Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Feb 2 2017, 11:58
|
ctaglack
Group: Gold Star Club
Posts: 428
Joined: 18-April 14

|
QUOTE(arialinnoc @ Feb 2 2017, 09:52)  Sell or Salvage is individual policy. There was a thread talk about this > here< And you can look up in wtb/wts some kind of things you don't need better to sell directly to player than bazaar.(e.g.scrap cloth) Basara Nekki's post in that thread is a really good rule of thumb https://forums.e-hentai.org/index.php?s=&am...t&p=4739265 (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Basara Nekki @ Jan 20 2017, 13:05)  Basic rules:
Fair, Crude, Average: Salvage Superior, Exquisite: Sell Magnificent "Cloth", "Staff", "Wood": Salvage Magnificent "Power", "Light": Sell Magnificent "1H", "2H", "Plate": Salvage (if bazaar price < 1100) or Sell (if bazaar price > 1100)
The rules for Magnificent are also valid for "crap" Legendary.
Exceptions:
Magnificent xxx Power of Slaughter and Magnificent xxx Rapier of Slaughter: Have chances of being sold at an auction. It depends on the quality and level of the equipment.
This post has been edited by ctaglack: Feb 2 2017, 12:00
|
|
|
|
 |
|
Feb 2 2017, 21:35
|
cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

|
Just noticed that it's now possible to sell 100kkGP at once instead of just 20kk. When was this changed? (IMG:[ invalid] style_emoticons/default/unsure.gif)
|
|
|
Feb 2 2017, 23:50
|
ctaglack
Group: Gold Star Club
Posts: 428
Joined: 18-April 14

|
What is everyone's daily grind routine? I usually do all the last Arenas from Lv 300 - Lv 180/165 on PFUDOR and try to keep my stamina usage to no more than 24 stamina a day, keeping stamina above 80 for the 100% EXP boost, although below 80 Stamina I think the Stamina-Drain is halved https://ehwiki.org/wiki/Stamina so I could effectively do twice the amount of rounds making up for the absent 100% EXP boost? If so, would it be better to play in the 55-79 Stamina range so I get more rounds to play through = more mobs to kill = more drops? This post has been edited by ctaglack: Feb 2 2017, 23:51
|
|
|
|
 |
|
Feb 3 2017, 00:00
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
Normal stamina is better to grind. 24 stamina on normal are 1200 rounds against the 600 of great. Same amount of ED, more rounds.
Great stamina is better to power level. Exp/Stamina is the same on both normal and great stamina, but on great you need half the time to get the same amount of exp.
|
|
|
Feb 3 2017, 00:20
|
Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

|
Yep, grinding above 80 stamina is for those with little time (or low clearing speed). Even if someone wants to level up quickly there's nothing wrong with going into the 79 and below range if they want income as well as XP.
|
|
|
|
 |
|
Feb 3 2017, 00:24
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
QUOTE(Superlatanium @ Feb 2 2017, 23:20)  Yep, grinding above 80 stamina is for those with little time (or low clearing speed). Even if someone wants to level up quickly there's nothing wrong with going into the 79 and below range if they want income as well as XP.
Yeah. But if one wants only pure power leveling, he should for sure use ED to stay above 79. The expense Credit/XP is the same, but the Time/XP is halved. (Clearly the rounds/ED is halved too, but it's a consequence you accept in this particular case (IMG:[ invalid] style_emoticons/default/laugh.gif) )
|
|
|
|
 |
|
Feb 3 2017, 00:27
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(End Of All Hope @ Feb 2 2017, 23:24)  Yeah. But if one wants only pure power leveling, he should for sure use ED to stay above 79. The expense Credit/XP is the same, but the Time/XP is halved. (Clearly the rounds/ED is halved too, but it's a consequence you accept in this particular case (IMG:[ invalid] style_emoticons/default/laugh.gif) ) it's not like you can look both at left and right, isn't it? (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
Feb 3 2017, 00:32
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(End Of All Hope @ Feb 2 2017, 23:28)  You can, if you're cross-eyed (IMG:[ invalid] style_emoticons/default/duck.gif) or Janus. or the helm of Gemini's Gold Cloth
|
|
|
Feb 3 2017, 01:39
|
Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

|
What would be the best preffix and suffix on a force shield?
|
|
|
Feb 3 2017, 01:39
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
QUOTE(Mantra64 @ Feb 3 2017, 00:39)  What would be the best preffix and suffix on a force shield?
Zircon/Ruby of Dampening probably.
|
|
|
|
 |
|
Feb 3 2017, 01:50
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(Mantra64 @ Feb 3 2017, 00:39)  What would be the best preffix and suffix on a force shield?
it's not that it matters so much. but still, as for prefixes: best mitigations are holyproof and fireproof. you may want to either acquire them via IW or via zircon/ruby prefix, rolls are pretty similar. all the others are pretty much the same. as for suffixes, maybe dampening since heavy armors are weak to crushing or warding since protection roll is quite negligible. either way, what really matters on a shield are (in this order): block >> PABs (preferably SDE for 1H heavy) >>>>>>> all the rest therefore yep, prefixes and suffixes don't matter too much.
|
|
|
|
 |
|
Feb 3 2017, 02:12
|
Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

|
Glancing at the ranges, I think you're right. Non-Protection, non-Dampening is obviously undesirable.
Protection: 3.4 Pmit to 5.5 Pmit (max) Dampening: 0 specific mitigation to 7.1 specific mitigation (max)
Yeah, that's actually pretty good for Dampening, considering that Crushing consists of 40-50%? of incoming damage for heavy armor. I think Protection is worse.
Prefix is almost completely irrelevant, especially for high-level, high-forged players.
|
|
|
Feb 3 2017, 02:22
|
Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

|
So Ruby of Warding would be good or bad?
|
|
|
Feb 3 2017, 02:29
|
Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

|
QUOTE(Mantra64 @ Feb 3 2017, 00:22)  So Ruby of Warding would be good or bad? Meh or worse for you, unless it's SDE with top-tier block, but even then Dampening/Protection with slightly lesser block would likely be better if you play GF. Ruby of Warding probably is not something quite good enough for a level 500 player with credits to spare. Still, keep in mind that the difference here is pretty small, especially for 1h players who don't care about incoming damage. If I were you, I'd completely disregard prefix, incoming magical damage is quite low to begin with, it's nothing in comparison to suffix and block and SDE.
|
|
|
|
 |
|
Feb 3 2017, 02:44
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(Superlatanium @ Feb 3 2017, 01:29)  If I were you, I'd completely disregard prefix, incoming magical damage is quite low to begin with, it's nothing in comparison to suffix and block and SDE.
and let's remember that block >> PABs (both type and roll) >>>> suffix. if i had the chance to put my filthy hands on, saying, a SDE Peerless force shield, even a stoneskin would be more than enough. hell, even a DEA would be - at least for me (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
Feb 3 2017, 03:51
|
k1r4y4m4t0
Group: Members
Posts: 182
Joined: 2-April 12

|
hey, do i need to use haste in my innate arcana if i am using 1h heavy armor style? my proficiency is still 10... just starting to play 1h heavy armor style.
|
|
|
Feb 3 2017, 03:55
|
Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

|
QUOTE(k1r4y4m4t0 @ Feb 3 2017, 01:51)  hey, do i need to use haste in my innate arcana if i am using 1h heavy armor style? my proficiency is still 10... just starting to play 1h heavy armor style. Yes, until you have no trouble with incoming damage. Haste helps you take less damage due to attacks taking less action time. After that, no, better to play without Haste to maximize OC gain from monsters that attack you.
|
|
|
Feb 3 2017, 12:43
|
lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

|
If one builds a full Legendary Power of Balance 1H build, with a Slaughter Rapier, how much Crit Chance does he reach unforged?
|
|
|
Feb 3 2017, 12:55
|
Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

|
QUOTE(gianfrix94 @ Feb 3 2017, 11:43)  If one builds a full Legendary Power of Balance 1H build, with a Slaughter Rapier, how much Crit Chance does he reach unforged?
i guess the boost in crit wouldn't make up for the loss in ADB. pretty sure that an optimal amount of balance may be 1 or 2. savage preferrable, of course.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|