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post Nov 6 2011, 14:12
Post #9581
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QUOTE(varst @ Nov 5 2011, 17:46) *

So? They're telling the truth.
It's only the change in the game's overall environment that invalidates their experience.

Yes, they are tellling the truth, they do have that much AP.
But they are fooling newbies if they are telling them that they won't need ability boost, due to getting lots of AP later.
That is so much later that they'll have made the costs for ability boost up several times over by the advantages gained by them, when they get to the point where they no longer need them.
If they ever get there at all.

QUOTE(DragonRanger @ Nov 5 2011, 17:54) *

Of course you're going to run out on things to spend AP on; there are only so many ability tiers after all. Even if players didn't spend any credits on Ability Boost, they would still eventually max out all the ability tiers. All it boils down to is a matter of when it happens rather than if.

Going on leveling alone, you would max out all your abilities at level 627. If you max out Ability Boost, that brings you down to 527. If you get a decent amount of Artifacts that provide bonus AP, that brings it down even more.

Maxing out ability boost is extremely expensive for the last few levels, and even with a large amount of artifact bonus AP, that's still some very high levels required.

Of course it's possible, but it's not newbie advice, it's so far ahead of them that it's only of academic interest to them.

QUOTE(smilejb @ Nov 5 2011, 22:43) *

Are the elemental resistances worth it btw? I don't really think so unless you have enough ap for everything. I mean, I have to get inferno and meteor maxed just to open up the the resistance slots. Even as a mage, I think its pretty useless to have 2 of the same elemental spells. Sure one would be cheaper to cast but thats 6 ap that can go towards anything else. Not only that, but it seems that most critters hardly ever use magic. But I guess if your level 527, no harm in getting them.

When you got spare AP, why not.
And the resists are not for magic but for the damage type.
So against elementals for example, which do fire/wind/electric/cold, you would have advantage of that extra bit of resist.
Or dark resist, against Flying Spaghetti Monster, which deals dark damage with his normal attacks.

And tenboro has promised some changes to monsters special attacks in the future, which would probably mean that their special attack will deal some other type of damage than their main attack.
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post Nov 6 2011, 15:02
Post #9582
varst



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QUOTE(Randommember @ Nov 6 2011, 20:12) *

Yes, they are tellling the truth, they do have that much AP.
But they are fooling newbies if they are telling them that they won't need ability boost, due to getting lots of AP later.
That is so much later that they'll have made the costs for ability boost up several times over by the advantages gained by them, when they get to the point where they no longer need them.
If they ever get there at all.


My only comment is that they're not fooling new players; they're just unintentionally expressing opinions which is simply outdated.
And those should be called 'mistakes', not 'fooling'.
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post Nov 6 2011, 21:46
Post #9583
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Herp derp.
QUOTE(derpymal @ Nov 3 2011, 23:08) *

A few levels in AB goes a long way early on. Once you start hitting the range where there isn't a new ability tier every ten levels and you can get a good number of Artifacts, it becomes a less profitable investment.
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post Nov 6 2011, 22:12
Post #9584
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QUOTE(dcherry @ Nov 6 2011, 00:58) *

slipping in melee is harder than winning the lottery nowadays with the mace


Ya, seriously. I've done entire ~60 round arenas on Nightmare without noticing I completely forgot to equip Spirit Shield.
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post Nov 6 2011, 23:24
Post #9585
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that makes me jelly but kudos to that. i'd argue the game is pretty balanced between mage/melee now (at least, much more than before) although i don't think it's possible to have them at parity - the nature of each is totally different. if melee were to do as much damage as magic, without the mana cost... that's a little....

but to stay on topic, i've had cases where i've used the hotkey for a spell but browser doesn't register my command (for whatever reason). hence when i pick the target i end up whacking it with a staff rather than nuking the board. facemelted cherry is facemelted
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post Nov 7 2011, 00:39
Post #9586
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QUOTE(dcherry @ Nov 6 2011, 22:24) *

that makes me jelly but kudos to that. i'd argue the game is pretty balanced between mage/melee now (at least, much more than before) although i don't think it's possible to have them at parity - the nature of each is totally different. if melee were to do as much damage as magic, without the mana cost... that's a little....

but to stay on topic, i've had cases where i've used the hotkey for a spell but browser doesn't register my command (for whatever reason). hence when i pick the target i end up whacking it with a staff rather than nuking the board. facemelted cherry is facemelted

I've been toying a bit with spells and mage-gear the last few days, and while I don't really like it (my quickbar and bonus quickbar isn't enough for all the spells I wanna put on there) and my proficiencies are really really low, I do see some advantage to it.
Especially how quick and easy it is to recharge your mana.

As a mage, it seems you can go on forever, mana isn't a problem, just put weaken on the target and charge off of them. And with mana, you can keep up your health, and even spirit is easy with soul reaper.
It requires a bit more than just clicking the monsters, since you have to choose the right spell and such, but the advantage is with mana.
As a melee, I'm constantly, slowly, losing mana, and have no way to recharge it, other than using potions.

So definetly different playstyles, but meleeing seems much faster, just repeatedly click the mobs and with spirit shield, protection and regen II up and running, the chance of being killed is pretty low, despite not paying full attention to your health, even when fighting bosses.
But mageing goes faster in number of turns, you jsut have to spend a little more time on each turn.
Which means things like HVstat gets more useful, or at least, not as annoying with the extra bit of lag that it adds.

I've actually pondered a bit about doing something really weird.
I got a nice ethereal oak staff.
And I've been thinking about using that for melee, in a set of light armor.
Hits for void damage, and with soul reaper you can get both a little extra damage, as well as regen spirit points and get coalesced mana with goes into ether theft which means an endless supply of mana.
Double benefits essentially.
Maxing out your defensive capabilites, since not relying on spells for your damage output so much, you can have lots of buffs running, and with the defense of kevlar armor, you can afford to be hit back when calmly waiting for ether theft to load up your mana.

This post has been edited by Randommember: Nov 7 2011, 00:43
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post Nov 7 2011, 00:54
Post #9587
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you can arguably go on forever, but the battery-ing takes a while. very slow and tedious. i have ~2k mana but i take roughly ~30 mana a turn (35 if it's from an elemental).

1turn that means i have to magic missle until they're coalesced.
1turn whack them once coalesced
3-5turn defend while waiting for the mana to come in

rinse/repeat 15+ times if goal is full mana. in the *ideal* circumstance this eats up 5 turns of mine for *each* cycle. keep in mind the buffs wear out like a bitch. which means the mana i recover is 30-35mana*turns of ET, it's 30-35mana*turns of ET - mana lost from the buffs. so it's true you can be *very* economical with the whole ET thing, but there's the danger of being even *slower than melee* with thrice the attention required. in *ideal* circumstances it'll take me about ~75 turns to pump myself to full mana. but the reality is it'll take more like ~150 turns (coalesced mana won't always trigger on first cast, ET won't always trigger on first whack, sometimes i lap the monster with defend and end up defending for more than 3 turns, longer duration in the fight = more mana lost from buffs)

e: in most cases, monsters won't survive such an attempt. practically only schoolgirls+ can survive a full mana recharge and possibly the manbear level/friends. which of course, makes that weaken mana cost all the more unattractive since you'll be weakening every ET attempt (fixed cost) or risk spending even more mana on a cure later on (alternative cost)

if you really like self sustainability, get a few leech weapons. i used them just fine against RL. didn't have to use any potions. of course the main drawback is the weapon damage on leech weapons are about half that of slaughter weapons. but if you're using shade/power etc, the loss won't be as huge (percent wise, anyway) and you'll have the self sustainability you're looking for.

This post has been edited by dcherry: Nov 7 2011, 01:08
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post Nov 7 2011, 01:22
Post #9588
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Weakening/Ether Thefting every round just to keep your mana up isn't maging, it's meleeing with mage gear.
Don't do that unless you're playing on IWBTH, it's just a waste of time.

This post has been edited by (Cheater) Tiap: Nov 7 2011, 01:25
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post Nov 7 2011, 02:03
Post #9589
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QUOTE(dcherry @ Nov 7 2011, 05:24) *

but to stay on topic, i've had cases where i've used the hotkey for a spell but browser doesn't register my command (for whatever reason). hence when i pick the target i end up whacking it with a staff rather than nuking the board. facemelted cherry is facemelted


Are you using Auto-Hotkey?
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post Nov 7 2011, 02:10
Post #9590
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did you mean this?

https://forums.e-hentai.org/index.php?showtopic=20938&hl= or https://forums.e-hentai.org/index.php?showt...1&hl=hotkey ?

i don't use any scripts if i can help it. not sure if the autohotkey would have saved me from the lag facemelts

This post has been edited by dcherry: Nov 7 2011, 02:15
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post Nov 7 2011, 02:22
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Can someone tell me what they think of as a lowbie, midbie, and a highbie?

Just give me your subjective thoughts if you will.

-Vakuen

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post Nov 7 2011, 03:25
Post #9592
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QUOTE(Vakuen @ Nov 6 2011, 19:22) *

Can someone tell me what they think of as a lowbie, midbie, and a highbie?

Just give me your subjective thoughts if you will.

-Vakuen

Lowbie: People who just started
Midbie: People who have been here a while but don't play obsessively
Highbie: Everyone else
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post Nov 7 2011, 03:47
Post #9593
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Just out of curiosity, how balanced are are my stats?
Strength 167 +22 +2
Dexterity 160 +9 +2
Agility 158 +10 +3
Endurance 164 +13 +7
Intelligence 168 +21 +6
Wisdom 172 +22 +1

(What that all adds up to)
Strength 191
Dexterity 171
Agility 171
Endurance 184
Intelligence 195
Wisdom 195
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post Nov 7 2011, 03:55
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QUOTE(Anomtai @ Nov 6 2011, 17:47) *

Just out of curiosity, how balanced are are my stats?

Strength 191
Dexterity 171
Agility 171
Endurance 184
Intelligence 195
Wisdom 195


Less STR, more AGI.
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post Nov 7 2011, 05:38
Post #9595
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QUOTE(dcherry @ Nov 7 2011, 08:10) *

did you mean this?

https://forums.e-hentai.org/index.php?showtopic=20938&hl= or https://forums.e-hentai.org/index.php?showt...1&hl=hotkey ?

i don't use any scripts if i can help it. not sure if the autohotkey would have saved me from the lag facemelts


I'm using the second one. I thought it was maybe the tab name changing messing with it but I guess not.
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post Nov 7 2011, 06:14
Post #9596
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Greetings, guys.

May I ask what is the newest formula of karma exhaustion nowaday?
The one in http://ehwiki.org/wiki/karma is being deleted, at post #8337 it seems nothing different with the wiki but just 3% -> 4%

The problem is, I'd just K+ somebody today, which the last time I did that was Oct 17, and I have a huge karma exhaustion which turn my K+ down to 28% or sth, want to know what happened (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by Loli connnnn: Nov 7 2011, 06:15
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post Nov 7 2011, 06:17
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QUOTE(Loli connnnn @ Nov 6 2011, 20:14) *

The one in http://ehwiki.org/wiki/karma is being deleted

I just crossed it out because it seems to be slightly incorrect right now. It's still around obviously but Tenboro definitely changed a few things with karma.
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post Nov 7 2011, 06:24
Post #9598
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QUOTE(Maximum_Joe @ Nov 7 2011, 12:17) *

I just crossed it out because it seems to be slightly incorrect right now. It's still around obviously but Tenboro definitely changed a few things with karma.

Yeah... that's why I'm asking here as that is pretty crazy for having a ~28% karma exhaustion for a person who didn't received K+ from me more than half month....
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post Nov 7 2011, 19:39
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Do Artifacts still give 4 Hath a pop?
The most I've gotten is 3.
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post Nov 7 2011, 19:43
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QUOTE((Cheater) Tiap @ Nov 7 2011, 19:39) *

Do Artifacts still give 4 Hath a pop?
The most I've gotten is 3.

I haven't gotten 4 hath since I got back a few months ago. And I traded in a LOT of artifacts. I'm pretty sure the 4 hath reward is long gone.
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