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post Oct 29 2011, 23:50
Post #9441
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I entered my numbers exactly as Evil Scorpio wrote out the formula, and that's what I got, but I did feel that was unusually high.
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post Oct 30 2011, 00:13
Post #9442
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Shadow veil adds a multiplicative 20% chance to evade, and works on both physical attacks and spells.

Also mobs have a base chance to miss.
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post Oct 30 2011, 02:23
Post #9443
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How effective, in Ring of Blood fights, would using a Banshee (spirit leech) rapier/estoc and spamming your spirit attack be? Assuming you got a weapon with good damage and proc chances.
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post Oct 30 2011, 02:57
Post #9444
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QUOTE(mkonji @ Oct 29 2011, 17:30) *

Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.



I mean I need some mp to survive arena rounds - normal mobs hit hard too
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post Oct 30 2011, 02:58
Post #9445
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WIS gives more MP and regen rate.
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post Oct 30 2011, 05:11
Post #9446
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That be good, and is haste useful? Not able to see more turns from it though
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post Oct 30 2011, 08:04
Post #9447
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QUOTE(zzc @ Oct 30 2011, 11:11) *

That be good, and is haste useful? Not able to see more turns from it though


You will feel the difference when mobs are able to double hit you.
Which means, haste is more useful at higher levels and difficulties.
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post Oct 30 2011, 09:05
Post #9448
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QUOTE(MidNightPass @ Oct 30 2011, 14:04) *

You will feel the difference when mobs are able to double hit you.
Which means, haste is more useful at higher levels and difficulties.



gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
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post Oct 30 2011, 09:50
Post #9449
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QUOTE(zzc @ Oct 30 2011, 15:05) *

gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.


As you probably already knew a mace can stun for 4 rounds. When I have haste on, I can hit a normal monster 8 times before the proc expires. This also means 1.5 times damage each hit and faster regen (relatively), of course an easier survival as well.

I am not sure how effective is haste for you, but I have it on permanently.
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post Oct 31 2011, 02:37
Post #9450
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After level 200, what sort of elements are useful? Does it even matter?

Lately I've been thinking about buying some EDB Phase--Mjolnir/Surtr pieces specifically. But it occurred to me that after 200 I'll start facing all new fun enemies like Eila, Neptunia, and Wretched Egg, and Electric/Fire might not be as useful anymore.
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post Oct 31 2011, 02:59
Post #9451
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most of those guys are humans. do keep in mind neptuna is very resistant to lightning though

but with the existance of undead, any element is usable. (most high PL dragons/machines probably have resist fire at 75)

This post has been edited by dcherry: Oct 31 2011, 03:00
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post Oct 31 2011, 03:00
Post #9452
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Depends on what you're using it for. I only have a Mjolnir set I use for Hard IWs and it's enough.

[attachmentid=9422]

This post has been edited by Ballistic9: Oct 31 2011, 03:02
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post Oct 31 2011, 03:36
Post #9453
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All I really do is arenas on Heroic or Nightmare, so I would be tailoring a suit toward that purpose. I would imagine that End of Days and higher would require a different suit, but that's still too far away to worry about right now. It's kind of hard to decide not knowing how the proportion of monster types changes after 200. That chart makes Holy/Dark or Dark/Soul really tempting.

This post has been edited by n125: Oct 31 2011, 03:38
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post Oct 31 2011, 03:52
Post #9454
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In either my Holy or Dark suit I can pretty much 2-shot my way through Hell Arena with ease on normal status.
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post Oct 31 2011, 03:55
Post #9455
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QUOTE(n125 @ Oct 31 2011, 02:36) *
It's kind of hard to decide not knowing how the proportion of monster types changes after 200.

http://ehwiki.org/wiki/Monster_Lab_Bestiary

Right now there are 16 monsters that start spawning only after you hit 200 (those with PL>423).
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post Oct 31 2011, 08:24
Post #9456
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That sounds like, for the most part, I will continue facing the same enemies as I am now. In that case I will probably just stick with Lightning/Fire. When building an EDB Phase suit, is it better to focus all pieces on one element or split them between two complementary elements?

Holy and Dark is still intriguing, although it's kind of lame not having a Tier-1 equivalent spell for these elements to lead off with. I get the impression that casting Holy and Dark spells at the beginning of a round with no CM will eat through my MP pretty quickly.. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Oct 31 2011, 08:59
Post #9457
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How about aiming for shade set - shade gives damage and accuracy bonus among things.
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post Oct 31 2011, 11:12
Post #9458
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QUOTE(n125 @ Oct 31 2011, 14:24) *

That sounds like, for the most part, I will continue facing the same enemies as I am now. In that case I will probably just stick with Lightning/Fire. When building an EDB Phase suit, is it better to focus all pieces on one element or split them between two complementary elements?


I prefer single element focus to frontload as much damage on the first strike as possible. If you're building a new set though, you'll probably be mixing and matching anyways as you won't be able to fill all slots.

QUOTE(n125 @ Oct 31 2011, 14:24) *

Holy and Dark is still intriguing, although it's kind of lame not having a Tier-1 equivalent spell for these elements to lead off with. I get the impression that casting Holy and Dark spells at the beginning of a round with no CM will eat through my MP pretty quickly.. (IMG:[invalid] style_emoticons/default/mellow.gif)

Pretty much. 1 godly mana potion every 10 rounds. Black Aura adds around an extra 10 rounds before the first potion.
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post Oct 31 2011, 19:25
Post #9459
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QUOTE(Ballistic9 @ Oct 31 2011, 02:12) *

Black Aura adds around an extra 10 rounds before the first potion.

How exactly is that bonus applied? Is it +10% of your base mana or is it after the calculated totals of mana tanks?
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post Oct 31 2011, 19:34
Post #9460
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It's a multiplicative bonus, it doesn't matter when it's applied.
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