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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 28 2011, 21:41
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Bealz
Group: Gold Star Club
Posts: 890
Joined: 31-December 09

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Even if you bazaar the gear if its higher lvl it sells for more ? Idk you don't really get a lot of trophies at that lvl anyways so its not a huge deal either way.
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Oct 29 2011, 02:03
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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QUOTE(Anomtai @ Oct 28 2011, 05:32)  I just got cleared the gods in the course of a week, netting 350K, and I blew it all by camping in the crystal section of the Bazaar. (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/AnomtaiMOBLIST.png) Now that I got all my Monsters up to at least power level 50, question is which ones should I focus on now? Also, I feel that my Dragon could use a better name, any suggestions? This good enough?Go for better stats, non-ethereal. Use infusions of Divinity (it's weak to divine, as opposed to just "not affected").
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Oct 29 2011, 02:46
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats. I do need some spells though;  Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up. The lil bag I carry into battle; 
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Oct 29 2011, 10:58
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watisit
Newcomer
  Group: Members
Posts: 85
Joined: 1-April 11

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Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?
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Oct 29 2011, 11:30
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(zzc @ Oct 29 2011, 02:46)  Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats.
I do need some spells though;
Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up.
Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.
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Oct 29 2011, 16:46
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(watisit @ Oct 29 2011, 00:58)  Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?
I've been using first tier spells almost exclusively up to this point. They have fast action speeds, low costs, and I still only need 1-2 AoEs to clear a round of mobs. Higher tiers will eat through your mana and leave you magic missling much sooner.
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Oct 29 2011, 22:43
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?
Chance to avoid physical attack:
1-[(1-Evasion)*(1-Block)*(1-Parry)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Parry: 11.2% = 0.112
1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)
Chance to avoid magical attack:
1-[(1-Evasion)*(1-Block)*(1-Resist)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Resist: 40.4% = 0.404
1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)
This post has been edited by Evil Scorpio: Oct 29 2011, 22:43
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Oct 29 2011, 23:14
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You also need to factor in Shadow Veil (for physical attacks) and mob hit chance.
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Oct 29 2011, 23:23
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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QUOTE(Evil Scorpio @ Oct 29 2011, 16:43)  Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?
Chance to avoid physical attack:
1-[(1-Evasion)*(1-Block)*(1-Parry)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Parry: 11.2% = 0.112
1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)
Chance to avoid magical attack:
1-[(1-Evasion)*(1-Block)*(1-Resist)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Resist: 40.4% = 0.404
1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)
According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist). This post has been edited by DragonRanger: Oct 29 2011, 23:24
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Oct 29 2011, 23:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(DragonRanger @ Oct 29 2011, 23:23)  According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist). ? 1-(1-0.193)*(1-0.125) = 0.2938 = 29.38% 1-(1-0.193)*(1-0.325) = 0.4552 = 45.52%
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Oct 29 2011, 23:50
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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I entered my numbers exactly as Evil Scorpio wrote out the formula, and that's what I got, but I did feel that was unusually high.
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Oct 30 2011, 00:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Shadow veil adds a multiplicative 20% chance to evade, and works on both physical attacks and spells.
Also mobs have a base chance to miss.
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Oct 30 2011, 02:23
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Drawde
Group: Members
Posts: 115
Joined: 4-December 08

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How effective, in Ring of Blood fights, would using a Banshee (spirit leech) rapier/estoc and spamming your spirit attack be? Assuming you got a weapon with good damage and proc chances.
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Oct 30 2011, 02:57
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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QUOTE(mkonji @ Oct 29 2011, 17:30)  Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.
I mean I need some mp to survive arena rounds - normal mobs hit hard too
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Oct 30 2011, 02:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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WIS gives more MP and regen rate.
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Oct 30 2011, 05:11
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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That be good, and is haste useful? Not able to see more turns from it though
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Oct 30 2011, 08:04
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(zzc @ Oct 30 2011, 11:11)  That be good, and is haste useful? Not able to see more turns from it though
You will feel the difference when mobs are able to double hit you. Which means, haste is more useful at higher levels and difficulties.
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Oct 30 2011, 09:05
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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QUOTE(MidNightPass @ Oct 30 2011, 14:04)  You will feel the difference when mobs are able to double hit you. Which means, haste is more useful at higher levels and difficulties.
gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
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Oct 30 2011, 09:50
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(zzc @ Oct 30 2011, 15:05)  gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
As you probably already knew a mace can stun for 4 rounds. When I have haste on, I can hit a normal monster 8 times before the proc expires. This also means 1.5 times damage each hit and faster regen (relatively), of course an easier survival as well. I am not sure how effective is haste for you, but I have it on permanently.
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Oct 31 2011, 02:37
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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After level 200, what sort of elements are useful? Does it even matter?
Lately I've been thinking about buying some EDB Phase--Mjolnir/Surtr pieces specifically. But it occurred to me that after 200 I'll start facing all new fun enemies like Eila, Neptunia, and Wretched Egg, and Electric/Fire might not be as useful anymore.
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