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post Mar 11 2017, 21:25
Post #95901
RRViper



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Just for curiosity's sake, is there a maximum point of proficiency to aim for for equipment and magic?

laters,

RRViper
(who should consider finding and upgrading a better weapon than the mace one of these days, but I've had this guy around forever....)
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post Mar 11 2017, 23:18
Post #95902
Noni



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QUOTE(RRViper @ Mar 11 2017, 20:25) *

Just for curiosity's sake, is there a maximum point of proficiency to aim for for equipment and magic?

laters,

RRViper
(who should consider finding and upgrading a better weapon than the mace one of these days, but I've had this guy around forever....)



The more the better for almost everything. Only with elemental / holy / dark it is a little bit more complicated. If you play elemental mage and you use Imperil on every monster, you need 0.68-0.7 proficiency factor. Or if you play dark I think it's 0.8 factor. And Holy / without imperil you need factor 1.0: proficiency twice your level
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post Mar 12 2017, 01:59
Post #95903
dontmesswithduke



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This is probably an obvious question, but if you salvage a soulbound weapon, do you get back some of the soul fragments used to fuse it? I'm assuming no.
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post Mar 12 2017, 02:03
Post #95904
Scremaz



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QUOTE(dontmesswithduke @ Mar 12 2017, 00:59) *

This is probably an obvious question, but if you salvage a soulbound weapon, do you get back some of the soul fragments used to fuse it? I'm assuming no.

no. soul fragments and catalysts are never retrieved.
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post Mar 12 2017, 02:06
Post #95905
dontmesswithduke



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QUOTE(Scremaz @ Mar 12 2017, 02:03) *

no. soul fragments and catalysts are never retrieved.

Thanks, what I figured.

It seems I'm getting close to the level the wiki recommends I switch to 1H+heavy, so are there any optimal ways to skill up those proficencies besides "grind a whole lot"?
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post Mar 12 2017, 02:07
Post #95906
Scremaz



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QUOTE(dontmesswithduke @ Mar 12 2017, 01:06) *

It seems I'm getting close to the level the wiki recommends I switch to 1H+heavy, so are there any optimal ways to skill up those proficencies besides "grind a whole lot"?

no. go and break a leg (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 12 2017, 02:11
Post #95907
-Shun-



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QUOTE(dontmesswithduke @ Mar 12 2017, 08:06) *

Thanks, what I figured.

It seems I'm getting close to the level the wiki recommends I switch to 1H+heavy, so are there any optimal ways to skill up those proficencies besides "grind a whole lot"?

Trust me, your melee prof will simply catch up to your level just by doing what you normally do. No need to think too much about focusing the grind towards melee proficiency (except staff prof (IMG:[invalid] style_emoticons/default/heh.gif) but that's for mage anyways so no need to think about that early on (IMG:[invalid] style_emoticons/default/tongue.gif))
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post Mar 12 2017, 02:13
Post #95908
dontmesswithduke



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QUOTE(Scremaz @ Mar 12 2017, 02:07) *

no. go and break a leg (IMG:[invalid] style_emoticons/default/laugh.gif)

more like break my numpad from mashing for hundreds of rounds.... (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 12 2017, 02:14
Post #95909
Scremaz



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QUOTE(dontmesswithduke @ Mar 12 2017, 01:13) *

more like break my numpad from mashing for hundreds of rounds.... (IMG:[invalid] style_emoticons/default/dry.gif)

don't you use scripts? hoverplay, mousemelee, reloader... there's a bunch of them...
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post Mar 12 2017, 06:53
Post #95910
akuma101



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Phys. Crit Chance = (1 - 0.95 * (1 - equipment_bonus) * (1 - proficiency_bonus) * (3750 / (3750 + DEX + STR / 2))) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0)

Question about this formula

the equipment bonus is multiplicative right?
and 3750 + DEX + STR / 2, is it supposed to be (3750 + DEX + STR) / 2 or just 3750 + DEX + STR / 2?
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post Mar 12 2017, 07:25
Post #95911
Goodman2011



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QUOTE(abc12345678901 @ Mar 11 2017, 13:09) *

So i was looking at the wiki for cast speeds https://ehwiki.org/wiki/action_speed, it says Arcane Focus shares the same speed as other protection spells and is faster than restorative spells, that can't be right (IMG:[invalid] style_emoticons/default/blink.gif) . Whenever i use that spell i get hit by every monster still currently alive at once, usually even more so then casting Disintegrate which is suppose to be 14x slower or something like imperil where sometimes I don't get hit by a single mob that round even on PFUDOR.


I've experience the same thing, regardless if I cast it or use Magic Gem/Channeling.
I do have to have at least protection and shadow veil or i'm dead at IWBTH difficulty lvl.
I'm sure HV is programmed to do this, on purpose as a penalty/consequence for casting it!
My guess is that it isn't about cast time, but maybe 10B thinks the monsters hate the spell so much that they are enraged when they see it cast. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 12 2017, 08:00
Post #95912
Goodman2011



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QUOTE(Superlatanium @ Mar 11 2017, 12:17) *

You look at an equip, and see what EDB it reports for a particular element. (Hover over for the base value rather than the scaled value)

Not sure what the question is...

Thanks again for you time (IMG:[invalid] style_emoticons/default/smile.gif), and again I'm sorry I'm so ignorant.
ok, I understand it is hard to remember when you didn't know everything, when you were a noob like me, but for my self and the other ignorant players out there that are going to search for hours and not find shit about EDB calculation/valuation except this post.
So allow me to be EXACTLY clear and defining with examples my question about How is EDB is calculated!
It is clearly not just "what EDB it reports for a particular element"!
Let take a few items from the Super's Auction" (IMG:[invalid] style_emoticons/default/wink.gif)
[Clo04] Legendary Jade Phase Cap of Heimdall (395, EDB 75%) (seller: Killer Bee1. Start: 500k)Attached Image
It reports "Holy +49.10" for its particular element! How is 49.10 CALCULATED to represent a 75% EDB?

[Clo05] Legendary Zircon Phase Pants of Heimdall (314, EDB 20%) (seller: cbn) kazzad 80k #138Attached Image
It reports "Holy +43.64" for its particular element! How is 43.64 CALCULATED to represent a 20% EDB?


I hope my question is clear now, why I ask for the CALCULATION or Formula.
Thanks in advance.

This post has been edited by Goodman2011: Mar 12 2017, 08:03
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post Mar 12 2017, 09:10
Post #95913
Superlatanium



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Oh, you're trying to figure out the percentage ranges. Sure - basically, you consider the Lmin stat and the Lmax stat (taken from Equipment Ranges on the wiki). Example, Lmin is 8.00 and Lmax is 9.00. Then the percentage represents how close to Lmin or Lmax the stat on the equip is. 0% would mean the stat is 8.00, or exactly Lmin. 100% would mean the stat is 9.00, or exactly Lmax. 50% would mean the stat is 50% between Lmin and Lmax, or 8.50. 25% would mean the stat is 25% of the way from Lmin to Lmax, or 8.25.

https://forums.e-hentai.org/index.php?act=S...t&p=4784057

Specific example:
http://hentaiverse.org/pages/showequip.php...;key=11d553f24b
Legendary Jade Phase Cap of Heimdall. EDB stat is 16.51. For phase cap, Lmin EDB is 15.12 and Lmax EDB is 16.97. You can see that 16.51 is on the high end; it's a lot closer to Lmax than Lmin. To calculate it exactly, plug the numbers into
(STAT - Lmin) / (Lmax - Lmin)
= (16.51 - 15.12) / (16.97 - 15.12)
= 0.751351351
= 75%

The process is indeed a bit involved, but I think percentiles are the most intuitive way to evaluate an equip at a glance. Close to 100% = good, close to 0% = bad.

(script here:
https://forums.e-hentai.org/index.php?act=S...t&p=4729147
)
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post Mar 12 2017, 09:42
Post #95914
DIEGOarnanta



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question about OFC.

how strong is it really?

so ive been trying out FUS RO DAH skill with 2h and really liking it.
using 'fus ro dah', 'attack' rotation is pretty nice.
then i tried with 1h also nice. can only hit 1 target but every 100 overcharge its all target.

the question is,
is that really how it works for 1h-player? you hit single target then get overcharge and boom 10targets gets blown off.

wondering if its much better using OFC-attack rotation. instead of course, fusrodah-attack.
i dont have power set armor nor ofc skill, so i cant really tell how effective it would be.
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post Mar 12 2017, 10:02
Post #95915
Noni



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QUOTE(diegodiego13 @ Mar 12 2017, 08:42) *

question about OFC.

how strong is it really?

so ive been trying out FUS RO DAH skill with 2h and really liking it.
using 'fus ro dah', 'attack' rotation is pretty nice.
then i tried with 1h also nice. can only hit 1 target but every 100 overcharge its all target.

the question is,
is that really how it works for 1h-player? you hit single target then get overcharge and boom 10targets gets blown off.

wondering if its much better using OFC-attack rotation. instead of course, fusrodah-attack.
i dont have power set armor nor ofc skill, so i cant really tell how effective it would be.


It is kind of like that. Single target until OC 210, then sprirt stance, then OFC which takes out a big bite of all the health of all the monsters, but no kills if you are low level, then continue 1 target to finish each of them off.

After a while, you get so much parry that you will be able to maintain permanent Spirit Stance even with OFC. And OFC gets stronger with your ADB. In the end, that really kicks ass.
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post Mar 12 2017, 10:13
Post #95916
morineko



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QUOTE(Superlatanium @ Mar 12 2017, 15:10) *

Oh, you're trying to figure out the percentage ranges. Sure - basically, you consider the Lmin stat and the Lmax stat (taken from Equipment Ranges on the wiki). Example, Lmin is 8.00 and Lmax is 9.00. Then the percentage represents how close to Lmin or Lmax the stat on the equip is. 0% would mean the stat is 8.00, or exactly Lmin. 100% would mean the stat is 9.00, or exactly Lmax. 50% would mean the stat is 50% between Lmin and Lmax, or 8.50. 25% would mean the stat is 25% of the way from Lmin to Lmax, or 8.25.

https://forums.e-hentai.org/index.php?act=S...t&p=4784057

Specific example:
http://hentaiverse.org/pages/showequip.php...;key=11d553f24b
Legendary Jade Phase Cap of Heimdall. EDB stat is 16.51. For phase cap, Lmin EDB is 15.12 and Lmax EDB is 16.97. You can see that 16.51 is on the high end; it's a lot closer to Lmax than Lmin. To calculate it exactly, plug the numbers into
(STAT - Lmin) / (Lmax - Lmin)
= (16.51 - 15.12) / (16.97 - 15.12)
= 0.751351351
= 75%

The process is indeed a bit involved, but I think percentiles are the most intuitive way to evaluate an equip at a glance. Close to 100% = good, close to 0% = bad.

(script here:
https://forums.e-hentai.org/index.php?act=S...t&p=4729147
)


Found that if there is no decimal point at some bases, the script turns into error.
CODE
adjust the line in function getE4
base = e.title.match(/\s(\d.+)/)[1];
to
base = e.title.match(/\s(\d(.+)?)/)[1];

Could fix the problem.

And can you tell more the details about why element mages is better with 0.68-0.70 prof? (does it mean 840 prof for me?)
I heared that using cotton at higher slot means the more stats losing at magic score and defence factor. (robe as high, shoes as low).
So it's better using cotton shoes or gloves, it will be lower prof too, but still fine for minimal stats losing.
Which statement is better? I'm quite confused.

QUOTE(Superlatanium @ Mar 8 2017, 06:36) *

It really depends on how rich you are and what staff you're using. The important thing is to get to 0.68-0.70 prof, from any slot; I don't think which slot matters much.
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post Mar 12 2017, 10:14
Post #95917
DIEGOarnanta



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QUOTE(DJNoni @ Mar 12 2017, 15:02) *

It is kind of like that. Single target until OC 210, then sprirt stance, then OFC which takes out a big bite of all the health of all the monsters, but no kills if you are low level, then continue 1 target to finish each of them off.

After a while, you get so much parry that you will be able to maintain permanent Spirit Stance even with OFC. And OFC gets stronger with your ADB. In the end, that really kicks ass.


i tried pfudor RE with a bunch of shitty power gears. basically only got this stat

Physical Attack
3552 attack base damage
231.1% hit chance
39.2% crit chance / +56 % damage
8.1% attack speed bonus

and i tried to rotate fusrodah-atck. damn it is good. not as strong as 1h-mage though. i know its pretty much because of the gears but im really interested in this kind of play.

only have 2 figurines so far, not sure if im going to buy ofc just to try things out.
at least im kinda happy that even with my low t/s there are builds other than mage that i can try on. not most-effective but still...
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post Mar 12 2017, 11:09
Post #95918
Noni



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QUOTE(morineko @ Mar 12 2017, 09:13) *

And can you tell more the details about why element mages is better with 0.68-0.70 prof? (does it mean 840 prof for me?)
I heared that using cotton at higher slot means the more stats losing at magic score and defence factor. (robe as high, shoes as low).
So it's better using cotton shoes or gloves, it will be lower prof too, but still fine for minimal stats losing.
Which statement is better? I'm quite confused.


1. yes 840. Why? Because of mitigation. If you use imperil, even the stongest chaos-monsters have no more mitigation for your spells. That means a lot more damage, way more than one more phase could give you. The math has been done (not by me)

2. It depends on the proficiency that your staff gives you. My LARD gives elemental proficiency, so I could go for shoes or gloves. I went for gloves. But you need some forging to get to 0.6. If you don't forge, go for a better slot.

3. Yes it is better to use shoes or gloves. Unless you use a staff type without elemental proficiency. Then you need cap or even pants.

4. No you will not be losing stats. Cotton can have great stats. Look at my gloves in my sig. But those where Prada gloves, incredibly expensive. You pay for the brand name, so it seems.
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post Mar 12 2017, 11:33
Post #95919
Scremaz



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QUOTE(akuma101 @ Mar 12 2017, 05:53) *

Phys. Crit Chance = (1 - 0.95 * (1 - equipment_bonus) * (1 - proficiency_bonus) * (3750 / (3750 + DEX + STR / 2))) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0)

Question about this formula

the equipment bonus is multiplicative right?
and 3750 + DEX + STR / 2, is it supposed to be (3750 + DEX + STR) / 2 or just 3750 + DEX + STR / 2?

it's 3750 + DEX + STR / 2. basically it means that DEX has double the effect on Crit that STR has.
and equipment bonus it multiplicative, yep. if you allow me, i see a multipication sign there (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Goodman2011 @ Mar 12 2017, 06:25) *

I've experience the same thing, regardless if I cast it or use Magic Gem/Channeling.
I do have to have at least protection and shadow veil or i'm dead at IWBTH difficulty lvl.
I'm sure HV is programmed to do this, on purpose as a penalty/consequence for casting it!
My guess is that it isn't about cast time, but maybe 10B thinks the monsters hate the spell so much that they are enraged when they see it cast. (IMG:[invalid] style_emoticons/default/happy.gif)

you guess wrong. it's simple a counter-balance for Channelling's effect: you have a 1.5x time longer spell at no cost, but casted in a slower fashion.

QUOTE(diegodiego13 @ Mar 12 2017, 09:14) *

only have 2 figurines so far, not sure if im going to buy ofc just to try things out.
at least im kinda happy that even with my low t/s there are builds other than mage that i can try on. not most-effective but still...

if you ask me, you should purchase the other 19. they will cost something like 450k, and are dirty cheap for what they offer. a useful upgrade for all melees.
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post Mar 12 2017, 11:43
Post #95920
kyouri



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QUOTE(Superlatanium @ Mar 12 2017, 18:10) *

The process is indeed a bit involved, but I think percentiles are the most intuitive way to evaluate an equip at a glance. Close to 100% = good, close to 0% = bad.

If only you could see the real world difference would make the evaluation much easier. For example, equips with stats that have extremely small range could have little real world difference even between a 0% 'bad' equip and an '100%' peerless equip.

QUOTE(morineko @ Mar 12 2017, 19:13) *

So it's better using cotton shoes or gloves, it will be lower prof too, but still fine for minimal stats losing.
Which statement is better? I'm quite confused.

Use whatever piece that allows you to hit your target. The actual trade off between pieces is something like:

head:1.21%
body:0.57%
hands:-1.64%
legs:-1.76%
feet:2.1%

Where positive means higher percentage of total proficiency whilst negative values means higher percentage of EDB. Differences so small it doesn't matter, its more about hitting your target.

For example SGs requires 0.788 prof factor for resist to hit zero, any proficiency gain until that point you're gaining damage and single point after your losing damage. The trade off ratio so similar that it doesn't matter how you reach the ratio but sticking as close to or preferably slightly under or at the exact ratio is best.
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