Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Oct 29 2011, 23:50
|
DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

|
I entered my numbers exactly as Evil Scorpio wrote out the formula, and that's what I got, but I did feel that was unusually high.
|
|
|
Oct 30 2011, 00:13
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
Shadow veil adds a multiplicative 20% chance to evade, and works on both physical attacks and spells.
Also mobs have a base chance to miss.
|
|
|
Oct 30 2011, 02:23
|
Drawde
Group: Members
Posts: 115
Joined: 4-December 08

|
How effective, in Ring of Blood fights, would using a Banshee (spirit leech) rapier/estoc and spamming your spirit attack be? Assuming you got a weapon with good damage and proc chances.
|
|
|
Oct 30 2011, 02:57
|
zzc
Group: Members
Posts: 385
Joined: 29-July 10

|
QUOTE(mkonji @ Oct 29 2011, 17:30)  Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.
I mean I need some mp to survive arena rounds - normal mobs hit hard too
|
|
|
Oct 30 2011, 02:58
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
WIS gives more MP and regen rate.
|
|
|
Oct 30 2011, 05:11
|
zzc
Group: Members
Posts: 385
Joined: 29-July 10

|
That be good, and is haste useful? Not able to see more turns from it though
|
|
|
Oct 30 2011, 08:04
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

|
QUOTE(zzc @ Oct 30 2011, 11:11)  That be good, and is haste useful? Not able to see more turns from it though
You will feel the difference when mobs are able to double hit you. Which means, haste is more useful at higher levels and difficulties.
|
|
|
Oct 30 2011, 09:05
|
zzc
Group: Members
Posts: 385
Joined: 29-July 10

|
QUOTE(MidNightPass @ Oct 30 2011, 14:04)  You will feel the difference when mobs are able to double hit you. Which means, haste is more useful at higher levels and difficulties.
gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
|
|
|
Oct 30 2011, 09:50
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

|
QUOTE(zzc @ Oct 30 2011, 15:05)  gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
As you probably already knew a mace can stun for 4 rounds. When I have haste on, I can hit a normal monster 8 times before the proc expires. This also means 1.5 times damage each hit and faster regen (relatively), of course an easier survival as well. I am not sure how effective is haste for you, but I have it on permanently.
|
|
|
|
 |
|
Oct 31 2011, 02:37
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

|
After level 200, what sort of elements are useful? Does it even matter?
Lately I've been thinking about buying some EDB Phase--Mjolnir/Surtr pieces specifically. But it occurred to me that after 200 I'll start facing all new fun enemies like Eila, Neptunia, and Wretched Egg, and Electric/Fire might not be as useful anymore.
|
|
|
Oct 31 2011, 02:59
|
Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

|
most of those guys are humans. do keep in mind neptuna is very resistant to lightning though
but with the existance of undead, any element is usable. (most high PL dragons/machines probably have resist fire at 75)
This post has been edited by dcherry: Oct 31 2011, 03:00
|
|
|
Oct 31 2011, 03:00
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Depends on what you're using it for. I only have a Mjolnir set I use for Hard IWs and it's enough.
[attachmentid=9422]
This post has been edited by Ballistic9: Oct 31 2011, 03:02
|
|
|
Oct 31 2011, 03:36
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

|
All I really do is arenas on Heroic or Nightmare, so I would be tailoring a suit toward that purpose. I would imagine that End of Days and higher would require a different suit, but that's still too far away to worry about right now. It's kind of hard to decide not knowing how the proportion of monster types changes after 200. That chart makes Holy/Dark or Dark/Soul really tempting.
This post has been edited by n125: Oct 31 2011, 03:38
|
|
|
Oct 31 2011, 03:52
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
In either my Holy or Dark suit I can pretty much 2-shot my way through Hell Arena with ease on normal status.
|
|
|
Oct 31 2011, 03:55
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(n125 @ Oct 31 2011, 02:36)  It's kind of hard to decide not knowing how the proportion of monster types changes after 200. http://ehwiki.org/wiki/Monster_Lab_BestiaryRight now there are 16 monsters that start spawning only after you hit 200 (those with PL>423).
|
|
|
|
 |
|
Oct 31 2011, 08:24
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

|
That sounds like, for the most part, I will continue facing the same enemies as I am now. In that case I will probably just stick with Lightning/Fire. When building an EDB Phase suit, is it better to focus all pieces on one element or split them between two complementary elements? Holy and Dark is still intriguing, although it's kind of lame not having a Tier-1 equivalent spell for these elements to lead off with. I get the impression that casting Holy and Dark spells at the beginning of a round with no CM will eat through my MP pretty quickly.. (IMG:[ invalid] style_emoticons/default/mellow.gif)
|
|
|
Oct 31 2011, 08:59
|
zzc
Group: Members
Posts: 385
Joined: 29-July 10

|
How about aiming for shade set - shade gives damage and accuracy bonus among things.
|
|
|
|
 |
|
Oct 31 2011, 11:12
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
QUOTE(n125 @ Oct 31 2011, 14:24)  That sounds like, for the most part, I will continue facing the same enemies as I am now. In that case I will probably just stick with Lightning/Fire. When building an EDB Phase suit, is it better to focus all pieces on one element or split them between two complementary elements?
I prefer single element focus to frontload as much damage on the first strike as possible. If you're building a new set though, you'll probably be mixing and matching anyways as you won't be able to fill all slots. QUOTE(n125 @ Oct 31 2011, 14:24)  Holy and Dark is still intriguing, although it's kind of lame not having a Tier-1 equivalent spell for these elements to lead off with. I get the impression that casting Holy and Dark spells at the beginning of a round with no CM will eat through my MP pretty quickly.. (IMG:[ invalid] style_emoticons/default/mellow.gif) Pretty much. 1 godly mana potion every 10 rounds. Black Aura adds around an extra 10 rounds before the first potion.
|
|
|
|
 |
|
Oct 31 2011, 19:25
|
CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

|
QUOTE(Ballistic9 @ Oct 31 2011, 02:12)  Black Aura adds around an extra 10 rounds before the first potion.
How exactly is that bonus applied? Is it +10% of your base mana or is it after the calculated totals of mana tanks?
|
|
|
Oct 31 2011, 19:34
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
It's a multiplicative bonus, it doesn't matter when it's applied.
|
|
|
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|