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post Feb 13 2017, 12:53
Post #95101
Scremaz



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QUOTE(cmos @ Feb 13 2017, 11:35) *

It's not that they can't it's just useless and inefficient nowadays, but back in the day when we had only 15 potions maximum many 1h users had a much harder time clearing SG arenas due to SGs' magic attacks quickly whittling down spirit, so many 1hers resorted to casting dark spells for spirit theft. Of course with unlimited potions it's a waste of time.

i remember those days. i had (and still have!) 10 slots, and the best strategy was to throw in a bit of SP potions while still resorting to SP theft every now and then
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post Feb 13 2017, 13:03
Post #95102
Sapo84



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QUOTE(cmos @ Feb 13 2017, 11:35) *

It's not that they can't it's just useless and inefficient nowadays, but back in the day when we had only 15 potions maximum many 1h users had a much harder time clearing SG arenas due to SGs' magic attacks quickly whittling down spirit, so many 1hers resorted to casting dark spells for spirit theft. Of course with unlimited potions it's a waste of time.

With 0.82 gear it probably would be a waste of time anyway since I'm pretty sure I never used more than 10-15 mana and spirit (combined) draughts for DwD (and draughts are significantly weaker than old potions).
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post Feb 13 2017, 15:09
Post #95103
RoadShoe



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QUOTE(Sapo84 @ Feb 13 2017, 00:50) *

No, it's not a level thing, holy and dark mages can't be frugal with potions unless they really try hard at being frugal.
Even with peerless focus staff I'd be in the red (well, more or less, could break even with a bit of luck with gems) playing all PFUDOR arenas.
What helps me save potions are two thing mostly:
  • Putting Drain in rotation in SG arenas
  • Using aether shard
I honestly think that if you're an holy mage and you don't have deprecating prof maxed there is literally no reason not to put drain in rotation when doing SGs, it nearly has no impact on speed (2-3% on average from what I observed), saves you potions and increases depr prof for free.
On the other arenas is not that good though.



I'm running smite 3 times in my rotation. 2 start, and 1 placed between tier 2 and tier 3.
(It just seems to kill better with 3 instead of 2)
But I'll try replacing the last smite with Drain.
I have it maxed out and slotted in my abilities, just never tried it.

You guys are making me more efficient.. one step at a time.

Thank you!!
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post Feb 13 2017, 15:14
Post #95104
RoadShoe



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Ya know.... An After Thought.

What is the best rotation for Holy?
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post Feb 13 2017, 15:29
Post #95105
Scremaz



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QUOTE(RoadShoe @ Feb 13 2017, 14:14) *

Ya know.... An After Thought.

What is the best rotation for Holy?

paradise lost / banish / smite. or at least, in hoverplay. don't know if reloader needs the reverse order.
either way, whatever allows to cast in the T3 > T2 > T1 order.

if you're on low difficulties, against small number of mobs and/or just farming, then maybe only smite is required. for example, usually i use holy set for hard SG so i tend to exclude paradise lost since it would be only a waste of mana

This post has been edited by Scremaz: Feb 13 2017, 15:31
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post Feb 13 2017, 15:33
Post #95106
Sapo84



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QUOTE(RoadShoe @ Feb 13 2017, 14:09) *

I'm running smite 3 times in my rotation. 2 start, and 1 placed between tier 2 and tier 3.

(IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ph34r.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif)
Smite has 0 turn cooldown, whatever spell you put after it will never be cast.
From what you write it seems you're only using Smite in your rotation.

I don't think there are more than 2 viable rotations for holy:
"Paradise Lost","Banish","Smite" (153,152,151)
or
"Paradise Lost","Banish","Drain","Smite" (153,152,211,151)
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post Feb 13 2017, 15:35
Post #95107
Scremaz



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QUOTE(Sapo84 @ Feb 13 2017, 14:33) *

"Paradise Lost","Banish","Drain","Smite" (153,152,211,151)

just for Ether Theft users, i guess...
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post Feb 13 2017, 15:47
Post #95108
simrock87



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QUOTE(Scremaz @ Feb 13 2017, 13:29) *

usually i use holy set for hard SG so i tend to exclude paradise lost since it would be only a waste of mana

I'm curious on that one, has anyone done
1) Mana per Cast (mpc)
2) Damage per Cast (dpc)
3) Mana per Cast Time (mpct)
4) Damage per Cast Time (dpct)
5) Damage per Mana (dpm)

I'm not so sure if T3 spells fall that far behind T2 and T1 spells. At least it still helps with later SG rounds with SG's on 138, at least with elemental, for holy i'd probably put T3 on num key for the big rounds (IMG:[invalid] style_emoticons/default/happy.gif)

Will try to get some values of my own after grocery shopping and cooking. (IMG:[invalid] style_emoticons/default/unsure.gif)

PS: If anyone actually implemented a rotation (as in spellA then spellB then spellC then spellD then spellA ...) instead of a priority (as in if on cooldown, take the next one) i'd prefer them to remove that feature as we only got permission for the skip_if_on_cd logic afaik. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 13 2017, 15:49
Post #95109
Sapo84



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QUOTE(Scremaz @ Feb 13 2017, 14:35) *

just for Ether Theft users, i guess...

Of course.
And it's the only non-attack spell that I can justify in rotation.

Btw you're a bad person for not using T3 spells (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 13 2017, 15:57
Post #95110
RoadShoe



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QUOTE(Scremaz @ Feb 13 2017, 05:29) *

paradise lost / banish / smite. or at least, in hoverplay. don't know if reloader needs the reverse order.
either way, whatever allows to cast in the T3 > T2 > T1 order.

if you're on low difficulties, against small number of mobs and/or just farming, then maybe only smite is required. for example, usually i use holy set for hard SG so i tend to exclude paradise lost since it would be only a waste of mana


QUOTE(Sapo84 @ Feb 13 2017, 05:33) *

(IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ph34r.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif)
Smite has 0 turn cooldown, whatever spell you put after it will never be cast.
From what you write it seems you're only using Smite in your rotation.

I don't think there are more than 2 viable rotations for holy:
"Paradise Lost","Banish","Smite" (153,152,151)
or
"Paradise Lost","Banish","Drain","Smite" (153,152,211,151)


QUOTE(Scremaz @ Feb 13 2017, 05:35) *

just for Ether Theft users, i guess...


I ran -> hover: ['Smite','Smite','Banishment','Drain','Paradise Lost'], // List of Hover actions.
Before Sapo, a Smite was in place of the Drain.

So of course, I'm doing everything bass-ackwards. Par for the course with me. (IMG:[invalid] style_emoticons/default/laugh.gif)
I'll change that. (IMG:[invalid] style_emoticons/default/smile.gif)

Using Drain was the tip over for my mage. It's night and day on Mana usage.
Once I hit the SGs, and with a draught running, my mana "gained"...
Before the drain tip, I was watching the mana potion and activating as soon as available.
With drain and Ether, I'm using about a third of the mana potions, and never came close to elixir.
Huge difference! Thank you Sapo!
Notice the mana potion "not" grayed out below.

Attached Image


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post Feb 13 2017, 16:16
Post #95111
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I've gotta try this Drain stuff (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 13 2017, 19:11
Post #95112
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I've got to try out this Mage stuff! And script stuff. And restoratives stuff. And auction stuff... T.T
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post Feb 13 2017, 19:27
Post #95113
Scremaz



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speaking of which, let's say i want to play as a Fire mage and use a Willow staff. is Destruction the only viable suffix?
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post Feb 13 2017, 19:33
Post #95114
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QUOTE(Scremaz @ Feb 13 2017, 18:27) *

speaking of which, let's say i want to play as a Fire mage and use a Willow staff. is Destruction the only viable suffix?

Seems like it. At least the wiki suggests neither Surtr nor Elementalist suffix exist for Willow.
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post Feb 13 2017, 19:34
Post #95115
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QUOTE(Scremaz @ Feb 13 2017, 18:27) *

speaking of which, let's say i want to play as a Fire mage and use a Willow staff. is Destruction the only viable suffix?

I'd say yes. After comparing my Mag Redwood with Willows, without Destruction you have a lose-lose situation.
A Mag Fiery Redwood of Destruction has both more EDB and MDB than a Willow of Focus/Earth Walker.
By a lot actually...(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 13 2017, 19:39
Post #95116
Scremaz



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QUOTE(End Of All Hope @ Feb 13 2017, 18:34) *

Willow of Focus/Earth Walker.

curse-weaver...

so i'll assume even in such case, the boost in imperil isn't enough to make up for the lack in Fire EDB, right?
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post Feb 13 2017, 19:56
Post #95117
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QUOTE(Scremaz @ Feb 13 2017, 18:39) *

curse-weaver...

so i'll assume even in such case, the boost in imperil isn't enough to make up for the lack in Fire EDB, right?


I don't think so. Even unforged, Willow already gives a huge Deprecating bonus, worth about 3-4 levels of Penetrator depending on rolls. Factor in innate CR and IW potencies and multiple Imperil casts shouldn't really be too common I guess (Holy mages manage with 0 prof_factor for Deprecating after all^^). On the other hand, giving up Destruction suffix means a rather huge loss of MDB. With Willow already being a non-matching staff type, that might well be too much of a drawback...

By the way, does anybody happen to know how resist works for Imperil? After all, with no damage inflicted, the 50/75/90% damage reduction cannot really apply now, correct?
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post Feb 13 2017, 21:39
Post #95118
Scremaz



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QUOTE(Rhydin @ Feb 13 2017, 18:56) *

By the way, does anybody happen to know how resist works for Imperil? After all, with no damage inflicted, the 50/75/90% damage reduction cannot really apply now, correct?

maybe 50/75/90% chance for the spell to be resisted? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 13 2017, 22:38
Post #95119
simrock87



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QUOTE(simrock87 @ Feb 13 2017, 13:47) *

Will try to get some values of my own after grocery shopping and cooking. (IMG:[invalid] style_emoticons/default/unsure.gif)

Here's part 1
Fire Mage with Standard Imperil all and then T3>T2>T1
Hits and Crits("blasts") are rolled into one
First data set is from End of Days as i basically threw away my DwD run due to being too braindead to calculate a rolling average and only noticing in round 141 (IMG:[invalid] style_emoticons/default/dry.gif)
CODE

T1 - Fiery Blast
+--------+------+-------------+
| Resist | Hits | Avg Dmg/Hit |
+--------+------+-------------+
|      0 | 1687 |       51081 | 86,173,647
|     50 |  470 |       25249 | 11,867,030
|     75 |   55 |       12525 |    688,875
|     90 |    0 |           0 |          0
+--------+------+-------------+
|  12.49 | 2212 |       44633 | 98,729,552
+--------+------+-------------+

T2 - Inferno
+--------+------+-------------+
| Resist | Hits | Avg Dmg/Hit |
+--------+------+-------------+
|      0 | 1343 |       70461 |  94,629,123
|     50 |  356 |       35249 |  12,548,644
|     75 |   33 |       17707 |     584,331
|     90 |    1 |        5767 |       5,767
+--------+------+-------------+
|  11.75 | 1733 |       62185 | 107,767,865
+--------+------+-------------+

T3 - Flames of Loki
+--------+------+-------------+
| Resist | Hits | Avg Dmg/Hit |
+--------+------+-------------+
|      0 |  746 |       88593 | 66,090,378
|     50 |  185 |       45452 |  8,408,620
|     75 |   21 |       20450 |    429,450
|     90 |    1 |       11758 |     11,758
+--------+------+-------------+
|  11.45 |  953 |       78636 | 74,940,206
+--------+------+-------------+


Part 2 (TnT) will take a little bit since i need to convert that data back to human readable (IMG:[invalid] style_emoticons/default/smile.gif)

// E: Thanks to cmos for error spotting

This post has been edited by simrock87: Feb 13 2017, 23:32
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post Feb 13 2017, 22:40
Post #95120
Sapo84



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QUOTE(Rhydin @ Feb 13 2017, 18:56) *

By the way, does anybody happen to know how resist works for Imperil? After all, with no damage inflicted, the 50/75/90% damage reduction cannot really apply now, correct?

Single roll, spell either get resisted or succeds.
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