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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 7 2017, 16:17
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(edu5ardo @ Feb 7 2017, 15:09)  for play with imperil how many prof need in divine?
Double your level (1.0 prof factor)
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Feb 7 2017, 16:23
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(abc12345678901 @ Feb 7 2017, 14:17)  But i already said that i enabled tapermonkey and added the scripts....Tried looking at a FAQ for tapermoneky and that didnt help, and now when i try to disable tapermoneky and switch back to greasemoneky, none of those scripts are working anymore.... this honestly seems more trouble then it's worth, I'm going to have to remove both programs and just stick with grease monkey i guess Only use Tampermonkey on Chrome Only use Greasemonkey on Firefox QUOTE(edu5ardo @ Feb 7 2017, 14:09)  for play with imperil how many prof need in divine? As much as you need to minimize monster mitigation is good, but remember that unlike elemental, many monsters are neutral against holy (and dark), so you might not need as much mitigation reduction as elemental. But get at least enough prof such that the 0 base mitigation monsters (=> 50s mitigation after PL) is taken down to 0 again, after accounting for Imperil and proficiency. Not sure about where exactly it's best to stop increasing prof. IIRC a few people said there wasn't much difference between relatively high prof 3+2 and moderate prof 4+1 as Imperil Holy/Dark. Don't get too much though, or you'll be sacrificing too much EDB for prof gain which is only useful against a small fraction of the monsters. QUOTE(Sapo84 @ Feb 7 2017, 14:17)  Double your level (1.0 prof factor) But after Imperil, that results in a total of -75 mitigation on monsters, isn't that overkill? The toughest common monsters only have 68-70 mitigation IIRC, and most monsters are neutral or weak against holy and have significantly lower mitigation.
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Feb 7 2017, 16:35
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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Monster question. Why are specific magic mitigation stats not equal to (base mitigation at level 0 + crystal upgrades in that slot)? Eg there are bunches of monsters which are supposed to start with 0 base holy mitigation, but have over 50 holy mitigation when scanned or seen in lab. (no chaos upgrades)
Is it trying to factor in magic mitigation or something? That sounds odd...
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Feb 7 2017, 16:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Feb 7 2017, 15:23)  But after Imperil, that results in a total of -75 mitigation on monsters, isn't that overkill? The toughest common monsters only have 68-70 mitigation IIRC, and most monsters are neutral or weak against holy and have significantly lower mitigation.
A read a non which wasn't there (IMG:[ invalid] style_emoticons/default/heh.gif) But anyway, probably >0.8 is needed anyway. In aria's tests 1.0 was actually better. Sounds strange to me, but I've yet to test it out myself (I can test 0.66 vs 1.0, but I won't even setup a script for imperil until I have maxed depr prof)
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Feb 7 2017, 16:46
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(Superlatanium @ Feb 7 2017, 17:35)  Monster question. Why are specific magic mitigation stats not equal to (base mitigation at level 0 + crystal upgrades in that slot)? Eg there are bunches of monsters which are supposed to start with 0 base holy mitigation, but have over 50 holy mitigation when scanned or seen in lab. (no chaos upgrades)
Is it trying to factor in magic mitigation or something? That sounds odd...
https://ehwiki.org/wiki/File:Resist_Per_Upgrade.PNGMonsters gain more mitigation per upgrade for elements they are weak against.
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Feb 7 2017, 16:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Superlatanium @ Feb 7 2017, 15:23)  But after Imperil, that results in a total of -75 mitigation on monsters, isn't that overkill? The toughest common monsters only have 68-70 mitigation IIRC, and most monsters are neutral or weak against holy and have significantly lower mitigation.
picking Celestials (which means: the most holy-resistant mobs) as reference, i guess a good compromise may be to reach a point in which the toughest celestials see their resistance cut to 10~15%. past that point, you'll be overkilling the average mob pool. how does it sound from a mage's point of view?
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Feb 7 2017, 16:54
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(Scremaz @ Feb 7 2017, 17:50)  how does it sound from a mage's point of view?
Monsters with low END die pretty fast regardless of their mitigations.
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Feb 7 2017, 17:04
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(Scremaz @ Feb 7 2017, 14:50)  ppast that point, you'll be overkilling the average mob pool.
how does it sound from a mage's point of view? Something to keep in mind is that, unlike melee, a mage's clearing speed is mostly based on how long it takes them to kill off the toughest monster on the field. The rest of the monsters generally don't matter much (after considering incoming damage and spell range). So with 7 pretty weak monsters and one tough monster with resistance to your element, you really want to be strong against that tough monster, and don't particularly care about the rest. Crits help.
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Feb 7 2017, 17:08
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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I have a Humanoid monster with PL around 210, and i'm considering deleting him. Do humanoid monsters ever get decent? Or should i just kill him off?
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Feb 7 2017, 17:14
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(gianfrix94 @ Feb 7 2017, 16:08)  I have a Humanoid monster with PL around 210, and i'm considering deleting him. Do humanoid monsters ever get decent? Or should i just kill him off?
it's random, as many other things. i have a couple of Humanoids around PL50 and they have 50/5 and 29/7 wins respectively. they are rather old though.
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Feb 7 2017, 17:29
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(gianfrix94 @ Feb 7 2017, 16:08)  I have a Humanoid monster with PL around 210, and i'm considering deleting him. Do humanoid monsters ever get decent? Or should i just kill him off?
What do you mean with decent? PL210 monsters don't win, ever, so how do you differentiate?
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Feb 7 2017, 17:31
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Sapo84 @ Feb 7 2017, 16:29)  What do you mean with decent? PL210 monsters don't win, ever, so how do you differentiate?
They do actually, mine do sometimes. That's the only one that won only once, and without any killing blows. This post has been edited by gianfrix94: Feb 7 2017, 17:32
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Feb 7 2017, 17:51
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(DJNoni @ Feb 7 2017, 10:37)  CODE // ==UserScript== // @name HV - CracklingCast zz Helper // @version 1.0.0 // @namespace cracklingcasthelper // @include http://hentaiverse.org/* // @include http://alt.hentaiverse.org/* // @exclude http://hentaiverse.org/?Battle // @exclude http://alt.hentaiverse.org/?Battle // @exclude http://hentaiverse.org/pages/showequip* // @exclude http://alt.hentaiverse.org/pages/showequip* // @run-at document-end // ==/UserScript== if (document.getElementById("togpane_log")) { location.href = "/?Battle"; return; } This is a stand-alone script, which does what Super said. It think this script is by NerfThis, but I'm not sure. And you can see the 'include' : it's behind the // @include Just use Tampermonkey. Scripts are hell without it. QUOTE(DJNoni @ Feb 7 2017, 14:34)  it's a zipfile. I don't know greasemonkey, but tampermonkey works easiest like this:
Click "new script" in tampermonkey
Delete all the shit you see in that newly made script
Open the NerfThis script in notepad
Copy all
Paste in newly made script
Save newly made script
By the way, I posted the whole script, so you can just copy that and paste it in a new blank script in greasemonkey.
QUOTE(DJNoni @ Feb 7 2017, 15:59)  Try googling a bit for help on tampermonkey. It's an add-on for Google Chrome. Remember to enable the add-on after installing. Then on the top right of your screen there's a new icon in Chrome. Click it. It's tampermonkey. It has the "create a new script" button. Check the manuals in the script thread for further assistance. Good luck with figuring out this puzzle. We all root for you, dude! Tapermonkey, I get it (IMG:[ invalid] style_emoticons/default/laugh.gif) ok, deleted tapermonkey, redownloaded it, added cracklingCast, it works, added CracklingCast helper that you have posted and it breaks CracklingCast, I can even see it when i start a new fight, my draught icons appear for a second before dissapering and none of the hover/hotkeys work anymore. I turn off CracklingCast helper, and CracklingCast script starts working again. Is there something wrong with that script or am i not doing something right now? Edit: also tried adding vanilla reloader script and that seems to work fine as well. This post has been edited by abc12345678901: Feb 7 2017, 18:10
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Feb 7 2017, 18:10
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(abc12345678901 @ Feb 7 2017, 16:51)  ok, deleted tapermonkey, redownloaded it, added cracklingCast, it works, added CracklingCast helper that you have posted and it breaks CracklingCast, I can even see it when i start a new fight, my draught icons appear for a second before dissapering and none of the hover/hotkeys work anymore. I turn off CracklingCast helper, and CracklingCast script starts working again. Is there something wrong with that script or am i not doing something right now?
You need Reloader
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Feb 7 2017, 18:15
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(gianfrix94 @ Feb 7 2017, 16:31)  They do actually, mine do sometimes. That's the only one that won only once, and without any killing blows.
My PL200 or so named monsters (from the oldest to the newest, the range is probably around 2-3 months, and they should be 1 year old or something, on average): CODE Giant - 26 Dragonkin - 27 Arthropod - 28 Dragonkin - 15 Mechanoid - 16 Undead - 20 Mechanoid - 15 Celestial - 14 Dragonkin - 11 Giant - 16 Humanoid - 11 Beast - 11 Avion - 10 Daimon - 9 Elemental - 9 Sprite - 8 Beast - 15 Reptilian - 15 The first three are older and more chaosed, all the others pretty much are between 10 and 20 wins, and considering you get 120+ gifts in a year it's not really making any difference. I've also starter tracking for fun the PL and wins of the monster I'm raising now CODE 01/02/2017 - PL901 - 47 win 02/02/2017 - PL913 - 47 win 03/02/2017 - PL913 - 48 win 04/02/2017 - PL913 - 48 win 05/02/2017 - PL929 - 48 win 06/02/2017 - PL935 - 48 win 07/02/2017 - PL943 - 48 win One win in a week, going strong (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Sapo84: Feb 7 2017, 18:19
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Feb 7 2017, 19:18
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Noni
Group: Catgirl Camarilla
Posts: 13,171
Joined: 19-February 16

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QUOTE(abc12345678901 @ Feb 7 2017, 16:51)  ok, deleted tapermonkey, redownloaded it, added cracklingCast, it works, added CracklingCast helper that you have posted and it breaks CracklingCast, I can even see it when i start a new fight, my draught icons appear for a second before dissapering and none of the hover/hotkeys work anymore. I turn off CracklingCast helper, and CracklingCast script starts working again. Is there something wrong with that script or am i not doing something right now?
Edit: also tried adding vanilla reloader script and that seems to work fine as well.
This might be happening: - CC helper changes the address of the window into http://hentaiverse.org/?Battle- CC itself only runs on addresses that are in the 'include' list - if http://hentaiverse.org/?Battle is not on CC include list, then CC doesn't work. - solution: add http://hentaiverse.org/?Battle in the cc include list  And make sure you have the correct order of your scripts. 1. is CC, 2. is reloader, 3. is cc helper. Make sure you use the most recent versions of the script. If still no success, ask the maker of the script. This post has been edited by DJNoni: Feb 7 2017, 19:21
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Feb 7 2017, 19:49
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(DJNoni @ Feb 7 2017, 19:18)  This might be happening: - CC helper changes the address of the window into http://hentaiverse.org/?Battle- CC itself only runs on addresses that are in the 'include' list - if http://hentaiverse.org/?Battle is not on CC include list, then CC doesn't work. - solution: add http://hentaiverse.org/?Battle in the cc include list  And make sure you have the correct order of your scripts. 1. is CC, 2. is reloader, 3. is cc helper. Make sure you use the most recent versions of the script. If still no success, ask the maker of the script. That did it! Thank you very much for all the help.
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Feb 7 2017, 20:22
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Raye_Terse
Newcomer
  Group: Members
Posts: 84
Joined: 9-September 11

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So, this is my current weapon: Exquisite Arctic Rapier of Slaughter and my shield: Magnificent Amber Force Shield of Warding. The rapier isn't amazing, so I was wondering if I should save up for a Mag/Leg rapier first, or if I should go for some hath perks, like IA3 or VV? Also, is the shield good enough to soulfuse? It isn't the best shield ever, but after 5 forges base block is close to Mmax and the difference between my level and the shield level is already pretty big. I don't have very many soul shards, though. :/ Thanks for the help! (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Raye_Terse: Feb 7 2017, 20:39
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