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post Mar 12 2017, 11:48
Post #95921
Superlatanium



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QUOTE(morineko @ Mar 12 2017, 08:13) *
And can you tell more the details about why element mages is better with 0.68-0.70 prof? (does it mean 840 prof for me?)
I heared that using cotton at higher slot means the more stats losing at magic score and defence factor. (robe as high, shoes as low).
So it's better using cotton shoes or gloves, it will be lower prof too, but still fine for minimal stats losing.
Which statement is better? I'm quite confused.
Yeah, a level 500 player who uses Elemental and Imperil should get about 840 or 850 effective proficiency total.
~0.69 is the magic number because:
https://ehwiki.org/wiki/Proficiencies#Effects
Mitigation reduction = (prof_factor ^ 1.5) * 50
= (0.69 ^ 1.5) * 50
= 28.7 mitigation reduction

Imperil reduces monsters' mitigation by 40. So, combined with Imperil, ~0.69 prof results in 68.7 mitigation reduction total.

This is the amount you need to reduce nearly all monsters' mitigation to 0.

[hvlist.niblseed.com] http://hvlist.niblseed.com/

See how the toughest standard monsters have ~70 elemental mitigation total, and how most of them have 68 or less elemental mitigation total.

More than 0.70 doesn't help much because monsters have no mitigation left. Less than 0.68 isn't good because many tough monsters will have some mitigation left.

The precise number isn't too important as long as you get pretty close, I think. 0.67 might work.

This is only true for Imperil mages using elemental. Non-Imperil mages and holy/dark mages use a different strategy because the mitigation numbers are different.

---

As for which slot to use: I said before that it didn't really matter as long as the player gets to ~0.68, but that's not really true for level 500 players with large budgets, since we will generally be getting very strong gears (80%+) and will forge to 50. So, given the restriction of "~0.68-0.70 prof_factor", there's usually only one or two slots that get close enough without going too high (0.71+) or too low (0.66-).

But pretty much everyone else isn't rich enough for gathering the best possible gears in addition to full forging etc, which is why I said slots didn't really matter (for them).
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post Mar 12 2017, 11:55
Post #95922
cmos



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QUOTE(diegodiego13 @ Mar 12 2017, 10:42) *

wondering if its much better using OFC-attack rotation. instead of course, fusrodah-attack.
i dont have power set armor nor ofc skill, so i cant really tell how effective it would be.

FRD is a bit useless for 1h because 1h already stuns all/almost all monsters with counter-attacks and unlike other debuffs stun can't be refreshed until it fully expires, so yeah, OFC is a much better way to use overcharge for 1h.
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post Mar 12 2017, 12:29
Post #95923
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Concerning mitigation I got a question as well:

Some monster have (native) negative mitigations towards certain damage-types, those should roughly be translated into more damage.

From the Prof-Factor discussion I gather that Imperil does not reduce Mitigations below 0%?
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post Mar 12 2017, 12:42
Post #95924
cmos



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QUOTE(Orion-Guardian @ Mar 12 2017, 13:29) *

Concerning mitigation I got a question as well:

Some monster have (native) negative mitigations towards certain damage-types, those should roughly be translated into more damage.

From the Prof-Factor discussion I gather that Imperil does not reduce Mitigations below 0%?

0% is the minimum. Imperil reduces physical and magical mitigation and specific elemental, holy/dark mitigations. It doesn't reduce specific physical mitigations like against piercing, but they are irrelevant anyway if you're using an Ethereal/Hollowforged weapon as you should be.
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post Mar 12 2017, 13:05
Post #95925
DIEGOarnanta



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so, how long before i can use OFC after getting 21 figurines?
(IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 12 2017, 13:16
Post #95926
Scremaz



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QUOTE(diegodiego13 @ Mar 12 2017, 12:05) *

so, how long before i can use OFC after getting 21 figurines?
(IMG:[invalid] style_emoticons/default/unsure.gif)

it should be the next dawn at most. something like that.

[edit]: oh, palyndrome post counter (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Mar 12 2017, 14:22
Post #95927
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What factors can increase your health points aside from points and slotted abilities? I notice that my health increase without investing in points. I tried this formula, Health Points = (50 + (Level * 10) + (END * 6)) * HP Tank * vigorous_vitality. It came up short.

This post has been edited by akuma101: Mar 12 2017, 14:23
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post Mar 12 2017, 14:26
Post #95928
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QUOTE(akuma101 @ Mar 12 2017, 13:22) *

What factors can increase your health points aside from points and slotted abilities? I notice that my health increase without investing in points. I tried this formula, Health Points = (50 + (Level * 10) + (END * 6)) * HP Tank * vigorous_vitality. It came up short.

apart for what you mentioned, juggernaut. but afaik level should affect only END scaling and eventually abilities. a mage (who has no way to boost his END apart for PABs from EXP) shouldn't see his MP tank grow so much...
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post Mar 12 2017, 14:31
Post #95929
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My current level is 246, my tank is 80%, my end is 421, using the formula, my health isn't supposed to reach 10,000.
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post Mar 12 2017, 14:36
Post #95930
Raye_Terse



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QUOTE(akuma101 @ Mar 12 2017, 13:22) *

What factors can increase your health points aside from points and slotted abilities? I notice that my health increase without investing in points. I tried this formula, Health Points = (50 + (Level * 10) + (END * 6)) * HP Tank * vigorous_vitality. It came up short.

Did you add the bonus from Heavy HP or Light HP/MP to HP Tank before using it in the equation? It's not 100% accurate for me this way, but there's less than 100HP difference.
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post Mar 12 2017, 14:43
Post #95931
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Just added it. just 30 points difference. good enough for me
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post Mar 12 2017, 18:32
Post #95932
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Light armor dual wield here, which piece of the equipment should be soulbound first? Any preferable suffix? Qualities are mostly superior except for the average rapier I bound a hundred levels ago.

Or do I wait for better stuff?
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post Mar 12 2017, 18:36
Post #95933
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QUOTE(qac. @ Mar 12 2017, 17:32) *

Light armor dual wield here, which piece of the equipment should be soulbound first? Any preferable suffix? Qualities are mostly superior except for the average rapier I bound a hundred levels ago.

Or do I wait for better stuff?


Save your Soul Fragments for later. As a rule of thumb, don't soulfuse anything that isn't at least Magnificent quality. For now, just replace the pieces every now and then.
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post Mar 12 2017, 19:37
Post #95934
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Legendary Radiant Phase Pants of Niflheim

Reforge, right? Need Jug5, got Jug3 (IMG:[invalid] style_emoticons/default/smile.gif) and then 2 colds and then 1 wind (IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 12 2017, 19:39
Post #95935
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QUOTE(DJNoni @ Mar 12 2017, 18:37) *

Legendary Radiant Phase Pants of Niflheim

Reforge, right? Need Jug5, got Jug3 (IMG:[invalid] style_emoticons/default/smile.gif) and then 2 colds and then 1 wind (IMG:[invalid] style_emoticons/default/cry.gif)

It's likely you won't get Jug5, but you can try getting the next potency to see if you get another jug4, if not reforge.
Or you can reforge now and save 2 runs and 1 shard.

This post has been edited by Sapo84: Mar 12 2017, 19:40
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post Mar 12 2017, 20:17
Post #95936
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about stats on unassigneds/older equips - i've seen more than a few mags/legs that seem to have stats a good bit below their normal range - what mostly comes to mind most readily is adb on power armour, e.g. this pair of leg power gauntlets (granted it's not an unassigned, but the dmg is still exceptionally low)
what would cause this? was adb on power armour massively buffed at some point?

e: another example

This post has been edited by ijkjlj: Mar 12 2017, 20:21
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post Mar 12 2017, 20:36
Post #95937
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QUOTE(ijkjlj @ Mar 12 2017, 13:17) *

about stats on unassigneds/older equips - i've seen more than a few mags/legs that seem to have stats a good bit below their normal range - what mostly comes to mind most readily is adb on power armour, e.g. this pair of leg power gauntlets (granted it's not an unassigned, but the dmg is still exceptionally low)
what would cause this? was adb on power armour massively buffed at some point?

e: another example

Stats scale up or scale down to a user's lvl when an item is soulbound.

Level Unassigned items were generated under a previous patch version and have on average lower stats compared to items taht drop under the current patch version.
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post Mar 12 2017, 20:41
Post #95938
cmos



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QUOTE(ijkjlj @ Mar 12 2017, 21:17) *

about stats on unassigneds/older equips - i've seen more than a few mags/legs that seem to have stats a good bit below their normal range - what mostly comes to mind most readily is adb on power armour, e.g. this pair of leg power gauntlets (granted it's not an unassigned, but the dmg is still exceptionally low)
what would cause this? was adb on power armour massively buffed at some point?

e: another example

Back in the day equipment used to be generated differently. Each stat rolled from min to max and then the sum of all rolls determined the final quality. You could have S- rolls on important stats like ADB but as long as some other useless stats rolled decently it might still have been "Legendary". Nowadays quality is rolled first, so if you roll Legendary tier in quality roll all of its stats will roll in L range. In the past some gear with M rolls on important stats could have been considered decent and cost quite a bit, unlike today where your piece is trash if it doesn't have the best prefix, suffix and like 75%+ roll. (IMG:[invalid] style_emoticons/default/dry.gif)
Power armor specifically had broken and too low adb at one time, but iirc it only affected slaughters.
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post Mar 12 2017, 20:49
Post #95939
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QUOTE(cmos @ Mar 12 2017, 13:41) *

Back in the day equipment used to be generated differently. Each stat rolled from min to max and then the sum of all rolls determined the final quality. You could have S- rolls on important stats like ADB but as long as some other useless stats rolled decently it might still have been "Legendary". Nowadays quality is rolled first, so if you roll Legendary tier in quality roll all of its stats will roll in L range. In the past some gear with M rolls on important stats could have been considered decent and cost quite a bit, unlike today where your piece is trash if it doesn't have the best prefix, suffix and like 75%+ roll. (IMG:[invalid] style_emoticons/default/dry.gif)
Power armor specifically had broken and too low adb at one time, but iirc it only affected slaughters.

oh, that makes sense. kinda unfortunate that they didn't get rescaled in some way, but i guess that would make things even more chaotic

on that note, are there any legacy items that are actually better than their current equivalents? like old caps on stat rolls being higher, or something that was removed for being too good? or is "obsolete" a good descriptor of the items' modern value?
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post Mar 12 2017, 20:54
Post #95940
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QUOTE(cmos @ Mar 12 2017, 19:41) *

unlike today where your piece is trash if it doesn't have the best prefix, suffix and like 75%+ roll. (IMG:[invalid] style_emoticons/default/dry.gif)

yep. pretty sad (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(ijkjlj @ Mar 12 2017, 19:49) *

on that note, are there any legacy items that are actually better than their current equivalents? like old caps on stat rolls being higher, or something that was removed for being too good? or is "obsolete" a good descriptor of the items' modern value?

the main point about said obsoletes is that there's a fair chance they are still level unassigned. as for rolls, slaughter weapons/armors kept their ADB range, but all the other stats were lower in average, so if you look only at stats you'd better look in the newer market.
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