take some time off from HV after burning myself out every so often and forget everything about the game and forums in the process.
Also, just want to confirm if the exp bonus from posting needs only 1 post now every 30 days to be activated, in comparison to when it needed 10 posts or something in the past.
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Mar 14 2017, 06:53
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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Mar 14 2017, 08:28
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(morineko @ Mar 13 2017, 09:13)  But it's so charming that making mobs almost no resist. That means more one-shot sweeps. Maybe I will give it a try.
[Resist] 18.25% / 50: 1905 / 75: 123 / 90: 2 / AtkSpl: 11122 PFfest with PSWD and 0.66prof, the resist rate of offensive spells is still about 18%. I thought it should be lower than 10% before I do the tracking.
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Mar 14 2017, 11:39
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(morineko @ Mar 14 2017, 09:28)  [Resist] 18.25% / 50: 1905 / 75: 123 / 90: 2 / AtkSpl: 11122 PFfest with PSWD and 0.66prof, the resist rate of offensive spells is still about 18%. I thought it should be lower than 10% before I do the tracking.
Interesting. Your total CR from staff and prof should be ~44.5% and according to the wiki formula fully chaosed high PL monsters should have a maximum of 29% resist if PF 10% bonus is additive or 27.1% if it's multiplicative like everything else, but the actual average monster resist seems to be 40%+ (IMG:[ invalid] style_emoticons/default/blink.gif)
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Mar 14 2017, 12:16
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(morineko @ Mar 14 2017, 07:28)  [Resist] 18.25% / 50: 1905 / 75: 123 / 90: 2 / AtkSpl: 11122
This is wrong, you can't calculate resist of spell attacks in this way, since the monsters have 3 rolls to resist. The correct percentage is (1905 + 123*2 + 2*3) / (11122 * 3) * 100 = 6.46%. Considering a counter-resist of 33.59% + 33% it means the average mob resist is 19.35% if counter-resist is additive (counter-resist from pen and innate counter-resist from willow/oak is additive so I would imagine that prof counter-resist is too), 14.53% if is multiplicative. A quick check on imperil resists should clear up any doubts. This post has been edited by Sapo84: Mar 14 2017, 15:34
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Mar 14 2017, 12:21
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qac.
Newcomer
  Group: Members
Posts: 77
Joined: 9-March 12

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What are the training that should be prioritized?
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Mar 14 2017, 12:37
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Noni
Group: Catgirl Camarilla
Posts: 13,157
Joined: 19-February 16

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QUOTE(qac. @ Mar 14 2017, 11:21)  What are the training that should be prioritized?
From the wiki adviceCODE Training
Warning: Training is a massive credit sink and generally offers very little rewards except for Adept Learner and Ability Boost. Do not start dumping all your credits into Scavenger, etc. Maxing Scavenger will cost more than 17 million credits and will only increase the chance of item drops from 10% to 12.5%; these are meant for players with a lot of credits to spend.
and the wiki advice advanced: CODE Training[edit]
Warning: Training is a massive credit sink and generally offers very little rewards except for Adept Learner and Ability Boost. Train Adept Learner to ~100. Train Ability Boost whenever you need more AP for your main abilities, as you will eventually reach a point where you have more abilities to train than AP. Train Pack Rat as your item consumption dictates. Same goes for Scholar of War and Tincture. An extra point in Pack Rat can be useful to allow you to use 1 draught and potion of each type (not including elixirs). Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise. Set Collector isn't useful unless you have enough equipment and want to try different play styles.
This post has been edited by DJNoni: Mar 14 2017, 12:39
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Mar 14 2017, 14:30
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(Sapo84 @ Mar 14 2017, 18:16)  This is wrong, you can't calculate resist of spell attacks in this way, since the monsters have 3 rolls to resist. The correct percentage is (1905 + 123*2 + 2*3) / (11122 * 3) * 100 = 6.46%.
Considering a counter-resist of 33.59% + 33% it means the average mob resist is 19.35% if counter-resist is addictive (counter-resist from pen and innate counter-resist from willow/oak is addictive so I would imagine that prof counter-resist is too), 14.53% if is multiplicative. A quick check on imperil resists should clear up any doubts.
Oh, so I misunderstanded the resist calculating. But it's still useful as showing the overall resist rate, so I will keep it. [Resist] 17.46%(6.31%) / 50: 1790 / 75: 146 / 90: 9 / AtkSpl: 11139 Then how much will it be if the prof increases to 0.69~0.70? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Mar 14 2017, 15:36
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(morineko @ Mar 14 2017, 13:30)  Oh, so I misunderstanded the resist calculating. But it's still useful as showing the overall resist rate, so I will keep it.
Sure, it's still a useful metric, I personally would indicate the inverse, Unresisted: 82.54% Avg monster resist 6.31% etc etc. QUOTE(morineko @ Mar 14 2017, 13:30)  Then how much will it be if the prof increases to 0.69~0.70? (IMG:[ invalid] style_emoticons/default/huh.gif) Around 2% less monster resist (if counter-resist is additive) so around 6.19% average resist? That if the metric is only calculating the attack spells (Shockblast, Chained Lightning, Wrath of Thor). This post has been edited by Sapo84: Mar 14 2017, 15:36
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Mar 14 2017, 15:44
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(DJNoni @ Mar 14 2017, 03:37) 
Training[edit]
Warning: Training is a massive credit sink and generally offers very little rewards except for Adept Learner and Ability Boost. Train Adept Learner to ~100. Train Ability Boost whenever you need more AP for your main abilities, as you will eventually reach a point where you have more abilities to train than AP. Train Pack Rat as your item consumption dictates. Same goes for Scholar of War and Tincture. An extra point in Pack Rat can be useful to allow you to use 1 draught and potion of each type (not including elixirs). Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise. Set Collector isn't useful unless you have enough equipment and want to try different play styles. [/code]
A caveat should be entered on the slight effect Quartermaster has on gaining chaos tokens, Artifacts, figurines, etc. Slight, but non-reversible once training is completed. From experience, it doesn't feel so slight at higher levels of training. If it did, my Quartermaster would be maxed, and truthfully.. I regret training Quartermaster at all. Monsters are better payouts in the long run, and you can't buy Chaos tokens. This post has been edited by RoadShoe: Mar 14 2017, 15:48
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Mar 14 2017, 16:05
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Noni
Group: Catgirl Camarilla
Posts: 13,157
Joined: 19-February 16

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QUOTE(RoadShoe @ Mar 14 2017, 14:44)  A caveat should be entered on the slight effect Quartermaster has on gaining chaos tokens, Artifacts, figurines, etc. Slight, but non-reversible once training is completed.
From experience, it doesn't feel so slight at higher levels of training. If it did, my Quartermaster would be maxed, and truthfully.. I regret training Quartermaster at all. Monsters are better payouts in the long run, and you can't buy Chaos tokens.
okay I will add to advice advanced. edit: CODE *Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise. **Note that Quartermaster slightly decreases the drop chance of [[Tokens]] and [[artifacts]]. At the highest levels, some players regret getting Quartermaster because they value tokens over equipment drops in the end. This post has been edited by DJNoni: Mar 14 2017, 16:09
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Mar 14 2017, 16:17
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(DJNoni @ Mar 14 2017, 07:05)  okay I will add to advice advanced. edit: CODE *Keep Scavenger, Archaeologist, LotD, and Quartermaster balanced cost-wise. **Note that Quartermaster slightly decreases the drop chance of [[Tokens]] and [[artifacts]]. At the highest levels, some players regret getting Quartermaster because they value tokens over equipment drops in the end. Nicely written! Thank you! (IMG:[ invalid] style_emoticons/default/smile.gif)
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