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post Feb 24 2017, 08:23
Post #95461
Raye_Terse



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QUOTE(Scremaz @ Feb 23 2017, 23:00) *

interesting. do you mind to post the link, please?

Magnificent Force Shield of Deflection

QUOTE(Superlatanium @ Feb 24 2017, 00:46) *

Yeah, that worked, thanks! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 24 2017, 12:25
Post #95462
Scremaz



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QUOTE(trikon000 @ Feb 24 2017, 06:37) *

It is the only shade gear that has dropped for me so far. It is a vast improvement over the old kevlar boots I had which were only superiors at the time.

QUOTE(tganimation6 @ Feb 24 2017, 06:44) *

By the way, you could probably get a whole bunch of credits for the obsolete gear (kevlar, sword chucks, scythes etc) you have as well. Don't salvage/bazaar them.

kevlar don't have that big of a market. i can possibly think about only one suffix which could fetch a decent price. sword chucks are an evergreen. scythes, uh... it depends.
but yep, feel free to send me a list.

QUOTE(trikon000 @ Feb 24 2017, 06:53) *

So what type of shade gear should I be looking for?

Savage prefix as much as possible. Fleet/Shadowdancer suffix as much as possible. Savage of Shadowdancer would be the absolute best, but try to go for them only if Mag tier. Leg are quite rare and owners may not be willing to let them go for cheap.
most important stats to check are Evade, DEX, AGI imo. i guess also ADB, PMI, STR and END. the spread in Crit (both for Savage and for Shadowdancers) is so tiny that there's no point in considering it. as long as it's present, it's enough.

QUOTE(tganimation6 @ Feb 24 2017, 07:00) *

If dualwield, look for a wakizashi with high parry for your off hand and a rapier with high damage for your main one. Wisdom, endurance and int primary attribute bonuses are much worse that dexterity, strength and agility ones, since a dualwield focuses on evading and parrying attacks while dishing out high single target damage.

personally i suggest STR = DEX = AGI = END = WIS > INT. easier to remember and gives the same result as what you said, with a bit more tankiness. and well, with my build 1 END = 20 HP. i cannot see how that's a bad thing (IMG:[invalid] style_emoticons/default/laugh.gif)
as for weapons, builds that are reported to work are (Rapier of Slaughter / Waki of Nimble) and (Club of Slaughter / Rapier of Balance~Nimble). maybe even some exotic ones, as long as there's a Rapier and a certain amount of Parry. i wouldn't discard (Axe of Slaughter~Shortsword of Slaughter / Rapier), for example. especially with Butcher on mainhand.
even niten, if both your profs are good enough.

QUOTE(Raye_Terse @ Feb 24 2017, 07:23) *

as i thought. check PXPs. PXP 332 is low enough to make a gear have less forge cost. seems like his one has the same forge matrix of an Exquisite, at least at a first glimpse. going with ssss2's matrixes, the sweet point should be 335.
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post Feb 24 2017, 15:54
Post #95463
RoadShoe



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One of these days I'll have these basics memorized.

Probably not though... (IMG:[invalid] style_emoticons/default/huh.gif)

On a Rapier (Ethereal Slaughter).

Was it Butcher>Fatality>Overpower or Butcher>Overpower>Fatality?
Or neither of the above?
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post Feb 24 2017, 16:06
Post #95464
lazyNPC



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QUOTE(RoadShoe @ Feb 24 2017, 14:54) *

One of these days I'll have these basics memorized.

Probably not though... (IMG:[invalid] style_emoticons/default/huh.gif)

On a Rapier (Ethereal Slaughter).

Was it Butcher>Fatality>Overpower or Butcher>Overpower>Fatality?
Or neither of the above?

Butcher + Fatality if for 1H
Overpower + Butcher/Fatality if for DW
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post Feb 24 2017, 16:40
Post #95465
akuma101



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Is imperil more useful than weaken? why?
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post Feb 24 2017, 16:43
Post #95466
Sapo84



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For curiosity (and to decide if I want to send an offer to the auction) I calculated how much would my magic score change in case of upgrades:
- current magic score (SG setup) 25314
- current magic score + peerless mystic gloves spell crit bonus 25682
- current magic score + fully forged radiant gloves mdb bonus 26200

Conclusions: fully forged radiant prefix, judged by magic score, is 2.4X more effective than mystic, in reality the difference may be even bigger (because crits are less effective because of overdamage).
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post Feb 24 2017, 17:13
Post #95467
Noni



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QUOTE(akuma101 @ Feb 24 2017, 15:40) *

Is imperil more useful than weaken? why?


1st situation: I play as mage. I have fire-power. Worst case for me is that my spell is resisted. Then I do only 50% or 25% or even 10% of my damage. Solution: Imperil. Then with the right proficiency factor there is no resist. Resistance is futile! And they all die. Dead monsters do no harm. So they do not need to be weakened. Weaken makes them hit less hard. Death makes them stop hitting me.

2nd situation: I used to play 1h heavy. My force shield blocks most attacks, and parry blocks another big number of attacks. Just try to hit me, loosers! In the mean time I finish them off one by one. Monster attacks that are blocked or parried don't do me any harm. A weaker atttack will be blocked just the same. And weaken costs me a turn in which I can't attack.
Then I encounter a School Girl. She's tough. I cast imperil. She dies a bit quicker. Not much, but a bit. Weaken? Also a School Girl can't hit me with a force shield and high parry.

That's why imperil is much more useful than weaken.

This post has been edited by DJNoni: Feb 24 2017, 17:16
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post Feb 24 2017, 18:48
Post #95468
Sapo84



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QUOTE(DJNoni @ Feb 24 2017, 16:13) *

1st situation: I play as mage. I have fire-power. Worst case for me is that my spell is resisted. Then I do only 50% or 25% or even 10% of my damage. Solution: Imperil. Then with the right proficiency factor there is no resist. Resistance is futile! And they all die. Dead monsters do no harm. So they do not need to be weakened. Weaken makes them hit less hard. Death makes them stop hitting me.

Resist have nothing to do with Imperil, you use imperil to make the monster get full damage from your element (elemental mitigation as close to 0 as possible) + 50% MMI reduction.
Basically to do 3-4 times the damage you would normally do.
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post Feb 24 2017, 19:13
Post #95469
Raye_Terse



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How much base parry should I aim for on a Leg Rapier before it's good enough to forge?
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post Feb 24 2017, 19:16
Post #95470
Juggernaut Santa



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QUOTE(Raye_Terse @ Feb 24 2017, 18:13) *

How much base parry should I aim for on a Leg Rapier before it's good enough to forge?

As high as possible. People that bid on rapiers look only at adb so it's not a problem (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 24 2017, 19:22
Post #95471
Scremaz



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QUOTE(End Of All Hope @ Feb 24 2017, 18:16) *

QUOTE(Raye_Terse @ Feb 24 2017, 18:13) *

How much base parry should I aim for on a Leg Rapier before it's good enough to forge?

As high as possible. People that bid on rapiers look only at adb so it's not a problem (IMG:[invalid] style_emoticons/default/heh.gif)

aye. personally i'd also sacrifice a bit of ADB for the sake of a higher Parry. just my idea though.
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post Feb 24 2017, 19:42
Post #95472
Noni



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QUOTE(Sapo84 @ Feb 24 2017, 17:48) *

Resist have nothing to do with Imperil, you use imperil to make the monster get full damage from your element (elemental mitigation as close to 0 as possible) + 50% MMI reduction.
Basically to do 3-4 times the damage you would normally do.

Yes sorry about that. Mitigation. Not resist. Conclusion stays the same. Imperil rules. Weaken is weak.
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post Feb 24 2017, 20:17
Post #95473
trikon000



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QUOTE(Scremaz @ Feb 24 2017, 05:25) *

kevlar don't have that big of a market. i can possibly think about only one suffix which could fetch a decent price. sword chucks are an evergreen. scythes, uh... it depends.
but yep, feel free to send me a list.

I think I burned most of it when I started playing agian. I doubt you want a Level Unassigned 'Superior Kevlar Breastplate of Deflection'.

Guess I will put Fleet/Shadowdancer to the shopping list for an upto date DW/Light set.
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post Feb 24 2017, 20:22
Post #95474
Scremaz



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QUOTE(trikon000 @ Feb 24 2017, 19:17) *

I think I burned most of it when I started playing agian. I doubt you want a Level Unassigned 'Superior Kevlar Breastplate of Deflection'.

hmm... i guess not, sorry.

QUOTE(trikon000 @ Feb 24 2017, 19:17) *

Guess I will put Fleet/Shadowdancer to the shopping list for an upto date DW/Light set.

check the auctions. every now and then something interesting pops out. they will end tomorrow, btw.
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post Feb 24 2017, 20:32
Post #95475
trikon000



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Don't got 2mil+ to compete against RoadShoe for that peerless shade helmet, but I'll pick up what I can get when I got time for it.
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post Feb 24 2017, 21:02
Post #95476
Scremaz



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QUOTE(trikon000 @ Feb 24 2017, 19:32) *

Don't got 2mil+ to compete against RoadShoe for that peerless shade helmet, but I'll pick up what I can get when I got time for it.

why the hell should you go for a peerless helm? (IMG:[invalid] style_emoticons/default/huh.gif)
there's a mag savage leggings of fleet (eventually even a leg elemental one) and an elemental shadowdancer boots, all bound near your level...

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post Feb 24 2017, 21:49
Post #95477
trikon000



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QUOTE(Scremaz @ Feb 24 2017, 14:02) *

why the hell should you go for a peerless helm? (IMG:[invalid] style_emoticons/default/huh.gif)
there's a mag savage leggings of fleet (eventually even a leg elemental one) and an elemental shadowdancer boots, all bound near your level...

Wasn't aware of the second auction. thanks.

Looks like a few someones put dibs on the savage leggings.

This post has been edited by trikon000: Feb 24 2017, 21:51
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post Feb 24 2017, 23:16
Post #95478
KitsuneAbby



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QUOTE(akuma101 @ Feb 24 2017, 15:40) *

Is imperil more useful than weaken? why?


Weaken is only ever useful in cases where you are facing 4-5 monsters at most at the same time, and they happen to hurt you so much that you need to find ways to avoid sure-fire death.

But against packs of more than 6 monsters, it does next to no difference, except giving the entirety of the monsters a free turn to hit you.

Oh, and I was considering the case when you upgraded Weaken so it hits 3 monsters at once and the weaken did land on all 3 of them.

This post has been edited by decondelite: Feb 24 2017, 23:19
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post Feb 24 2017, 23:38
Post #95479
Scremaz



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either way, it still remains the fact that Imperil is sort of a setup for an offensive spell, while Weaken is sort of an imitation of a defensive one. it can be useful at lower levels, when at a certain point you may need to throw in whatever it takes to survive, but later there are better options - even for defensive spells.


btw, just wondering: apart for SG vs. non-SG and personal tastes, what's the main discerning factor between the many mage styles atm?

This post has been edited by Scremaz: Feb 24 2017, 23:39
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post Feb 24 2017, 23:39
Post #95480
Slobber



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the meta resists and their procs, prolly
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