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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 28 2011, 16:00
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(roadgray @ Oct 28 2011, 15:28)  Is this exp allocation ok? I keep Strength and Dexterity 40 levels below my current level, Agility and Endurance 10 levels above, Intelligence 50 levels above and Wisdom ~20 levels above. At the end of the day though it's more about how much damage you can dish out per turn. If you can kill enemies fast enough, you don't really need to worry about having a good defense, since they won't have the time to do any serious damage (most of the time, anyway). Having more Evade is always a good thing, though. This post has been edited by (Cheater) Tiap: Oct 28 2011, 16:00
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Oct 28 2011, 16:50
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watisit
Newcomer
  Group: Members
Posts: 85
Joined: 1-April 11

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QUOTE(Dragonspark @ Oct 28 2011, 21:44)  Hows it going guys, I just started playing the game a couple of days ago. Anyways, I was wonder if anyone could give me some tips on which trainings and stats I should focus on? I'm currently level 30, dual wielding, and I have trained Scavenger 4 times so far.
I tried using the search function but I can't seem to find information for what I'm asking.
Since you're melee, str, dex, agi and end are the most important. If you plan on changing to mage later, (a lot of people recommend this), agi and end are more important, since they can be carried over, while dex and str become useless. Int is absolutely useless now and can be pumped later if necessary Oh and wisdom is very important too, you need the mana for cures. Right now, at my level i'm keeping all the melee stats at the same as my level while my wisdom is a little below. Hope this helps. Training wise... the loot based ones should be good. The rest are currently not so worth it. You don't need ability points or exp bonuses and the last 4 are useful only for higher levels (i suppose you can unlock an aura slot or two if you really want to though). Assimilator, to me, is only effective when trying to level up proficiencies you do not normally use (pro level is very far below your current level), or unless you're rich enough to get at least 5 levels maybe. This post has been edited by watisit: Oct 28 2011, 17:00
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Oct 28 2011, 16:50
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Alright, thank you. I'll allocate things a bit in the next few days.
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Oct 28 2011, 16:52
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Dragonspark
Newcomer
 Group: Recruits
Posts: 18
Joined: 25-September 10

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Ahh, I see. I don't really like the thought of being a mage but perhaps it's something I'll look into. Thanks.
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Oct 28 2011, 18:03
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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Oct 28 2011, 19:39
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Less INT, more STR.
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Oct 28 2011, 21:18
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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If I don't care about getting the maximum amount of crystals (via max'ing the hath perk Crystarium), is there any other reason I should hold off on offering artifacts until a later level? (I've recently been selling all my artifacts to players and spending all the money on training.)
Same question for trophies. Should I just hoard them until I'm at a higher level (200?)? Right now, I've got decent equipment and am not looking for upgrades at the moment.
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Oct 28 2011, 21:25
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Bealz
Group: Gold Star Club
Posts: 890
Joined: 31-December 09

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If you are satisfied with your gear I would recommend hoarding trophies till you get to a higher lvl. Its like your lvling all the items you would get from them at the same time if you would use them. Or you can look at it like your increasing the pool of people that would buy w/e they turn into by increasing its lvl.
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Oct 28 2011, 21:26
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Holding on to Trophies doesn't seem worth it unless you have Noodly Appendages or Saplings.
Artifacts you should probably offer to Snowflake, since they can give more than just Crystals (Ability Points, Hath, attribute bonuses, etc.)
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Oct 28 2011, 21:34
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handabanana
Group: Members
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Joined: 7-June 11

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QUOTE(zzc @ Oct 28 2011, 09:03)  I second lowering your INT. Since you are not caster, you get more benefits from putting points into all your other stats. But because INT does increase your mana for every 4 points, it's still good to invest some in it. I usually keep my INT around 30-35 points below my WIS. The reasoning is because at 30-35 points below, the cost of 4 points in INT would be equal to 1 point in WIS in terms of increasing your mana. If you want to be really accurate, just make sure you invest points in the cheaper of the following two choices: 1. Total exp cost for 4 points of INT 2. Exp cost for 1 point of WIS Example: If it costs me a total of 60,000 exp to increase INT by 4 and it only costs 58,000 exp to increase WIS by 1. Put the exp towards WIS. Now the next WIS point will probably cost more than 60,000. So the next time I have the exp, I'd put it into 4 points of INT.
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Oct 28 2011, 21:41
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Bealz
Group: Gold Star Club
Posts: 890
Joined: 31-December 09

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Even if you bazaar the gear if its higher lvl it sells for more ? Idk you don't really get a lot of trophies at that lvl anyways so its not a huge deal either way.
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Oct 29 2011, 02:03
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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QUOTE(Anomtai @ Oct 28 2011, 05:32)  I just got cleared the gods in the course of a week, netting 350K, and I blew it all by camping in the crystal section of the Bazaar. (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/AnomtaiMOBLIST.png) Now that I got all my Monsters up to at least power level 50, question is which ones should I focus on now? Also, I feel that my Dragon could use a better name, any suggestions? This good enough?Go for better stats, non-ethereal. Use infusions of Divinity (it's weak to divine, as opposed to just "not affected").
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Oct 29 2011, 02:46
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats. I do need some spells though;  Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up. The lil bag I carry into battle; 
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Oct 29 2011, 10:58
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watisit
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Joined: 1-April 11

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Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?
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Oct 29 2011, 11:30
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mkonji
Group: Members
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Joined: 23-August 09

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QUOTE(zzc @ Oct 29 2011, 02:46)  Looks like i'll be going back to my old setting of keeping Int 10 points below the other stats.
I do need some spells though;
Using protection and cure most of the time, the rest are used with channeling effect or when a legendary pops up.
Int doesn't effect the strength of support or cure spells. Unless you're using spells that damage the enemy directly, the only gain intelligence gives you is MP.
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Oct 29 2011, 16:46
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(watisit @ Oct 29 2011, 00:58)  Planning to become a mage at level 100+. Is there a point in training the lower tier spells (other than for resists) or can i just skip straight to the highest tier spells of each type?
I've been using first tier spells almost exclusively up to this point. They have fast action speeds, low costs, and I still only need 1-2 AoEs to clear a round of mobs. Higher tiers will eat through your mana and leave you magic missling much sooner.
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Oct 29 2011, 22:43
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?
Chance to avoid physical attack:
1-[(1-Evasion)*(1-Block)*(1-Parry)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Parry: 11.2% = 0.112
1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)
Chance to avoid magical attack:
1-[(1-Evasion)*(1-Block)*(1-Resist)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Resist: 40.4% = 0.404
1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)
This post has been edited by Evil Scorpio: Oct 29 2011, 22:43
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Oct 29 2011, 23:14
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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You also need to factor in Shadow Veil (for physical attacks) and mob hit chance.
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Oct 29 2011, 23:23
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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QUOTE(Evil Scorpio @ Oct 29 2011, 16:43)  Just want to check, guys... Is my calculations based on Wiki damage avoidance formulas are right?
Chance to avoid physical attack:
1-[(1-Evasion)*(1-Block)*(1-Parry)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Parry: 11.2% = 0.112
1-[(1-0.237)*(1-0.323)*(1-0.112)]=1-(0.763*0.677*0.888)≈1-0.459=0.541 (54.1%)
Chance to avoid magical attack:
1-[(1-Evasion)*(1-Block)*(1-Resist)]
Evasion: 23.7% = 0.237 Block: 32.3% = 0.323 Resist: 40.4% = 0.404
1-[(1-0.237)*(1-0.323)*(1-0.404)]=1-(0,763*0,677*0,596)≈1-0.308=0.692 (69,2%)
According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist). This post has been edited by DragonRanger: Oct 29 2011, 23:24
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Oct 29 2011, 23:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(DragonRanger @ Oct 29 2011, 23:23)  According to the above, I would have a 70.6% physical avoidance and 51.2% magical avoidance (19.3 Evasion, 0% Block, 12.5% Parry, 32.5% Resist). ? 1-(1-0.193)*(1-0.125) = 0.2938 = 29.38% 1-(1-0.193)*(1-0.325) = 0.4552 = 45.52%
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