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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 21 2017, 13:45
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Are there any moves on how to handle the REs not that the old e-hentai no longer exists?
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Jan 21 2017, 13:51
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Epion @ Jan 21 2017, 12:45)  Are there any moves on how to handle the REs not that the old e-hentai no longer exists?
visit a random gallery, i guess...
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Jan 21 2017, 13:58
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I'm missing the pretty news page too, but the new, dull one still triggers the REs.
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Jan 21 2017, 14:33
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Never mind... I'll find something.
This post has been edited by Epion: Jan 21 2017, 15:19
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Jan 21 2017, 18:49
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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QUOTE(Scremaz @ Jan 21 2017, 18:08)  first, your weapon comes from 0.81 patch, thus current standard doesn't apply. either way, suppose that 23.8 may actually be a 24.8 - just to be withing wiki's ranges. go here: https://ehwiki.org/wiki/Equipment_Ranges#Rapier and check under the row weapon damage - others. Exq range is 23.94 ~ 31.67, thus your weapon would be in the low tier of said range. repeat for other relevant stats. you can also go with the script, but usually wiki is a bit more up-to-date. oh, and possibly with an equip with EID > 67M How do you check which patch your weapon came from?
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Jan 21 2017, 18:58
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(akuma101 @ Jan 21 2017, 17:49)  How do you check which patch your weapon came from?
secret (IMG:[ invalid] style_emoticons/default/ph34r.gif) nowadays, the most important threshold is given by 0.81 vs. 0.82 patch. such change happened at roughly EID 67M. if EID < 67M, it's a 0.81-. if EID > 67M, it's a 0.82+
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Jan 21 2017, 20:43
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Scremaz @ Jan 21 2017, 17:58)  secret (IMG:[ invalid] style_emoticons/default/ph34r.gif) nowadays, the most important threshold is given by 0.81 vs. 0.82 patch. such change happened at roughly EID 67M. if EID < 67M, it's a 0.81-. if EID > 67M, it's a 0.82+ Correct me if I'm wrong, but if I translate well: EID < 67M => trash EID > 67M => depends ?
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Jan 21 2017, 20:51
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(decondelite @ Jan 21 2017, 19:43)  Correct me if I'm wrong, but if I translate well: EID < 67M => trash EID > 67M => depends ?
No it's EID < 67M => depends EID > 67M => depends, but in a different way (IMG:[ invalid] style_emoticons/default/laugh.gif) Basically you have to avoid power, shade and weapons of non-slaughter from pre 0.82, and then check the rolls As for 0.82+, you have to check the rolls (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by End Of All Hope: Jan 21 2017, 20:51
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Jan 21 2017, 21:15
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(End Of All Hope @ Jan 21 2017, 19:51)  No it's EID < 67M => depends EID > 67M => depends, but in a different way (IMG:[ invalid] style_emoticons/default/laugh.gif) Basically you have to avoid power, shade and weapons of non-slaughter from pre 0.82, and then check the rolls As for 0.82+, you have to check the rolls (IMG:[ invalid] style_emoticons/default/laugh.gif) yep. also, EID << 67M => potentially very good, but in another different way (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 21 2017, 23:58
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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Something of interest is that rolls used to be very important, because Legendary gear not infrequently had Superior to Magnificent range stats. Now, Legendary gear all has Legendary-range stats; it's much narrower, so the difference between the run-of-the-mill 0.82+ 50% ADB Power Slaughter (for instance) and a 100% ADB Power Slaughter is kinda small - whereas for 0.81- gears, the difference used to be huge.
Rolls still matter, but nowhere near as much. Now, just looking at the name/quality of the gear will tell you most of what you need to know, generally.
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Jan 22 2017, 00:08
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edu5ardo
Group: Members
Posts: 153
Joined: 6-October 11

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my inglish = 0% This text has been translated by google.
I recently arrived at lvl 400 and I want to try to change a magician, but I do not know if I am an elemental or holy/dark. Also I have no idea how to play as a magician, both in skill rotation and in the armor to use I really want to try but I do not know how to start But that nothing wants to know what my objectives should be to achieve as a magician, for example how much MBD should I have as elemental or holy or dark as well as what should be the spell damage bonus ideal for a magnificent, legendary level equipment
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Jan 22 2017, 00:48
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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QUOTE(edu5ardo @ Jan 21 2017, 23:08)  I recently arrived at lvl 400 and I want to try to change a magician, but I do not know if I am an elemental or holy/dark. Also I have no idea how to play as a magician, both in skill rotation and in the armor to use I really want to try but I do not know how to start
QUOTE(Sapo84 @ Jan 16 2017, 18:02)  [...] Do you want to use elemental mage or holy + dark? 1 Elemental 2 Holy/Dark
Do you want to use imperil? a yes b I'm lazy so fuck imperil
Results: 1a: get 0.68-0.7 prof 1b: get out (BAD END) 2a: get >=0.8 prof if possible 2b: get 1.0 prof
Conclusions: 1a + 2a + 2b: get prof perks (it's always useful) a1: depending on staff you need to choose one prof piece (redwood has 2+ prof advantage, nearly the difference between shoes and pants) for a 4+1 setup. Recommended setup may be redwood + shoes and willow + pants honestly it was always recommended willow + cap but it's not enough to reach 0.7 even with Peerless rolls so I would advise pants as the better option. 2a: Willow and Oak are superior to Katalox so I will just skip Katalox (same is true for 2b). I recommend shoes + gloves for dark, possibly 4+1 with robe for Oak (but only if you have everything with nearly peerless prof). 2b: shoes + robe or gloves + pants usually (if you have bad rolls you will need higher prof slots, but the idea remains the same)
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Jan 22 2017, 01:42
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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So in the end, I was not entirely wrong when saying that it was trash, because that used to be much more possible than it is now. Now I understand why some Legs have the terrible ADB of an Avg shit.
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Jan 22 2017, 02:57
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Piscolabis
Group: Gold Star Club
Posts: 417
Joined: 14-November 12

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Question about forging rare gear.
Is the rare material cost(EG: Repurposed Actuator) the same for every upgrade level? Or does it increase as you raise levels like the other materials?
Also, do you get the 90% of them back on salvage like with the other materials or are they lost?
This post has been edited by Piscolabis: Jan 22 2017, 03:01
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Jan 22 2017, 03:00
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Piscolabis @ Jan 22 2017, 00:57)  Question about forging rare gear.
Is the rare material cost(EG: Repurposed Actuator) the same for every upgrade level? Or does it increase as you raise levels like the other materials? Same
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Jan 22 2017, 03:00
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Piscolabis @ Jan 22 2017, 01:57)  Question about forging rare gear.
Is the rare material cost(EG: Repurposed Actuator) the same for every upgrade level? Or does it increase as you raise levels like the other materials?
Always the same.
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Jan 22 2017, 03:00
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Piscolabis @ Jan 22 2017, 01:57)  Question about forging rare gear.
Is the rare material cost(EG: Repurposed Actuator) the same for every upgrade level? Or does it increase as you raise levels like the other materials?
every level will require only one actuator or whatever other rare material. and if you use an actuator to unlock ie ADB to lv1, you can forge all the other stats to lv1 without having to use another one. the next actuator will be required as you need to unlock lv2 on a stat, and so on.
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Jan 22 2017, 04:08
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liddlemicky
Group: Gold Star Club
Posts: 133
Joined: 24-March 10

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I've seen some people comment that it's cheaper to feed your monster crystals than it is to feed them happy pills. Thing is, I've never been able to see how this could be correct. It could be because my monsters all got above level 100 before I saw this, but is there a point at which the scales tip?
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Jan 22 2017, 05:07
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(liddlemicky @ Jan 22 2017, 02:08)  is there a point at which the scales tip? Of course. Eg. monsters start out requiring 10 crystals to level up a mitigation level, and the value of that is approximately 30 credits. Compare to 1k+ per happy pills. Clearly, there exists some point at which crystals are better.
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