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post Jan 23 2017, 09:33
Post #94041
KitsuneAbby



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I'm hestitating between:
1) Innate Arcana IV
2) Resplendent Regeneration

Both cost 500 hath, both will be very useful, but I don't really know what one to take, so that I can rush through my arenas faster (Power 2H in Hard) and survive better when I IW (Leather 1H in Nintendo).
I'd need IA4 so that I can keep Protection+Haste+Spark+Shield on at all times (instead of missing either Spark or Shield when I forget to recast), but in the other hand RR would significantly increase my survivability.

I don't have my 500 hath yet, but I'd like to prepare thoroughly.

This post has been edited by decondelite: Jan 23 2017, 09:35
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post Jan 23 2017, 10:08
Post #94042
Superlatanium



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All RR does is slightly decrease the number of mana draughts you use, as melee - in other words, it's nearly useless, since draughts cost nothing and since the opportunity cost of a turn is pretty low. It's a bit better in very long battle series like PF DwD and GF, but still probably not worth it.

If you're forgetting to recast Spark or SS, that's a priority. Though with IA3, you should really have those on IA and cast Protection manually. (Protection has the very lowest priority for IA among buffs you want to use in a battle; long duration + low mana cost = little benefit)
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post Jan 23 2017, 10:09
Post #94043
trikon000



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RR would be better first, since the increase in regen per tick would keep you from popping a potion longer. Meaning you attack more or cast more instead using a turn for recovery.

I use to know alot of people who got by with only IA 3 or less, it is still probably true today as it was back then.
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post Jan 23 2017, 10:18
Post #94044
needaname



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IA4 and RR were perks for a different version of the game.

If I could refund RR and IA4+5, I would.

If you converted 500 hath into credits and just used that to buy scrolls, I'm sure you would have a much greater effect.
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post Jan 23 2017, 10:24
Post #94045
ctaglack



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I like the IAs, less maintenance more mindless hovering (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 23 2017, 10:25
Post #94046
nobody_xxx



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1H don't need IA4 since you only use protection , SoL and SS for IA (IMG:[invalid] style_emoticons/default/heh.gif)


If you want to became mage later on , IA4 is a better option here than RR (IMG:[invalid] style_emoticons/default/heh.gif)


RR is kinda useless perk ~ better just convert your hath into credits like needaname post above (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 23 2017, 10:27
Post #94047
Superlatanium



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QUOTE(nobody_xxx @ Jan 23 2017, 08:25) *
1H don't need IA4 since you only use protection , SoL and SS for IA (IMG:[invalid] style_emoticons/default/heh.gif)
This is only true for high-level players who play 1h. Low-level players need Haste, and non-1h players need SV.
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post Jan 23 2017, 11:07
Post #94048
Sapo84



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QUOTE(Superlatanium @ Jan 23 2017, 09:27) *

This is only true for high-level players who play 1h. Low-level players need Haste, and non-1h players need SV.

Never used haste, you don't really need to play @PFUDOR before lvl300 or something.
The sweet spot for 1H is where you can play without too many spells and curing.
If it means playing one difficulty lower I think it's worth it.

And you always have the option of keeping spark, ss and haste on IA and recasting protection manually.

Anyway, if someone easily forgets to recast spells there are scripts for that, investing 500 hath for IA it's not the best solution.
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post Jan 23 2017, 11:16
Post #94049
orsys



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Innate Arcana sounds good, but I can only afford Innate Arcana I. Which spell should I auto-cast?

I was thinking Spark of Life, but then could I be killed if I use Cure (or any other spell) and my MP decreases below 10% dissipating Spark of Life before the monsters attack in that turn?
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post Jan 23 2017, 11:19
Post #94050
Superlatanium



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QUOTE(orsys @ Jan 23 2017, 09:16) *
Innate Arcana sounds good, but I can only afford Innate Arcana I. Which spell should I auto-cast?

I was thinking Spark of Life, but then could I be killed if I use Cure (or any other spell) and my MP decreases below 10% dissipating Spark of Life before the monsters attack in that turn?
IA 1 for Spark is a great choice for low-level players.

Yeah, you have to make sure your mana doesn't get below 10% (or 25%), but that's not so hard - don't be afraid to use consumables. Remember that using items costs 0 action time, so even if your IA is gone and your mana is too low for automatic recast, you can use a potion and it'll be up in time for next turn.

(although items take 0 action time, monsters that recover from stun also take 0 action time to attack, so watch out for that)
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post Jan 23 2017, 11:31
Post #94051
DIEGOarnanta



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i'm sorry if this already asked.

if i want to use heaven-sent alongside my phase heimdall.
which part should i use?
cap and gloves? (i saw a video on youtube with this 'build')
or just robe or what?

thanks.
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post Jan 23 2017, 11:35
Post #94052
Superlatanium



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QUOTE(diegodiego13 @ Jan 23 2017, 09:31) *
i'm sorry if this already asked.

if i want to use heaven-sent alongside my phase heimdall.
which part should i use?
cap and gloves? (i saw a video on youtube with this 'build')
or just robe or what?

thanks.
Do you want to use Imperil or not?

If you don't, then you absolutely need maxed proficiency, so get prof gears in whatever slots such that your prof_factor is maxed, then use Phase for the rest. (Don't go much over maxed proficiency though, else you'll be wasting potential firepower if that slot had EDB instead)

That said - maging in general, and holy maging in particular, will likely perform badly before level 310 (Imperil), and will continue performing badly until you level up even more and get better quality gears / forging. It's not an easy task unless you already have the gears, perks, AP, and level scaling.
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post Jan 23 2017, 11:37
Post #94053
arialinnoc



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QUOTE(diegodiego13 @ Jan 23 2017, 16:31) *

i'm sorry if this already asked.

if i want to use heaven-sent alongside my phase heimdall.
which part should i use?
cap and gloves? (i saw a video on youtube with this 'build')
or just robe or what?

thanks.


QUOTE(Sapo84 @ Jan 17 2017, 00:02) *

Anyway, 4+1, 3+2, which is the best slot for *my kind of mage* means nothing, really.
You all want to look at prof and then calculate the results of different prof slots.

And it's really simple.
Do you want to use elemental mage or holy + dark?
1 Elemental
2 Holy/Dark

Do you want to use imperil?
a yes
b I'm lazy so fuck imperil

Results:
1a: get 0.68-0.7 prof
1b: get out (BAD END)
2a: get >=0.8 prof if possible
2b: get 1.0 prof

Conclusions:
1a + 2a + 2b: get prof perks (it's always useful)
a1: depending on staff you need to choose one prof piece (redwood has 2+ prof advantage, nearly the difference between shoes and pants) for a 4+1 setup. Recommended setup may be redwood + shoes and willow + pants honestly it was always recommended willow + cap but it's not enough to reach 0.7 even with Peerless rolls so I would advise pants as the better option.
2a: Willow and Oak are superior to Katalox so I will just skip Katalox (same is true for 2b). I recommend shoes + gloves for dark, possibly 4+1 with robe for Oak (but only if you have everything with nearly peerless prof).
2b: shoes + robe or gloves + pants usually (if you have bad rolls you will need higher prof slots, but the idea remains the same)


And like Superlatanium said maging at low level is hard.
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post Jan 23 2017, 11:54
Post #94054
orsys



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QUOTE(Superlatanium @ Jan 23 2017, 20:19) *

IA 1 for Spark is a great choice for low-level players.

Yeah, you have to make sure your mana doesn't get below 10% (or 25%), but that's not so hard - don't be afraid to use consumables. Remember that using items costs 0 action time, so even if your IA is gone and your mana is too low for automatic recast, you can use a potion and it'll be up in time for next turn.

(although items take 0 action time, monsters that recover from stun also take 0 action time to attack, so watch out for that)
Thanks (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(Superlatanium @ Jan 23 2017, 20:35) *
maging in general, and holy maging in particular, will likely perform badly before level 310 (Imperil), and will continue performing badly until you level up even more and get better quality gears / forging. It's not an easy task unless you already have the gears, perks, AP, and level scaling.

Does that mean 'badly on PFUDOR', 'badly on Normal' or something in between?



This post has been edited by orsys: Jan 23 2017, 12:10
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post Jan 23 2017, 11:54
Post #94055
issary



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QUOTE(arialinnoc @ Jan 23 2017, 17:37) *

And like Superlatanium said maging at low level is hard.

1b for my 450-499 (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jan 23 2017, 11:55
Post #94056
Cleavs



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QUOTE(Benny-boy @ Jan 23 2017, 02:39) *

All you need for 1H is either spark (if you don`t want to die from time to time) or Spirit Shield (if you want to spend your spirit more effectively), and peerless PF IW is not really popular among most users.

let's just say 90+ rounds Leg IW then?

QUOTE(Benny-boy @ Jan 23 2017, 02:39) *

Upkeeping with pills is timewise strategy.

indeed
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post Jan 23 2017, 13:18
Post #94057
mrcamelllll



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As a newbies, please provide advises to clarify my question.

Right now I am using 2H + leather set and my final goal is switching to 1H + power set. Should I spend my money on 2H weapon and shades gear, or I should save them up for future expense?
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post Jan 23 2017, 14:09
Post #94058
Cleavs



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QUOTE(mrcamelllll @ Jan 23 2017, 12:18) *

As a newbies, please provide advises to clarify my question.

Right now I am using 2H + leather set and my final goal is switching to 1H + power set. Should I spend my money on 2H weapon and shades gear, or I should save them up for future expense?

shades at your level may be counterproductive - especially because of the lack of piercing mitigation, which should be still quite frequent. plus, they will be more expensive to repair (when needed) and to forge. i'd go with Leather.
also, you can go on with 2H for now. around lv200, start looking for a rapier and a shield. eventually, a shortsword may be decent enough to start - but just to start.
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post Jan 23 2017, 14:17
Post #94059
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Rapier is primarily for PA debuff; the PA debuff is most worth using against SGs, Gods, etc?

In the case of primarily playing via REs and mid-high arenas (i.e. before SGs), would it be worthwhile to invest instead in a shortsword of slaughter? My 'playstyle' is mostly just swinging my cursor across the screen haphazardly, meaning debuffs apply to multiple enemies at once. I would imagine it would be better to spread bleed rather than PA in this case.
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post Jan 23 2017, 14:34
Post #94060
Cleavs



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QUOTE(Zomnus @ Jan 23 2017, 13:17) *

Rapier is primarily for PA debuff; the PA debuff is most worth using against SGs, Gods, etc?

In the case of primarily playing via REs and mid-high arenas (i.e. before SGs), would it be worthwhile to invest instead in a shortsword of slaughter? My 'playstyle' is mostly just swinging my cursor across the screen haphazardly, meaning debuffs apply to multiple enemies at once. I would imagine it would be better to spread bleed rather than PA in this case.

the problem nowadays isn't SGs or gods. actually, gods are a certain threat, but SGs will hardly harm you - they are only annoying to kill. the problem is all those other custom mobs around them, which are frequently angry and tough.
with how mobs are chaosed nowadays a rapier is worth pretty much always, unless mobs aren't tanky enough for PA to stack and don't attack too hard. at your level, it basically means arenas at very low difficulty. in such cases you may want to try a shortsword or an axe of slaughter to improve clearspeed.
but as you can see, it's so limited of an use that it's not worth to spend credits on. just use the rapier you'd already be using.
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