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post Nov 4 2011, 00:16
Post #9501
Slobber



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the only exception would be magni+ edb staves imo. the MDM's are actually decently comparable with destruction staves and the EDB covers the rest
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post Nov 4 2011, 00:23
Post #9502
zeh_lp



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Suggestions please, I have no idea which way to go...

And my attachment didn't work.

[postimage.org] (IMG:[s3.postimage.org] http://s3.postimage.org/aaogtqdnz/stats.jpg)

This post has been edited by zeh_lp: Nov 4 2011, 00:26
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post Nov 4 2011, 03:21
Post #9503
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I'm nearing completing 60% of training (I'd be there now if it weren't for my current massive amount of assignments) that relates to drops (so Scavenger, LotD, Archeologist, and Quartmaster), and I can't really decide what to train afterward.

My options are:
Ability Boost (currently 40/100)
Assimilator (currently 0/10)
Adept Learner (100/300)
Scavenger (30/50)

I list Scavenger because it seems to rise in cost at a much lower rate than the other 3, so I could probably squeeze another 2-3 levels in there before I think it's getting "too expensive for now". Ability boost for Spirit Tanks and Overcharge, Adept Learner... just cause, and Assimilator for raising my Supportive Proficiency faster. So, suggestions on which to train first after reaching that 60% mark?
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post Nov 4 2011, 03:53
Post #9504
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Don't waste your time with Ability Boost?
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post Nov 4 2011, 04:29
Post #9505
HaliZorat



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QUOTE(derpymal @ Nov 3 2011, 21:53) *

Don't waste your time with Ability Boost?


Let me guess, Artifacts?
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post Nov 4 2011, 04:35
Post #9506
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Assimilator for at most 2 ranks. Then go for AL for another 30-40 ranks. Once you get all the things you need from level 200's abilities, AB gets increasingly pointless.
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post Nov 4 2011, 05:49
Post #9507
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Is this coming from the perspective of a mage? Cause I'm pretty interested in having physical damage boosts from Overcharge (while they last) and they take a bit of AP to complete, even without Ability Boost.

This post has been edited by HaliZorat: Nov 4 2011, 05:49
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post Nov 4 2011, 06:05
Post #9508
Maximum_Joe



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Yes but the damage boost is fairly weak and it's expensive given the amount of AP needed. You get slightly less results from the extra proficiency gains of Assimilator but it'll also boost all other profs. You can get AP with AL training whilst getting faster levels.

Either way AB seems to have the least benefit from where you are atm, IMO.

This post has been edited by Maximum_Joe: Nov 4 2011, 06:06
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post Nov 4 2011, 06:08
Post #9509
grumpymal



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A few levels in AB goes a long way early on. Once you start hitting the range where there isn't a new ability tier every ten levels and you can get a good number of Artifacts, it becomes a less profitable investment.
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post Nov 4 2011, 07:41
Post #9510
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@zeh_lp Personally, if you're keeping up the melee way, everything except Int and Wis should be the same as your level. Int should be way lower then Wis. Int is only useful for mana points. As a rough guide, only increase Int when the exp for 3 int is smaller than 1 wis. Ability point wise, dump everything into HP and Mana tanks, and those item/aura things at the end of every tier. Shadow veil is also nice
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post Nov 4 2011, 08:52
Post #9511
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I saw someone mention earlier but no one really confirmed: When leveling up should you Shrine your trophies right away? Or wait until you level up more?

I'm just getting in to the lvl75 RoB guys. Had a very bad streak of no token drops and finally just got 2 to start on them. Curious if I should turn in the drops or if there's a real benefit to waiting and getting higher level stuff later.
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post Nov 4 2011, 13:19
Post #9512
watisit



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Don't shrine with those that give you equips. At your level they're probably crap compared to those around. If you shrine them later, it's like free leveling of those equips, since the level of equips received= your level

The others i don't really see a difference, spend away. If you can see yourself getting any of the crystal perks soon feel free to save till then too.
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post Nov 4 2011, 13:27
Post #9513
zeh_lp



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QUOTE(watisit @ Nov 4 2011, 07:41) *

@zeh_lp Personally, if you're keeping up the melee way, everything except Int and Wis should be the same as your level. Int should be way lower then Wis. Int is only useful for mana points. As a rough guide, only increase Int when the exp for 3 int is smaller than 1 wis. Ability point wise, dump everything into HP and Mana tanks, and those item/aura things at the end of every tier. Shadow veil is also nice


Thanks, the reason I got these points was to get spirit points, since the investment for these points was low. But from now on I'll focus on what you said.
Also, without heal, I dont last 1 round. Id it normal? And about the burden and interference, what are the reccomended values?
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post Nov 4 2011, 13:58
Post #9514
watisit



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Spirit? For what? Spirit attacks work only once a round, afterwards your spirit points take too long to recharge to be effective again. Forget about using them for a very long time, if at all. They are only useful if you're near death and there's only one monster left.

And you can't last a single round without heal? There's something really wrong here. Do all your encounters have 9 monsters or something? I usually last for around 5 rounds before resorting to heal. Care to let me see a sample match?

Or are you getting hit repeatedly with their spells? If so, try and target those with most of their mana bar filled first before hitting others

Also, you could try to find a better weapon. I don't think rapiers are very useful at your level, and also not so suitable for one-hand. Get a club or axe if you can. Of slaughter prefixes would be good too. Post your equips up and let's see.

Burden should be as low as possible, but there's really no point paying much attention at this level and with only light and cloth equips. Interference affects offensive spells and shouldn't bother you now too.
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post Nov 4 2011, 16:40
Post #9515
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QUOTE(watisit @ Nov 4 2011, 13:58) *

And you can't last a single round without heal? There's something really wrong here. Do all your encounters have 9 monsters or something? I usually last for around 5 rounds before resorting to heal. Care to let me see a sample match?


Sorry taking so long, I was on my cellphone.
So, I joined GrindFest to show you.

Round 1: They didn't hit me hard.
CODE

4    5    You gain 12 Credits!
4    4    You gain 91 EXP!
4    3    You are Victorious!
4    2    Familiar-possessed - Eria has been defeated.
4    1    You hit Familiar-possessed - Eria for 307 piercing damage.
3    2    Familiar-possessed - Eria hits you for 26 cold damage.
3    1    You hit Familiar-possessed - Eria for 247 piercing damage.
2    3    You block the attack from Familiar-possessed - Eria.
2    2    Mantitcore has been defeated.
2    1    You hit Mantitcore for 228 piercing damage.
1    4    Mantitcore misses the attack against you.
1    3    Familiar-possessed - Eria hits you for 16 cold damage.
1    2    You hit Mantitcore for 280 piercing damage.
1    1    You drain 10.8 HP from Mantitcore
0    3    Spawned Monster B: MID=17300 (Familiar-possessed - Eria) LV=38 HP=400
0    2    Spawned Monster A: MID=3 (Mantitcore) LV=38 HP=416
0    1    Initializing GrindFest (Round 1) ...
0    0    Battle Start!



Round 3: This time I got heavier damage.
CODE

9    6    You gain 27 Credits!
9    5    You gain 132 EXP!
9    4    You are Victorious!
9    3    Green Slime drops a Health Gem powerup!
9    2    Green Slime has been defeated.
9    1    You hit Green Slime for 263 piercing damage.
8    6    Green Slime is agitated!
8    5    You counter Green Slime for 382 points of piercing damage.
8    4    You parry the attack from Green Slime.
8    3    Blue Slime has been defeated.
8    2    You hit Blue Slime for 391 piercing damage.
8    1    You drain 10.8 HP from Blue Slime
7    4    Blue Slime misses the attack against you.
7    3    Green Slime hits you for 29 crushing damage.
7    2    You gain the effect Overwhelming Strikes.
7    1    You hit Blue Slime for 222 piercing damage.
6    2    Vampire Slut has been defeated.
6    1    You hit Vampire Slut for 166 piercing damage.
5    7    The effect Overwhelming Strikes has expired.
5    6    You evade the attack from Blue Slime.
5    5    Vampire Slut hits you for 73 slashing damage.
5    4    Green Slime hits you for 21 crushing damage.
5    3    You are healed for 251 Health Points.
5    2    You cast Cure.
5    1    You gain 0.01 points of curative magic proficiency.
4    7    Vampire Slut is agitated!
4    6    Blue Slime misses the attack against you.
4    5    Bite Drag hits you for 126 slashing damage.
4    4    Vampire Slut uses Bite Drag
4    3    You gain 0.03 points of cloth armor proficiency.
4    2    You block the attack from Green Slime.
4    1    You hit Vampire Slut for 156 piercing damage.
3    1    You hit Vampire Slut for 177 piercing damage.
2    5    Blue Slime hits you for 36 crushing damage.
2    4    Vampire Slut hits you for 41 slashing damage.
2    3    You block the attack from Green Slime.
2    2    You gain the effect Overwhelming Strikes.
2    1    You hit Vampire Slut for 123 piercing damage.
1    4    You parry the attack from Blue Slime.
1    3    Vampire Slut misses the attack against you.
1    2    Green Slime misses the attack against you.
1    1    You hit Vampire Slut for 107 piercing damage.
0    4    Spawned Monster C: MID=1 (Green Slime) LV=40 HP=420
0    3    Spawned Monster B: MID=10 (Blue Slime) LV=41 HP=438
0    2    Spawned Monster A: MID=3380 (Vampire Slut) LV=41 HP=566
0    1    Initializing GrindFest (Round 3) ...
0    0    Battle Start!


I guess it's not that bad, probably Arena is harder, and lately I only had time to play Arena...
But what happens is that sometimes at Round 10 or so they simply OHKO me.
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post Nov 4 2011, 16:46
Post #9516
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Enemies start out Grindfests doing half the damage they would normally, and attacks do 1% more damage each round you progress through.
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post Nov 4 2011, 16:48
Post #9517
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QUOTE(zeh_lp @ Nov 4 2011, 18:40) *
Sorry taking so long, I was on my cellphone. So, I joined GrindFest to show you.

Round 1: They didn't hit me hard.

Round 3: This time I got heavier damage.

I guess it's not that bad, probably Arena is harder, and lately I only had time to play Arena...
But what happens is that sometimes at Round 10 or so they simply OHKO me.
What armor and weapon do you use?
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post Nov 4 2011, 16:49
Post #9518
zeh_lp



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Yeah, the heaviest damage I get is in the Arena.
But it's REALLY heavy for me.

QUOTE(Evil Scorpio @ Nov 4 2011, 16:48) *

What armor and weapon do you use?


[postimage.org] (IMG:[s7.postimage.org] http://s7.postimage.org/8zeot4vd3/image.jpg)

This post has been edited by zeh_lp: Nov 4 2011, 16:52
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post Nov 4 2011, 16:55
Post #9519
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You definitely look like you could use some armor. Make sure to stick to one armor type. If you're going melee, go with light or heavy. Cloth is for mage users.
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post Nov 4 2011, 16:59
Post #9520
zeh_lp



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QUOTE(DragonRanger @ Nov 4 2011, 16:55) *

You definitely look like you could use some armor. Make sure to stick to one armor type. If you're going melee, go with light or heavy. Cloth is for mage users.


Okay, I will buy some.
For the weapons I will try to get something "of Slaughter" and for the armors what should I seek?

by the way, I just reseted my messed up abilities and got the Health and Mana tanks. Are the Exp Tanks worth it?

This post has been edited by zeh_lp: Nov 4 2011, 17:00
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