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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 13 2017, 22:48
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(simrock87 @ Feb 13 2017, 21:38)  Here's part 1 Fire Mage with Standard Imperil all and then T3>T2>T1 Hits and Crits("blasts") are rolled into one First data set is from End of Days as i basically threw away my DwD run due to being too braindead to calculate a rolling average and only noticing in round 141 (IMG:[ invalid] style_emoticons/default/dry.gif) CODE T1 - Fiery Blast +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 1687 | 51081 | 86,173,647 | 50 | 470 | 25249 | 11,867,030 | 75 | 55 | 12525 | 688,875 | 90 | 0 | 0 | 0 +--------+------+-------------+ | 12.5 | 2203 | 44815 | 98,729,552 +--------+------+-------------+
T2 - Inferno +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 1343 | 70461 | 94,629,123 | 50 | 356 | 35249 | 12,548,644 | 75 | 33 | 17707 | 584,331 | 90 | 1 | 5767 | 5,767 +--------+------+-------------+ | 11.75 | 1733 | 62185 | 107,767,865 +--------+------+-------------+
T3 - Flames of Loki +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 746 | 88593 | 66,090,378 | 50 | 185 | 45452 | 8,408,620 | 75 | 21 | 20450 | 429,450 | 90 | 1 | 11758 | 11,758 +--------+------+-------------+ | 11.45 | 953 | 78636 | 74,940,206 +--------+------+-------------+
Part 2 (TnT) will take a little bit since i need to convert that data back to human readable (IMG:[ invalid] style_emoticons/default/smile.gif) seems like 0% resist is quite common (76~78%), while 90% resist is basically non-existent. This post has been edited by Scremaz: Feb 13 2017, 22:50
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Feb 13 2017, 23:04
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Scremaz @ Feb 13 2017, 20:48)  seems like 0% resist is quite common (76~78%), while 90% resist is basically non-existent.
Ah, forgot that part, i have 622 Elemental Prof at the moment, so that's 0.59 prof factor i think and then 20% CR on Legendary Fiery Willow Staff of DestructionPart2: TnT CODE T1 - Fiery Blast +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 71 | 59510 | 4,225,210 | 50 | 14 | 27490 | 384,860 | 75 | 1 | 23951 | 23,951 | 90 | 0 | 0 | 0 +--------+------+-------------+ | 9 | 86 | 53884 | 4,634,021 +--------+------+-------------+
T2 - Inferno +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 88 | 85000 | 7,480,000 | 50 | 31 | 42964 | 1,331,884 | 75 | 1 | 20816 | 20,816 | 90 | 0 | 0 | 0 +--------+------+-------------+ | 13.54 | 120 | 73605 | 8,832,700 +--------+------+-------------+
T3 - Flames of Loki +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 78 | 107844 | 8,411,832 | 50 | 29 | 50422 | 1,462,238 | 75 | 1 | 25100 | 25,100 | 90 | 0 | 0 | 0 +--------+------+-------------+ | 14.12 | 108 | 91658 | 9,899,170 +--------+------+-------------+ At the moment: T1 costs 17 MP T2 costs 39 MP T3 costs 64 MP so ... CODE +-------+------+------+-----------+---------+--------+-------+ | Arena | Tier | Mana | Cast Time | Avg Dmg | DPCT | DPM | +-------+------+------+-----------+---------+--------+-------+ | EoD | 1 | 17 | 1 | 44,633 | 44,633 | 2,625 | | EoD | 2 | 39 | 1.23 | 62,185 | 50,556 | 1,296 | | EoD | 3 | 64 | 1.43 | 78,636 | 54,990 | 1,228 | +-------+------+------+-----------+---------+--------+-------+ | TnT | 1 | 17 | 1 | 53,884 | 53,884 | 3,196 | | TnT | 2 | 39 | 1.23 | 73,605 | 59,841 | 1,887 | | TnT | 3 | 64 | 1.43 | 91,658 | 64,096 | 1,432 | +-------+------+------+-----------+---------+--------+-------+
* DPCT = Damage per Cast Time, DPM = Damage per Mana // Edit So, 5hours or so tomorrow for EoD + TnT without Imperil (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by simrock87: Feb 13 2017, 23:34
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Feb 13 2017, 23:21
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Rhydin @ Feb 13 2017, 17:56)  By the way, does anybody happen to know how resist works for Imperil? After all, with no damage inflicted, the 50/75/90% damage reduction cannot really apply now, correct? I imagine that instead of there being 3 rolls to see how much the spell is resisted, there's just one roll, and success = spell lands.
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Feb 13 2017, 23:25
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(simrock87 @ Feb 13 2017, 23:38)  CODE T1 - Fiery Blast +--------+------+-------------+ | Resist | Hits | Avg Dmg/Hit | +--------+------+-------------+ | 0 | 1687 | 51081 | 86,173,647 | 50 | 470 | 25249 | 11,867,030 | 75 | 55 | 12525 | 688,875 | 90 | 0 | 0 | 0 +--------+------+-------------+ | 12.5 | 2203 | 44815 | 98,729,552 +--------+------+-------------+
The hits for EoD Fiery Blast don't add up. 1687+470+55=2212 Also what is 12.5?
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Feb 13 2017, 23:26
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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QUOTE(Sapo84 @ Feb 13 2017, 21:40)  Single roll, spell either get resisted or succeds.
QUOTE(Superlatanium @ Feb 13 2017, 22:21)  I imagine that instead of there being 3 rolls to see how much the spell is resisted, there's just one roll, and success = spell lands.
That does seem plausible, and in consequence means that you can get by with a significantly lower prof_factor for Deprecating than for your element. Even more so if your staff has innate CR and a decent amount of Penetrator. QUOTE(cmos @ Feb 13 2017, 22:25)  Also what is 12.5?
Probably the weighted average for resists --> average damage reduction This post has been edited by Rhydin: Feb 13 2017, 23:29
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Feb 13 2017, 23:30
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(cmos @ Feb 13 2017, 21:25)  The hits for EoD Fiery Blast don't add up. 1687+470+55=2212 Also what is 12.5?
Thanks, actually no idea what happened there. Gonna update the original post, thanks again for spotting. 12.5 would be total average resist if i had to give it a name (1687*0 + 470*50 + 55*75)/2212. Had that field open and wanted to put sth there (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 13 2017, 23:31
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(Rhydin @ Feb 14 2017, 00:26)  That does seem plausible, and in consequence means that you can get by with a significantly lower prof_factor for Deprecating than for your element. Even more so if your staff has innate CR and a decent amount of Penetrator.
Considering that imperil mages cast imperil more than attack spells and even a single imperil resist can significantly prolong the round and/or let the monsters cause much more damage, you can't have too much CR when casting it.
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Feb 13 2017, 23:45
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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QUOTE(cmos @ Feb 13 2017, 22:31)  Considering that imperil mages cast imperil more than attack spells and even a single imperil resist can significantly prolong the round and/or let the monsters cause much more damage, you can't have too much CR when casting it.
Sure, but with my post I was more aiming towards the inital question whether Curse-weaver would be a viable suffix for an elemental mage. Seeing how you can achieve ~33% CR with Pen 5, an additional >20% CR from low-medium forging and another 10% from Deprecating perk you should be doing well in that regard. Even more so if you factor in that Imperil only faces a single Resist roll, and mob stats might also work in your favour upon closer inspection: High WIS usually means low END and therefore HP, so eventually leaving a single mob unimperiled might be faster than casting multiple Imperils (just a random guess though without doing the math).
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Feb 14 2017, 00:42
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bensalenkkari
Group: Catgirl Camarilla
Posts: 893
Joined: 30-January 17

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Should I upgrade single monster and try to get it to at least semi decent power level, or focus on quantity and create multiple weaklings that I just level to 25?
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Feb 14 2017, 02:02
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yami_zetsu
Group: Gold Star Club
Posts: 2,687
Joined: 25-February 13

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QUOTE(bensalenkkari @ Feb 13 2017, 17:42)  Should I upgrade single monster and try to get it to at least semi decent power level, or focus on quantity and create multiple weaklings that I just level to 25?
multiple monsters, it'll take a considerable amount of credits to make a monster bring decent stuff
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Feb 14 2017, 02:06
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(simrock87 @ Feb 13 2017, 22:30)  12.5 would be total average resist if i had to give it a name (1687*0 + 470*50 + 55*75)/2212. Had that field open and wanted to put sth there (IMG:[ invalid] style_emoticons/default/heh.gif) average resist weighted upon the number of hits, like Rhydin said. and actually it's not useless. albeit the difference is small, the lower the value, the higher the average damage. QUOTE(bensalenkkari @ Feb 13 2017, 23:42)  Should I upgrade single monster and try to get it to at least semi decent power level, or focus on quantity and create multiple weaklings that I just level to 25?
go with weaklings, especially if your budget is low.
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Feb 14 2017, 03:39
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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I think i may be too curious for my own good ... (IMG:[ invalid] style_emoticons/default/unsure.gif) Stats for DwD with Imperil  And Stats for Page 2 Arenas up to and including Eve of Death  DwD was 5.3k Turns, Page 2 Arenas should be close (forgot taking notes on turn-count in the middle somewhere) Spell = Name of Spell Casts = Number of Times Cast Resist = Offensive Spells: % Resists; Debuffs(Imperil): Number of Single Resists (if an already Imperiled mob resists again that counts as well) Hits = Offensive Spells: Number of hits; Debuffs(Imperil): Number of Non-Resists (again if a monster gets Imperiled again this counts too Avg = Average Damage Total = Total Damage done (Avg * Hits) What i found interesting was the large number of Cure/Full-Cure outside SG Arenas, didn't actually think i'd cure so low in DwD, thought it would be higher. I also found the spell spread interesting... For DwD it's about 1 Imperil : 2 T3 : 3 T2 : 4 T1 For regular Arenas it was about 1 T3 : 1.5 T2 : 1.5 T1 : 2.5 Imperil And side-notes ... 622 Elem Prof, so still about 0.59 prof factor for elemental 576 Dep Prof, so about 0.47 prof factor 20% CR on staff ... rest of the gear should be in the sig now //Edit: typos This post has been edited by simrock87: Feb 14 2017, 03:40
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Feb 14 2017, 04:07
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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How do chaosed monsters work? Do their chaos upgrades only affect you when you attack them, or is it a constant thing? I ask only because whenever I hit mobs with high evade/parry (likely fr chaos), I also seem to take way more damage (less evade/parry for me)
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Feb 14 2017, 08:17
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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Where is that list that says how many crystals needed for each level? I can't seem to find it.
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Feb 14 2017, 10:26
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(simrock87 @ Feb 14 2017, 02:39)  I think i may be too curious for my own good ... (IMG:[ invalid] style_emoticons/default/unsure.gif) If you share the code you used to get those values I can do some runs to get the stats from my holy mage persona (or did you dump all the battle logs and parsed it later?).
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Feb 14 2017, 12:17
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(simrock87 @ Feb 14 2017, 02:39)  What i found interesting was the large number of Cure/Full-Cure outside SG Arenas, didn't actually think i'd cure so low in DwD, thought it would be higher. I also found the spell spread interesting... For DwD it's about 1 Imperil : 2 T3 : 3 T2 : 4 T1 For regular Arenas it was about 1 T3 : 1.5 T2 : 1.5 T1 : 2.5 Imperil
well, the big deal with SG areans are SGs themselves. and afaik, they are known to be only sort of high HP bars, which don't even resist too much. also, DWD has a relatively low amount of mobs. therefore seems legit to me.
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Feb 14 2017, 14:46
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Sapo84 @ Feb 14 2017, 08:26)  If you share the code you used to get those values I can do some runs to get the stats from my holy mage persona (or did you dump all the battle logs and parsed it later?).
Sure
combatlog.zip ( 6.41k )
Number of downloads: 21The .ts file is the original source and should be a little more readable if you want to see what's happening, the js is then compiled/transpiled from ts. Will retroactively display data to the right side during combat start (did not make it update continally) and to view out of combat i generally copy/pasted the whole js into console and ran CODE allDamage.load(); document.body.appendChild(allDamage.print()); or CODE allDamage.reset(); to get rid of the saved data. Neither optimized nor usable or pretty at this point (IMG:[ invalid] style_emoticons/default/heh.gif) // Edit: check the 3 const at the top for what is checked, also if holy does not use hits/blasts as hit identifier you might have to extend the regex somewhere in the bowels of this thing // Edit2: As there were no new posts, i'll just add this here. Part 2 is done now.. TnT Fire without Imperil  Eternal Darkness Fire without Imperil   Takeaways... 1) Never again ... without Imperil 2) NEVER again! 3) Imperil seems to be a 3x - 4x multiplier for fire mage, add to that the low Imperil cast-time and it'll always be better to cast it. 4) Exception to 3) would be if you'd calculate weighted HP with and without imperil for each mob, but as that's not allowable by the rules that option is not really relevant. This post has been edited by simrock87: Feb 14 2017, 16:11
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Feb 14 2017, 16:15
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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My two strongest mons are arthropod and beast. How useless are they in combat?
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