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post Nov 4 2011, 16:59
Post #9521
Evil Scorpio



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QUOTE(zeh_lp @ Nov 4 2011, 18:49) *

Yeah, the heaviest damage I get is in the Arena.
But it's REALLY heavy for me.
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post Nov 4 2011, 17:05
Post #9522
DragonRanger



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QUOTE(zeh_lp @ Nov 4 2011, 10:59) *

Okay, I will buy some.
For the weapons I will try to get something "of Slaughter" and for the armors what should I seek?

by the way, I just reseted my messed up abilities and got the Health and Mana tanks. Are the Exp Tanks worth it?


Depends on play-style. If you play more defensively, go for Kevlar or Shield Armor. If you're more concerned with hitting hard, go for Shade or Power Armor.

Personally, I get EXP Tanks first thing. More EXP means you can increase your stats more, and you can level up faster.

This post has been edited by DragonRanger: Nov 4 2011, 17:08
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post Nov 4 2011, 17:07
Post #9523
zeh_lp



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Thanks everybody!
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post Nov 4 2011, 17:36
Post #9524
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What I have now;

Attached Image

Attached Image

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Equips; Intend to stay as warrior with support magics

2 hand Head Body Hands Legs Feet

Can clear the 1st tier of ROB - Boss but nearly getting killed if not for cure 2
Dont seem to do very well in the 2nd tier of ROB - Legendary A.K.A. "The Schoolgirls" hence the infusion.

Waiting to be double the level requirement before trying 2nd tier again.

Able to clear all arena levels xcept the last one - nearly koed and used up all potions. Usually I go into arena when 10 levels above requirement and able to leave out using the superior potions.

Opinions?

This post has been edited by zzc: Nov 4 2011, 17:37
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post Nov 4 2011, 17:50
Post #9525
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It would probably be better to phase out Average Potions, and stick with Greater and higher.

As for the Schoolgirls, and Bosses in general, Silence is a god-send. It might also help to invest in a mace, since Stun makes it so they can't fight back, and you deal more damage. Just know that two of the Schoolgirls are resistant to Crushing, so don't expect them to be quick fights.
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post Nov 4 2011, 17:58
Post #9526
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I recommend mace. Even if it's not ethereal. The utility of stun in keeping damage off you is so much better than a little bit of bleed and should cut down on potion usage because of this and the damage won't be much worse even vs Giants because of the 50% stun damage bonus. I'll send you a decent mace. Try it out and see if you like it (keep it, sell it; it was going to the bazaar for chump change anyway).

Balanced stats except very little Int is a fine build for mid level Melee. Personally my opinion and experience is that Agility and Endurance are slightly better than Dexterity, and Strength is pretty meh, but this is less true around your level since you don't have amazing equipment and probably aren't perma-hasted.

As for the second tier of RoB, dual wielding is better for them (wide array of possibilities, keep in mind that each schoolgirl has a different physical damage type resistance so be sure to equip something in your mainhand that they aren't resistant to). You should be able to take them with silence, but no harm in waiting; the only reason to beat them is for the first clear bonus.
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post Nov 4 2011, 18:11
Post #9527
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QUOTE(DragonRanger @ Nov 4 2011, 23:05) *

Depends on play-style. If you play more defensively, go for Kevlar or Shield Armor. If you're more concerned with hitting hard, go for Shade or Power Armor.

Personally, I get EXP Tanks first thing. More EXP means you can increase your stats more, and you can level up faster.


As for me, i don't recommend it. The faster you level up, the more your proficiencies will lack behind. And at lower levels the gain is minimal too. I think the trainer offers a better deal.
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post Nov 4 2011, 18:14
Post #9528
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Proficiencies... should never be used as a reason to slow down the leveling. The greater the difference between level and proficiency, the quicker the gain.

I would argue this is always the golden rule though:
Health Tank/Mana Tank > Rest

100 levels of adept learner is a pretty decent start as well. Make it 50 levels if you're not economically sound.
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post Nov 4 2011, 20:37
Post #9529
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QUOTE(zzc @ Nov 4 2011, 08:36) *

Opinions?

Are you casting debuffs? I hope you're casting debuffs, because they'll make your life a hell of a lot easier against bosses.

... or really long battles in any game. Poor depreciating spells are never recognized.
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post Nov 4 2011, 20:47
Post #9530
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QUOTE(CrazyFlame @ Nov 4 2011, 14:37) *

Are you casting debuffs? I hope you're casting debuffs, because they'll make your life a hell of a lot easier against bosses.

... or really long battles in any game. Poor depreciating spells are never recognized.


Based on Proficiencies, he either doesn't have any deprecating spells or he's never bothered to use them. Silence and Poison are two of the best spells anyone can have. They're really low-cost, long-lasting spells that turn bosses into pussies.
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post Nov 4 2011, 21:06
Post #9531
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QUOTE(watisit @ Nov 4 2011, 05:19) *

Don't shrine with those that give you equips. At your level they're probably crap compared to those around. If you shrine them later, it's like free leveling of those equips, since the level of equips received= your level

The others i don't really see a difference, spend away. If you can see yourself getting any of the crystal perks soon feel free to save till then too.

Lowbies won't profit from doing that. Seriously, turn them in and sell it if it's crap. Use the credits then for something useful. Better yet. Before asking whether to keep trophies... he should've asked if he should waste blood tokens on anything other than the gods. (Except for 1st time clears of course.) The answer is: instead of collecting trophies, keep your tokens of blood until you're high enough to farm FSM. Noodly Appendage will give you less crap and it's worth collecting.
But trophies from rares (and even legendaries) aren't worth collecting. They're items that are quick to cash into some loose change and have a miniscule chance of netting you something good. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Nov 4 2011, 21:14
Post #9532
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QUOTE(watisit @ Nov 4 2011, 18:11) *

As for me, i don't recommend it. The faster you level up, the more your proficiencies will lack behind. And at lower levels the gain is minimal too. I think the trainer offers a better deal.


Ok.

QUOTE(dcherry @ Nov 4 2011, 18:14) *

Proficiencies... should never be used as a reason to slow down the leveling. The greater the difference between level and proficiency, the quicker the gain.

I would argue this is always the golden rule though:
Health Tank/Mana Tank > Rest

100 levels of adept learner is a pretty decent start as well. Make it 50 levels if you're not economically sound.


I already got 50 levels and I'm going to keep increasing as I can.

Thanks.
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post Nov 5 2011, 02:36
Post #9533
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hmmm should really try out those spells, have enough AP to max both.

Usually start off the start 5 arena rounds at heroic with haste

6 rounds to 15 rounds at hard

The rest at normal

Spare Blood tokens used for ROB 4 bosses

This post has been edited by zzc: Nov 5 2011, 02:42
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post Nov 5 2011, 03:36
Post #9534
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QUOTE(Death Grunty @ Nov 4 2011, 15:06) *

Lowbies won't profit from doing that. Seriously, turn them in and sell it if it's crap. Use the credits then for something useful. Better yet. Before asking whether to keep trophies... he should've asked if he should waste blood tokens on anything other than the gods. (Except for 1st time clears of course.) The answer is: instead of collecting trophies, keep your tokens of blood until you're high enough to farm FSM. Noodly Appendage will give you less crap and it's worth collecting.
But trophies from rares (and even legendaries) aren't worth collecting. They're items that are quick to cash into some loose change and have a miniscule chance of netting you something good. (IMG:[invalid] style_emoticons/default/dry.gif)


I am just doing them once for the cash now. I wasted 2 tokens re-killing the first tier guys on Hard before I wised up.

I'm doing the Tier 2 guys on Hard now, should probably just do normal to clear them though I guess. Did Yuki on normal and it was so easy I did Konata on Hard.

For zzc I'd just echo everyone else. Get some debuffs(I just have Poison now) and keep them up. If you want an edge check the bestiary to see what they are weak to,what they attack with and burn some infusions. Knock them down to 20% or so then hit 'em with Spirit. I'm only mid-80s but I have zero trouble with any ROB bosses so far as a 2H melee. Maybe get regen and keep that up. Combined with mace stuns/Haste it really adds up to a ton of healing for a relatively low cost.
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post Nov 5 2011, 04:20
Post #9535
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[attachmentid=9535] [attachmentid=9536][attachmentid=9537]

Crappy Eq:
Staff
Cap
Robe
Glove
Leg
Foot

Style: Staff (Caster)

Anyone can advice what stat I should add or I should leave?
Also, mana is consumed too fast (cure & protection (IMG:[invalid] style_emoticons/default/cry.gif) ) Any way to help this?

I also need some education on choosing equipments. What are the primary stat for a caster?
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post Nov 5 2011, 04:48
Post #9536
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http://ehwiki.org/wiki/Character_Stats

Put points into HP and MP tanks before EXP tanks. Always.
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post Nov 5 2011, 05:01
Post #9537
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QUOTE(Maximum_Joe @ Nov 5 2011, 10:48) *

http://ehwiki.org/wiki/Character_Stats

Put points into HP and MP tanks before EXP tanks. Always.


Hmm, I checked that MP tank does not affect MP regen. So if I move 12 points in exp tanks to 12 points in mp tanks, I gain around 36 more mp but 36% exp less. Assume that I can do 30 rounds in grindfest each time, if I want to make up for the 36% exp, then I have to do like 10 more rounds, which is clearly not possible with only 36 additional mana (IMG:[invalid] style_emoticons/default/blink.gif) (At best I need 2 AOE spells to clear a round, around 6mp cost). Can you elaborate more?
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post Nov 5 2011, 05:16
Post #9538
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Go and get some elementalist/fox clothes. They're much better than the cotton ones in terms of offensive/mana abilities.

As for exp tank, if you want to power-level, you can keep that.
Otherwise, mp tank should responds properly to your 'mana is consumed too fast' problem.
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post Nov 5 2011, 05:55
Post #9539
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tried debuffs - quite useful in stopping the 1shot attacks from legendary.

Is void damage more useful than the element weakness in ROB?
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post Nov 5 2011, 11:47
Post #9540
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Ethereal weapons are especially useful for Bosses because they tend to have lots of resistances, but no monsters have resistance to Void damage. If you get an Ethereal weapon, make sure it does Void damage, since older Ethereals dealt Soul damage instead.
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