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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 12 2017, 03:17
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ctaglack
Group: Gold Star Club
Posts: 428
Joined: 18-April 14

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QUOTE(tganimation6 @ Feb 12 2017, 01:00)  So heaviest armor/highest interference +burden, equip staff, cast dep? Gotcha, thanks. The reason why I feel scan is not as good as defend/focus is because you have to click twice, and I really don't want to do that T.T
You can use CracklingCast and have "Scan" as the Hover attack, if you wanted to do the scan thing (IMG:[ invalid] style_emoticons/default/tongue.gif) but the suggestions to train other proficiencies like dep or staff prof at the same time would be better than the Scan method.
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Feb 12 2017, 03:18
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(tganimation6 @ Feb 12 2017, 01:00)  So heaviest armor/highest interference +burden, equip staff, cast dep? Gotcha, thanks. The reason why I feel scan is not as good as defend/focus is because you have to click twice, and I really don't want to do that T.T Don't click, hover.
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Feb 12 2017, 03:20
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(tganimation6 @ Feb 12 2017, 02:00)  So heaviest armor/highest interference +burden, equip staff, cast dep? Gotcha, thanks. The reason why I feel scan is not as good as defend/focus is because you have to click twice, and I really don't want to do that T.T
Pick up my reloader, add at the top of var Actions before fus ro dah this line: "Scan": [1, 'magic', 1011], Then set your attack on hover to 'Scan' and enjoy scanning everything, i guess. Or just use CC and set your attack on hover to 'Scan'. Or just bash everyone with a Fair/Average Staff for minimal damage and Staff prof like you're going to do, it would be better. This post has been edited by gianfrix94: Feb 12 2017, 03:21
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Feb 12 2017, 03:45
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k1r4y4m4t0
Group: Members
Posts: 182
Joined: 2-April 12

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i can do "a dance with dragons" on PFUDOR difficulty that have 150 rounds, but i cant do even IWBTH on a legendary class weapon that have 77 rounds. do you have any idea whats going on?
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Feb 12 2017, 03:53
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(k1r4y4m4t0 @ Feb 12 2017, 02:45)  i can do "a dance with dragons" on PFUDOR difficulty that have 150 rounds, but i cant do even IWBTH on a legendary class weapon that have 77 rounds. do you have any idea whats going on?
IW and Grindfest are much more difficult than normal arenas (IW is also tied on the quality of the equipment you are doing IW off). Check this.
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Feb 12 2017, 03:53
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ctaglack
Group: Gold Star Club
Posts: 428
Joined: 18-April 14

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QUOTE(k1r4y4m4t0 @ Feb 12 2017, 01:45)  i can do "a dance with dragons" on PFUDOR difficulty that have 150 rounds, but i cant do even IWBTH on a legendary class weapon that have 77 rounds. do you have any idea whats going on?
Monsters in Arenas are fixed at 100% damage throughout, but Monsters in Item Worlds start at 100% damage and this increases by ~2% per round. Also, I don't think Arenas have as many monsters per round as Item Worlds? And the School Girls in the last 3 Arenas are really weak hitters, they're more like large sacks of health that give you time to regen your HP, MP, SP etc. between each round. https://ehwiki.org/wiki/Arena https://ehwiki.org/wiki/Item_WorldThis post has been edited by ctaglack: Feb 12 2017, 03:54
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Feb 12 2017, 03:54
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(k1r4y4m4t0 @ Feb 12 2017, 02:45)  i can do "a dance with dragons" on PFUDOR difficulty that have 150 rounds, but i cant do even IWBTH on a legendary class weapon that have 77 rounds. do you have any idea whats going on?
Monsters get stronger in IW and Grindfest every round.
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Feb 12 2017, 07:44
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rynercall
Newcomer
 Group: Members
Posts: 33
Joined: 23-January 11

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QUOTE(Superlatanium @ Nov 20 2016, 22:37)  Oh, so ability points, not mastery points. That's good.
Basically, use your AP on everything related to your playstyle that you use. Eg. weapon proficiency, armor proficiency, buff potency/duration, etc. Eventually you'll probably need 50+ extra AP to fill out everything useful.
I have six Mastery point, And I dual wield anything i can find. What is the pros and cons of dualwielding and Twohanded? My profiency with Duel wielding is 26 nada for everything else
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Feb 12 2017, 09:27
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE(rynercall @ Feb 12 2017, 00:44)  I have six Mastery point, And I dual wield anything i can find. What is the pros and cons of dualwielding and Twohanded? My profiency with Duel wielding is 26 nada for everything else
With Dual wielding, you occationaly proc offhand strike. For Two-Handed, you do alot of melee aoe dmg at the sacrifice of defense. You can make your own judgement on what fighting style you want to use, any specific pros and cons can be found from the wiki. https://ehwiki.org/wiki/Fighting_StylesYour low enough in level to let you switch to any style without hindering you in any way. Switching between fighting styles after 200ish can get tedious when you got zero proficiency in the fighting style you jumped into.
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Feb 12 2017, 10:43
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Superlatanium @ Feb 12 2017, 02:18)  Don't click, hover.
He clicks like a girl. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(k1r4y4m4t0 @ Feb 12 2017, 02:45)  i can do "a dance with dragons" on PFUDOR difficulty that have 150 rounds, but i cant do even IWBTH on a legendary class weapon that have 77 rounds. do you have any idea whats going on?
If you're not doing it already, I'd recommend you to spam Scroll of Protection+Swiftness+Shadows. It really makes a big difference compared to the regular spells. For my part it allows me to survive decently 84 rounds of IW in Nintendo difficulty, and it also helps in managing my mana easier. Not only are the monsters tougher every round, but starting off round 24/25 all the rounds contain between 7 and 9 monsters, which is more than the average arena. And like ctaglack said, the SGs greatly help in recovering after killing the few monsters every round. PS: Yesterday, during my IW in Nintendo, I've been critted by a monster's spirit attack that dealt as much damage as FSM's spirit in Hard. OUCH: 11-12kHP in my face. This post has been edited by decondelite: Feb 12 2017, 10:53
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Feb 12 2017, 11:31
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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QUOTE(decondelite @ Feb 12 2017, 16:43)  He clicks like a girl. (IMG:[ invalid] style_emoticons/default/laugh.gif) If you're not doing it already, I'd recommend you to spam Scroll of Protection+Swiftness+Shadows. It really makes a big difference compared to the regular spells. For my part it allows me to survive decently 84 rounds of IW in Nintendo difficulty, and it also helps in managing my mana easier. Not only are the monsters tougher every round, but starting off round 24/25 all the rounds contain between 7 and 9 monsters, which is more than the average arena. And like ctaglack said, the SGs greatly help in recovering after killing the few monsters every round. PS: Yesterday, during my IW in Nintendo, I've been critted by a monster's spirit attack that dealt as much damage as FSM's spirit in Hard. OUCH: 11-12kHP in my face. (IMG:[ invalid] style_emoticons/default/sad.gif) I do not, I tap like one (laptop touchpad, Yeah, I know it's a monster name too (IMG:[ invalid] style_emoticons/default/tongue.gif)). Do scrolls help that much with that? You have two options for mana recovery, elixirs and potions, that cool down after 40 turns, which should be enough, right? Then again, you did say that it makes it easier. Do mages use spirit shield? Should they? I've seen everywhere that they don't, but why shouldn't they? You should have a number of extra AP left over to up that at the very least.
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Feb 12 2017, 11:32
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(tganimation6 @ Feb 12 2017, 09:31)  Do mages use spirit shield? Should they? Yes, 100% of the time on high difficulty for low level players, and most of the time in other situations anyway
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Feb 12 2017, 12:16
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(tganimation6 @ Feb 12 2017, 10:31)  (IMG:[ invalid] style_emoticons/default/sad.gif) I do not, I tap like one (laptop touchpad, Yeah, I know it's a monster name too (IMG:[ invalid] style_emoticons/default/tongue.gif)). Do scrolls help that much with that? You have two options for mana recovery, elixirs and potions, that cool down after 40 turns, which should be enough, right? Then again, you did say that it makes it easier. Do mages use spirit shield? Should they? I've seen everywhere that they don't, but why shouldn't they? You should have a number of extra AP left over to up that at the very least. Well, clicking, tapping, it's the same. If most high level players use Reloader or something similar, it's to attack simply by hovering. As for the efficiency of scrolls: -Protection: regular spell is 30% mitigation, scroll is 50% -Swiftness: spell is 50% speed, scroll is 60% -Shadows: spell is 25% evade, scroll is 30% In terms of survivability, you really feel the difference. You attack a bit faster, you soak much less damage. In terms of mana, you also feel like you're casting Cure less often, you use less mana potions. In terms of keeping the buffs up, if you use all 3 scrolls at the same time, they all expire at the same time and you cannot possibly miss it, so you renew them all at once aswell and you spend less time worrying about your buffs. It results in the battles feeling safer and you clearing them a lit a bit faster. For the spirit shield, it depends on how easy things are for you. If you think that you can do all your battles without risking your Spark to kick in (too often), then go ahead and don't use it. If the battles are really tough for you, then you must use it. This kind of things is up to one's own judgement. Everyone builds his own experience.
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Feb 12 2017, 12:26
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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Speaking of Spark, does a Spark trigger cause equipment damage? I never quite understood it, is it counted as a loss, then a revive, or not a loss at all?
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Feb 12 2017, 12:45
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Noni
Group: Catgirl Camarilla
Posts: 13,165
Joined: 19-February 16

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QUOTE(tganimation6 @ Feb 12 2017, 11:26)  Speaking of Spark, does a Spark trigger cause equipment damage? I never quite understood it, is it counted as a loss, then a revive, or not a loss at all?
Spark saves you from death, so no death. And no extra damage to equip. Spark is good. I like spark.
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Feb 12 2017, 12:46
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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No it doesn't damage the equipment nor count as a loss at all. Otherwise my poor leather set would be completely worn out. (IMG:[ invalid] style_emoticons/default/happy.gif) That being said, I highly recommend to have spirit potions equipped in an item slot, because you don't want to have spark unavailable due to not enough spirit after it kicked in once.
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Feb 12 2017, 13:15
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amped
Group: Gold Star Club
Posts: 406
Joined: 12-August 10

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Any advice for what I should get next as a hath perk?
I've got 6k hath atm.
The ones I've got already are: - Health and magic tank increases - Resplendent Regeneration - Soul Catcher - 2 levels of the exp increase one - 4 innate arcana - 1 Crystarium - 1 Tokenizer - Dæmon Duality
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Feb 12 2017, 13:40
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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enigma energizer? not that big, but still a little improvement in clearspeed. maybe token 2? converting them in credits? don't know, if you play as a melee it seems to me you're already good to go (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 12 2017, 13:41
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(amped @ Feb 12 2017, 12:15)  Any advice for what I should get next as a hath perk?
What style are you playing? Are you interested in switching to something else in the future? How much are you playing each day? Crystarium II and III are a safe recommendation regardless.
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Feb 12 2017, 13:53
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amped
Group: Gold Star Club
Posts: 406
Joined: 12-August 10

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QUOTE(Scremaz @ Feb 12 2017, 06:40)  enigma energizer? not that big, but still a little improvement in clearspeed. maybe token 2? converting them in credits? don't know, if you play as a melee it seems to me you're already good to go (IMG:[ invalid] style_emoticons/default/heh.gif) Yeah, before now I always had something I was saving for but suddenly it seemed like I finished all the ones I really needed. I thought about converting them into credits but it makes me so sad to think that the conversion rate was 16k per hath when I left the game for a while... (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(Sapo84 @ Feb 12 2017, 06:41)  What style are you playing? Are you interested in switching to something else in the future? How much are you playing each day?
Crystarium II and III are a safe recommendation regardless.
I'm currently 1H + shield melee but I've always dreamed of setting up a mage persona. I just keep putting it off based on the time and effort it would take, haha. I play enough to keep my stamina around 85-90 most days I guess. I usually don't do more than the natural regen since energy drinks are pricey.
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