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post Nov 5 2011, 17:03
Post #9551
hyzyao



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come on ,study hard here.
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post Nov 5 2011, 17:07
Post #9552
hzqr



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QUOTE(Randommember @ Nov 5 2011, 14:33) *
The problem with that is that mages will need extra AP just for their offensive spells.

Mages only need more AP if you don't plan on maxing Overcharge Boost.
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post Nov 5 2011, 17:09
Post #9553
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QUOTE(zeh_lp @ Nov 5 2011, 23:00) *

and It also reduces the enemy's dodge rate right?


Theoretically yes, but I don't think it matters that much. (since monsters don't have high resist right now)
At least that's not the main reason why poison's casted.
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post Nov 5 2011, 17:12
Post #9554
DragonRanger



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Quick question, just to clarify: Will I need to max out Nerf in order to get X-Nerf later? I don't want to have to invest all the AP if I don't have to.
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post Nov 5 2011, 17:15
Post #9555
varst



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I don't think you need nerf as prerequisites of x-nerf.
However, nerf's quite useful when facing bosses/legends. You're sure you don't want a useful spell?
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post Nov 5 2011, 17:19
Post #9556
hzqr



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Just get Nerf, X-Nerf is kind of useless.
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post Nov 5 2011, 17:20
Post #9557
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Ah, I just assumed Nerf/X-Nerf worked on the same principle as the Cure and Regen spells. I'm considering getting Nerf anyway, but I'm also planning on getting X-Nerf later on, and I just figured I should wait since X-Nerf casts the same debuff on every monster at once rather than casting Nerf on one monster at a time.
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post Nov 5 2011, 17:24
Post #9558
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QUOTE(DragonRanger @ Nov 5 2011, 19:20) *

Ah, I just assumed Nerf/X-Nerf worked on the same principle as the Cure and Regen spells. I'm considering getting Nerf anyway, but I'm also planning on getting X-Nerf later on, and I just figured I should wait since X-Nerf casts the same debuff on every monster at once rather than casting Nerf on one monster at a time.

On 1-3 monsters waves Nerfs will be cheaper to cast than X-Nerf. So its better to have both.
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post Nov 5 2011, 17:41
Post #9559
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Right, thanks for that.
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post Nov 5 2011, 18:19
Post #9560
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QUOTE(varst @ Nov 5 2011, 14:46) *

I don't think high-level players are fooling anyone on AP intentionally. That shouldn't be the word to be used.

If I have to say, about 40 levels of ability boost should be enough.
That should be around 10k credits, and if you want more AP, you can go and buy some artifacts, which also have chance to give you primary attributes.

As for that 'too many AP' problem experienced by older players, I would say nowadays it's more difficult to obtain AP through artifacts once you obtained most of those additional primary attributes.
My experience now is that about 20-30 artifacts are required to obtain 1 AP from artifacts, which is a much slimmer chance than before.
That's why the older players' advice might not work now.

However, putting too much credits into ability boost is also a waste when you attain high level.
At lv.279 I can fill my exp/hp/mp tank, having enough offensive spells to use, and having all the useful buff/debuff spells.
And some 50 AP are put into SP tank, which isn't even needed for lower-level mages.

There are some of the old ones that says that they have so much AP they have maxed everything.
Not just the stuff they need, but literally everything.
And still has AP left over.

https://forums.e-hentai.org/index.php?s=&am...t&p=1325158


QUOTE((Cheater) Tiap @ Nov 5 2011, 16:07) *

Mages only need more AP if you don't plan on maxing Overcharge Boost.

I meant for a lowbie, that gets a new tier to spend APs on every 10 levels.

QUOTE(DragonRanger @ Nov 5 2011, 16:12) *

Quick question, just to clarify: Will I need to max out Nerf in order to get X-Nerf later? I don't want to have to invest all the AP if I don't have to.

No, I don't think so.
But Nerf is much better than X-nerf.
They both do the same thing, just that one hits mutiple monsters for a much higher mana cost.

And since you don't really use that debuff at all on trash mobs, and it has to be 3 or more enemies for it to be worth it, that kinda limits the use of it to the dragons and the trio and tree....
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post Nov 5 2011, 18:46
Post #9561
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QUOTE(Randommember @ Nov 6 2011, 00:19) *

There are some of the old ones that says that they have so much AP they have maxed everything.
Not just the stuff they need, but literally everything.
And still has AP left over.


So? They're telling the truth.
It's only the change in the game's overall environment that invalidates their experience.
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post Nov 5 2011, 18:54
Post #9562
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Of course you're going to run out on things to spend AP on; there are only so many ability tiers after all. Even if players didn't spend any credits on Ability Boost, they would still eventually max out all the ability tiers. All it boils down to is a matter of when it happens rather than if.

Going on leveling alone, you would max out all your abilities at level 627. If you max out Ability Boost, that brings you down to 527. If you get a decent amount of Artifacts that provide bonus AP, that brings it down even more.

This post has been edited by DragonRanger: Nov 5 2011, 19:06
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post Nov 5 2011, 19:33
Post #9563
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X-Nerf's pretty good for the triple legendary rounds in the final arena.
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post Nov 5 2011, 23:43
Post #9564
smilejb



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QUOTE(varst @ Nov 5 2011, 06:46) *

\If I have to say, about 40 levels of ability boost should be enough.
That should be around 10k credits, and if you want more AP, you can go and buy some artifacts, which also have chance to give you primary attributes.


Um, when you get to around 40 levels, then each one costs about that much. But all together for the first 40 is pretty expensive. The time it takes to complete training helps though. usually if I do all my dailys and sell my unwanted equipment, I have enough for the next level. And if not, then the time it takes to finish training leaves you ample time to grind out some credits.

Oh and some one mentioned about not getting the exp boost because of proficiencys. Well thats not the reason I don't put any ap into that. Its because The longer it takes me to level up, the more credits I can obtain. It doesn't really seem that important though. But I like to make sure I can afford atleast one training for ap for each level.

Maybe when I have all the useful spells/buffs/debuffs, I'll spend credits and ap on exp.

Are the elemental resistances worth it btw? I don't really think so unless you have enough ap for everything. I mean, I have to get inferno and meteor maxed just to open up the the resistance slots. Even as a mage, I think its pretty useless to have 2 of the same elemental spells. Sure one would be cheaper to cast but thats 6 ap that can go towards anything else. Not only that, but it seems that most critters hardly ever use magic. But I guess if your level 527, no harm in getting them.
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post Nov 5 2011, 23:44
Post #9565
Mi-Ala Starbreeze



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My butt hurts. Mages clear arenas faster than me AND they have more spare AP for EXP tanks. Rage.
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post Nov 5 2011, 23:46
Post #9566
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higher level you are, the more credits you can make.

don't worry about elemental resists.

e: so if i were to reiterate, the longer it takes you to level up, the MORE credits you're MISSING OUT on (IMG:[invalid] style_emoticons/default/smile.gif)

@miala how long does the legendary 1-49 iwbth take you?

This post has been edited by dcherry: Nov 5 2011, 23:47
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post Nov 6 2011, 00:11
Post #9567
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QUOTE(dcherry @ Nov 5 2011, 23:46) *

@miala how long does the legendary 1-49 iwbth take you?

You mean the schoolgirl run before girls actually appear?
Dunno, from 20 to 30 turns average, I guess.
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post Nov 6 2011, 00:15
Post #9568
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yeah i mean the first 49 rounds. 20-30 turns is not bad. it takes me roughly around there if i stick to tier 1 spells/ET the elementals. keep in mind i have to cure like a mofo when they hit me
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post Nov 6 2011, 00:43
Post #9569
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QUOTE(dcherry @ Nov 6 2011, 00:15) *

yeah i mean the first 49 rounds. 20-30 turns is not bad. it takes me roughly around there if i stick to tier 1 spells/ET the elementals. keep in mind i have to cure like a mofo when they hit me

I am using an Eth mace. A crappy one, yes, but its still Void. Others will have even more trouble grinding dem arenas on IWBTH.
Also its quite hard to clear a round of 5 enemies if Heartseeker went down and there is no Channeling proc nearby.
Round of 3 enemies in 240 lvl arena (x3 EXP multiplier) with both Eila and Lissy yields approx. 1 million exp depending on the third enemy.
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post Nov 6 2011, 00:58
Post #9570
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the only thing that should slow a melee macer down is the giants. rest of the monsters should fall to the crushing splash. for a mage there'll always be multiple monster types slowing us down since elemental resists are increas-able. although people will say "mages damage are omg pwnzer" which is true, it still takes me a good ~7 magic missiles to take out an elemental (including crits)

to be more specific, i'm doing elemental magic for the legendary arenas. elemental almost guarantees 2+ monster types with 75+ resist to the main element

wind = beast/undead/machine/elemental
elec = neptuna/undead/avions/elemental
fire = dragons/elemental/machine
cold = undead/elemental/machine
holy = angels/machines
soul = machines
undead = demon/machines

now the short sighted people will naturally say "HEY some of those are 50%, not 75%" but we're dealing in the high PL leagues, odds are these guys *wiill* have 75% resist of that element, or close to that.

soul tears the rounds up nicely but the mana consumption is ridic. in my case, it's 3-6x the mana consumption compared to elemental magic. which means i'll be mana batterying more often than with elemental magic = more troublesome and not much of a speed difference in the long run

holy/dark uses about twice the mana for me and the speed difference is almost negligible.

almost dont forget i have to be 80%+ conscious the entire 49 rounds through. one slip = facemelt and there goes the arena.

slipping in melee is harder than winning the lottery nowadays with the mace
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