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post Oct 25 2011, 15:12
Post #9381
watisit



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Wow, what a coincidence, i was just looking for help on artifact drop rates. Guess my lvl 25 scavenger and 5 archaeologist still needs more work.
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post Oct 25 2011, 15:48
Post #9382
Maximum_Joe



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QUOTE(Ballistic9 @ Oct 25 2011, 03:49) *

I remember reading somewhere that base artifact drop chance is 0.2% or something (IMG:[invalid] style_emoticons/default/mellow.gif)

If someone could find the base chance with citation that would be awesome.
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post Oct 25 2011, 16:22
Post #9383
varst



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Right now I'm really pissed off that everyone can get an exquisite katalox staff of destruction, while I can only get magnificent redwood staff of 'WTF who cares' suffix.

QUOTE(Maximum_Joe @ Oct 25 2011, 21:48) *

If someone could find the base chance with citation that would be awesome.


Base drop rate for artifacts should be 0.1%.

WARNING:
1. Don't treat it too seriously. There's no guarantee that the chance's still correct.
2. Don't complain about the drop chance unless you've more than 100,000 rounds of data.

reference

0.2% probably refers to 'rare drops'. Again, don't ask me how to calculate that.

reference 1
reference 2
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post Oct 25 2011, 20:05
Post #9384
Randommember



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QUOTE(DragonRanger @ Oct 25 2011, 12:56) *

The Archaeologist skill in the Training menu increases drop chance. It can be trained up to 100%, but that only means Artifacts drop twice as often (so roughly every 750 or so). Increasing Scavenger should also help as well, as that increases chances of Loot dropping in general (again, up to 100%, though I'm not sure if that means loot will drop in every battle). Of course, training both will become quite expensive, so it's not entirely practical to do so.

Might be loot in every battle. I assume it calculates it based on monsters rather than the same for all battles.
But not 100% chance, hardly think that would be possible.

But say 15% chance per monster in a round with 9 monsters, that's pretty decent odds that something will drop.

Currenly I got 23/50 scavenger, 7/20 quartermaster and 4/10 archeologist.
But it's expensive to raise them. Archeologist is the cheapest at the low bargain price of 87'837 credits for the next level.

QUOTE((Cheater) Tiap @ Oct 25 2011, 13:02) *

A decent amount of training in Scavenger and Archaeologist can get you up to ~15-20 Artifacts a day.

Really?
That hardly seems possible, even with both scavenger and archaeologist maxed.
Possibly if you start at 100 stamina and play crysfest until you drop below 10, where you no longer get any drops.

After all, I would class my 23/50 and 4/10 as at least semi-decent, and you can with both maxed at best get a quadrupled chance compared to nothing at all (and I'm almost halfway there and get 0.25 artifacts per day).

15-20 artifacts a day, with them giving hath maybe 20% of the time, with a low average of 2 hath per time, that would be 6-8 hath per day.
Apart from maxing out your bonus stat points in no-time and giving you tons and tons and tons of crystals and way more AP than you could ever use up.



This post has been edited by Randommember: Oct 25 2011, 20:07
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post Oct 25 2011, 20:11
Post #9385
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i'm at 30/6 and i get about 1 artifact every ~300 rounds of grindfest
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post Oct 25 2011, 20:27
Post #9386
hzqr



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It is possible, you just need a decent level in both of them (and by decent I mean ~80-90%+ completion).

QUOTE(Ichy @ Oct 12 2011, 21:48) *
Got 23 Artefacts today. Most of theme where hath (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(chivoef @ Oct 3 2011, 21:00) *
More importantly though, I also got 19 regular artifacts (a new record!) and none of them turned into useless AP!! Wonder if Tenboro fixed that or if it was just dumb luck. (IMG:[invalid] style_emoticons/default/unsure.gif)

Being a mage also helps.
I can easily clear 2000-2500 rounds a day when I'm playing at lower difficulties (and I'm extremely bored).
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post Oct 25 2011, 20:46
Post #9387
buktore



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QUOTE((Cheater) Tiap @ Oct 26 2011, 01:27) *
It is possible, you just need a decent level in both of them (and by decent I mean ~80-90%+ completion almost max).

....


I fixed it for you. (IMG:[invalid] style_emoticons/default/tongue.gif) ... Its certainly help. The 2 bold sentences below are also important IMO, especially the latter. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE((Cheater) Tiap @ Oct 26 2011, 01:27) *

...

Being a mage also helps.
I can easily clear 2000-2500 rounds a day when I'm playing at lower difficulties
(and I'm extremely bored).
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post Oct 25 2011, 22:14
Post #9388
hzqr



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It's not that bad, I'm not one of those crazy people who insist on meleeing. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Some time ago I could reach ~20 rounds per minute on Hard, not sure about now.
Things would be so much faster without Wretched Egg and Satsuki Yumizuka. /sigh
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post Oct 25 2011, 22:58
Post #9389
buktore



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In a theoretical world, melee killing speed is actually quite good and I'm perfectly fine with it. It took more turns to kill than mage, yes, and it should be anyway... On the other hand, if there's no lag at all, melee will usually take less time for each turn, so its wasn't too bad. How large is the difference depend on player and the situation.

Then, add lag into the equation...

Mage = meh a bit slower but whatever... (IMG:[invalid] style_emoticons/default/mellow.gif)
Melee = IT BURNS! (IMG:[bbs2.pramool.com] http://bbs2.pramool.com/webboard/pic/80.gif)


I don't really feel like doing a lot of round, like mage usually do, largely because of this... (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Oct 25 2011, 23:11
Post #9390
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QUOTE(buktore @ Oct 26 2011, 00:58) *

In a theoretical world, melee killing speed is actually quite good and I'm perfectly fine with it. It took more turns to kill than mage, yes, and it should be anyway...

84 5 You gain 49 Credits!
84 4 You gain 69522 EXP!
84 3 You are Victorious!
84 2 Eila Ilmatar Juutilainen has been defeated.
84 1 You hit Eila Ilmatar Juutilainen for 3093 void damage.

0 5 You gain the effect Protection.
0 4 Spawned Monster C: MID=3730 (Eila Ilmatar Juutilainen) LV=210 HP=82250
0 3 Spawned Monster B: MID=3218 (Satsuki Yumizuka) LV=209 HP=88700
0 2 Spawned Monster A: MID=3801 (Bunko) LV=210 HP=95900
0 1 Initializing random encounter ...
0 0 Battle Start!


IWBTH / Silence, Heartseeker, X-Nerf / 1H Void Club / no Spirit attacks.

Just wanna know: is it good or just normal on my level? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 25 2011, 23:29
Post #9391
buktore



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I can't really say much if you use random encounter as a testing ground since you don't have any overcharge yet and a few more complications that make it hard for me to give any opinion.

Then again, I don't think I would give you a good answer anyway; my experience with 1H is limited. But if you still want to compare it to other fighting style, I might be able to say something in that case.
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post Oct 25 2011, 23:32
Post #9392
Evil Scorpio



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QUOTE(buktore @ Oct 26 2011, 01:29) *

I can't really say much if you use random encounter as a testing ground since you don't have any overcharge yet and a few more complications that make it hard for me to give any opinion.

Then again, I don't think I would give you a good answer anyway; my experience with 1H is limited. But if you still want to compare it to other fighting style, I might be able to say something in that case.

That will be good too)) (IMG:[invalid] style_emoticons/default/smile.gif) I have 2H Eth too, but I don't use it now, so I'm interested in comparing))
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post Oct 25 2011, 23:52
Post #9393
buktore



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Sorry. I think long and hard what should I say... but I can't come up with anything that's not the obvious like "2H is faster" since I don't really have much information to work with... (IMG:[invalid] style_emoticons/default/sleep.gif)

Maybe if cmal bored enough and see this, he might be able to say something.


One thing I could say is that, sooner or later, you'll want use DW...

This post has been edited by buktore: Oct 25 2011, 23:54
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post Oct 26 2011, 00:03
Post #9394
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QUOTE(buktore @ Oct 26 2011, 01:52) *
One thing I could say is that, sooner or later, you'll want use DW...

Hmm... I'm not sure. I feel unprotected without a shield. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 26 2011, 00:12
Post #9395
buktore



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Unless you're plan to tormenting yourself by melee'ing girls-marathon arena at high difficulty, you won't need to be protected... With that club, any shitty armor setup would do.
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post Oct 26 2011, 00:19
Post #9396
Evil Scorpio



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QUOTE(buktore @ Oct 26 2011, 02:12) *

Unless you're plan to tormenting yourself by melee'ing girls-marathon arena at high difficulty, you won't need to be protected... With that club, any shitty armor setup would do.

Well, maybe... But isn't 2H more usefull than DW nowadays? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Evil Scorpio: Oct 26 2011, 00:19
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post Oct 26 2011, 00:33
Post #9397
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Both have their uses.
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post Oct 26 2011, 04:59
Post #9398
watisit



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Are mages really that good? While i don't doubt their ability to nuke mobs, i wonder how sustainable it is. Somehow, i can't really imagine them lasting long even with mana pots.
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post Oct 26 2011, 05:13
Post #9399
Maximum_Joe



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http://ehwiki.org/wiki/Fighting_Styles#Staff
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post Oct 26 2011, 06:17
Post #9400
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Low level maging has gotten tougher than it used to be, with the missing and the resists.

But I'm level 300!

Accidently start FSM on Hell while wearing Fenrir set. Win with 7 godly mana pots instead of the usual 2.

Accidently start Beyond The Clouds with 20% mana and no great status. Win without stopping to ET.

Feels good, man.
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