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post Feb 2 2017, 11:58
Post #94601
ctaglack



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QUOTE(arialinnoc @ Feb 2 2017, 09:52) *

Sell or Salvage is individual policy. There was a thread talk about this >here<
And you can look up in wtb/wts some kind of things you don't need better to sell directly to player than bazaar.(e.g.scrap cloth)

Basara Nekki's post in that thread is a really good rule of thumb https://forums.e-hentai.org/index.php?s=&am...t&p=4739265 (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Basara Nekki @ Jan 20 2017, 13:05) *

Basic rules:

Fair, Crude, Average: Salvage
Superior, Exquisite: Sell
Magnificent "Cloth", "Staff", "Wood": Salvage
Magnificent "Power", "Light": Sell
Magnificent "1H", "2H", "Plate": Salvage (if bazaar price < 1100) or Sell (if bazaar price > 1100)

The rules for Magnificent are also valid for "crap" Legendary.

Exceptions:

Magnificent xxx Power of Slaughter and Magnificent xxx Rapier of Slaughter: Have chances of being sold at an auction. It depends on the quality and level of the equipment.



This post has been edited by ctaglack: Feb 2 2017, 12:00
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post Feb 2 2017, 21:35
Post #94602
cmos



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Just noticed that it's now possible to sell 100kkGP at once instead of just 20kk. When was this changed? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 2 2017, 23:50
Post #94603
ctaglack



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What is everyone's daily grind routine?

I usually do all the last Arenas from Lv 300 - Lv 180/165 on PFUDOR and try to keep my stamina usage to no more than 24 stamina a day, keeping stamina above 80 for the 100% EXP boost, although below 80 Stamina I think the Stamina-Drain is halved https://ehwiki.org/wiki/Stamina so I could effectively do twice the amount of rounds making up for the absent 100% EXP boost?

If so, would it be better to play in the 55-79 Stamina range so I get more rounds to play through = more mobs to kill = more drops?

This post has been edited by ctaglack: Feb 2 2017, 23:51
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post Feb 3 2017, 00:00
Post #94604
Juggernaut Santa



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Normal stamina is better to grind.
24 stamina on normal are 1200 rounds against the 600 of great.
Same amount of ED, more rounds.

Great stamina is better to power level.
Exp/Stamina is the same on both normal and great stamina, but on great you need half the time to get the same amount of exp.
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post Feb 3 2017, 00:20
Post #94605
Superlatanium



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Yep, grinding above 80 stamina is for those with little time (or low clearing speed). Even if someone wants to level up quickly there's nothing wrong with going into the 79 and below range if they want income as well as XP.
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post Feb 3 2017, 00:24
Post #94606
Juggernaut Santa



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QUOTE(Superlatanium @ Feb 2 2017, 23:20) *

Yep, grinding above 80 stamina is for those with little time (or low clearing speed). Even if someone wants to level up quickly there's nothing wrong with going into the 79 and below range if they want income as well as XP.

Yeah.
But if one wants only pure power leveling, he should for sure use ED to stay above 79.
The expense Credit/XP is the same, but the Time/XP is halved. (Clearly the rounds/ED is halved too, but it's a consequence you accept in this particular case (IMG:[invalid] style_emoticons/default/laugh.gif) )
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post Feb 3 2017, 00:27
Post #94607
Scremaz



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QUOTE(End Of All Hope @ Feb 2 2017, 23:24) *

Yeah.
But if one wants only pure power leveling, he should for sure use ED to stay above 79.
The expense Credit/XP is the same, but the Time/XP is halved. (Clearly the rounds/ED is halved too, but it's a consequence you accept in this particular case (IMG:[invalid] style_emoticons/default/laugh.gif) )

it's not like you can look both at left and right, isn't it? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 3 2017, 00:28
Post #94608
Juggernaut Santa



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QUOTE(Scremaz @ Feb 2 2017, 23:27) *

it's not like you can look both at left and right, isn't it? (IMG:[invalid] style_emoticons/default/laugh.gif)

You can, if you're cross-eyed (IMG:[invalid] style_emoticons/default/duck.gif)
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post Feb 3 2017, 00:32
Post #94609
Scremaz



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QUOTE(End Of All Hope @ Feb 2 2017, 23:28) *

You can, if you're cross-eyed (IMG:[invalid] style_emoticons/default/duck.gif)

or Janus. or the helm of Gemini's Gold Cloth
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post Feb 3 2017, 01:39
Post #94610
Mantra64



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What would be the best preffix and suffix on a force shield?
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post Feb 3 2017, 01:39
Post #94611
Juggernaut Santa



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QUOTE(Mantra64 @ Feb 3 2017, 00:39) *

What would be the best preffix and suffix on a force shield?

Zircon/Ruby of Dampening probably.
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post Feb 3 2017, 01:50
Post #94612
Scremaz



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QUOTE(Mantra64 @ Feb 3 2017, 00:39) *

What would be the best preffix and suffix on a force shield?

it's not that it matters so much.
but still, as for prefixes: best mitigations are holyproof and fireproof. you may want to either acquire them via IW or via zircon/ruby prefix, rolls are pretty similar. all the others are pretty much the same.
as for suffixes, maybe dampening since heavy armors are weak to crushing or warding since protection roll is quite negligible.

either way, what really matters on a shield are (in this order): block >> PABs (preferably SDE for 1H heavy) >>>>>>> all the rest
therefore yep, prefixes and suffixes don't matter too much.
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post Feb 3 2017, 02:12
Post #94613
Superlatanium



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Glancing at the ranges, I think you're right. Non-Protection, non-Dampening is obviously undesirable.

Protection: 3.4 Pmit to 5.5 Pmit (max)
Dampening: 0 specific mitigation to 7.1 specific mitigation (max)

Yeah, that's actually pretty good for Dampening, considering that Crushing consists of 40-50%? of incoming damage for heavy armor. I think Protection is worse.


Prefix is almost completely irrelevant, especially for high-level, high-forged players.
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post Feb 3 2017, 02:22
Post #94614
Mantra64



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So Ruby of Warding would be good or bad?
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post Feb 3 2017, 02:29
Post #94615
Superlatanium



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QUOTE(Mantra64 @ Feb 3 2017, 00:22) *
So Ruby of Warding would be good or bad?
Meh or worse for you, unless it's SDE with top-tier block, but even then Dampening/Protection with slightly lesser block would likely be better if you play GF. Ruby of Warding probably is not something quite good enough for a level 500 player with credits to spare.

Still, keep in mind that the difference here is pretty small, especially for 1h players who don't care about incoming damage.

If I were you, I'd completely disregard prefix, incoming magical damage is quite low to begin with, it's nothing in comparison to suffix and block and SDE.
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post Feb 3 2017, 02:44
Post #94616
Scremaz



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QUOTE(Superlatanium @ Feb 3 2017, 01:29) *

If I were you, I'd completely disregard prefix, incoming magical damage is quite low to begin with, it's nothing in comparison to suffix and block and SDE.

and let's remember that block >> PABs (both type and roll) >>>> suffix.

if i had the chance to put my filthy hands on, saying, a SDE Peerless force shield, even a stoneskin would be more than enough. hell, even a DEA would be - at least for me (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 3 2017, 03:51
Post #94617
k1r4y4m4t0



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hey, do i need to use haste in my innate arcana if i am using 1h heavy armor style?
my proficiency is still 10...
just starting to play 1h heavy armor style.
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post Feb 3 2017, 03:55
Post #94618
Superlatanium



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QUOTE(k1r4y4m4t0 @ Feb 3 2017, 01:51) *
hey, do i need to use haste in my innate arcana if i am using 1h heavy armor style?
my proficiency is still 10...
just starting to play 1h heavy armor style.
Yes, until you have no trouble with incoming damage. Haste helps you take less damage due to attacks taking less action time.

After that, no, better to play without Haste to maximize OC gain from monsters that attack you.
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post Feb 3 2017, 12:43
Post #94619
lazyNPC



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If one builds a full Legendary Power of Balance 1H build, with a Slaughter Rapier, how much Crit Chance does he reach unforged?
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post Feb 3 2017, 12:55
Post #94620
Scremaz



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QUOTE(gianfrix94 @ Feb 3 2017, 11:43) *

If one builds a full Legendary Power of Balance 1H build, with a Slaughter Rapier, how much Crit Chance does he reach unforged?

i guess the boost in crit wouldn't make up for the loss in ADB. pretty sure that an optimal amount of balance may be 1 or 2. savage preferrable, of course.
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