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post Oct 28 2011, 21:41
Post #9431
Bealz



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Even if you bazaar the gear if its higher lvl it sells for more ? Idk you don't really get a lot of trophies at that lvl anyways so its not a huge deal either way.
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post Oct 29 2011, 02:03
Post #9432
Spartan0021



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QUOTE(Anomtai @ Oct 28 2011, 05:32) *

I just got cleared the gods in the course of a week, netting 350K, and I blew it all by camping in the crystal section of the Bazaar.
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/AnomtaiMOBLIST.png)
Now that I got all my Monsters up to at least power level 50, question is which ones should I focus on now?

Also, I feel that my Dragon could use a better name, any suggestions?
This good enough?


Go for better stats, non-ethereal. Use infusions of Divinity (it's weak to divine, as opposed to just "not affected").
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post Oct 29 2011, 02:46
Post #9433
zzc



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Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats.

I do need some spells though;

Attached Image

Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up.

The lil bag I carry into battle;

Attached Image
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post Oct 29 2011, 10:58
Post #9434
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Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?
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post Oct 29 2011, 11:30
Post #9435
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QUOTE(zzc @ Oct 29 2011, 02:46) *

Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats.

I do need some spells though;

Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up.

Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.
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post Oct 29 2011, 16:46
Post #9436
Maximum_Joe



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QUOTE(watisit @ Oct 29 2011, 00:58) *

Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?

I've been using first tier spells almost exclusively up to this point. They have fast action speeds, low costs, and I still only need 1-2 AoEs to clear a round of mobs. Higher tiers will eat through your mana and leave you magic missling much sooner.
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post Oct 29 2011, 22:43
Post #9437
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Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?

Chance to avoid physical attack:

1-[(1-Evasion)*(1-Block)*(1-Parry)]

Evasion: 23.7% = 0.237
Block: 32.3% = 0.323
Parry: 11.2% = 0.112

1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)

Chance to avoid magical attack:

1-[(1-Evasion)*(1-Block)*(1-Resist)]

Evasion: 23.7% = 0.237
Block: 32.3% = 0.323
Resist: 40.4% = 0.404

1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)

This post has been edited by Evil Scorpio: Oct 29 2011, 22:43
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post Oct 29 2011, 23:14
Post #9438
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You also need to factor in Shadow Veil (for physical attacks) and mob hit chance.
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post Oct 29 2011, 23:23
Post #9439
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QUOTE(Evil Scorpio @ Oct 29 2011, 16:43) *

Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?

Chance to avoid physical attack:

1-[(1-Evasion)*(1-Block)*(1-Parry)]

Evasion: 23.7% = 0.237
Block: 32.3% = 0.323
Parry: 11.2% = 0.112

1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)

Chance to avoid magical attack:

1-[(1-Evasion)*(1-Block)*(1-Resist)]

Evasion: 23.7% = 0.237
Block: 32.3% = 0.323
Resist: 40.4% = 0.404

1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)



According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist).

This post has been edited by DragonRanger: Oct 29 2011, 23:24
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post Oct 29 2011, 23:40
Post #9440
hzqr



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QUOTE(DragonRanger @ Oct 29 2011, 23:23) *
According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist).

?

1-(1-0.193)*(1-0.125) = 0.2938 = 29.38%
1-(1-0.193)*(1-0.325) = 0.4552 = 45.52%
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post Oct 29 2011, 23:50
Post #9441
DragonRanger



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I entered my numbers exactly as Evil Scorpio wrote out the formula, and that's what I got, but I did feel that was unusually high.
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post Oct 30 2011, 00:13
Post #9442
skillchip



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Shadow veil adds a multiplicative 20% chance to evade, and works on both physical attacks and spells.

Also mobs have a base chance to miss.
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post Oct 30 2011, 02:23
Post #9443
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How effective, in Ring of Blood fights, would using a Banshee (spirit leech) rapier/estoc and spamming your spirit attack be? Assuming you got a weapon with good damage and proc chances.
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post Oct 30 2011, 02:57
Post #9444
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QUOTE(mkonji @ Oct 29 2011, 17:30) *

Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.



I mean I need some mp to survive arena rounds - normal mobs hit hard too
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post Oct 30 2011, 02:58
Post #9445
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WIS gives more MP and regen rate.
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post Oct 30 2011, 05:11
Post #9446
zzc



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That be good, and is haste useful? Not able to see more turns from it though
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post Oct 30 2011, 08:04
Post #9447
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QUOTE(zzc @ Oct 30 2011, 11:11) *

That be good, and is haste useful? Not able to see more turns from it though


You will feel the difference when mobs are able to double hit you.
Which means, haste is more useful at higher levels and difficulties.
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post Oct 30 2011, 09:05
Post #9448
zzc



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QUOTE(MidNightPass @ Oct 30 2011, 14:04) *

You will feel the difference when mobs are able to double hit you.
Which means, haste is more useful at higher levels and difficulties.



gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.
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post Oct 30 2011, 09:50
Post #9449
MidNightPass



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QUOTE(zzc @ Oct 30 2011, 15:05) *

gee thanks for the deeper explanation, should be useful then with the many arena rounds have to navigate.


As you probably already knew a mace can stun for 4 rounds. When I have haste on, I can hit a normal monster 8 times before the proc expires. This also means 1.5 times damage each hit and faster regen (relatively), of course an easier survival as well.

I am not sure how effective is haste for you, but I have it on permanently.
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post Oct 31 2011, 02:37
Post #9450
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After level 200, what sort of elements are useful? Does it even matter?

Lately I've been thinking about buying some EDB Phase--Mjolnir/Surtr pieces specifically. But it occurred to me that after 200 I'll start facing all new fun enemies like Eila, Neptunia, and Wretched Egg, and Electric/Fire might not be as useful anymore.
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