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post Feb 14 2017, 16:30
Post #95141
tganimation6



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Base it on the inherent weaknesses of both classes and the current meta. Current meta is rapier + Holy / Elemental, so take that into account. Both classes are neutral to rapier and holy, so that's fine. They may be weaker to these elements compared to something like a Mechanoid or an Avion, but they are a balanced choice. Out of their worse weaknesses, they have a light weakness to cold and fire respectively (crush negligible). Overall, they don't have the most base defense against the meta, but they don't have significant shortcomings, either. Next, we have to look at their base stats. Assume that Int/Wis are useless (Outside of spirit/mana attacks, we look at constant damage). Arthopods have 100 endurance and balanced strength stat and agility stat. It could be said to be a safe choice, seeing as there is little risk involved with using this as a baseline for benchmarking other monsters. However, because of this, it's just safe, no risks are taken, and it's essentially weaker than more risky choices that might have more weaknesses. Beasts have average End stats, comparable to the Arthopod. What it sacrifices in Int/ Wis compared to the Arthopod, it has in Dex, which might mean it does more consistent damage than the Arthopod, although it has slower mana or spirit attacks.

All I can say based on a weak understanding of the Monster Lab system is that they aren't particularly weak choices, but there are more high risk high reward mob types that could be just as good (eg Avions, with an insanely high Agility stat, which could mean more evasion available).
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post Feb 14 2017, 19:52
Post #95142
RoadShoe



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QUOTE(akuma101 @ Feb 14 2017, 06:15) *

My two strongest mons are arthropod and beast. How useless are they in combat?


The pics below are the closest examples between the two.
They are about a week apart from being raised to over PL1100.
Surprisingly, the beast is the one that's a week older for PL.

In my example, the arthropod wins between the two.

Attached Image

Attached Image


My strongest monster for "wins and kills" is an undead.
But when I face him as DW, he's always one of the weakest in the group.
With mage, I can't tell.

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post Feb 14 2017, 19:58
Post #95143
Sapo84



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QUOTE(RoadShoe @ Feb 14 2017, 18:52) *

The pics below are the closest examples between the two.
They are about a week apart from being raised to over PL1100.
Surprisingly, the beast is the one that's a week older for PL.

From what I've seen from my monster there is a pretty visible difference between PL1100+ and PL1200+.
With ~1250PL it's possible to get 1win/day or something close, with 1100 you won't get that many wins.

It's also possible to justify such difference from jenga's list, between 1100 and 1200 PL there are a lot of monsters, so even a slightly slower PL will visibly reduce the chance to appear in combat.
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post Feb 14 2017, 20:23
Post #95144
Superlatanium



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QUOTE(Sapo84 @ Feb 14 2017, 17:58) *
From what I've seen from my monster there is a pretty visible difference between PL1100+ and PL1200+.
With ~1250PL it's possible to get 1win/day or something close, with 1100 you won't get that many wins.

It's also possible to justify such difference from jenga's list, between 1100 and 1200 PL there are a lot of monsters, so even a slightly slower PL will visibly reduce the chance to appear in combat.
Yes, very.

I think all monster types are nearly equally "useless". There are a handful of players 200-300 or so that have a reasonable chance of dying once in a while, but it's not common. The vast majority of wins are from fleeing, which could happen on any round regardless of monster makeup.
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post Feb 14 2017, 20:32
Post #95145
RoadShoe



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QUOTE(Sapo84 @ Feb 14 2017, 09:58) *

From what I've seen from my monster there is a pretty visible difference between PL1100+ and PL1200+.
With ~1250PL it's possible to get 1win/day or something close, with 1100 you won't get that many wins.

It's also possible to justify such difference from jenga's list, between 1100 and 1200 PL there are a lot of monsters, so even a slightly slower PL will visibly reduce the chance to appear in combat.


I was thinking 1120 was the magic number.
But it is true that my two that are above 1250 get wins continuously.
Even though they both seem very weak when I run across them.

I guess the price of PL poker keeps going up. (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(Superlatanium @ Feb 14 2017, 10:23) *

Yes, very.

I think all monster types are nearly equally "useless". There are a handful of players 200-300 or so that have a reasonable chance of dying once in a while, but it's not common. The vast majority of wins are from fleeing, which could happen on any round regardless of monster makeup.


True statement.
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post Feb 14 2017, 22:04
Post #95146
Drksrpnt



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Why are binding of slaughter so much more expensive than binding of destruction? Are there just more melees playing than mages, or is it something else?
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post Feb 14 2017, 22:13
Post #95147
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QUOTE(Drksrpnt @ Feb 14 2017, 21:04) *

Why are binding of slaughter so much more expensive than binding of destruction? Are there just more melees playing than mages, or is it something else?

Probably it's because excluding the Staff forging, they raise the actual MDB of a tiny tiny bit (a Radiant has something like 100 mdb or so fully forged), while 1H slaughter have 6 pieces where the ADB increases significantly for a lot of upgrades (30-50).
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post Feb 14 2017, 22:13
Post #95148
Superlatanium



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QUOTE(Drksrpnt @ Feb 14 2017, 20:04) *
Why are binding of slaughter so much more expensive than binding of destruction? Are there just more melees playing than mages, or is it something else?
I think mage is generally more popular, especially among high-level players with money to burn.

But the difference is that any melee player can use a Slaughter binding on every Power armor x5, whereas a mage needs Radiant for that to be an option (and some choose Charged/Frugal instead, or just plain don't wanna pay millions for Radiant). Another issue is that Imperil mages don't benefit much from additional MDB. Yet another issue is that, unlike Power (power equips contribute a huge fraction of total ADB in comparison to rapier), Radiant contributes only a pretty small amount of MDB in comparison to staff.

(some bazaar randoms: power leggings 13 adb, rapier 27 adb. radiant shoes 2.86 mdb, staff 40 mdb)

So heavy Destruction forging may well be less desirable for a mage than heavy Slaughter forging is for a melee.
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post Feb 14 2017, 23:01
Post #95149
Scremaz



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also, if we want to consider the ways to boost firepower (PABs excluded, but the correspondant bindings are tied, price-wise), basically melees only have ADB. a mage has both MDB and EDB, with the latter being present in *all* pieces of his set, and the related bindings being very common and the former requiring Radiant, as already pointed out.
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post Feb 14 2017, 23:11
Post #95150
EsotericSatire



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QUOTE(tganimation6 @ Feb 14 2017, 04:30) *

All I can say based on a weak understanding of the Monster Lab system is that they aren't particularly weak choices, but there are more high risk high reward mob types that could be just as good (eg Avions, with an insanely high Agility stat, which could mean more evasion available).



The current meta is to get your monsters above level 1000 and have a variety of different monsters. This will ensure that your monsters appear more often which has a greater impact currently than the differences between monster types. Slashing type attacks are terribad though.

Currently my most powerful monsters are:
Mini Mechazawa Mechanoid 1778 with 15716 wins (low intelligence strategy) Unfortunately I selected slashing for the basic attacks instead of piercing.

King Marien Celestrial 2250 with 4970 wins (no strategy)
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post Feb 14 2017, 23:55
Post #95151
KitsuneAbby



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QUOTE(tganimation6 @ Feb 14 2017, 03:07) *

How do chaosed monsters work? Do their chaos upgrades only affect you when you attack them, or is it a constant thing? I ask only because whenever I hit mobs with high evade/parry (likely fr chaos), I also seem to take way more damage (less evade/parry for me)


Actually, no. Chaos upgrades don't make much of a difference when it comes to parry and things like that.
Parry = 1 - (1 - min(10 , (DEX/ 100) , (DEX - Level) / 75) / 100) * (1 - chaos_interception_rank * 0.5%)

Parrying monsters are just monsters that happen to have a very high Dex, which is most likely a Humanoid or a Sprite.
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post Feb 15 2017, 00:42
Post #95152
ijkjlj



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Is there a way to increase boss spawnrates? Just found my first manbearpig in grindfest, and now I'm wondering whether it's possible to get them to pop more often to farm.
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post Feb 15 2017, 00:49
Post #95153
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just level up more. you'll see more of them in the higher level arenas
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post Feb 15 2017, 01:30
Post #95154
Scremaz



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nvm, sorry

This post has been edited by Scremaz: Feb 15 2017, 02:11
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post Feb 15 2017, 01:50
Post #95155
ijkjlj



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QUOTE(Slobber @ Feb 14 2017, 17:49) *

just level up more. you'll see more of them in the higher level arenas

gotcha, thanks!


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post Feb 15 2017, 02:57
Post #95156
Sapo84



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QUOTE(simrock87 @ Feb 14 2017, 13:46) *

Neither optimized nor usable or pretty at this point (IMG:[invalid] style_emoticons/default/heh.gif)

Doesn't seem too bad.
I mean, I couldn't make it work with my reloader + Firefox (basically it only parses the last round) but whatever, I setup a quick chrome + vanilla reloader + CC and it worked like a charm.
Here are the results:

Attached Image
This are the first 37 rounds of DwD, basically holy + imperil

Attached Image
This is full DwD (average damage is lower since only the SGs are imperiled)

Attached Image
Full The Trio and the Tree in I don't need imperil to be awesome style (Imperil is used only on last round)

I used no drain, no infusions no bubble-gum etc etc, there are some riddlemasters in there but I'm not failing them just to get reproducible averages.
It's not listed but Burning Soul (holy spell procs) does 5809 damage.

Right, forgot to list the equipments.

Imperil style:
Peerless Hallowed Oak Staff of Focus
Legendary Mystic Phase Cap of Heimdall
Legendary Charged Phase Robe of Heimdall
Legendary Charged Cotton Gloves of the Heaven-sent
Legendary Charged Phase Pants of Heimdall
Legendary Charged Phase Shoes of Heimdall

Non Imperil style:
Peerless Hallowed Oak Staff of Focus
Legendary Mystic Phase Cap of Heimdall
Legendary Charged Phase Robe of Heimdall
Legendary Charged Cotton Gloves of the Heaven-sent
Legendary Charged Cotton Pants of the Heaven-sent
Legendary Charged Phase Shoes of Heimdall

This post has been edited by Sapo84: Feb 15 2017, 03:23
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post Feb 15 2017, 03:13
Post #95157
trikon000



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What script generates that statistical info?
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post Feb 15 2017, 03:16
Post #95158
Superlatanium



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Click the quote, or scroll up a bit

https://forums.e-hentai.org/index.php?s=&am...t&p=4765842
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post Feb 15 2017, 03:42
Post #95159
DCFulano



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Does Crit Damage have any cap? I was wondering if is worth to have several savage gear
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post Feb 15 2017, 03:43
Post #95160
trikon000



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lol, I was just on that page and didn't notice.
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