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post Feb 6 2017, 23:12
Post #94781
Rhydin



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QUOTE(MysticGohan @ Feb 6 2017, 21:57) *

Hello

i have a question regarding the choice for a Mage of going for Element/Dark/Holy. What is the incentive in using forbidden magic?According to the wiki as dark magic is maxed out it has the same raw stats as Elemental magic, though it has higher mana cost and it has slower castspeed.

Also about stats / stat choice in general:
As for weapon, which suffix shall i use? I currently use a Katalox Death Walker staff. Which suffix shall my next weapon have? Destruction offers a flat bonus to dmg according to the dmg formula Base magic damage = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + (staff_prof * 0.5) + (equipment_Magic_Damage_Bonus) , while bonuses like + dark offer % dmg bonuses ( i assume). So which is better Destruction or Fenrir suffix, or even Death Walker ( which i doubt cause its a grindable stat, though pressumably good early), assuming i will only spam corruption?


Holy & Dark spells have higher base damage than elemental spells, and monsters are generally more prone to Holy/Dark damage. Therefore both Holy and Dark are the only valid mage styles for non-Imperil gameplay.

If you intend to build a Dark Mage, your ideal staff will be a Demonic Willow of Destruction. Due to its innate Counter-Resist and huge Deprecating bonus, Willow is the top choice for Dark, Elec and Wind mages.

However, choosing mage playstyle is not recommended before lvl 310 (0-cooldown-Imperil) and even then requires an at least noticeable investment to be able to manage the highest difficulties (equipments, Juggernaut potencies on armor, forging, ideally a couple Hath perks as well). For quick and easy gameplay, switch to 1H Heavy melee style with Power Armors and a rapier and a shield somwhere between lvl 200 and 250.
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post Feb 6 2017, 23:21
Post #94782
Scremaz



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QUOTE(The Original Zeo @ Feb 6 2017, 21:53) *

*kicks dust* (IMG:[invalid] style_emoticons/default/sad.gif). Alright, fine, i'll go 1h until i get to a higher level :/

good boy.

QUOTE(The Original Zeo @ Feb 6 2017, 21:53) *

The fuck does mage even use spirit for? Not once have i ever used it...

spark at first and spirit shield later. they are useful spells that can save your ass on many istances. for melee, it's used also for spirit stance.

QUOTE(The Original Zeo @ Feb 6 2017, 21:53) *

I thought i read somewhere that for every 100 points you have in a stat, you get a boost in mana or something? Isn't str good for this?

no, 6 points in every stat = 1 base SP. on a general base, it's a good thing. but on a particular case for mages, it's unrelevant. because of... uh, well, because of how the above mentioned spells work. for the same reason, INT for a melee would be almost useless, but since it can prolong spirit stance, then a bit of that isn't bad.

QUOTE(The Original Zeo @ Feb 6 2017, 21:53) *

I'd have to hunt around the wiki to find exactly where i read this tho.

character stats page.

QUOTE(The Original Zeo @ Feb 6 2017, 21:53) *

Already have it (IMG:[invalid] style_emoticons/default/happy.gif) . I actually have a lot of hath perks enabled already. So many in fact, that it'd be easier for me to list the ones i don't have:
Suffusive Spirt
Extra Strength Formulae
That's Good Eatin'
Coupon Clipper
Long Gone Before Daylight
Dark Descent
The 5x element proficeny boosters
Manehatton Project
Follower of Snowflake
Crystarium IV, & V
Tokenizer I, II, & III
Repair Bear 1, 2, 3, & 4
Daemon Duality 1, 2, 3, 4, & 5

My plan was to buy perks in this order:
1) Tokenizer 1
2) Eminent Elementalist
3) Daemon Duality 1
4 or 5) Divine Warmage
4 or 5) Death and Decay
6) Follower of Snowflake

Why 6)? No idea... i guess that it has to do something awesome, since it costs 50k hath (IMG:[invalid] style_emoticons/default/tongue.gif)
Also because all the other stuff seems kinda useless, or costs too much for so little gain.

in case you'll switch to melee, then you shouldn't need anything else. maybe daemon duality 1. btw, extra strenght, good eating, repair bear are useless. as for the mage proficiency, only that of your element and eventually the deprecating one. give up on follower of snowflake - the only thing it does is to reward you a granted Peerless every time you shrine 10M worth of trophies.
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post Feb 6 2017, 23:27
Post #94783
MysticGohan



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Are people actually able to run arenas / ROB / grindfests on difficulties higher than hell in the earlygame? Cause i can easily manage to get through all accessible arenas on hell. The only reason to switch to meele would be if i could actually get arenas done on Nintendo or higher. So is it possible?
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post Feb 6 2017, 23:35
Post #94784
Rhydin



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QUOTE(MysticGohan @ Feb 6 2017, 22:27) *

Are people actually able to run arenas / ROB / grindfests on difficulties higher than hell in the earlygame? Cause i can easily manage to get through all accessible arenas on hell. The only reason to switch to meele would be if i could actually get arenas done on Nintendo or higher. So is it possible?

When I was starting out, I was a Dual-wielder until the low 200s. That's when monsters became too strong to handle comfortably, at which point I switched to 1H Heavy and managed to go Nintendo difficulty shortly after. In the medium 200s I was able to take another step to IWBTH difficulty and got my first Legendary drop at lvl 270.

But more recently you might find this interesting:
QUOTE(Allenchon @ Feb 6 2017, 01:25) *

After all the suggest to fix my wrong start play way ,

Now are almost reach to lvl 100 ,

and kinda stable farm x10 diffcult for Arena and Random Encounter now.

Love you guys!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Apparently a lvl 80-something guy can manage Nintendo difficulty (x10) rather comfortably after adjusting his playstyle.
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post Feb 7 2017, 01:02
Post #94785
KitsuneAbby



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QUOTE(MysticGohan @ Feb 6 2017, 22:27) *

Are people actually able to run arenas / ROB / grindfests on difficulties higher than hell in the earlygame? Cause i can easily manage to get through all accessible arenas on hell. The only reason to switch to meele would be if i could actually get arenas done on Nintendo or higher. So is it possible?


It depends on the amount of time you have in the hands and what your objectives are. If by "easily" you mean "managing to do it one way or another" then yes it's feasible around your level at Nintendo difficulty, even though highly dangerous. But if by "easily" you mean "going through the entire thing quickly and without thinking much", you're far from being able to do so above the Normal difficulty.

However, like what has been stated before, you're only starting to feel the ramp-up of the monster's PL you're facing (what PL are they BTW? I place my bet for around PL450-500), and as you level up they will deal much, MUCH more damage. Beware of the spirit attacks, some monsters hit much harder than others.

This post has been edited by decondelite: Feb 7 2017, 01:04
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post Feb 7 2017, 07:46
Post #94786
AnonDarkMage7



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Haven't been able to find/get as drops of gear that match my level, should I soulbind some of my gear to bring them to my level for the slight stat boosts of any of the following?

http://hentaiverse.org/pages/showequip.php...;key=07a453d5bc
http://hentaiverse.org/pages/showequip.php...;key=bfb8dead60
http://hentaiverse.org/pages/showequip.php...;key=1c3449c521
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post Feb 7 2017, 07:51
Post #94787
Superlatanium



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QUOTE(abc12345678901 @ Feb 7 2017, 05:46) *
Haven't been able to find/get as drops of gear that match my level, should I soulbind some of my gear to bring them to my level for the slight stat boosts of any of the following?

http://hentaiverse.org/pages/showequip.php...;key=07a453d5bc
http://hentaiverse.org/pages/showequip.php...;key=bfb8dead60
http://hentaiverse.org/pages/showequip.php...;key=1c3449c521
Don't think so, better to save your fragments for later when decent-quality equips are in sight and soul fragments are your main bottleneck. Armors with only 2 PABs aren't worth soulfusing at your level.

Mage in general probably isn't worth it either, but that's another story...
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post Feb 7 2017, 08:00
Post #94788
AnonDarkMage7



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QUOTE(Superlatanium @ Feb 7 2017, 07:51) *


Mage in general probably isn't worth it either, but that's another story...

Meh i'm having fun with it, still 38 dark proficiency from Ragnarok though, going to hit lv250 before i get enough (IMG:[invalid] style_emoticons/default/sad.gif) .

Ty for answer, guess I'll save them for now, probably look in the bazaar more often to try to find pieces around my level.
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post Feb 7 2017, 09:07
Post #94789
Maximum_Carnage



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Hey, i have a question:
I've heard that in case of Force Shields the best suffix is "of Dampening".
What about this:

Force shield of dampening
- block ~50%
- STR, DEX, AGI

Force shield of protection
- block 98%
- DEX, END, AGI

Which one is better? The one with the suffix or with PABs?
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post Feb 7 2017, 09:12
Post #94790
Superlatanium



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QUOTE(Dragon Ninja @ Feb 7 2017, 07:07) *
Hey, i have a question:
I've heard that in case of Force Shields the best suffix is "of Dampening".
What about this:

Force shield of dampening
- block ~50%
- STR, DEX, AGI

Force shield of protection
- block 98%
- DEX, END, AGI

Which one is better? The one with the suffix or with PABs?
Block is more important because it contributes to OC, which contributes to clear speed. Mitigation stats are nice, but 1h takes so little incoming damage that it doesn't really matter much except in high-difficulty GF.
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post Feb 7 2017, 09:15
Post #94791
Maximum_Carnage



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QUOTE(Superlatanium @ Feb 7 2017, 08:12) *

Block is more important because it contributes to OC, which contributes to clear speed. Mitigation stats are nice, but 1h takes so little incoming damage that it doesn't really matter much except in high-difficulty GF.

Ok, but what about the lack of STR in the second shield? Is it worth gaining some block chance and losing damage output?

This post has been edited by Dragon Ninja: Feb 7 2017, 09:39
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post Feb 7 2017, 09:38
Post #94792
AnonDarkMage7



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Is there anyway to reload a script if HV window crashes? Had the close window mid battle, but when i reopened script not working.
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post Feb 7 2017, 09:44
Post #94793
Superlatanium



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QUOTE(Dragon Ninja @ Feb 7 2017, 07:15) *
Ok, but what about the lack of STR in the second shield? Is it worth to gain some block chance and lose damage output?
I think so but I can't say for sure. Strength isn't quite as useful for high-level players as it is for low-level players.
QUOTE(abc12345678901 @ Feb 7 2017, 07:38) *
Is there anyway to reload a script if HV window crashes? Had the close window mid battle, but when i reopened script not working.
Depends on the script. Clearing that script's localStorage might do it, but it really depends.

(if there's a script that doesn't cleanly resume on window close and open, that's not good)
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post Feb 7 2017, 09:46
Post #94794
mapokl



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script is probably working but some scripts don't work on main page.

try maybe http://hentaiverse.org/?encounter or http://hentaiverse.org/?s=Battle&ss=ar

This post has been edited by mapokl: Feb 7 2017, 09:47
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post Feb 7 2017, 09:48
Post #94795
Superlatanium



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QUOTE(mapokl @ Feb 7 2017, 07:46) *
script is probably working but some scripts don't work on main page.

try maybe http://hentaiverse.org/?encounter or http://hentaiverse.org/?s=Battle&ss=ar
Good idea, might be an @include issue

(tell the script owner too)
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post Feb 7 2017, 09:48
Post #94796
AnonDarkMage7



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QUOTE(Superlatanium @ Feb 7 2017, 09:44) *



(if there's a script that doesn't cleanly resume on window close and open, that's not good)

I'm using Crackling cast, not sure how to clear storage, ill look at it now.
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post Feb 7 2017, 09:49
Post #94797
Noni



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QUOTE(abc12345678901 @ Feb 7 2017, 08:38) *

Is there anyway to reload a script if HV window crashes? Had the close window mid battle, but when i reopened script not working.


It has to do with the adress of the page. After a crash, the address is different. I use HV Craclingcast Helper for this, that changes the address to a standard one. Other solution is to manually change the address. Or to add the address that you see after crash recovery to the 'include' list - but that's not optimal, because then it runs outside of battle too.
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post Feb 7 2017, 09:51
Post #94798
Superlatanium



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QUOTE(DJNoni @ Feb 7 2017, 07:49) *
It has to do with the adress of the page. After a crash, the address is different. I use HV Craclingcast Helper for this, that changes the address to a standard one. Other solution is to manually change the address. Or to add the address that you see after crash recovery to the 'include' list - but that's not optimal, because then it runs outside of battle too.
if (!document.getElementById('togpane_log')) return;
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post Feb 7 2017, 09:57
Post #94799
AnonDarkMage7



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QUOTE(Superlatanium @ Feb 7 2017, 09:51) *

if (!document.getElementById('togpane_log')) return;

where do I put this line of code? tried putting it inside " function restoeState() { }", that didn't work, I dont have too much knowledge on coding (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: or where do I find the include list? tried ctrl+f but that doesn't get me anyhtign, what's it called in a script?

This post has been edited by abc12345678901: Feb 7 2017, 10:19
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post Feb 7 2017, 10:37
Post #94800
Noni



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QUOTE(abc12345678901 @ Feb 7 2017, 08:57) *

where do I put this line of code? tried putting it inside " function restoeState() { }", that didn't work, I dont have too much knowledge on coding (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: or where do I find the include list? tried ctrl+f but that doesn't get me anyhtign, what's it called in a script?

CODE

// ==UserScript==
// @name HV - CracklingCast zz Helper
// @version 1.0.0
// @namespace cracklingcasthelper
// @include http://hentaiverse.org/*
// @include http://alt.hentaiverse.org/*
// @exclude http://hentaiverse.org/?Battle
// @exclude http://alt.hentaiverse.org/?Battle
// @exclude http://hentaiverse.org/pages/showequip*
// @exclude http://alt.hentaiverse.org/pages/showequip*
// @run-at document-end
// ==/UserScript==
if (document.getElementById("togpane_log")) {
  location.href = "/?Battle";
    return;
}


This is a stand-alone script, which does what Super said. It think this script is by NerfThis, but I'm not sure. And you can see the 'include' : it's behind the // @include
Just use Tampermonkey. Scripts are hell without it.
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