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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 27 2017, 14:07
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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either way, i'm not sure that PF SGs is worth the time spent. doing it at low difficulty for trophies only may already be a good way to use your time. as for PF difficulty, i'd stop at T&T
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Feb 27 2017, 15:20
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(applpie @ Feb 27 2017, 12:21)  I want to move up to PFUDOR Arena for the additional credits and exp, but my gear isn't good enough. I can't survive it reliably, and when I do, my clear speed is very low, thanks to the SGs. I use DW/Light armor and I cast Imperil on boss
I strongly recommend playing school girls on Hard. For all other areas go for PFUDOR with rapier and force shield
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Feb 27 2017, 17:46
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ArbiterErii
Group: Gold Star Club
Posts: 676
Joined: 19-March 16

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NVM, I get it……
This post has been edited by ArbiterErii: Feb 27 2017, 17:55
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Feb 27 2017, 18:31
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Orion-Guardian
Group: Members
Posts: 160
Joined: 22-May 13

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Ok, I think it may be a dumb question (but because I don't know the answer and didn't find enough information to comprehend it on the wiki I will ask it anyway)
The HentaiVerse "Advice" page states between 50 and 199 2H+Leather has the best survivability together with 1H+Shield.
I don't get it though: DW has far higher parry to mitigate damage, 1H+Shield has a block chance
The 2H evade-stat is a little higher (in my case at least, switching weapons and abilities) but those few percent are not really compensating.
What did I miss?
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Feb 27 2017, 18:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Orion-Guardian @ Feb 27 2017, 17:31)  Ok, I think it may be a dumb question (but because I don't know the answer and didn't find enough information to comprehend it on the wiki I will ask it anyway)
The HentaiVerse "Advice" page states between 50 and 199 2H+Leather has the best survivability together with 1H+Shield. I don't get it though: DW has far higher parry to mitigate damage, 1H+Shield has a block chance
The 2H evade-stat is a little higher (in my case at least, switching weapons and abilities) but those few percent are not really compensating.
What did I miss?
2H Leather has a big damage and vast area of effect, so you basically would kill mobs before they'll pose a threat to you. 1H + Shield has enough defense to survive either way. the problem about DW is that it has Evade (which is quite hindered by BUR) and it's best paired with Shade armors, but until you'll level up enough for that to give up for the lack of certain mitigations (especially piercing) you won't actually take advantage of that. rather, it would be quite a hazard. it's not a bad style on its own, it's only that you need a bit of levels to play it safely.
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Feb 27 2017, 19:09
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Vilis
Group: Gold Star Club
Posts: 876
Joined: 1-December 11

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How do I use the Spell bound to the middle click in HoverPlay? I tried clicking before I hover over an opponent, but it didn't work. I left the default option of Imperil on, and it's even in my Quickbar.
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Feb 27 2017, 19:20
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(Vilis @ Feb 27 2017, 18:09)  How do I use the Spell bound to the middle click in HoverPlay? I tried clicking before I hover over an opponent, but it didn't work. I left the default option of Imperil on, and it's even in my Quickbar.
It's almost always the hover area. If the whole monster box is hover area, there's nowhere to middle-click on. In CracklingCast you can set the hover area for a smaller part of the monster box. Don't know about hoverplay, though.
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Feb 27 2017, 20:02
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Orion-Guardian
Group: Members
Posts: 160
Joined: 22-May 13

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QUOTE(Scremaz @ Feb 27 2017, 19:50)  2H Leather has a big damage and vast area of effect, so you basically would kill mobs before they'll pose a threat to you. 1H + Shield has enough defense to survive either way.
the problem about DW is that it has Evade (which is quite hindered by BUR) and it's best paired with Shade armors, but until you'll level up enough for that to give up for the lack of certain mitigations (especially piercing) you won't actually take advantage of that. rather, it would be quite a hazard. it's not a bad style on its own, it's only that you need a bit of levels to play it safely.
I did see the defensive issues with DW (I just compared it to 2H in that regard). But yes, killing stuff faster than it kills me is kinda obvious, though on higher difficultys (RE Nintento and IWTBH) the 2h cannot succeed where my DW does. I wondered how evade, block and parry combine. I don't think I found an answer to that question on the wiki as well. Are they calculated separately, or are they combined to form a singular "Attack Prevention" chance? My DW did have an ok survivability so far and after scrounging the wiki I thought about switching to 1H for even better, especially as I don't have Spirit Shield yet but alot of enemies with Spirit attacks, especially in RE: Comparing defensive values I found: 46.5 PM 40.8 MM 8.8 Evade 0 Block 42.9 Parry For the DW and 48 PM 44.6 MM 7.2 Evade 32.5 Block 24.4 Parry for 1H. If it is a separate roll, I get about 47,9 % chance to counter with DW and 52,7 % for 1H (so about 5% more) but the damage and attack speed are less so Monsters die slower and hit me more often. And the main issue to survive PFUDOR and IWTBH is having no Mana left to use Cure. Which becomes an issue with Nintendo and Hell as well for longer Arenas I figure equipment enhancing Evade/Block and Parry more might be a gamechanger, right now its primarily Supo+Exqu with Warding/Stoneskin/Protection which doesn't do much in that regard.
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Feb 27 2017, 20:12
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Orion-Guardian @ Feb 27 2017, 19:02)  I did see the defensive issues with DW (I just compared it to 2H in that regard). But yes, killing stuff faster than it kills me is kinda obvious, though on higher difficultys (RE Nintento and IWTBH) the 2h cannot succeed where my DW does.
it's been so long since i last played around your level, so it's possible. do your tests (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Orion-Guardian @ Feb 27 2017, 19:02)  I wondered how evade, block and parry combine. I don't think I found an answer to that question on the wiki as well.
Are they calculated separately, or are they combined to form a singular "Attack Prevention" chance?
they are all part of a bigger defense system, which is divided in more layers: first to proce is Evade. second is Block (if present), last one Parry - and only for physical attacks. since when you evade a hit you're done, it won't be blocked or parried anymore. therefore, you have to multiplicatively combine such chances: overall evade chance is: Evade_chance overall block chance is: (1 - Evade_chance) * Block_chance overall parry chance is: (1 - Evade_chance) * (1 - Block_chance) * Parry_chance QUOTE(Orion-Guardian @ Feb 27 2017, 19:02)  If it is a separate roll, I get about 47,9 % chance to counter with DW and 52,7 % for 1H (so about 5% more) but the damage and attack speed are less so Monsters die slower and hit me more often. And the main issue to survive PFUDOR and IWTBH is having no Mana left to use Cure. Which becomes an issue with Nintendo and Hell as well for longer Arenas
I figure equipment enhancing Evade/Block and Parry more might be a gamechanger, right now its primarily Supo+Exqu with Warding/Stoneskin/Protection which doesn't do much in that regard.
DW cannot counter. i guess you refer to offhand strike, which is merely the chance of hitting twice in the same turn. 1H's counter strike is the chance to hit supplemental strikes (up to 3, plus Stun) per every turn you block or parry. btw, do you use Spirit Stance?
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Feb 27 2017, 20:24
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Orion-Guardian
Group: Members
Posts: 160
Joined: 22-May 13

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Ok, I used the wrong terminology, when I wrote "counter" I meant preventing the damage (i.e. the result of your formula, which I suspected and you confirmed) and not counter attacking. I rarely use Spirit Stance. Especially for high difficulties my Spirit is needed for when Spark of Life procs and I use Overcharge mostly for Skills. Sometimes I use Spirit Stance for a few turns to reduce Mana Cost on my Buffs. When I face an RE with DW Blinding Strike seems useful to prevent Damage as well. And I later use the damage from frenzied blows and backstab. So that is where my Overcharge often goes. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 27 2017, 21:14
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Vilis
Group: Gold Star Club
Posts: 876
Joined: 1-December 11

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QUOTE(DJNoni @ Feb 27 2017, 19:20)  It's almost always the hover area. If the whole monster box is hover area, there's nowhere to middle-click on. In CracklingCast you can set the hover area for a smaller part of the monster box. Don't know about hoverplay, though.
That still doesn't work. I tried switching it to a spell without a target like Cure, but middle clicking anywhere on the screen didn't cast it.
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Feb 27 2017, 21:34
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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At my level, should i invest points into mind control for the confuse spell solely for PFUDOR REs? I normally have to weaken, slow, and silence every mob due to them triggering either my spark of life or just getting my hp low enough were i have to spend a turn healing which tends to take a long time when I'm against >6 mobs. Also I only hit 5 mobs at a time (dark mage) just due to T2/3 spells taking too long of a cast time (which again will cause me to heal or trigger spark). Since mind control makes them attack allied monsters, I'm thinking that using it would let me not worry/spend the extra 1-2 rounds on every group of 3 mobs which would let me kill off a few mobs first reducing damage i take so I save even more rounds not having to heal. Is this a good idea, or will the confused mobs just attack ea other, break their debuff then nail me with a spirit attack while completely undebuffed the next round resulting in my death?
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Feb 27 2017, 21:34
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ryuukami123
Group: Members
Posts: 147
Joined: 19-September 10

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I have a question with COD do you get the money the recipient has to pay?
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Feb 27 2017, 21:38
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(ryuukami123 @ Feb 27 2017, 20:34)  I have a question with COD do you get the money the recipient has to pay?
yes. money subtracted from recipient's account will directly go into your wallet. eventually a small fee (up to 1k) is deducted if you don't own the postage paid perk. but apart for that, it's as above.
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Feb 27 2017, 21:42
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ryuukami123
Group: Members
Posts: 147
Joined: 19-September 10

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QUOTE(Scremaz @ Feb 27 2017, 15:38)  yes. money subtracted from recipient's account will directly go into your wallet. eventually a small fee (up to 1k) is deducted if you don't own the postage paid perk. but apart for that, it's as above.
Thanks someone should really add that to the wiki since it's unclear.
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Feb 27 2017, 21:44
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arkane16
Group: Members
Posts: 104
Joined: 15-April 11

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I'm looking to buy a new shield. What type of force shield is the best, protection with str,dex,end PAB? Can someone Link a good one?
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Feb 27 2017, 21:46
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(ryuukami123 @ Feb 27 2017, 20:42)  Thanks someone should really add that to the wiki since it's unclear.
QUOTE To set a COD to be paid by the recipient before they can remove the attached hath/item/equipment, click MoogleMail setcod.png
Note: The sender is charged a COD fee for each message, which is equal to 10% of the amount to be paid by the recipient and is capped at 1000 credits. This fee is non-refundable, even if the recipient refuses the message. This fee will not be incurred if the Postage Paid Hath Perk has been purchased.
seems pretty clear to me.
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Feb 27 2017, 21:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(arkane16 @ Feb 27 2017, 20:44)  I'm looking to buy a new shield. What type of force shield is the best, protection with str,dex,end PAB? Can someone Link a good one?
prefix and suffix aren't so important. most important stat is block. at your level i'd say high-mag range at least. as for pabs, yep, STR, DEX and END is the best combo. but for the sake of a higher block you can sacrifice either STR or END
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Feb 27 2017, 22:05
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arkane16
Group: Members
Posts: 104
Joined: 15-April 11

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QUOTE(Scremaz @ Feb 27 2017, 20:50)  prefix and suffix aren't so important. most important stat is block. at your level i'd say high-mag range at least. as for pabs, yep, STR, DEX and END is the best combo. but for the sake of a higher block you can sacrifice either STR or END
Ok cool. For example: http://hentaiverse.org/pages/showequip.php...;key=b8c3c19358Would this be high enough block or aim higher?
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Feb 27 2017, 22:11
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Raye_Terse
Newcomer
  Group: Members
Posts: 84
Joined: 9-September 11

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I was told to aim for at least 36% block and to then forge block 20 - 25 times.
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