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post Feb 6 2017, 04:04
Post #94761
issary



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I think he means he is design his dream staff?
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post Feb 6 2017, 04:07
Post #94762
RoadShoe



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QUOTE(End Of All Hope @ Feb 5 2017, 17:39) *

*of


Making it "of" instead of "to" ruins the pun on words.

Someone who doesn't know will take it literally. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 6 2017, 04:13
Post #94763
RoadShoe



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QUOTE(issary @ Feb 5 2017, 18:04) *

I think he means he is design his dream staff?


If this is about my staff, the story is:

End of all Hope was dropped LHOH with really lousy stats.
He posted the link and said "Holy Shit".

Everyone was laughing at the bad stats on it, and I turned around and bought it for 3m.

The pun is: It's Holy Shit to End of all Hope.

But to me... with a little bit of materials.. It's not bad!
Stats look fine to me now. (IMG:[invalid] style_emoticons/default/smile.gif)

Attached Image
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post Feb 6 2017, 12:02
Post #94764
Epion



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I'm at a net cafe testing some scripts, but i can't get any reloader run on iron.
Is it safe to assume that they don't?
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post Feb 6 2017, 13:20
Post #94765
simrock87



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QUOTE(Epion @ Feb 6 2017, 10:02) *

I'm at a net cafe testing some scripts, but i can't get any reloader run on iron.
Is it safe to assume that they don't?

Vanilla Reloader works with chrome/iron native, the others miss the code injection bit to work around the sandboxing, so you'd need to use TamperMonkey with non-vanilla reloaders.
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post Feb 6 2017, 14:07
Post #94766
WeebLife



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QUOTE(Superlatanium @ Feb 6 2017, 08:32) *

Mage is a very difficult style before ~310, even with good gears. Holy mage in particular is extremely tough. If you are going to mage:

Only pick one element, combining elements means you do significantly lower damage overall because your Phase will be only half as effective. (3 elements? 1/3 as effective. 4 elements, as you look to be trying for? 1/4th as effective (IMG:[invalid] style_emoticons/default/sad.gif)) Holy staff means you should use holy element; if you want to be dark mage, you need a Dark staff, or if you want to be a cold mage, you need a cold staff, etc.

For Holy Destruction staff, assuming you play holy, at your level, you won't be playing PF, so Penetrator isn't as necessary, but since you have extremely low prof it'll be useful anyway. But no matter what element you are, you'll have serious difficulties surviving regardless, and you have to survive a few turns first for offensive-based potencies to start being useful, so I'd consider getting high Spellweaver the most important potency to aim for by far. Annihilator is pretty bad, as is Economizer. Archmage is good, but Spellweaver is better for someone like you.

In short: get Spellweaver >>> Penetrator > Archmage >>>>>>> others. But I kinda doubt you can choose your desired IW potencies much because your level is low and you already soulfused your staff, unfortunately.



Thank you for your feedback.
No, i don't have this staff. It was a "dream staff" i made up while looking at the wiki, trying to design the ultimate weapon. I have a soulbound average redwood staff of the elementalist. I also have full average cloth (blah) of the elementalist, but the armours are not soulbound and are under level 100.

What's PF btw? Pfudor? Atm im only playing normal, but in time i want to get to harder levels.

I like to play as a crowd-controller and a glass-cannon, so a deprecating dark mage appealed to me.

My build:
Str = 0.7*level
Dex = 1*level
Agi = 1*level
End = 1.1*level
Int = 1.1*level
Wis = 1.1*level
All spare exp goes on int.

My proficencies:
Cloth = 32
Staff = 20
Elemental = 35
Forbidden = 10
Deprecating = 103 (i trained this to 100 so i could use MagNet once i reach level 250)
Support = 22

My slotted abilities (all maxed as much as my level permits) :
Hp tank
Mp tank
Mana pots (dunno why... i never use items :/)
The 3x staff abilities
The 4x cloth abilities
Better imperil
Faster imperil
Mind control
Better haste
Shadow veil
Better arcane focus (i ise this whenever i get channeling proc'd)
Better regen (i have this going almost all the time)
Better cure
Better protection
Flame spike shield
Cryomancy
Tempest
Sorcery
Better corruption
Dark imperil
Holy imperil

My innate arcana:
I have all 5 unlocked
Slot 1: haste
Slot 2: protection
Slot 3: shadow veil
Slot 4: unassigned
Slot 5: unassigned
Cost: 2.39/round


I guess i'm at the point where i've had my fun fucking around as a noob and i now want to learn how to play properly. I'd appreciate any advice anyone could give.

P.s.
I know there are easier ways to share hverse stats, instead of typing them out, but i couldn't work out how to do it from a mobile phone, so i gave up and typed it (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by The Original Zeo: Feb 6 2017, 14:09
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post Feb 6 2017, 14:26
Post #94767
Superlatanium



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QUOTE(The Original Zeo @ Feb 6 2017, 12:07) *
What's PF btw? Pfudor?
Yes
QUOTE(The Original Zeo @ Feb 6 2017, 12:07) *
Atm im only playing normal, but in time i want to get to harder levels.
I like to play as a crowd-controller and a glass-cannon, so a deprecating dark mage appealed to me.
That's in opposition to what you just said, unfortunately. You need some Phase and a halfway usable staff (hopefully at least 2 of 3 attributes matching) to start doing at least a moderate amount of damage; you also need at least moderate quality prof equips in addition to near maxed base proficiency so monsters don't have 50%+ resistance to your element. It's true a good mage is a glass cannon, but a low-level mage is all glass and no cannon.

Also keep in mind that "crowd control" is somewhat self-defeating as mage. Mages want to kill monsters as quickly as possible; the more turns it takes, the more monsters charge up their MP attacks, and the more damage you take. Mages should be aiming to finish rounds in under ~10 turns (with 7-9 monsters, if there are fewer monsters then the round should be over in ~6 turns or less). The only depreciating spell that is useful in almost all cases is Imperil - nothing else. Otherwise, if you use spells like Slow, Weaken, Sleep, Magnet, Silence, etc, you're making the round last longer, which you absolutely want to avoid, since past a certain point it'll mean a lot more damage taken.
QUOTE(The Original Zeo @ Feb 6 2017, 12:07) *
Mana pots (dunno why... i never use items :/)
Draughts and potions are essential in longer battle series, or else you'll run out of mana to Cure with and die.
QUOTE(The Original Zeo @ Feb 6 2017, 12:07) *
I guess i'm at the point where i've had my fun fucking around as a noob and i now want to learn how to play properly. I'd appreciate any advice anyone could give.
Give up on mage until at least ~310.
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post Feb 6 2017, 14:29
Post #94768
Scremaz



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as already pointed out, at your level there are better playstyles - all on the melee side. 1H in particular will allow you to afford high difficulties with relative ease and relatively low starting cost.

either way, if you really, really want to go on this path you'd better pick one particular element and stick with it, and this has already been hinted either. holy/dark will prove to be quite hard to manage, so i suggest one element. whch one, your call. but when you'll do it, slot only the relative abilities among Conflagration, Cryomancy, Havoc and Tempest. discard Better Corruption, Holy and Dark Imperil. Mind Control is quite useless either, but since at least it boosts two spells at once you may keep it. Spark will be quite useful when you'll decide to raise the difficulty. all potions/tank abilities are a must for every style. stats seem fine for a mage, except for STR which can be kept at zero.
but without at least proper gears and a stock of mana draughts/potions you won't get anywhere.

oh, if you have some spare hath you may want to purchase VV perk.
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post Feb 6 2017, 18:04
Post #94769
edu5ardo



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helo
at my lvl, How many Effective Proficiency i need for play with out imperil as a divine mague?
and my mana consumption is realy high ans need use Too many potions, hoy i can reduce my mana consumption ?

pd: my gear is good?
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post Feb 6 2017, 18:14
Post #94770
Scremaz



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QUOTE(edu5ardo @ Feb 6 2017, 17:04) *

at my lvl, How many Effective Proficiency i need for play with out imperil as a divine mague?

iirc 1.0 prof factor, thus double your level.

QUOTE(edu5ardo @ Feb 6 2017, 17:04) *

and my mana consumption is realy high ans need use Too many potions, hoy i can reduce my mana consumption ?

experts say it's not that big of a problem - you should become accostumed with chunking draughts like no tomorrow and an elixir every now and then.
either way, if you really want to reduce your mana consumption, you can use Frugal prefix, Economizer potency on staff and high Divine prof.

QUOTE(edu5ardo @ Feb 6 2017, 17:04) *

pd: my gear is good?

i didn't check rolls, but at least they are all matching. staff isn't exactly the best though. as for armor IWs, the only relevant potency for mages is Juggernaut.
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post Feb 6 2017, 18:39
Post #94771
edu5ardo



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hi Scremaz

wath is iirc factor?
Mana Draught is active every time
frugal is recomended? or ignore mana and buy other prefix?
wath staff is good?
Should I focus on getting Juggernaut bonus at level 5 in all gear?

This post has been edited by edu5ardo: Feb 6 2017, 18:40
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post Feb 6 2017, 18:48
Post #94772
Rhydin



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QUOTE(edu5ardo @ Feb 6 2017, 17:04) *

helo
at my lvl, How many Effective Proficiency i need for play with out imperil as a divine mague?
and my mana consumption is realy high ans need use Too many potions, hoy i can reduce my mana consumption ?

pd: my gear is good?



QUOTE(Scremaz @ Feb 6 2017, 17:14) *

iirc 1.0 prof factor, thus double your level.
experts say it's not that big of a problem - you should become accostumed with chunking draughts like no tomorrow and an elixir every now and then.
either way, if you really want to reduce your mana consumption, you can use Frugal prefix, Economizer potency on staff and high Divine prof.
i didn't check rolls, but at least they are all matching. staff isn't exactly the best though. as for armor IWs, the only relevant potency for mages is Juggernaut.


Prof_factor for non-Imperil should be 1.0 as Scremaz already said, non-Imperil should still aim for ~0.8 according to Sapo (which I support).

Mana Consumption will always be high, using Draughts & Potions whenever cooldown expires is perfectly normal. You can reduce MP consumption by a couple means though:
- higher prof: up to 25% MP cost reduction
- Economizer potency: 5% MP cost reduction per level, however other potencies take priority
- Frugal prefix on armors: ~3-4% MP cost reduction per piece, not as good as Radiant or Charged, but better than elemental prefix
- Aether shards: 10% MP cost reduction for 1h per shard (quite useful and not overly expensive, though I mostly play without)

As for your gear, you'll definitely want a piece of proficiency Cotton or two. Non-matching staff isn't ideal but certainly playable (using one myself). You should also aim for some more Jug on your armors for better survivability.
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post Feb 6 2017, 18:53
Post #94773
ctaglack



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QUOTE(edu5ardo @ Feb 6 2017, 16:39) *

hi Scremaz

wath is iirc factor?
Mana Draught is active every time
frugal is recomended? or ignore mana and buy other prefix?
wath staff is good?
Should I focus on getting Juggernaut bonus at level 5 in all gear?

iirc iirc is an acronym meaning "if I recall correctly"
Radiant > Charged > Mystic/Frugal > Ruby/Cobalt/Amber/Jade/Zircon/Onyx > no prefix, I think getting whatever you can afford is fine if the rolls are decent.
Hallowed Oak Staff of Heimdall for non-imperil
Ideally on pieces which are at least Legendary quality, also as Rhydin said you'll want to switch out some of your Phase armor for Cotton for the Divine Proficiency if you plan to play without imperil so you'll want to pick which pieces you're going to keep or switch out before you IW them.

This post has been edited by ctaglack: Feb 6 2017, 18:54
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post Feb 6 2017, 21:36
Post #94774
AnonDarkMage7



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What's the most cost efficent (gives back most items credit wise per token used) RoB to do? Also is there any reason to do them on any difficulty higher than normal, any incentive what so ever?
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post Feb 6 2017, 21:41
Post #94775
lazyNPC



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QUOTE(abc12345678901 @ Feb 6 2017, 20:36) *

What's the most cost efficent (gives back most items credit wise per token used) RoB to do? Also is there any reason to do them on any difficulty higher than normal, any incentive what so ever?

FSM, the incentive to do it at higher difficulty is the possibility of a good drop.
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post Feb 6 2017, 22:14
Post #94776
edu5ardo



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With what has been said, I think I already have a general idea of what I should do.
As a data, I just do DWD in IWBTH and use 95 Mana Potion, is it normal?

Now playing in IWBTH is very difficult, what should I do to play in PFUDOR with normality?
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post Feb 6 2017, 22:35
Post #94777
Slobber



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If you're not using infusion/flower vase/bubble gum/mass forging/full set of legendary/peerless then i think that's normal. i'm currently using a ~300k legendary set with decent forging on staff + proficiency pants and i did PFURDOR DWD in.... 30mins-ish without infusions/vase/bubble gum?
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post Feb 6 2017, 22:53
Post #94778
WeebLife



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QUOTE(Superlatanium @ Feb 6 2017, 21:56) *

Give up on mage until at least ~310.

*kicks dust* (IMG:[invalid] style_emoticons/default/sad.gif). Alright, fine, i'll go 1h until i get to a higher level :/

QUOTE(Scremaz @ Feb 6 2017, 21:59) *

Mind Control is quite useless either, but since at least it boosts two spells at once you may keep it.

To date, i have been using it in the single round fights you get in the galleries. I put 3 mobs to sleep, then use my weakest unslotted element (fire) from the bottom up. This means more rounds, more casts of fire, more elemental proficency farming.
I did a similar thing to get my deprecation prof. to 100.

QUOTE(Scremaz @ Feb 6 2017, 21:59) *

all potions/tank abilities are a must for every style

The fuck does mage even use spirit for? Not once have i ever used it...

QUOTE(Scremaz @ Feb 6 2017, 21:59) *

stats seem fine for a mage, except for STR which can be kept at zero.

I thought i read somewhere that for every 100 points you have in a stat, you get a boost in mana or something? Isn't str good for this?
I'd have to hunt around the wiki to find exactly where i read this tho.

QUOTE(Scremaz @ Feb 6 2017, 21:59) *

oh, if you have some spare hath you may want to purchase VV perk.

Already have it (IMG:[invalid] style_emoticons/default/happy.gif) . I actually have a lot of hath perks enabled already. So many in fact, that it'd be easier for me to list the ones i don't have:
Suffusive Spirt
Extra Strength Formulae
That's Good Eatin'
Coupon Clipper
Long Gone Before Daylight
Dark Descent
The 5x element proficeny boosters
Manehatton Project
Follower of Snowflake
Crystarium IV, & V
Tokenizer I, II, & III
Repair Bear 1, 2, 3, & 4
Daemon Duality 1, 2, 3, 4, & 5

My plan was to buy perks in this order:
1) Tokenizer 1
2) Eminent Elementalist
3) Daemon Duality 1
4 or 5) Divine Warmage
4 or 5) Death and Decay
6) Follower of Snowflake

Why 6)? No idea... i guess that it has to do something awesome, since it costs 50k hath (IMG:[invalid] style_emoticons/default/tongue.gif)
Also because all the other stuff seems kinda useless, or costs too much for so little gain.
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post Feb 6 2017, 22:56
Post #94779
Rhydin



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QUOTE(edu5ardo @ Feb 6 2017, 21:14) *

With what has been said, I think I already have a general idea of what I should do.
As a data, I just do DWD in IWBTH and use 95 Mana Potion, is it normal?

Now playing in IWBTH is very difficult, what should I do to play in PFUDOR with normality?


First of all you have to work on you prof_factor to increase your mitigation reduction, Counter-Resist (and lower MP consumption). You should also keep your eyes open for a better staff and once you find one get the correct IW potencies (Penetrator >= 4) for additional Counter-Resist. A good start might be a Cotton Cap of the Heaven-sent, as you're currently using a Mag piece with no IW in that slot.
In your current setup you're sure to lose tons of dmg to monster resists (50% to 90% loss), also you might consider switching to Imperil playstyle. It's a couple extra casts every round, but you'll hit way harder and should be able to finish monsters before they can unleash their SP attacks on you.
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post Feb 6 2017, 22:57
Post #94780
MysticGohan



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Hello

i have a question regarding the choice for a Mage of going for Element/Dark/Holy. What is the incentive in using forbidden magic?According to the wiki as dark magic is maxed out it has the same raw stats as Elemental magic, though it has higher mana cost and it has slower castspeed.

Also about stats / stat choice in general:
As for weapon, which suffix shall i use? I currently use a Katalox Death Walker staff. Which suffix shall my next weapon have? Destruction offers a flat bonus to dmg according to the dmg formula Base magic damage = (log(3330 + INT * 2 + WIS , 1.0003) - 27039.81) + (staff_prof * 0.5) + (equipment_Magic_Damage_Bonus) , while bonuses like + dark offer % dmg bonuses ( i assume). So which is better Destruction or Fenrir suffix, or even Death Walker ( which i doubt cause its a grindable stat, though pressumably good early), assuming i will only spam corruption?
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