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post Feb 16 2017, 13:00
Post #95221
Striborg



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Is Holy or Dark better against SGs?

This post has been edited by Striborg: Feb 16 2017, 13:00
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post Feb 16 2017, 13:02
Post #95222
tganimation6



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Holy. Dark has Blunted thingy which reduces incoming damage to you. Holy has a debuff that increases damage for you. Holy is better than all other elementals too, but needs more investment to pay out.
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post Feb 16 2017, 13:22
Post #95223
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QUOTE(Striborg @ Feb 16 2017, 12:00) *

Is Holy or Dark better against SGs?

What exactly do you want to know?
Holy and Dark have the same mitigation if we are talking about SGs, so all the differences are based on the intrinsic differences of the two styles if we are talking about holy/dark mages.
If we are talking about strikes there are no differences.

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post Feb 16 2017, 14:14
Post #95224
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QUOTE(Sapo84 @ Feb 16 2017, 12:22) *

If we are talking about strikes there are no differences.

given that the average mob pool has a decent amount of celestials, i think that dark may be *slightly* better
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post Feb 16 2017, 14:18
Post #95225
tganimation6



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Yeah, but what he wants to know is if holy/dark are better against SGs, not normal mobs. So Holy would likely be the best for such a thing.
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post Feb 16 2017, 14:23
Post #95226
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QUOTE(tganimation6 @ Feb 16 2017, 13:18) *

Yeah, but what he wants to know is if holy/dark are better against SGs, not normal mobs. So Holy would likely be the best for such a thing.

oh, indeed. but even if you're looking at SGs, there's still all the other mobs to clean up. mages take care of them at once, but melees has to do it manually. so, if the two strikes are tied for the strongest tankiest mobs, then at a certain point i'll consider all what's left (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 16 2017, 14:28
Post #95227
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QUOTE(Scremaz @ Feb 16 2017, 13:14) *

given that the average mob pool has a decent amount of celestials, i think that dark may be *slightly* better

It all depends on the style used.
Most 1H will clean the rounds with OFC so the strike matters very little (and 0.0x% difference in speed is not significant), for 2H/Niten splash damage will probably kill the normal monsters before you finish the SGs, DW I don't really know (IMG:[invalid] style_emoticons/default/heh.gif)

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post Feb 16 2017, 14:41
Post #95228
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DW depends on evade + parry for survival. It hits one by one while evading most attacks/parrying most attacks. The best strategy for such a playstyle is imperiling all mobs and killing them, then focusing down the SG/SGs
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post Feb 16 2017, 14:50
Post #95229
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I was asking about what infusion to use, should've been more clear.
As soon as the SG rounds start I just hover on the SG until she's dead, and by that point all the normal mobs have killed themselves from parry/spike shields.

OFC doesn't seem to have much use in arena matches to me, but maybe I'm using it wrong.
In normal mob-only rounds each mob takes like a single second to kill, and if there's SGs there's no point to wasting 200% overcharge since it's just going to kill stuff that would've died on its own.
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post Feb 16 2017, 14:52
Post #95230
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QUOTE(Striborg @ Feb 16 2017, 13:50) *

I was asking about what infusion to use, should've been more clear.


No difference then. Just pick the one you like better/have a larger stock/any other arbitrary reason you can possibly think of
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post Feb 16 2017, 15:06
Post #95231
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QUOTE(chcommunity @ Feb 16 2017, 11:14) *

that wiki seems a bit off. heartseeker definitely didnt had the same action speed with haste or shadow veil

It has.
It's the channeling that offsets everything. Casting a spell with Channeling costs 1-2 action time (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 16 2017, 15:08
Post #95232
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Also that casting with channelling gives a longer spell duration than average. I spent the longest time pondering over this after I noticed this, wondering if I casted two Regen in a row and it doubled the duration.
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post Feb 16 2017, 15:38
Post #95233
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QUOTE(Striborg @ Feb 16 2017, 13:50) *

OFC doesn't seem to have much use in arena matches to me, but maybe I'm using it wrong.
In normal mob-only rounds each mob takes like a single second to kill, and if there's SGs there's no point to wasting 200% overcharge since it's just going to kill stuff that would've died on its own.

https://forums.e-hentai.org/index.php?s=&am...t&p=4374638
SGs start at 3:30

It's also important to know which is the difficulty you're playing at, the higher the difficulty the more useful OFC is.
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post Feb 16 2017, 16:40
Post #95234
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QUOTE(End Of All Hope @ Feb 16 2017, 14:06) *

It's the channeling that offsets everything. Casting a spell with Channeling costs 1-2 action time (IMG:[invalid] style_emoticons/default/laugh.gif)

seems an adequate drawback for what it offers, imo.

QUOTE(tganimation6 @ Feb 16 2017, 14:08) *

Also that casting with channelling gives a longer spell duration than average. I spent the longest time pondering over this after I noticed this, wondering if I casted two Regen in a row and it doubled the duration.

+50% duration actually. in case of Cure, it boosts by 50% its effect. in case of Full-Cure, be happy enough with 1 MP cost.
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post Feb 16 2017, 21:02
Post #95235
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QUOTE(chcommunity @ Feb 16 2017, 10:48) *

can i ask something?
did heartseeker had a side-effect or multiple turns?
because everytime i use it, i always get my health decreased a lot compared to another spells. no matter even if i use heartseeker first or after another spell


I suggest you to cast all buffs at once in round 1, just to get a Channeling and then activate it.
And casting should be done when there aren't many monsters as much as possible, in a general way.

EDIT:
I'm going to try maging around a bit. I'd like to start with an elemental mage build. I'd have preferred if it was a Shocking prefix, but please confirm that I've chosen a not too bad combination for maximum input along with not too bad ranges?
Exquisite Arctic Redwood Staff of the Elementalist

This post has been edited by decondelite: Feb 16 2017, 22:32
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post Feb 16 2017, 23:41
Post #95236
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About soulfuse, does it mean every stat will level with the player, including stat bonuses (e.g. str, dex)?

Or is it that only the primary gear stats (e.g. dmg, mitigations) increase?

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post Feb 16 2017, 23:46
Post #95237
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QUOTE(ijkjlj @ Feb 16 2017, 22:41) *

About soulfuse, does it mean every stat will level with the player, including stat bonuses (e.g. str, dex)?

Or is it that only the primary gear stats (e.g. dmg, mitigations) increase?

All the stats that usually scale with level, will scale.
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post Feb 16 2017, 23:47
Post #95238
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QUOTE(ijkjlj @ Feb 16 2017, 22:41) *

About soulfuse, does it mean every stat will level with the player, including stat bonuses (e.g. str, dex)?

Or is it that only the primary gear stats (e.g. dmg, mitigations) increase?

It applies to all the stats that are influenced by player level, so this includes STR and DEX.
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post Feb 16 2017, 23:47
Post #95239
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QUOTE(ijkjlj @ Feb 16 2017, 22:41) *

About soulfuse, does it mean every stat will level with the player, including stat bonuses (e.g. str, dex)?

Or is it that only the primary gear stats (e.g. dmg, mitigations) increase?

every stat, according to this formula/table: https://ehwiki.org/wiki/Level_Scaling

note that factor = infinite means that stat won't scale with level, no matter what
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post Feb 17 2017, 07:40
Post #95240
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Do REs have a specific timeframe? Like, if you miss one at the 30 min spot, can you pick it up 15 minutes after the 30min? Or do you just miss out on one? On that note, soul fragments aren't guaranteed drops? Or is it just the drop limit in action?
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