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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 12 2017, 06:38
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Chraunzen @ Jan 11 2017, 20:23)  Cleanup Toplists Lists users who most contribute to the ongoing effort to keep the galleries properly organized by updating titles as well as expunging unsuitable galleries. Incomplete petitions do not reward points. Rating & Reviewing Toplists Lists the top users who have either rated galleries, made comments on galleries, or voted on such comments. There is a cap of 20 points per day for rating and 50 points per comment (depending on which users voted for it and what other comments those users voted on). There is a limit of 10 comment votes per day that award points. "As for this year's Unique Thingie, you get points for every toplist you place in, with 3 points for a Top 10 placement, 2 points for placing 11th through 25th, and 1 point for placing between 26th and 50th." 3 points = ruby 2 points = emerald 1 point = sapphire It says you get points for every toplist you place in, is it talking about toplists in 1 month or 1 whole year. How many points do you need to have to be in the top 50s in 1 year? Let's say if you get 10 points per day, would this be enough? I'm interested in knowing more about this, in case anyone knows. Is there any way to see how many points toplists have made in the past year? It would be helpful. (IMG:[ invalid] style_emoticons/default/unsure.gif) The points are for the year's toplist. If it works the same as it does on HatH, which I'm sure it does, it may take more the first year. It seems 10B does some sort of an averaging over an unknown period of time, and starting from scratch takes a while to break through to 50. Unsure of the other lists, but HatH has the top 1,000 places, and it literally took a month or so before I broke onto the list at #1,000, but started this year out at #27 with over 2m points. It's some sort of a rolling average happening. Edit: Corrected #5 to #27 for the year. This post has been edited by RoadShoe: Jan 12 2017, 06:40
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Jan 12 2017, 06:43
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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doing some test here for SG arena (IMG:[ invalid] style_emoticons/default/heh.gif) it seem that my 5+0 build and my 4+1 build dark mage have same number in terms of clearspeed turns (IMG:[ invalid] style_emoticons/default/huh.gif) 5+0 ~ 2119 ( nearly 32k magic score and 0.31 prof ) 4+1 ~ 2108 ( nearly 29k magic score and 0.65 prof ) both test using unforged vanilla cap ( for 5 ) and radiant pants ( for 4 ) (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Jan 12 2017, 06:45
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Jan 12 2017, 06:46
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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I can't really play much anymore but since I like this site I'm looking to help the community somewhat, just not sure what I can do. QUOTE(Superlatanium @ Jan 11 2017, 23:30)  Look at the current yearly toplists and divide by 365 for a rough idea.
Don't bark on me. But what do you mean by this? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) there's nothing to divide here or did you mean here?This post has been edited by Chraunzen: Jan 12 2017, 06:46
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Jan 12 2017, 08:36
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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I need some help with my mage set, I have no idea what I'm doing (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ i.imgur.com] http://i.imgur.com/dUgJeYL.png) Cloth prof 320 Staff prof 309 Elem. prof 108 Magical Attack 2946 magic base damage 175.3% hit chance 37.6% crit chance / +53 % damage 81.8% mana cost modifier 10.5% cast speed bonus Defense 52.8% physical mitigation 57.2% magical mitigation 42.3% evade chance 0% block chance 14.3% parry chance 49.1% resist chance Spell Damage Bonus 193.7 % Fire It takes 2-5 hits to kill monsters with arcane focus and infusion of flames, I'm not sure if I should grind Dep. prof for Imperil, since it will take time to spam imperil each round, but maybe I'm wrong? Is there something I can do to be able to one-hit kill monsters in Hard? Or normal, don't really care (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm just in it for the trophies and artifacts. Is Radiant phase the only option to make me stronger? (IMG:[ invalid] style_emoticons/default/faint.gif) mag radiants is expensive and kinda rare, if anyone has one, PM me please.
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Jan 12 2017, 08:57
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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Sounds mostly OK enough, though by 358 it should be relatively easy to find at least plain Legendary gears, which will help. If you never want to use Imperil, figure out how much you'll eventually forge, and then get equips such that your prof factor is maximized. (though if that's what you want, you probably want a different element...) If you do want to use Imperil, then get to 0.68-0.70 or so. QUOTE(Chraunzen @ Jan 12 2017, 06:36)  It takes 2-5 hits to kill monsters with arcane focus and infusion of flames, I'm not sure if I should grind Dep. prof for Imperil, since it will take time to spam imperil each round, but maybe I'm wrong? Imperil does take time, but on ~Nintendo and up, it's near essential, especially for lower level mage. QUOTE(Chraunzen @ Jan 12 2017, 06:36)  Is there something I can do to be able to one-hit kill monsters in Hard? Or normal, don't really care (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm just in it for the trophies and artifacts. Is Radiant phase the only option to make me stronger? (IMG:[ invalid] style_emoticons/default/faint.gif) mag radiants is expensive and kinda rare, if anyone has one, PM me please. Use Holy or Dark with prof maximized. Elemental is not good for no-Imperil style, because most monsters have high specific mitigation and it requires significantly more equipment power to reduce their mitigation (which means less available for EDB). Mag Radiants are OK, but so are plain Legendaries, EDB aside. At the point you're at, I wouldn't make a distinction.
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Jan 12 2017, 09:14
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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QUOTE(Superlatanium @ Jan 12 2017, 01:57)  Sounds mostly OK enough, though by 358 it should be relatively easy to find at least plain Legendary gears, which will help.
If you never want to use Imperil, figure out how much you'll eventually forge, and then get equips such that your prof factor is maximized. (though if that's what you want, you probably want a different element...) If you do want to use Imperil, then get to 0.68-0.70 or so. Imperil does take time, but on ~Nintendo and up, it's near essential, especially for lower level mage. Use Holy or Dark with prof maximized. Elemental is not good for no-Imperil style, because most monsters have high specific mitigation and it requires significantly more equipment power to reduce their mitigation (which means less available for EDB).
Mag Radiants are OK, but so are plain Legendaries, EDB aside. At the point you're at, I wouldn't make a distinction.
It's very annoying to change gear after sinking a lot of money on the ones you have, I'm not rich. (IMG:[ invalid] style_emoticons/default/mellow.gif) How much would a holy mag/leg phase set cost? And... What type of weapon would be the best option for high damage output? I haven't played with my mage set in a while but I just did right now, and my spells are getting resisted (50%/75%), that's a shit situation right there... I'll just change to holy I guess I'll salvage my staff, it's soulbound so I can't sell it. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jan 12 2017, 09:17
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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Didnt know the rename feature can be used more than once (every 365 days) (IMG:[ invalid] style_emoticons/default/laugh.gif) Just making sure but the timer starts the moment you change your display name right? That aside, for elemental mages, any recommendations on what minimum rolls on prof gear should we be looking for? And what's the usual aim on forge levels for proficiency? I'm planning on using 2 prof cloths (cap + gloves/shoes) but no clue if I'll just get the low roll ones for cheap or wait for the maybe a bit more expensive mid-high roll prof cloths This post has been edited by IshimaruShun: Jan 12 2017, 09:20
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Jan 12 2017, 09:44
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Epion @ Jan 12 2017, 02:57)  I'm getting a situation here with my mage runs. Started as a 1h/cold mage, then went to dark mage, then 1h/dark mage now turning to wind mage both 1h and pure. Here is the deal. All my 1h/mage sets are 5 phage pieces. When playing 1h/ice mage, i had those monsters that even with imperil you would notice that they give you a hard time to die. That's giants. In the 1h/wind mage set, the same thing happens with the undead. 1h/dark mage though has no such thing. No undead, no deamon, nothing gives you the impression of taking too long to die. Now it's fine that dark spells are stronger and dark has a special imperil, but... Are we sure that a 3 phage + 2 prof cloth is better for dark mage? I can't exactly get the same test on the run with normal mage, since my dark mage can't handle the damage in PF difficulty, but the difference in damage and imperil doesn't make it so that imperil dark mage is better with 4 phage/1cloth? Talking about normal monsters obviously. Not SG arenas. Edit note: Question escalating from set comparison that was made in a different thread, but thought it was better to move here, so just leaving a note for the movement.err , I think you should use better prof slot for your dark set , epion (IMG:[ invalid] style_emoticons/default/heh.gif) pants is better here since dark imperil only reduce 25% not 40% like elemental (IMG:[ invalid] style_emoticons/default/biggrin.gif) well , my own test in DwD with my 3+2 and 4+1 in early rounds when we will face 3 mobs show that I have nearly same turns with imperil (IMG:[ invalid] style_emoticons/default/heh.gif) elemental have better imperil , faster casting spell speed , lower mana cost compare with holy/dark (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(Chraunzen @ Jan 12 2017, 13:36)  I need some help with my mage set, I have no idea what I'm doing (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ i.imgur.com] http://i.imgur.com/dUgJeYL.png) Cloth prof 320 Staff prof 309 Elem. prof 108 Magical Attack 2946 magic base damage 175.3% hit chance 37.6% crit chance / +53 % damage 81.8% mana cost modifier 10.5% cast speed bonus Defense 52.8% physical mitigation 57.2% magical mitigation 42.3% evade chance 0% block chance 14.3% parry chance 49.1% resist chance Spell Damage Bonus 193.7 % Fire It takes 2-5 hits to kill monsters with arcane focus and infusion of flames, I'm not sure if I should grind Dep. prof for Imperil, since it will take time to spam imperil each round, but maybe I'm wrong? Is there something I can do to be able to one-hit kill monsters in Hard? Or normal, don't really care (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'm just in it for the trophies and artifacts. Is Radiant phase the only option to make me stronger? (IMG:[ invalid] style_emoticons/default/faint.gif) mag radiants is expensive and kinda rare, if anyone has one, PM me please. you need higher damage output (IMG:[ invalid] style_emoticons/default/heh.gif) I suggest you to use better prof slot ~ cap/gloves if you don't have plan to fully forged your staff prof + shoes to reach 0.68 prof factor (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Jan 12 2017, 09:47
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Jan 12 2017, 09:51
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(Chraunzen @ Jan 12 2017, 07:14)  It's very annoying to change gear after sinking a lot of money on the ones you have, I'm not rich. (IMG:[ invalid] style_emoticons/default/mellow.gif) How much would a holy mag/leg phase set cost? And... What type of weapon would be the best option for high damage output? If you stick to Leg, at your level, 200k-600k per Phase. Staff will probably be a lot harder, because staff is the most important slot, so it needs to be good - could be 1m-5m or so. If you're concerned about not spending much, don't be too picky, but get something with a useful prefix and suffix (no Focus). QUOTE(Chraunzen @ Jan 12 2017, 07:14)  I haven't played with my mage set in a while but I just did right now, and my spells are getting resisted (50%/75%), that's a shit situation right there... This'll happen regardless of element, at the beginning QUOTE(IshimaruShun @ Jan 12 2017, 07:17)  That aside, for elemental mages, any recommendations on what minimum rolls on prof gear should we be looking for? And what's the usual aim on forge levels for proficiency? I'm planning on using 2 prof cloths (cap + gloves/shoes) but no clue if I'll just get the low roll ones for cheap or wait for the maybe a bit more expensive mid-high roll prof cloths Heavily depends on your staff type (Willow or Redwood?), the slot, and how much you're planning to forge. Feel free to consider it all as fluid; it doesn't particularly matter as long as you come out to maximum mitigation reduction in the end, after you've spent all the funds you're going to spend on the set. You probably have to do the math yourself given your budget, possible equips available, etc. Start with good prof equips; either at least 70% or Charged, because anything else is worth less than 300k, and you'll be spending far more than that on forging. Remember that prof has increasing returns; eg. only getting half of the prof needed to get to maximum mitigation reduction will be significantly less useful than having mitigation reduction halved. In other words, unlike Phase (which can be kinda random), your prof equips should really be good so you can maximize their effectiveness.
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Jan 12 2017, 09:55
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Chraunzen @ Jan 12 2017, 14:14)  It's very annoying to change gear after sinking a lot of money on the ones you have, I'm not rich. (IMG:[ invalid] style_emoticons/default/mellow.gif) How much would a holy mag/leg phase set cost? And... What type of weapon would be the best option for high damage output? I haven't played with my mage set in a while but I just did right now, and my spells are getting resisted (50%/75%), that's a shit situation right there... I'll just change to holy I guess I'll salvage my staff, it's soulbound so I can't sell it. (IMG:[ invalid] style_emoticons/default/dry.gif) that why you need pen4/5 on your staff (IMG:[ invalid] style_emoticons/default/heh.gif) vanilla isn't expensive for holy but still cost more than other vanilla mage gear (IMG:[ invalid] style_emoticons/default/biggrin.gif) LHOH > LHKHS > LHKD (IMG:[ invalid] style_emoticons/default/heh.gif) but , you need 4 radiant phase + heavy / fully upgrade like frankmelody or djack to make LHKHS powerfull , otherwise LHKD is better than LHKHS (IMG:[ invalid] style_emoticons/default/duck.gif) you can also use LHOF for cheaper option for staff (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Jan 12 2017, 09:57
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Jan 12 2017, 10:01
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SincSoul
Group: Gold Star Club
Posts: 477
Joined: 21-August 16

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God damn it... I'll just forge my staffs magical damage and use radiant surtr. Holy is too expensive, and I'm very picky Super (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 12 2017, 10:06
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(nobody_xxx @ Jan 12 2017, 07:55)  that why you need pen4/5 on your staff (IMG:[ invalid] style_emoticons/default/heh.gif) Depends on difficulty and style. Imperil style needs Penetrator far more than non-Imperil style, because Imperil style often needs Imperils to hit all monsters successfully, and then needs damaging attacks to hit all monsters successfully to avoid having to take another turn to finish off the 50% resisted monster. On PF, Pen is essential, of course, On IWBTH, if the player has low firepower, Spellweaver might be better, or maybe Archmage too if Destruction staff. (Penetrator might be good on very low difficulty on arena rounds because then the 50% resist on one monster means the whole round has a decent chance of lasting one more turn. But in GF, with 7-9 monsters per round, you won't be killing in one hit no matter what on most rounds except when T3 is available due to spell range)
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Jan 12 2017, 10:10
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(Superlatanium @ Jan 12 2017, 15:51)  Heavily depends on your staff type (Willow or Redwood?), the slot, and how much you're planning to forge. Feel free to consider it all as fluid; it doesn't particularly matter as long as you come out to maximum mitigation reduction in the end, after you've spent all the funds you're going to spend on the set. You probably have to do the math yourself given your budget, possible equips available, etc.
Start with good prof equips; either at least 70% or Charged, because anything else is worth less than 300k, and you'll be spending far more than that on forging. Remember that prof has increasing returns; eg. only getting half of the prof needed to get to maximum mitigation reduction will be significantly less useful than having mitigation reduction halved. In other words, unlike Phase (which can be kinda random), your prof equips should really be good so you can maximize their effectiveness.
Going Ice so at least I get to pick the staff with the higher ele prof in general \o/ Looks like I'll have to grind some more to get in range of the usual stuff in auctions. Thanks for the advice (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 12 2017, 10:26
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ Jan 12 2017, 15:06)  Depends on difficulty and style. Imperil style needs Penetrator far more than non-Imperil style, because Imperil style often needs Imperils to hit all monsters successfully, and then needs damaging attacks to hit all monsters successfully to avoid having to take another turn to finish off the 50% resisted monster. On PF, Pen is essential, of course, On IWBTH, if the player has low firepower, Spellweaver might be better, or maybe Archmage too if Destruction staff.
(Penetrator might be good on very low difficulty on arena rounds because then the 50% resist on one monster means the whole round has a decent chance of lasting one more turn. But in GF, with 7-9 monsters per round, you won't be killing in one hit no matter what on most rounds except when T3 is available due to spell range)
nope , I'm already test my 4+1 LDKDF vs LDWD 3+2 build run on hellfest ( 3 ~ 4 runs ) and LDKDF build always need higher turns despite have higher magic score , EVA and casting speed , super (IMG:[ invalid] style_emoticons/default/heh.gif) 1xx ~ 2xx more turns than LDWD (IMG:[ invalid] style_emoticons/default/mellow.gif) Main culprit of this , I think that came from willow CR ~ this result really suprise me that even at hell , resist still frequently appear (IMG:[ invalid] style_emoticons/default/heh.gif) So , penetrator is important too even at hell , super (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Jan 12 2017, 10:30
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Jan 12 2017, 10:32
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(nobody_xxx @ Jan 12 2017, 08:26)  nope , I'm already test my LDKDF vs LDWD build run on hellfest ( 3 ~ 4 runs ) and LDKDF build always need higher turns despite higher magic score , EVA and casting speed , super (IMG:[ invalid] style_emoticons/default/heh.gif) Main culprit of this is I think that came from willow CR ~ this really suprise me that even at hell , resist still frequently appear (IMG:[ invalid] style_emoticons/default/heh.gif) So , pen is important too even at hell (IMG:[ invalid] style_emoticons/default/laugh.gif) But how good are your gears/forging/damage perks? Higher damage output = damage variance (such as resist) hurts clear speed a lot more than someone low level without forging or even many Leg gears and without perks. For someone like you, yeah, Penetrator is probably pretty good regardless, but many are less well-off and are less disadvantaged by resist, probably.
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Jan 12 2017, 10:37
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Noni
Group: Catgirl Camarilla
Posts: 13,467
Joined: 19-February 16

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QUOTE(Superlatanium @ Jan 12 2017, 08:51)  Staff will probably be a lot harder, because staff is the most important slot, so it needs to be good - could be 1m-5m or so.
I guess I over-spend a bit on a good staff, then. (IMG:[ invalid] style_emoticons/default/laugh.gif) My first (which was, according to the experts "fine, but not good") was more than that. My new one, which I consider "good" (70% MDB 70% EDB) was "quite a bit" more than that. It depends on the competition and availabilty, I guess. But still, a starter-LARD would be 5-8m I would say. Mainly because there is so limited supply.
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Jan 12 2017, 10:45
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(DJNoni @ Jan 12 2017, 16:37)  I guess I over-spend a bit on a good staff, then. (IMG:[ invalid] style_emoticons/default/laugh.gif) My first (which was, according to the experts "fine, but not good") was more than that. My new one, which I consider "good" (70% MDB 70% EDB) was "quite a bit" more than that. It depends on the competition and availabilty, I guess. But still, a starter-LARD would be 5-8m I would say. Mainly because there is so limited supply. yeah , LARD is hard to pop up same like LDWD (IMG:[ invalid] style_emoticons/default/heh.gif) I think kino have the best LARD in HV so far ~ well , I don't know if he still have it or not since his record breaking radiant gloves already gone into dust (IMG:[ invalid] style_emoticons/default/heh.gif) @super maybe you right about that (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 12 2017, 10:51
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Does a soulbound shield's stats go up or does that only apply to attack damage on gear only? I'm getting around to IW one of the shields I have since my level is approaching the same as the shield.
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